59 #include <boost/algorithm/string/trim.hpp>
72 using namespace std::chrono_literals;
76 #define ERR_DP LOG_STREAM(err, log_display)
77 #define WRN_DP LOG_STREAM(warn, log_display)
78 #define LOG_DP LOG_STREAM(info, log_display)
79 #define DBG_DP LOG_STREAM(debug, log_display)
82 #define zoom_levels (game_config::zoom_levels)
83 #define final_zoom_index (static_cast<int>(zoom_levels.size()) - 1)
84 #define DefaultZoom (game_config::tile_size)
85 #define SmallZoom (DefaultZoom / 2)
86 #define MinZoom (zoom_levels.front())
87 #define MaxZoom (zoom_levels.back())
105 float diff = *iter - *(iter - 1);
106 float lower = (zoom_level - *(iter - 1)) / diff;
107 float upper = (*iter - zoom_level) / diff;
120 std::vector<overlay>& overlays = get_overlays()[
loc];
121 auto pos =
std::find_if(overlays.begin(), overlays.end(),
122 [new_order = ov.z_order](
const overlay& existing) { return existing.z_order > new_order; });
124 auto inserted = overlays.emplace(pos, std::move(ov));
125 if(
const std::string&
halo = inserted->halo; !
halo.empty()) {
126 auto [x, y] = get_location_rect(
loc).center();
127 inserted->halo_handle = halo_man_.add(x, y,
halo,
loc);
133 get_overlays().erase(
loc);
138 get_overlays().clear();
144 [&toDelete](
const overlay& ov) {
return ov.
image == toDelete || ov.
halo == toDelete || ov.
id == toDelete; });
148 std::weak_ptr<wb::manager>
wb,
150 const std::string& theme_id,
155 , exclusive_unit_draw_requests_()
156 , viewing_team_index_(0)
157 , dont_show_all_(false)
158 , viewport_origin_(0, 0)
159 , view_locked_(false)
164 , minimap_renderer_(nullptr)
165 , minimap_location_()
166 , redraw_background_(false)
167 , invalidateAll_(true)
168 , diagnostic_label_(0)
169 , invalidateGameStatus_(true)
171 , reports_object_(&reports_object)
172 , scroll_event_(
"scrolled")
179 , tod_hex_mask1(nullptr)
180 , tod_hex_mask2(nullptr)
187 , animate_water_(true)
189 , playing_team_index_(0)
191 , map_screenshot_(false)
194 , reach_map_changed_(true)
195 , reach_map_team_index_(0)
196 , invalidated_hexes_(0)
198 , redraw_observers_()
217 if(tile_size < MinZoom || tile_size >
MaxZoom)
270 std::string
flag =
t.flag();
272 std::string new_rgb =
t.color();
278 LOG_DP <<
"Adding flag for side " <<
t.side() <<
" from animation " <<
flag;
284 const std::vector<std::string> sub_items =
utils::split(item,
':');
285 std::string img_path = item;
288 if(sub_items.size() > 1) {
289 img_path = sub_items.front();
291 time = std::max(1ms, std::chrono::milliseconds{
std::stoi(sub_items.back())});
292 }
catch(
const std::invalid_argument&) {
293 ERR_DP <<
"Invalid time value found when constructing flag for side " <<
t.side() <<
": " << sub_items.back();
303 auto time =
f.get_end_time();
306 f.start_animation(std::chrono::milliseconds{start_time},
true);
309 ERR_DP <<
"missing flag for side " <<
t.side();
318 if(
flag.need_update()) {
319 flag.advance_to_current_frame();
322 ?
flag.get_current_frame()
323 :
flag.get_first_frame();
354 if(std::shared_ptr<wb::manager>
w =
wb_.lock()) {
355 w->on_viewer_change(teamindex);
414 std::ostringstream
s;
420 images.push_back(
s.str());
425 images.emplace_back();
475 rect max_area{0, 0, 0, 0};
501 if(max_area.w < res.w) {
503 res.x += (res.w - max_area.w) / 2;
507 if(max_area.h < res.h) {
509 res.y += (res.h - max_area.h) / 2;
529 return (x < area.x || x > area.x + area.w - x_thresh || y < area.y || y > area.y + area.h - y_thresh);
555 const int offset = y < 0 ? 1 : 0;
561 const int tesselation_x_size =
hex_width() * 2;
562 const int tesselation_y_size =
s;
563 const int x_base = x / tesselation_x_size * 2;
564 const int x_mod = x % tesselation_x_size;
565 const int y_base = y / tesselation_y_size;
566 const int y_mod = y % tesselation_y_size;
571 if (y_mod < tesselation_y_size / 2) {
572 if ((x_mod * 2 + y_mod) < (
s / 2)) {
575 }
else if ((x_mod * 2 - y_mod) < (
s * 3 / 2)) {
584 if ((x_mod * 2 - (y_mod -
s / 2)) < 0) {
587 }
else if ((x_mod * 2 + (y_mod -
s / 2)) <
s * 2) {
596 return map_location(x_base + x_modifier - offset, y_base + y_modifier - offset);
623 if(r.w <= 0 || r.h <= 0) {
625 return {0, -1, {0, 0}, {0, 0}};
641 static_cast<int>(std::floor(-
border + x / tile_width - 0.3333333)),
645 static_cast<int>(std::floor(-
border + (x + r.w - 1) / tile_width)),
655 static_cast<int>(std::floor(-
border + (y + r.h - 1) /
tile_size - 0.5))
725 if (!map_screenshot) {
726 LOG_DP <<
"taking ordinary screenshot";
731 ERR_DP <<
"No map loaded, cannot create a map screenshot.";
741 if (area.w > 1 << 16 || area.h > 1 << 16) {
742 WRN_DP <<
"Excessively large map screenshot area";
744 LOG_DP <<
"creating " << area.w <<
" by " << area.h
745 <<
" texture for map screenshot";
746 texture output_texture(area.w, area.h, SDL_TEXTUREACCESS_TARGET);
752 DBG_DP <<
"invalidating region for map screenshot";
755 DBG_DP <<
"drawing map screenshot";
764 LOG_DP <<
"reading pixels for map screenshot";
790 DBG_DP <<
"positioning menu buttons...";
794 b->set_location(
loc);
795 b->set_measurements(0,0);
796 b->set_label(menu.title());
797 b->set_image(menu.image());
801 DBG_DP <<
"positioning action buttons...";
805 b->set_location(
loc);
