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rwops_ptr | filesystem::make_read_RWops (const std::string &path) |
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rwops_ptr | filesystem::make_write_RWops (const std::string &path) |
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void | filesystem::get_files_in_dir (const std::string &dir, std::vector< std::string > *files, std::vector< std::string > *dirs=nullptr, name_mode mode=name_mode::FILE_NAME_ONLY, filter_mode filter=filter_mode::NO_FILTER, reorder_mode reorder=reorder_mode::DONT_REORDER, file_tree_checksum *checksum=nullptr) |
| Get a list of all files and/or directories in a given directory. More...
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std::string | filesystem::get_dir (const std::string &dir) |
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std::string | filesystem::autodetect_game_data_dir (std::string exe_dir) |
| Try to autodetect the location of the game data dir. More...
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std::string | filesystem::get_synced_prefs_file () |
| location of preferences file containing preferences that are synced between computers note that wesnoth does not provide the syncing functionality itself More...
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std::string | filesystem::get_unsynced_prefs_file () |
| location of preferences file containing preferences that aren't synced between computers More...
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std::string | filesystem::get_credentials_file () |
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std::string | filesystem::get_default_prefs_file () |
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std::string | filesystem::get_save_index_file () |
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std::string | filesystem::get_lua_history_file () |
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std::string | filesystem::get_sync_dir () |
| parent directory for everything that should be synced between systems. More...
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std::string | filesystem::get_saves_dir () |
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std::string | filesystem::get_wml_persist_dir () |
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std::string | filesystem::get_intl_dir () |
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std::string | filesystem::get_screenshot_dir () |
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std::string | filesystem::get_addons_data_dir () |
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std::string | filesystem::get_addons_dir () |
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std::string | filesystem::get_current_editor_dir (const std::string &addon_id) |
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const std::string | filesystem::get_version_path_suffix (const version_info &version) |
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const std::string & | filesystem::get_version_path_suffix () |
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std::string | filesystem::get_next_filename (const std::string &name, const std::string &extension) |
| Get the next free filename using "name + number (3 digits) + extension" maximum 1000 files then start always giving 999. More...
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bool | filesystem::is_userdata_initialized () |
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void | filesystem::set_user_data_dir (std::string newprefdir) |
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void | filesystem::set_cache_dir (const std::string &newcachedir) |
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std::string | filesystem::get_user_data_dir () |
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std::string | filesystem::get_logs_dir () |
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std::string | filesystem::get_cache_dir () |
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std::string | filesystem::get_legacy_editor_dir () |
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std::string | filesystem::get_core_images_dir () |
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bool | filesystem::rename_dir (const std::string &old_dir, const std::string &new_dir) |
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std::vector< other_version_dir > | filesystem::find_other_version_saves_dirs () |
| Searches for directories containing saves created by other versions of Wesnoth. More...
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std::string | filesystem::get_cwd () |
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bool | filesystem::set_cwd (const std::string &dir) |
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std::string | filesystem::get_exe_path () |
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std::string | filesystem::get_exe_dir () |
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std::string | filesystem::get_wesnothd_name () |
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bool | filesystem::make_directory (const std::string &dirname) |
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bool | filesystem::delete_directory (const std::string &dirname, const bool keep_pbl) |
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bool | filesystem::delete_file (const std::string &filename) |
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bool | filesystem::looks_like_pbl (const std::string &file) |
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std::string | filesystem::read_file (const std::string &fname) |
| Basic disk I/O - read file. More...
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std::vector< uint8_t > | filesystem::read_file_binary (const std::string &fname) |
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std::string | filesystem::read_file_as_data_uri (const std::string &fname) |
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filesystem::scoped_istream | filesystem::istream_file (const std::string &fname, bool treat_failure_as_error) |
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filesystem::scoped_ostream | filesystem::ostream_file (const std::string &fname, std::ios_base::openmode mode, bool create_directory) |
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void | filesystem::write_file (const std::string &fname, const std::string &data, std::ios_base::openmode mode=std::ios_base::binary) |
| Throws io_exception if an error occurs. More...
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void | filesystem::copy_file (const std::string &src, const std::string &dest) |
| Read a file and then writes it back out. More...
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std::string | filesystem::read_map (const std::string &name) |
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std::string | filesystem::read_scenario (const std::string &name) |
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bool | filesystem::create_directory_if_missing (const std::string &dirname) |
| Creates a directory if it does not exist already. More...
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bool | filesystem::create_directory_if_missing_recursive (const std::string &dirname) |
| Creates a recursive directory tree if it does not exist already. More...
