The Battle for Wesnoth
1.19.7+dev
exceptions.hpp
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/*
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Copyright (C) 2010 - 2024
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by Guillaume Melquiond <guillaume.melquiond@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include <exception>
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#include <string>
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namespace
game
{
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/**
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* Base class for all the errors encountered by the engine.
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* It provides a field for storing custom messages related to the actual
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* error.
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*/
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struct
error
: std::exception
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{
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std::string
message
;
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error
() :
message
() {}
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error
(
const
std::string &
msg
) :
message
(
msg
) {}
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~error
() noexcept {}
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const
char
*
what
() const noexcept
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{
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return
message
.c_str();
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}
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};
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}
game
Definition:
exceptions.hpp:21
wfl::msg
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition:
debugger.cpp:109
game::error
Base class for all the errors encountered by the engine.
Definition:
exceptions.hpp:29
game::error::error
error(const std::string &msg)
Definition:
exceptions.hpp:33
game::error::message
std::string message
Definition:
exceptions.hpp:30
game::error::~error
~error() noexcept
Definition:
exceptions.hpp:34
game::error::error
error()
Definition:
exceptions.hpp:32
game::error::what
const char * what() const noexcept
Definition:
exceptions.hpp:36
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