806 b->set_measurements(0,0);
807 b->set_label(action.title());
808 b->set_image(action.image());
817 if(
type ==
"checkbox") {
819 }
else if(
type ==
"image") {
821 }
else if(
type ==
"radiobox") {
823 }
else if(
type ==
"turbo") {
838 std::vector<std::shared_ptr<gui::button>> menu_work;
839 std::vector<std::shared_ptr<gui::button>> action_work;
841 DBG_DP <<
"creating menu buttons...";
843 if(!menu.is_button()) {
850 DBG_DP <<
"drawing button " << menu.get_id();
851 b->set_id(menu.get_id());
852 if(!menu.tooltip().empty()) {
853 b->set_tooltip_string(menu.tooltip());
857 b->enable(b_prev->enabled());
860 menu_work.push_back(std::move(
b));
863 DBG_DP <<
"creating action buttons...";
865 auto b = std::make_shared<gui::button>(action.title(), string_to_button_type(action.type()),
868 DBG_DP <<
"drawing button " << action.get_id();
869 b->set_id(action.get_id());
870 if(!action.tooltip(0).empty()) {
871 b->set_tooltip_string(action.tooltip(0));
875 b->enable(b_prev->enabled());
877 b->set_check(b_prev->checked());
881 action_work.push_back(std::move(
b));
893 DBG_DP <<
"buttons created";
940 std::vector<std::string>
names;
943 enum visibility { FOG = 0, SHROUD = 1, CLEAR = 2 };
944 std::array<visibility, 6> tiles;
948 for(
int i = 0;
i < 6; ++
i) {
958 for(
int v = FOG; v != CLEAR; ++v) {
968 const std::string name = *image_prefix[v] +
"-all.png";
970 names.push_back(name);
980 for(
int i = (
start + 1) % 6, cap1 = 0;
i !=
start && cap1 != 6; ++cap1) {
982 std::ostringstream stream;
984 stream << *image_prefix[v];
986 for(
int cap2 = 0; v == tiles[
i] && cap2 != 6;
i = (
i + 1) % 6, ++cap2) {
1002 names.push_back(name +
".png");
1011 std::vector<texture> res;
1013 for(
const std::string& name :
names) {
1015 res.push_back(std::move(tex));
1026 std::vector<image::light_adjust> lighting;
1031 std::array<
const time_of_day*, adjs.size()> atods;
1033 for(std::size_t
d = 0;
d < adjs.size(); ++
d) {
1037 for(
int d = 0;
d < 6; ++
d) {
1058 if(lighting.empty()) {
1061 lighting.emplace_back(0, col.
r, col.
g, col.
b);
1066 lighting.emplace_back(
d + 1, acol.
r, acol.
g, acol.
b);
1069 for(
int d = 0;
d < 6; ++
d) {
1090 if(lighting.empty()) {
1093 lighting.emplace_back(0, col.
r, col.
g, col.
b);
1098 lighting.emplace_back(
d + 7, acol.
r, acol.
g, acol.
b);
1101 for(
int d = 0;
d < 6; ++
d) {
1122 if(lighting.empty()) {
1125 lighting.emplace_back(0, col.
r, col.
g, col.
b);
1130 lighting.emplace_back(
d + 13, acol.
r, acol.
g, acol.
b);
1133 if(lighting.empty()){
1137 lighting.emplace_back(-1, col.
r, col.
g, col.
b);
1148 for(
const auto& terrain : *terrains) {
1156 const bool off_map = (
image.get_filename() == off_map_name
1157 ||
image.get_modifications().find(
"NO_TOD_SHIFT()") != std::string::npos);
1161 }
else if(lighting.empty()) {
1176 constexpr std::array layer_groups {
1191 BITS_FOR_LAYER_GROUP = 4,
1197 BITS_FOR_X_PARITY = 1,
1203 BITS_FOR_X_OVER_2 = 9,
1205 SHIFT_LAYER = BITS_FOR_X_OVER_2,
1207 SHIFT_X_PARITY = BITS_FOR_LAYER + SHIFT_LAYER,
1209 SHIFT_Y = BITS_FOR_X_PARITY + SHIFT_X_PARITY,
1211 SHIFT_LAYER_GROUP = BITS_FOR_Y + SHIFT_Y
1217 uint32_t group_i = layer_groups.size() - 1;
1220 while(layer < layer_groups[group_i]) {
1228 const uint32_t x_parity =
static_cast<uint32_t
>(
loc.
x) & 1;
1231 static_assert(SHIFT_LAYER_GROUP + BITS_FOR_LAYER_GROUP ==
sizeof(key) * 8,
"Bit field too small");
1233 key = (group_i << SHIFT_LAYER_GROUP) | (static_cast<uint32_t>(
loc.
y + MAX_BORDER) << SHIFT_Y);
1234 key |= (x_parity << SHIFT_X_PARITY);
1235 key |= (
static_cast<uint32_t
>(layer) << SHIFT_LAYER) |
static_cast<uint32_t
>(
loc.
x + MAX_BORDER) / 2;
1248 DBG_DP <<
"committing drawing buffer"
1269 std::invoke(helper.do_draw, helper.dest);
1278 if (panel.
image().empty()) {
1293 <<
" texture: " << panel.
image();
1308 const std::string& text =
label.text();
1310 const std::string& icon =
label.icon();
1314 if(icon.empty() ==
false) {
1317 if(text.empty() ==
false) {
1320 }
else if(text.empty() ==
false) {
1326 renderer.set_foreground_color(text_color);
1327 renderer.set_ellipse_mode(PANGO_ELLIPSIZE_END);
1331 auto t =
renderer.render_and_get_texture();
1360 const std::string& text,
1361 std::size_t font_size,
1366 if (text.empty())
return;
1372 renderer.set_maximum_height(-1,
false);
1373 renderer.set_foreground_color(color);
1377 draw::blit(tex, rect{ dest.point_at(x_in_hex, y_in_hex) - tex.draw_size() / 2, tex.draw_size() });
1420 if((*i)->pressed()) {
1436 if((*i)->pressed()) {
1522 double shift_x = -
border *
hex_width() - (map_out_rect.w - map_rect.w) / 2;
1523 double shift_y = -(
border + 0.25) *
hex_size() - (map_out_rect.h - map_rect.h) / 2;
1527 int view_w =
static_cast<int>(map_out_rect.w * xscaling);
1528 int view_h =
static_cast<int>(map_out_rect.h * yscaling);
1547 if(amount ==
point{}) {
1608 r.y = r.y + r.h + diff.y;
1611 r.h = std::abs(diff.y);
1619 r.x = r.x + r.w + diff.x;
1622 r.w = std::abs(diff.x);
1657 LOG_DP <<
"new_zoom = " << new_zoom;
1659 if(new_zoom ==
zoom_) {
1663 if(validate_value_and_set_index) {
1668 if((new_zoom / 4) * 4 != new_zoom) {
1669 WRN_DP <<
"set_zoom forcing zoom " << new_zoom
1670 <<
" which is not a multiple of 4."
