Definitions for the terrain builder. More...
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Classes | |
| class | terrain_builder |
| The class terrain_builder is constructed from a config object, and a gamemap object. More... | |
| struct | terrain_builder::rule_image_variant |
| An image variant. More... | |
| struct | terrain_builder::rule_image |
| Each terrain_graphics rule is associated a set of images, which are applied on the terrain if the rule matches. More... | |
| struct | terrain_builder::terrain_constraint |
| The in-memory representation of a [tile] WML rule inside of a [terrain_graphics] WML rule. More... | |
| struct | terrain_builder::tile |
| Represents a tile of the game map, with all associated builder-specific parameters: flags, images attached to this tile, etc. More... | |
| struct | terrain_builder::tile::rule_image_rand |
| Represent a rule_image applied with a random seed. More... | |
| struct | terrain_builder::building_rule |
| The in-memory representation of a [terrain_graphics] WML rule. More... | |
| class | terrain_builder::tilemap |
| The map of "tile" structures corresponding to the level map. More... | |
Namespaces | |
| image | |
| Functions to load and save images from/to disk. | |
Definitions for the terrain builder.
Definition in file builder.hpp.