The Battle for Wesnoth  1.19.24+dev
filesystem.hpp
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1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Declarations for File-IO.
19  */
20 
21 #pragma once
22 
23 #include <chrono>
24 #include <cstdint>
25 #include <fstream>
26 #include <iosfwd>
27 #include <memory>
28 #include <string>
29 #include <vector>
30 
31 #include "exceptions.hpp"
32 #include "game_version.hpp"
33 #include "global.hpp"
34 #include "utils/optional_fwd.hpp"
35 
36 namespace game_config {
37 extern std::string path;
38 extern std::string default_preferences_path;
39 extern bool check_migration;
40 
41 /** observer team name used for observer team chat */
42 extern const std::string observer_team_name;
43 
44 extern int cache_compression_level;
45 }
46 
47 class config;
48 class game_config_view;
49 
50 namespace filesystem {
51 
52 using scoped_istream = std::unique_ptr<std::istream>;
53 using scoped_ostream = std::unique_ptr<std::ostream>;
54 
55 /** An exception object used when an IO error occurs */
56 struct io_exception : public game::error {
57  io_exception() : game::error("") {}
58  io_exception(const std::string& msg) : game::error(msg) {}
59 };
60 
61 struct file_tree_checksum;
62 
66 
67 // default extensions
68 extern const std::string map_extension;
69 extern const std::string mask_extension;
70 extern const std::string wml_extension;
71 
72 // A list of file and directory blacklist patterns
74 {
75 public:
77 
78  blacklist_pattern_list(std::vector<std::string> file_patterns, std::vector<std::string> directory_patterns)
79  : file_patterns_(std::move(file_patterns)), directory_patterns_(std::move(directory_patterns))
80  {}
81 
82  bool match_file(const std::string& name) const;
83 
84  bool match_dir(const std::string& name) const;
85 
86  void add_file_pattern(std::string pattern)
87  {
88  file_patterns_.push_back(std::move(pattern));
89  }
90 
91  void add_directory_pattern(std::string pattern)
92  {
93  directory_patterns_.push_back(std::move(pattern));
94  }
95 
96  void remove_blacklisted_files_and_dirs(std::vector<std::string>& files, std::vector<std::string>& directories) const;
97 
98 private:
99  std::vector<std::string> file_patterns_;
100  std::vector<std::string> directory_patterns_;
101 };
102 
104 
105 /**
106  * Get a list of all files and/or directories in a given directory.
107  *
108  * @param dir The directory to examine.
109  * @param[out] files The files in @a dir. Won't be used if nullptr.
110  * @param[out] dirs The directories in @a dir. Won't be used if nullptr.
111  * @param mode Determines whether the entire path or just the filename is retrieved.
112  * @param filter Determines if we skip images and sounds directories.
113  * @param reorder Triggers the special handling of _main.cfg and _final.cfg.
114  * @param[out] checksum Can be used to store checksum info.
115  */
116 void get_files_in_dir(const std::string &dir,
117  std::vector<std::string>* files,
118  std::vector<std::string>* dirs=nullptr,
122  file_tree_checksum* checksum = nullptr);
123 
124 std::string get_dir(const std::string &dir);
125 
126 /**
127  * Try to autodetect the location of the game data dir. Note that
128  * the root of the source tree currently doubles as the data dir.
129  */
130 std::string autodetect_game_data_dir(std::string exe_dir);
131 
132 // The location of various important files/folders:
133 /**
134  * location of preferences file containing preferences that are synced between computers
135  * note that wesnoth does not provide the syncing functionality itself
136  */
137 std::string get_synced_prefs_file();
138 /** location of preferences file containing preferences that aren't synced between computers */
139 std::string get_unsynced_prefs_file();
140 std::string get_credentials_file();
141 std::string get_default_prefs_file();
142 std::string get_save_index_file();
143 std::string get_lua_history_file();
144 /** location of the game manual file correponding to the given locale (default: en) */
145 utils::optional<std::string> get_game_manual_file(const std::string& locale_code, const std::string& short_locale_code);
146 /**
147  * parent directory for everything that should be synced between systems.