1671 <<
" This will likely cause graphical glitches.";
1678 double zoom_factor =
static_cast<double>(new_zoom) /
static_cast<double>(
zoom_);
1733 return x + hs >= area.x - hw && x < area.x + area.w + hw &&
1734 y + hs >= area.y - hs && y < area.y + area.h + hs;
1761 const double dist_total = std::hypot(move.x, move.y);
1762 double dist_moved = 0.0;
1764 using fractional_seconds = std::chrono::duration<double>;
1765 auto prev_time = std::chrono::steady_clock::now();
1767 double velocity = 0.0;
1768 while (dist_moved < dist_total) {
1771 auto time = std::chrono::steady_clock::now();
1772 auto dt = fractional_seconds{time - prev_time};
1775 dt = std::min<fractional_seconds>(dt, 200ms);
1778 const double dt_as_double = dt.count();
1784 double accel = velocity_max / accel_time;
1785 double decel = velocity_max / decel_time;
1788 double stop_time = velocity / decel;
1789 double dist_stop = dist_moved + velocity*stop_time - 0.5*decel*stop_time*stop_time;
1790 if (dist_stop > dist_total || velocity > velocity_max) {
1791 velocity -= decel * dt_as_double;
1792 if (velocity < 1.0) velocity = 1.0;
1794 velocity += accel * dt_as_double;
1795 if (velocity > velocity_max) velocity = velocity_max;
1798 dist_moved += velocity * dt_as_double;
1799 if (dist_moved > dist_total) dist_moved = dist_total;
1802 std::round(move.x * dist_moved / dist_total),
1803 std::round(move.y * dist_moved / dist_total)
1806 point diff = next_pos - prev_pos;
1818 ERR_DP <<
"Tile at " <<
loc <<
" isn't on the map, can't scroll to the tile.";
1827 double add_spacing,
bool force)
1829 scroll_to_tiles({loc1, loc2}, scroll_type, check_fogged,
false, add_spacing, force);
1834 bool only_if_possible,
double add_spacing,
bool force)
1844 if(
context().map().on_board(
loc) ==
false)
continue;
1845 if(check_fogged &&
fogged(
loc))
continue;
1856 int minx_new = std::min<int>(minx,x);
1857 int miny_new = std::min<int>(miny,y);
1858 int maxx_new = std::max<int>(maxx,x);
1859 int maxy_new = std::max<int>(maxy,y);
1865 if (only_if_possible)
return;
1878 int spacing = std::round(add_spacing *
hex_size());
1889 locs_bbox.w = maxx - minx +
hex_size();
1890 locs_bbox.h = maxy - miny +
hex_size();
1898 auto [map_center_x, map_center_y] = r.
center();
1904 double inside_frac = 0.5;
1905 w =
static_cast<int>(
w * inside_frac);
1906 h =
static_cast<int>(
h * inside_frac);
1916 r.x = target.x -
w/2;
1917 r.y = target.y -
h/2;
1925 if (map_center_x < r.x) {
1927 target.y = std::clamp(map_center_y, r.y, r.y + r.h - 1);
1928 }
else if (map_center_x > r.x+r.w-1) {
1929 target.x = r.x + r.w - 1;
1930 target.y = std::clamp(map_center_y, r.y, r.y + r.h - 1);
1931 }
else if (map_center_y < r.y) {
1933 target.x = std::clamp(map_center_x, r.x, r.x + r.w - 1);
1934 }
else if (map_center_y > r.y+r.h-1) {
1935 target.y = r.y + r.h - 1;
1936 target.x = std::clamp(map_center_x, r.x, r.x + r.w - 1);
1938 ERR_DP <<
"Bug in the scrolling code? Looks like we would not need to scroll after all...";
1961 xpos = std::clamp(xpos, 0, xend -
map_area().
w);
1962 ypos = std::clamp(ypos, 0, yend -
map_area().
h);
1968 if(
keys_[SDLK_LSHIFT] ||
keys_[SDLK_RSHIFT]) {
1996 if(submerge <= 0.0) {
2001 data.unsub_dest = dest;
2002 const int dest_sub_h = dest.h * submerge;
2003 data.unsub_dest.h -= dest_sub_h;
2004 const int dest_y_mid = dest.y +
data.unsub_dest.h;
2007 const int submersion_line =
size.y * (1.0 - submerge);
2008 data.unsub_src = {0, 0,
size.x, submersion_line};
2013 const SDL_FColor c_mid{1.0, 1.0, 1.0, mid_alpha};
2014 const int pixels_submerged =
size.y * submerge;
2015 float bot_alpha = 1.0;
2017 bot_alpha -= (pixels_submerged * 0.035) * (alpha/
ALPHA_OPAQUE);
2020 const SDL_FColor c_bot{1.0, 1.0, 1.0, std::max(bot_alpha, -1.0f)};
2021 const SDL_FPoint pML{float(dest.x), float(dest_y_mid)};
2022 const SDL_FPoint pMR{float(dest.x + dest.w), float(dest_y_mid)};
2023 const SDL_FPoint pBL{float(dest.x), float(dest.y + dest.h)};
2024 const SDL_FPoint pBR{float(dest.x + dest.w), float(dest.y + dest.h)};
2025 data.alpha_verts = {
2026 SDL_Vertex{pML, c_mid, {0.0, float(1.0 - submerge)}},
2027 SDL_Vertex{pMR, c_mid, {1.0, float(1.0 - submerge)}},
2028 SDL_Vertex{pBL, c_bot, {0.0, 1.0}},
2029 SDL_Vertex{pBR, c_bot, {1.0, 1.0}},
2033 for(SDL_Vertex& v :
data.alpha_verts) {
2034 v.tex_coord.x = 1.0 - v.tex_coord.x;
2038 for(SDL_Vertex& v :
data.alpha_verts) {
2039 v.tex_coord.y = 1.0 - v.tex_coord.y;
2047 const std::string& old_mask,
2048 const std::string& new_mask)
2055 auto start = std::chrono::steady_clock::now();
2056 for(
auto now =
start; now <
start + duration; now = std::chrono::steady_clock::now()) {
2070 auto start = std::chrono::steady_clock::now();
2075 if(fade_start.a == 0) {
2076 fade_start.r = fade_end.r;
2077 fade_start.g = fade_end.g;
2078 fade_start.b = fade_end.b;
2082 if(fade_end.a == 0) {
2083 fade_end.r = fade_start.r;
2084 fade_end.g = fade_start.g;
2085 fade_end.b = fade_start.b;
2089 for(
auto now =
start; now <
start + duration; now = std::chrono::steady_clock::now()) {
2110 DBG_DP <<
"redrawing everything";
2133 if(command_executor !=
nullptr) {
2177 DBG_DP <<
"display::draw denied";
2188 DBG_DP <<
"display::draw redraw background";
2194 if(!