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bool | filesystem::is_directory (const std::string &fname) |
| Returns true if the given file is a directory. More...
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bool | filesystem::file_exists (const std::string &name) |
| Returns true if a file or directory with such name already exists. More...
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std::time_t | filesystem::file_modified_time (const std::string &fname) |
| Get the modification time of a file. More...
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bool | filesystem::is_map (const std::string &filename) |
| Returns true if the file ends with the mapfile extension. More...
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bool | filesystem::is_cfg (const std::string &filename) |
| Returns true if the file ends with the wmlfile extension. More...
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bool | filesystem::is_mask (const std::string &filename) |
| Returns true if the file ends with the maskfile extension. More...
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bool | filesystem::is_gzip_file (const std::string &filename) |
| Returns true if the file ends with '.gz'. More...
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bool | filesystem::is_bzip2_file (const std::string &filename) |
| Returns true if the file ends with '.bz2'. More...
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bool | filesystem::is_compressed_file (const std::string &filename) |
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bool | filesystem::is_legal_user_file_name (const std::string &name, bool allow_whitespace=true) |
| Returns whether the given filename is a legal name for a user-created file. More...
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const file_tree_checksum & | filesystem::data_tree_checksum (bool reset=false) |
| Get the time at which the data/ tree was last modified at. More...
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int | filesystem::file_size (const std::string &fname) |
| Returns the size of a file, or -1 if the file doesn't exist. More...
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int | filesystem::dir_size (const std::string &path) |
| Returns the sum of the sizes of the files contained in a directory. More...
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std::string | filesystem::base_name (const std::string &file, const bool remove_extension=false) |
| Returns the base filename of a file, with directory name stripped. More...
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std::string | filesystem::directory_name (const std::string &file) |
| Returns the directory name of a file, with filename stripped. More...
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std::string | filesystem::nearest_extant_parent (const std::string &file) |
| Finds the nearest parent in existence for a file or directory. More...
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std::string | filesystem::normalize_path (const std::string &path, bool normalize_separators=false, bool resolve_dot_entries=false) |
| Returns the absolute path of a file. More...
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bool | filesystem::to_asset_path (std::string &abs_path, std::string addon_id, std::string asset_type) |
| Helper function to convert absolute path to wesnoth relative path. More...
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std::string | filesystem::sanitize_path (const std::string &path) |
| Sanitizes a path to remove references to the user's name. More...
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bool | filesystem::is_root (const std::string &path) |
| Returns whether the path is the root of the file hierarchy. More...
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std::string | filesystem::root_name (const std::string &path) |
| Returns the name of the root device if included in the given path. More...
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bool | filesystem::is_relative (const std::string &path) |
| Returns whether the path seems to be relative. More...
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bool | filesystem::is_path_sep (char c) |
| Returns whether c is a path separator. More...
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char | filesystem::path_separator () |
| Returns the standard path separator for the current platform. More...
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void | filesystem::clear_binary_paths_cache () |
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const std::vector< std::string > & | filesystem::get_binary_paths (const std::string &type) |
| Returns a vector with all possible paths to a given type of binary, e.g. More...
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utils::optional< std::string > | filesystem::get_binary_file_location (const std::string &type, const std::string &filename) |
| Returns a complete path to the actual file of a given type, if it exists. More...
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utils::optional< std::string > | filesystem::get_binary_dir_location (const std::string &type, const std::string &filename) |
| Returns a complete path to the actual directory of a given type, if it exists. More...
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utils::optional< std::string > | filesystem::get_wml_location (const std::string &path, const utils::optional< std::string > ¤t_dir=utils::nullopt) |
| Returns a translated path to the actual file or directory, if it exists. More...
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std::string | filesystem::get_short_wml_path (const std::string &filename) |
| Returns a short path to filename, skipping the (user) data directory. More...
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utils::optional< std::string > | filesystem::get_independent_binary_file_path (const std::string &type, const std::string &filename) |
| Returns an asset path to filename for binary path-independent use in saved games. More...
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std::string | filesystem::get_program_invocation (const std::string &program_name) |
| Returns the appropriate invocation for a Wesnoth-related binary, assuming that it is located in the same directory as the running wesnoth binary. More...
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utils::optional< std::string > | filesystem::get_localized_path (const std::string &file, const std::string &suff="") |
| Returns the localized version of the given filename, if it exists. More...
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utils::optional< std::string > | filesystem::get_addon_id_from_path (const std::string &location) |
| Returns the add-on ID from a path. More...
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