148  * implemented due to limitations of Steam's AutoCloud (non-SDK) syncing, but will also simplify things if it's ever added for any other platforms.
149  */
150 std::string get_sync_dir();
151 std::string get_saves_dir();
152 std::string get_wml_persist_dir();
153 std::string get_intl_dir();
154 std::string get_screenshot_dir();
155 std::string get_addons_data_dir();
156 std::string get_addons_dir();
157 std::string get_current_editor_dir(const std::string& addon_id);
158 const std::string get_version_path_suffix(const version_info& version);
159 const std::string& get_version_path_suffix();
160 
161 /**
162  * Get the next free filename using "name + number (3 digits) + extension"
163  * maximum 1000 files then start always giving 999
164  */
165 std::string get_next_filename(const std::string& name, const std::string& extension);
166 
168 void set_user_data_dir(std::string path);
169 void set_cache_dir(const std::string& path);
170 
171 std::string get_user_data_dir();
172 std::string get_logs_dir();
173 std::string get_cache_dir();
174 std::string get_legacy_editor_dir();
175 std::string get_core_images_dir();
176 
177 bool rename_dir(const std::string& old_dir, const std::string& new_dir);
178 
180 {
181  /**
182  * Here the version is given as a string instead of a version_info, because the
183  * logic of how many components are significant ("1.16" rather than
184  * "1.16.0") is encapsulated in find_other_version_saves_dirs().
185  */
186  std::string version;
187  std::string path;
188 
189  // constructor because emplace_back() doesn't use aggregate initialization
190  other_version_dir(const std::string& v, const std::string& p)
191  : version(v)
192  , path(p)
193  {
194  }
195 };
196 
197 /**
198  * Searches for directories containing saves created by other versions of Wesnoth.
199  *
200  * The directories returned will exist, but might not contain any saves. Changes to
201  * the filesystem (by running other versions or by deleting old directories) may
202  * change the results returned by the function.
203  */
204 std::vector<other_version_dir> find_other_version_saves_dirs();
205 
206 std::string get_cwd();
207 bool set_cwd(const std::string& dir);
208 
209 std::string get_exe_path();
210 std::string get_exe_dir();
211 std::string get_wesnothd_name();
212 
213 bool make_directory(const std::string& dirname);
214 bool delete_directory(const std::string& dirname, const bool keep_pbl = false);
215 bool delete_file(const std::string& filename);
216 
217 bool looks_like_pbl(const std::string& file);
218 
219 // Basic disk I/O:
220 
221 /** Basic disk I/O - read file. */
222 std::string read_file(const std::string& fname);
223 std::vector<uint8_t> read_file_binary(const std::string& fname);
224 std::string read_file_as_data_uri(const std::string& fname);
225 
226 filesystem::scoped_istream istream_file(const std::string& fname, bool treat_failure_as_error = true);
227 filesystem::scoped_ostream ostream_file(const std::string& fname, std::ios_base::openmode mode = std::ios_base::binary, bool create_directory = true);
228 /** Throws io_exception if an error occurs. */
229 void write_file(const std::string& fname, const std::string& data, std::ios_base::openmode mode = std::ios_base::binary);
230 /**
231  * Read a file and then writes it back out.
232  *
233  * @param src The source file.
234  * @param dest The destination of the copied file.
235  */
236 void copy_file(const std::string& src, const std::string& dest);
237 
238 std::string get_map_file(const std::string& name);
239 
240 std::string read_map(const std::string& name);
241 std::string read_scenario(const std::string& name);
242 
243 /**
244  * Creates a directory if it does not exist already.
245  *
246  * @param dirname Path to directory. All parents should exist.
247  * @returns True if the directory exists or could be
248  * successfully created; false otherwise.