context().map().empty()) {
2229 if (!
context().map().empty()) {
2234 DBG_DP <<
"draw() with invalidateAll";
2259 DBG_DP <<
"render prevented";
2264 tracked_drawable::update_count();
2281 DBG_DP <<
"draw prevented";
2316 DBG_DP <<
"display::expose " << region;
2346 bool raw_size_changed =
size.x != oarea.w ||
size.y != oarea.h;
2347 bool draw_size_changed = dsize.x != darea.w || dsize.y != darea.h;
2348 if (!raw_size_changed && !draw_size_changed) {
2353 if(raw_size_changed) {
2354 LOG_DP <<
"regenerating render buffers as " << oarea;
2355 front_ =
texture(oarea.w, oarea.h, SDL_TEXTUREACCESS_TARGET);
2356 back_ =
texture(oarea.w, oarea.h, SDL_TEXTUREACCESS_TARGET);
2358 if(raw_size_changed || draw_size_changed) {
2359 LOG_DP <<
"updating render buffer draw size to " << darea;
2365 for(
int i = 0;
i < 2; ++
i) {
2382 for(
int i = 0;
i < 2; ++
i) {
2413 DBG_DP <<
"drawing " <<
invalidated_.size() <<
" invalidated hexes with clip " << clip_rect;
2416 utils::optional<unit_drawer> drawer{};
2417 if(!
context().teams().empty()) {
2418 drawer.emplace(*
this);
2423 if(!hex_rect.
overlaps(clip_rect)) {
2433 drawer->redraw_unit(*u_it);
2448 int num_images_fg = 0;
2449 int num_images_bg = 0;
2497 const std::string& tod_hex_mask = tod.
image_mask;
2506 }
else if(!tod_hex_mask.empty()) {
2513 std::vector<texture> to_draw;
2514 for(
const arrow* a : arrows_in_hex->second) {
2529 const auto get_variant = [&
loc](
const std::vector<std::string>& variants) ->
const auto& {
2530 return variants[std::abs(
loc.
x +
loc.
y) % variants.size()];
2547 using namespace std::string_literals;
2562 std::ostringstream ss;
2572 ss << (num_images_bg + num_images_fg) <<
'\n';
2575 std::string
output = ss.str();
2585 renderer.set_alignment(PANGO_ALIGN_CENTER);
2587 renderer.set_maximum_height(-1,
false);
2592 const rect text_dest { dest.center() - tex.draw_size() / 2, tex.draw_size() };
2610 std::vector<overlay>& overlays = it->second;
2611 if(overlays.empty()) {
2620 for(
const overlay& ov : overlays) {
2629 bool item_visible_for_team = std::find_first_of(team_names.begin(), team_names.end(),
2630 current_team_names.begin(), current_team_names.end()) != team_names.end();
2632 if(!item_visible_for_team) {
2637 texture tex = ov.image.find(
"~NO_TOD_SHIFT()") == std::string::npos
2646 if(ovr_sub > 0.0 && ter_sub > 0.0) {
2648 double submerge = ter_sub * ovr_sub;
2651 = display::get_submerge_data(dest, submerge, tex.draw_size(), ALPHA_OPAQUE, false, false);
2656 tex.set_src(data.unsub_src);
2659 draw::smooth_shaded(tex, data.alpha_verts);
2662 draw::blit(tex, data.unsub_dest);
2665 draw::blit(tex, dest);
2697 if ( new_cfg ==
nullptr )
2698 new_cfg = &generated_cfg;
2705 if (
loc == new_loc && report == *new_cfg) {
2709 DBG_DP <<
"updating report: " << report_name;
2723 if (report.
empty())
return;
2728 std::string str = item->
prefix();
2763 int image_count = 0;
2764 bool used_ellipsis =
false;
2765 std::ostringstream ellipsis_tooltip;
2769 elements.begin() != elements.end(); elements.pop_front())
2772 if (area.h <= 0)
break;
2774 std::string
t = elements.front()[
"text"];
2777 if (used_ellipsis)
goto skip_element;
2782 if (
t[
t.size() - 1] ==
'\n') {
2784 t =
t.substr(0,
t.size() - 1);
2808 const int minimal_text = 12;
2810 if (!eol &&
loc.w - (x -
loc.
x + tsize.x) < minimal_text &&
2811 ++ee != elements.end() && !(*ee)[
"text"].empty())
2820 used_ellipsis =
true;
2821 ellipsis_area.x = x;
2822 ellipsis_area.y = y;
2823 ellipsis_area.w = tsize.x;
2824 ellipsis_area.h = tsize.y;
2829 if (!tooltip_test) {
2832 if (area.h > tallest) {
2843 else if (!(
t = elements.front()[
"image"].str()).empty())
2845 if (used_ellipsis)
goto skip_element;
2851 ERR_DP <<
"could not find image for report: '" <<
t <<
"'";
2855 if (area.w <
img.w() && image_count) {
2858 used_ellipsis =
true;
2861 if (
img.w() < area.w) area.w =
img.w();
2862 if (
img.h() < area.h) area.h =
img.h();
2863 if (!tooltip_test) {
2868 if (area.h > tallest) {
2872 if (!used_ellipsis) {
2875 ellipsis_area = area;
2885 t = elements.front()[
"tooltip"].t_str().c_str();
2887 if (tooltip_test && !used_ellipsis) {
2893 ellipsis_tooltip <<
t;
2895 if (++ee != elements.end())
2896 ellipsis_tooltip <<
"\n _________\n\n";
2901 if (tooltip_test && used_ellipsis) {
2910 const std::string& name = it.first;
2912 if(
loc.overlaps(region)) {
2922 DBG_DP <<
"invalidate_all()";
2956 bool result =
false;
2959 std::set<map_location>::const_iterator
i = locs.begin();
2962 if (
i != locs.end()) {
2985 DBG_DP <<
"invalidating locations in " <<
rect;
2987 bool result =
false;
2999 if(owner >= 0 &&
flags_[owner].need_update()
3023 u.anim_comp().refresh();
3026 u->anim_comp().refresh();
3033 new_inval |= u.anim_comp().invalidate(*
this);
3036 new_inval |= u->anim_comp().invalidate(*
this);
3046 u.anim_comp().set_standing();
3120 if(!
context().teams().empty()){
static bool is_enemy(std::size_t side, std::size_t other_side)
void update_animation_timers(double acceleration)
Updates both animation timelines.
Arrows destined to be drawn on the map.
std::vector< std::string > names
Definitions for the terrain builder.
void add_frame(const std::chrono::milliseconds &duration, const T &value, bool force_change=false)
Appends a frame, starting where the previous one ends (or at start_time, if first).
Arrows destined to be drawn on the map.
const arrow_path_t & get_previous_path() const
const arrow_path_t & get_path() const
image::locator get_image_for_loc(const map_location &hex) const
A config object defines a single node in a WML file, with access to child nodes.
config & add_child(std::string_view key)
child_itors child_range(std::string_view key)
config & add_child_at(std::string_view key, const config &val, std::size_t index)
boost::iterator_range< const_child_iterator > const_child_itors
config & mandatory_child(std::string_view key, int n=0)
Returns the nth child with the given key, or throws an error if there is none.
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
int village_owner(const map_location &loc) const
Given the location of a village, will return the 1-based number of the team that currently owns it,...
const unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const
virtual const gamemap & map() const =0
virtual const std::vector< team > & teams() const =0
virtual const unit_map & units() const =0
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
const team & viewing_team() const
void unhide_buttons()
Unhide theme buttons so they draw again.
void set_viewing_team_index(std::size_t team, bool observe=false)
Sets the team controlled by the player using the computer.
bool map_screenshot_
Used to indicate to drawing functions that we are doing a map screenshot.
void draw_text_in_hex(const map_location &loc, const drawing_layer layer, const std::string &text, std::size_t font_size, color_t color, double x_in_hex=0.5, double y_in_hex=0.5)
Draw text on a hex.
void update_render_textures()
Ensure render textures are valid and correct.
bool invalidate_locations_in_rect(const rect &rect)
invalidate all hexes under the rectangle rect (in screen coordinates)
static unsigned int last_zoom_
The previous value of zoom_.
std::size_t viewing_team_index_
void write(config &cfg) const
static bool zoom_at_min()
void get_terrain_images(const map_location &loc, const std::string &timeid, TERRAIN_TYPE terrain_type)
void remove_overlay(const map_location &loc)
remove_overlay will remove all overlays on a tile.
map_location selectedHex_
void recalculate_minimap()
Schedule the minimap for recalculation.
bool unit_can_draw_here(const map_location &loc, const unit &unit) const
Returns true if there is no exclusive draw request for loc, or if there is, that it's for unit.
void redraw_minimap()
Schedule the minimap to be redrawn.
point get_location(const map_location &loc) const
Functions to get the on-screen positions of hexes.
virtual void render() override
Update offscreen render buffers.
void remove_single_overlay(const map_location &loc, const std::string &toDelete)
remove_single_overlay will remove a single overlay from a tile
void fade_tod_mask(const std::string &old, const std::string &new_)
ToD mask smooth fade.
bool add_exclusive_draw(const map_location &loc, const unit &unit)
Allows a unit to request to be the only one drawn in its hex.
bool invalidate(const map_location &loc)
Function to invalidate a specific tile for redrawing.
void set_playing_team_index(std::size_t team)
sets the team whose turn it currently is
const team & playing_team() const
void announce(const std::string &msg, const color_t &color=font::GOOD_COLOR, const announce_options &options=announce_options())
Announce a message prominently.
double turbo_speed() const
void scroll_to_xy(const point &screen_coordinates, SCROLL_TYPE scroll_type, bool force=true)
int invalidated_hexes_
Count work done for the debug info displayed under fps.
void adjust_color_overlay(int r, int g, int b)
Add r,g,b to the colors for all images displayed on the map.
void set_fade(const color_t &color)
void queue_repaint()
Queues repainting to the screen, but doesn't rerender.
static int hex_size()
Function which returns the size of a hex in pixels (from left tip to right tip or top edge to bottom ...
static double get_zoom_factor()
Returns the current zoom factor.
const rect & unit_image_area() const
bool propagate_invalidation(const std::set< map_location > &locs)
If this set is partially invalidated, invalidate all its hexes.
void clear_redraw_observers()
Clear the redraw observers.
void invalidate_game_status()
Function to invalidate the game status displayed on the sidebar.
const theme::action * action_pressed()
static submerge_data get_submerge_data(const rect &dest, double submerge, const point &size, uint8_t alpha, bool hreverse, bool vreverse)
std::shared_ptr< gui::button > find_action_button(const std::string &id)
Retrieves a pointer to a theme UI button.
void set_theme(const std::string &new_theme)
void rebuild_all()
Rebuild all dynamic terrain.
void change_display_context(const display_context *dc)
void set_prevent_draw(bool pd=true)
Prevent the game display from drawing.
virtual overlay_map & get_overlays()=0
virtual void layout() override
Finalize screen layout.
virtual void highlight_hex(map_location hex)
void update_tod(const time_of_day *tod_override=nullptr)
Applies r,g,b coloring to the map.
void add_redraw_observer(const std::function< void(display &)> &f)
Adds a redraw observer, a function object to be called when a full rerender is queued.
bool invalidate_visible_locations_in_rect(const rect &rect)
static bool zoom_at_max()
static display * singleton_
std::shared_ptr< gui::button > find_menu_button(const std::string &id)
void render_map_outside_area()
Draw/redraw the off-map background area.
std::size_t playing_team_index() const
The playing team is the team whose turn it is.
void remove_arrow(arrow &)
@ DEBUG_COORDINATES
Overlays x,y coords on tiles.
@ DEBUG_BENCHMARK
Toggle to continuously redraw the whole map.
@ DEBUG_NUM_BITMAPS
Overlays number of bitmaps on tiles.