249  */
250 bool create_directory_if_missing(const std::string& dirname);
251 /**
252  * Creates a recursive directory tree if it does not exist already
253  * @param dirname Full path of target directory. Non existing parents
254  * will be created
255  * @return True if the directory exists or could be
256  * successfully created; false otherwise.
257  */
258 bool create_directory_if_missing_recursive(const std::string& dirname);
259 
260 /** Returns true if the given file is a directory. */
261 bool is_directory(const std::string& fname);
262 
263 /** Returns true if a file or directory with such name already exists. */
264 bool file_exists(const std::string& name);
265 
266 /** Get the modification time of a file. */
267 std::chrono::system_clock::time_point file_modified_time(const std::string& fname);
268 
269 /** Returns true if the file ends with the mapfile extension. */
270 bool is_map(const std::string& filename);
271 
272 /** Returns true if the file ends with the wmlfile extension. */
273 bool is_cfg(const std::string& filename);
274 
275 /** Returns true if the file ends with the maskfile extension. */
276 bool is_mask(const std::string& filename);
277 
278 /** Returns true if the file ends with '.gz'. */
279 bool is_gzip_file(const std::string& filename);
280 
281 /** Returns true if the file ends with '.bz2'. */
282 bool is_bzip2_file(const std::string& filename);
283 
284 inline bool is_compressed_file(const std::string& filename) {
286 }
287 
288 /**
289  * Returns whether the given filename is a legal name for a user-created file.
290  *
291  * This is meant to be used for any files created by Wesnoth where user input
292  * is required, including save files and add-on files for uploading to the
293  * add-ons server.
294  *
295  * @param name File name to verify.
296  * @param allow_whitespace Whether whitespace should be allowed.
297  */
298 bool is_legal_user_file_name(const std::string& name, bool allow_whitespace = true);
299 
301 {
302  file_tree_checksum() = default;
303  explicit file_tree_checksum(const config& cfg);
304  void write(config& cfg) const;
305  // @todo make variables private!
306  std::size_t nfiles{}, sum_size{};
307  std::chrono::system_clock::time_point modified{};
308  bool operator==(const file_tree_checksum &rhs) const;
309  bool operator!=(const file_tree_checksum &rhs) const
310  { return !operator==(rhs); }
311 };
312 
313 /** Get the time at which the data/ tree was last modified at. */
314 const file_tree_checksum& data_tree_checksum(bool reset = false);
315 
316 /** Returns the size of a file, or -1 if the file doesn't exist. */
317 int file_size(const std::string& fname);
318 
319 /** Returns the sum of the sizes of the files contained in a directory. */
320 int dir_size(const std::string& path);
321 
322 /**
323  * Returns the base filename of a file, with directory name stripped.
324  * Equivalent to a portable basename() function.
325  *
326  * If @a remove_extension is true, the filename extension will be stripped
327  * from the returned value.
328  */
329 std::string base_name(const std::string& file, const bool remove_extension = false);
330 
331 /**
332  * Returns the directory name of a file, with filename stripped.
333  * Equivalent to a portable dirname()
334  */
335 std::string directory_name(const std::string& file);
336 
337 /**
338  * Finds the nearest parent in existence for a file or directory.
339  *
340  * @note The file's own existence is not checked.
341  *
342  * @returns An absolute path to the closest parent of the given path, or an
343  * empty string if none could be found. While on POSIX platforms this
344  * cannot happen (unless the original path was already empty), on
345  * Windows it might be the case that the original path refers to a
346  * drive letter or network share that does not exist.
347  */
348 std::string nearest_extant_parent(const std::string& file);
349 
350 /**
351  * Returns the absolute path of a file.
352  *
353  * @param path Original path.
354  * @param normalize_separators Whether to substitute path separators with the
355  * platform's preferred format.
356  * @param resolve_dot_entries Whether to resolve . and .. directory entries.
357  * This requires @a path to refer to a valid
358  * existing object.