@ NUM_DEBUG_FLAGS
Dummy entry to size the bitmask.
@ DEBUG_FOREGROUND
Separates background and foreground terrain layers.
@ DEBUG_TERRAIN_CODES
Overlays terrain codes on tiles.
void process_reachmap_changes()
void scroll_to_tile(const map_location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool force=true)
Scroll such that location loc is on-screen.
map_location pixel_position_to_hex(int x, int y) const
given x,y co-ordinates of a pixel on the map, will return the location of the hex that this pixel cor...
void invalidate_animations_location(const map_location &loc)
Per-location invalidation called by invalidate_animations() Extra game per-location invalidation (vil...
map_location mouseoverHex_
bool fogged(const map_location &loc) const
Returns true if location (x,y) is covered in fog.
bool set_zoom(bool increase)
Zooms the display in (true) or out (false).
std::map< std::string, rect > reportLocations_
const rect_of_hexes get_visible_hexes() const
Returns the rectangular area of visible hexes.
void draw_overlays_at(const map_location &loc)
texture get_flag(const map_location &loc)
void invalidate_all()
Function to invalidate all tiles.
std::map< std::string, config > reports_
point viewport_origin_
Position of the top-left corner of the viewport, in pixels.
map_location get_middle_location() const
void bounds_check_position()
std::function< rect(rect)> minimap_renderer_
surface screenshot(bool map_screenshot=false)
Capture a (map-)screenshot into a surface.
void init_flags()
Init the flag list and the team colors used by ~TC.
std::vector< std::shared_ptr< gui::button > > action_buttons_
void drawing_buffer_add(const drawing_layer layer, const map_location &loc, decltype(draw_helper::do_draw) draw_func)
Add an item to the drawing buffer.
rect map_outside_area() const
Returns the available area for a map, this may differ from the above.
std::size_t reach_map_team_index_
exclusive_unit_draw_requests_t exclusive_unit_draw_requests_
map of hexes where only one unit should be drawn, the one identified by the associated id string
bool tile_nearly_on_screen(const map_location &loc) const
Checks if location loc or one of the adjacent tiles is visible on screen.
void reload_map()
Updates internals that cache map size.
rect max_map_area() const
Returns the maximum area used for the map regardless to resolution and view size.
bool tile_fully_on_screen(const map_location &loc) const
Check if a tile is fully visible on screen.
map_location minimap_location_on(int x, int y)
given x,y co-ordinates of the mouse, will return the location of the hex in the minimap that the mous...
void scroll_to_tiles(map_location loc1, map_location loc2, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, double add_spacing=0.0, bool force=true)
Scroll such that location loc1 is on-screen.
bool is_blindfolded() const
std::vector< texture > terrain_image_vector_
std::vector< std::string > fog_images_
void fade_to(const color_t &color, const std::chrono::milliseconds &duration)
Screen fade.
const display_context & context() const
std::map< map_location, std::list< arrow * > > arrows_map_
Maps the list of arrows for each location.
void add_overlay(const map_location &loc, overlay &&ov)
Functions to add and remove overlays from locations.
std::vector< std::function< void(display &)> > redraw_observers_
void read(const config &cfg)
const theme::menu * menu_pressed()
const rect_of_hexes hexes_under_rect(const rect &r) const
Return the rectangular area of hexes overlapped by r (r is in screen coordinates)
const std::unique_ptr< terrain_builder > builder_
std::vector< animated< image::locator > > flags_
Animated flags for each team.
void remove_overlays()
remove_overlays will remove all overlays on the map.
rect get_location_rect(const map_location &loc) const
Returns the on-screen rect corresponding to a loc.
static void fill_images_list(const std::string &prefix, std::vector< std::string > &images)
void draw_report(const std::string &report_name, bool test_run=false)
Draw the specified report.
std::set< map_location > invalidated_
virtual const time_of_day & get_time_of_day(const map_location &loc=map_location::null_location()) const =0
std::vector< texture > get_fog_shroud_images(const map_location &loc, image::TYPE image_type)
void queue_rerender()
Marks everything for rendering including all tiles and sidebar.
std::string remove_exclusive_draw(const map_location &loc)
Cancels an exclusive draw request.
bool invalidateGameStatus_
virtual void draw_invalidated()
Only called when there's actual redrawing to do.
void drawing_buffer_commit()
Draws the drawing_buffer_ and clears it.
rect map_area() const
Returns the area used for the map.
void draw_panel(const theme::panel &panel)
static int hex_width()
Function which returns the "average" width of a hex in pixels, up to where the next hex starts (half ...
void reset_standing_animations()
bool animate_water_
Local version of prefs::get().animate_water, used to detect when it's changed.
bool debug_flag_set(DEBUG_FLAG flag) const
void toggle_default_zoom()
Sets the zoom amount to the default.
virtual rect get_clip_rect() const
Get the clipping rectangle for drawing.
reports * reports_object_
bool draw_reports(const rect ®ion)
Draw all reports in the given region.
void invalidate_animations()
Function to invalidate animated terrains and units which may have changed.
virtual rect screen_location() override
Return the current draw location of the display, on the screen.
void hide_buttons()
Hide theme buttons so they don't draw.
virtual bool expose(const rect ®ion) override
Paint the indicated region to the screen.
std::list< draw_helper > drawing_buffer_
std::vector< std::shared_ptr< gui::button > > menu_buttons_
virtual void update() override
Update animations and internal state.
void draw()
Perform rendering of invalidated items.
const rect & minimap_area() const
mapx is the width of the portion of the display which shows the game area.
events::generic_event scroll_event_
Event raised when the map is being scrolled.
bool show_everything() const
virtual void draw_hex(const map_location &loc)
Redraws a single gamemap location.
const rect & palette_area() const
std::size_t playing_team_index_
void reinit_flags_for_team(const team &)
Rebuild the flag list (not team colors) for a single side.
void draw_minimap()
Actually draw the minimap.
texture front_
Render textures, for intermediate rendering.
std::size_t viewing_team_index() const
The viewing team is the team currently viewing the game.
map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
void update_arrow(arrow &a)
Called by arrow objects when they change.
void draw_label(const theme::label &label)
const std::unique_ptr< fake_unit_manager > fake_unit_man_
const display_context * dc_
static bool outside_area(const rect &area, const int x, const int y)
Check if the bbox of the hex at x,y has pixels outside the area rectangle.
bool animate_map_
Local cache for prefs::get().animate_map, since it is constantly queried.
std::vector< std::string > shroud_images_
bool scroll(const point &amount, bool force=false)
Scrolls the display by amount pixels.
static unsigned int zoom_
The current zoom, in pixels (on screen) per 72 pixels (in the graphic assets), i.e....
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
std::bitset< NUM_DEBUG_FLAGS > debug_flags_
Currently set debug flags.
void blindfold(bool flag)
void refresh_report(const std::string &report_name, const config *new_cfg=nullptr)
Update the given report.
std::weak_ptr< wb::manager > wb_
const std::unique_ptr< map_labels > map_labels_
void set_diagnostic(const std::string &msg)
virtual void select_hex(map_location hex)
std::map< std::string, texture > reportSurfaces_
bool draw_all_panels(const rect ®ion)
Redraws all panels intersecting the given region.
display(const display_context *dc, std::weak_ptr< wb::manager > wb, reports &reports_object, const std::string &theme_id, const config &level)
virtual void notify_observers()
Manages a list of fake units for the display object.
void set_position(double xpos, double ypos)
void set_lifetime(const std::chrono::milliseconds &lifetime, const std::chrono::milliseconds &fadeout=std::chrono::milliseconds{100})
void set_color(const color_t &color)
void set_clip_rect(const rect &r)
void set_font_size(int font_size)
pango_text & set_font_style(const FONT_STYLE font_style)
point get_size()
Returns the size of the text, in drawing coordinates.
pango_text & set_characters_per_line(const unsigned characters_per_line)
pango_text & set_foreground_color(const color_t &color)
pango_text & set_family_class(font::family_class fclass)
pango_text & set_ellipse_mode(const PangoEllipsizeMode ellipse_mode)
pango_text & set_alignment(const PangoAlignment alignment)
pango_text & set_font_size(unsigned font_size)
pango_text & set_link_aware(bool b)
bool set_text(const std::string &text, const bool markedup)
Sets the text to render.
pango_text & set_maximum_height(int height, bool multiline)
pango_text & set_maximum_width(int width)
texture render_and_get_texture()
Returns the cached texture, or creates a new one otherwise.
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
int w() const
Effective map width.
int h() const
Effective map height.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
void update()
Process animations, remove deleted halos, and invalidate screen regions now requiring redraw.
void render(const rect &r)
Render halos in region.
virtual void set_button_state()
Generic locator abstracting the location of an image.
A RAII object to temporary leave the synced context like in wesnoth.synchronize_choice.
void recalculate_shroud()
void set_team(const team *)
void recalculate_labels()
events::mouse_handler & get_mouse_handler_base() override
Get a reference to a mouse handler member a derived class uses.
hotkey::command_executor * get_hotkey_command_executor() override
Optionally get a command executor to handle context menu events.
static rng & default_instance()
int get_random_int(int min, int max)
config generate_report(const std::string &name, const context &ct)
Generate the specified report using the given context.
An object to leave the synced context during draw or unsynced wml items when we don’t know whether we...
This class stores all the data for a single 'side' (in game nomenclature).
bool shrouded(const map_location &loc) const
bool fogged(const map_location &loc) const
The class terrain_builder is constructed from a config object, and a gamemap object.
std::vector< animated< image::locator > > imagelist
A shorthand typedef for a list of animated image locators, the base data type returned by the get_ter...
TERRAIN_TYPE
Used as a parameter for the get_terrain_at function.
@ BACKGROUND
Represents terrains which are to be drawn behind unit sprites.
@ FOREGROUND
Represents terrains which are to be drawn in front of them.
double unit_submerge() const
Wrapper class to encapsulate creation and management of an SDL_Texture.
void reset()
Releases ownership of the managed texture and resets the ptr to null.
void set_src(const rect &r)
Set the source region of the texture used for drawing operations.
point draw_size() const
The size of the texture in draw-space.
void set_draw_size(int w, int h)
Set the intended size of the texture, in draw-space.
point get_raw_size() const
The raw internal texture size.
void set_alpha_mod(uint8_t alpha)
Alpha modifier.
void clear_src()
Clear the source region.
const std::string & get_id() const
virtual rect & location(const rect &screen) const
const std::string & image() const
std::size_t font_size() const
const std::string & postfix() const
bool font_rgb_set() const
virtual rect & location(const rect &screen) const
const std::string & prefix() const
const border_t & border() const
static NOT_DANGLING const config & get_theme_config(const std::string &id)
Returns the saved config for the theme with the given ID.
bool set_resolution(const rect &screen)
const menu * get_menu_item(const std::string &key) const
const rect & unit_image_location(const rect &screen) const
const std::vector< action > & actions() const
const std::vector< menu > & menus() const
const std::vector< panel > & panels() const
const rect & mini_map_location(const rect &screen) const
const rect & palette_location(const rect &screen) const
const status_item * get_status_item(const std::string &item) const
const rect & main_map_location(const rect &screen) const
const std::vector< label > & labels() const
unit_iterator find(std::size_t id)
This class represents a single unit of a specific type.
constexpr uint8_t ALPHA_OPAQUE
constexpr uint8_t float_to_color(double n)
Convert a double in the range [0.0,1.0] to an 8-bit colour value.
void swap(config &lhs, config &rhs) noexcept
Implement non-member swap function for std::swap (calls config::swap).
static int get_zoom_levels_index(unsigned int zoom_level)
static lg::log_domain log_display("display")
map_display and display: classes which take care of displaying the map and game-data on the screen.
static SDL_Renderer * renderer()
Drawing functions, for drawing things on the screen.
@ border
The border of the map.
@ terrain_bg
Terrain drawn behind the unit.
@ grid_bottom
Bottom half part of grid image.
@ unit_default
Default layer for drawing units.
@ reachmap_darken
Overlay on unreachable hexes.
@ unit_first
Reserve layers to be selected for wml.
@ terrain_fg
Terrain drawn in front of the unit.
@ fog_shroud
Fog and shroud.
@ unit_move_default
Default layer for drawing moving units.
@ arrows
Arrows from the arrows framework.
@ grid_top
Top half part of grid image.