359  *
360  * @returns An absolute path -- that is, a path that is independent of the
361  * current working directory for the process. If resolve_dot_entries
362  * is set to true, the returned path has . and .. components resolved;
363  * however, if resolution fails because a component does not exist, an
364  * empty string is returned instead.
365  */
366 std::string normalize_path(const std::string& path,
367  bool normalize_separators = false,
368  bool resolve_dot_entries = false);
369 
370 /** Helper function to convert absolute path to wesnoth relative path */
371 utils::optional<std::string> to_asset_path(const std::string& abs_path,
372  const std::string& addon_id,
373  const std::string& asset_type);
374 
375 /**
376  * Sanitizes a path to remove references to the user's name.
377  */
378 std::string sanitize_path(const std::string& path);
379 
380 /**
381  * Returns whether the path is the root of the file hierarchy.
382  *
383  * @note This function is unreliable for paths that do not exist -- it will
384  * always return @a false for those.
385  */
386 bool is_root(const std::string& path);
387 
388 /**
389  * Returns the name of the root device if included in the given path.
390  *
391  * This only properly makes sense on Windows with paths containing a drive
392  * letter or UNC at the start -- otherwise, it will return the empty string. To
393  * ensure that a suitable root name can be found you might want to use
394  * normalize_path() first with @a resolve_dot_entries set to true.
395  */
396 std::string root_name(const std::string& path);
397 
398 /**
399  * Returns whether the path seems to be relative.
400  */
401 bool is_relative(const std::string& path);
402 
403 /**
404  * Returns whether @a c is a path separator.
405  *
406  * @note / is always a path separator. Additionally, on Windows \\ is a
407  * path separator as well.
408  */
409 bool is_path_sep(char c);
410 
411 /**
412  * Returns the standard path separator for the current platform.
413  */
414 char path_separator();
415 
416 /**
417  * The paths manager is responsible for recording the various paths
418  * that binary files may be located at.
419  * It should be passed a config object which holds binary path information.
420  * This is in the format
421  *@verbatim
422  * [binary_path]
423  * path=<path>
424  * [/binary_path]
425  * Binaries will be searched for in [wesnoth-path]/data/<path>/images/
426  *@endverbatim
427  */
429 {
430  binary_paths_manager() = default;
435 
436  void set_paths(const game_config_view& cfg);
437 
438 private:
439  void cleanup();
440 
441  std::vector<std::string> paths_;
442 };
443 
445 
446 /**
447  * Returns a vector with all possible paths to a given type of binary,
448  * e.g. 'images', 'sounds', etc,
449  */
450 NOT_DANGLING const std::vector<std::string>& get_binary_paths(const std::string& type);
451 
452 /**
453  * Returns a complete path to the actual file of a given @a type, if it exists.
454  */
455 utils::optional<std::string> get_binary_file_location(const std::string& type, const std::string& filename);
456 
457 /**
458  * Returns a complete path to the actual directory of a given @a type, if it exists.
459  */
460 utils::optional<std::string> get_binary_dir_location(const std::string &type, const std::string &filename);
461 
462 /**
463  * Returns a translated path to the actual file or directory, if it exists. @a current_dir is needed to resolve a path starting with ".".
464  */
465 utils::optional<std::string> get_wml_location(const std::string& path, const utils::optional<std::string>& current_dir = utils::nullopt);
466 
467 /**
468  * Returns a short path to @a filename, skipping the (user) data directory.
469  */
470 std::string get_short_wml_path(const std::string &filename);
471 
472 /**
473  * Returns an asset path to @a filename for binary path-independent use in saved games.
474  *
475  * Example:
476  * images, units/konrad-fighter.png ->
477  * data/campaigns/Heir_To_The_Throne/images/units/konrad-fighter.png
478  */
479 utils::optional<std::string> get_independent_binary_file_path(const std::string& type, const std::string &filename);
480 
481 /**
482  * Returns the appropriate invocation for a Wesnoth-related binary, assuming
483  * that it is located in the same directory as the running wesnoth binary.