Declarations for File-IO.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::string label
What to show in the filter's drop-down list.
std::string id
Text to match against addon_info.tags()
void get_adjacent_tiles(const map_location &a, utils::span< map_location, 6 > res)
Function which, given a location, will place all adjacent locations in res.
static std::ostream & output()
Standard logging facilities (interface).
bool is_shrouded(const display *disp, const map_location &loc)
Our definition of map labels being obscured is if the tile is obscured, or the tile below is obscured...
constexpr bool is_odd(T num)
constexpr double normalize_progress(const std::chrono::duration< RepE, PeriodE > &elapsed, const std::chrono::duration< RepD, PeriodD > &duration)
void invalidate_region(const rect ®ion)
Mark a region of the screen as requiring redraw.
void invalidate_all()
Mark the entire screen as requiring redraw.
render_target_setter set_render_target(const texture &t)
Set the given texture as the active render target.
void tiled(const texture &tex, const ::rect &dst, bool centered=false, bool mirrored=false)
Tile a texture to fill a region.
void rect(const ::rect &rect)
Draw a rectangle.
clip_setter reduce_clip(const ::rect &clip)
Set the clipping area to the intersection of the current clipping area and the given rectangle.
clip_setter override_clip(const ::rect &clip)
Override the clipping area.
void fill(const ::rect &rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
Fill an area with the given colour.
::rect get_clip()
Get the current clipping area, in draw coordinates.
void blit(const texture &tex, const ::rect &dst)
Draws a texture, or part of a texture, at the given location.
EXIT_STATUS start(bool clear_id, const std::string &filename, bool take_screenshot, const std::string &screenshot_filename)
Main interface for launching the editor from the title screen.
void draw()
Trigger a draw cycle.
void pump_and_draw()
pump() then immediately draw()
void pump()
Process all events currently in the queue.
const int SIZE_FLOAT_LABEL
const color_t YELLOW_COLOR
pango_text & get_text_renderer()
Returns a reference to a static pango_text object.
int add_floating_label(const floating_label &flabel)
add a label floating on the screen above everything else.
const int SIZE_BUTTON_SMALL
void scroll_floating_labels(double xmove, double ymove)
moves all floating labels that have 'scroll_mode' set to ANCHOR_LABEL_MAP
void remove_floating_label(int handle, const std::chrono::milliseconds &fadeout)
removes the floating label given by 'handle' from the screen
void update_floating_labels()
void draw_floating_labels()
const color_t NORMAL_COLOR
std::string shroud_prefix
bool is_in_dialog()
Is a dialog open?
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
std::function< rect(rect)> prep_minimap_for_rendering(const gamemap &map, const team *vw, const unit_map *units, const std::map< map_location, unsigned int > *reach_map, bool ignore_terrain_disabled)
Prepares the minimap texture and returns a function which will render it to the current rendering tar...
TYPE
Used to specify the rendering format of images.
@ HEXED
Standard hexagonal tile mask applied, removing portions that don't fit.
@ TOD_COLORED
Same as HEXED, but with Time of Day color tint applied.
texture get_texture(const image::locator &i_locator, TYPE type, bool skip_cache)
Returns an image texture suitable for hardware-accelerated rendering.
texture get_lighted_texture(const image::locator &i_locator, const std::vector< light_adjust > &ls)
void set_color_adjustment(int r, int g, int b)
Changes Time of Day color tint for all applicable image types.
std::string img(const std::string &src, const std::string &align, bool floating)
Generates a Help markup tag corresponding to an image.
Unit and team statistics.
::tod_manager * tod_manager
fake_unit_manager * fake_units
play_controller * controller
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
std::size_t index(std::string_view str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
std::vector< std::string_view > split_view(std::string_view s, const char sep, const int flags)
void trim(std::string_view &s)
int stoi(std::string_view str)
Same interface as std::stoi and meant as a drop in replacement, except:
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
auto * find_if(Container &container, const Predicate &predicate)
Convenience wrapper for using find_if on a container without needing to comare to end()
void erase_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::remove_if on a container.
std::vector< std::string > square_parenthetical_split(const std::string &val, const char separator, const std::string &left, const std::string &right, const int flags)
Similar to parenthetical_split, but also expands embedded square brackets.
std::vector< std::string > split(const config_attribute_value &val)
bool headless()
The game is running headless.
rect game_canvas()
The game canvas area, in drawing coordinates.
int get_pixel_scale()
Get the current active pixel scale multiplier.
surface read_pixels(rect *r)
Copy back a portion of the render target that is already drawn.
std::string to_string(const Range &range, const Func &op)
std::string::const_iterator iterator
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
static const unit * get_visible_unit(const reports::context &rc)
Transitional API for porting SDL_ttf-based code to Pango.
std::unique_ptr< MIX_Audio, decltype(&MIX_DestroyAudio)> value
rect dst
Location on the final composed sheet.
rect src
Non-transparent portion of the surface to compose.
The basic class for representing 8-bit RGB or RGBA colour values.
constexpr color_t smooth_blend(const color_t &c, uint8_t p) const
Blend smoothly with another color_t.
Holds options for calls to function 'announce' (announce).
bool discard_previous
An announcement according these options should replace the previous announce (typical of fast announc...
std::chrono::milliseconds lifetime
Lifetime measured in milliseconds.
Helper for rendering the map by ordering draw operations.
std::function< void(const rect &)> do_draw
Handles the actual drawing at this location.
very simple iterator to walk into the rect_of_hexes
iterator & operator++()
increment y first, then when reaching bottom, increment x
const rect_of_hexes & rect_
Rectangular area of hexes, allowing to decide how the top and bottom edges handles the vertical shift...
Type used to store color information of central and adjacent hexes.
Encapsulates the map of the game.
static std::string write_direction(direction dir)
direction
Valid directions which can be moved in our hexagonal world.
void write(config &cfg) const
An abstract description of a rectangle with integer coordinates.
void clip(const rect &r)
Clip this rectangle by the given rectangle.
constexpr point center() const
The center point of the rectangle, accounting for origin.
bool empty() const
False if both w and h are > 0, true otherwise.
constexpr point origin() const
bool contains(int x, int y) const
Whether the given point lies within the rectangle.
constexpr rect padded_by(int dx, int dy) const
Returns a new rectangle with dx horizontal padding and dy vertical padding.
rect intersect(const rect &r) const
Calculates the intersection of this rectangle and another; that is, the maximal rectangle that is con...
constexpr point size() const
void shift(const point &p)
Shift the rectangle by the given relative position.
bool overlaps(const rect &r) const
Whether the given rectangle and this rectangle overlap.
std::string background_image
Object which defines a time of day with associated bonuses, image, sounds etc.
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
std::string image_mask
The image that is to be laid over all images while this time of day lasts.
Small struct to store and manipulate ToD color adjusts.
static map_location::direction s