484  * This is just a string-transformation based on argv[0], so the returned
485  * program is not guaranteed to actually exist. '-debug' variants are handled
486  * correctly.
487  */
488 std::string get_program_invocation(const std::string &program_name);
489 
490 /**
491  * Returns the localized version of the given filename, if it exists.
492  */
493 utils::optional<std::string> get_localized_path(const std::string& file, const std::string& suff = "");
494 utils::optional<std::string> get_localized_path(const utils::optional<std::string>& base_path);
495 
496 /**
497  * Returns the add-on ID from a path.
498  * aka the directory directly following the "add-ons" folder, or an empty string if none is found.
499  */
500 utils::optional<std::string> get_addon_id_from_path(const std::string& location);
501 
502 }
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
std::vector< std::string > file_patterns_
Definition: filesystem.hpp:99
bool match_file(const std::string &name) const
void remove_blacklisted_files_and_dirs(std::vector< std::string > &files, std::vector< std::string > &directories) const
void add_file_pattern(std::string pattern)
Definition: filesystem.hpp:86
std::vector< std::string > directory_patterns_
Definition: filesystem.hpp:100
blacklist_pattern_list(std::vector< std::string > file_patterns, std::vector< std::string > directory_patterns)
Definition: filesystem.hpp:78
void add_directory_pattern(std::string pattern)
Definition: filesystem.hpp:91
bool match_dir(const std::string &name) const
A class grating read only view to a vector of config objects, viewed as one config with all children ...
Represents version numbers.
const config * cfg
Interfaces for manipulating version numbers of engine, add-ons, etc.
#define NOT_DANGLING
Definition: global.hpp:65
std::string get_legacy_editor_dir()
std::string get_cache_dir()
Definition: filesystem.cpp:880
bool is_bzip2_file(const std::string &filename)
Returns true if the file ends with '.bz2'.
int dir_size(const std::string &pname)
Returns the sum of the sizes of the files contained in a directory.
bool is_relative(const std::string &path)
Returns whether the path seems to be relative.
filesystem::scoped_istream istream_file(const std::string &fname, bool treat_failure_as_error)
bool is_root(const std::string &path)
Returns whether the path is the root of the file hierarchy.
void get_files_in_dir(const std::string &dir, std::vector< std::string > *files, std::vector< std::string > *dirs, name_mode mode, filter_mode filter, reorder_mode reorder, file_tree_checksum *checksum)
Get a list of all files and/or directories in a given directory.
Definition: filesystem.cpp:466
const std::string wml_extension
Definition: filesystem.cpp:281
std::chrono::system_clock::time_point file_modified_time(const bfs::path &path)
bool is_cfg(const std::string &filename)
Returns true if the file ends with the wmlfile extension.
static bfs::path get_dir(const bfs::path &dirpath)
Definition: filesystem.cpp:355
std::string get_user_data_dir()
Definition: filesystem.cpp:870
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
std::string get_wml_persist_dir()
bool rename_dir(const std::string &old_dir, const std::string &new_dir)
Definition: filesystem.cpp:818
std::string get_exe_path()
Definition: filesystem.cpp:996
void copy_file(const std::string &src, const std::string &dest)
Read a file and then writes it back out.
bool delete_file(const std::string &filename)
bool is_gzip_file(const std::string &filename)
Returns true if the file ends with '.gz'.
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:344
std::string get_map_file(const std::string &name)
std::string get_exe_dir()
bool is_legal_user_file_name(const std::string &name, bool allow_whitespace=true)
Returns whether the given filename is a legal name for a user-created file.
bool is_directory(const std::string &fname)
Returns true if the given file is a directory.
bool delete_directory(const std::string &dirname, const bool keep_pbl)
std::string get_synced_prefs_file()
location of preferences file containing preferences that are synced between computers note that wesno...
utils::optional< std::string > get_wml_location(const std::string &path, const utils::optional< std::string > &current_dir)
Returns a translated path to the actual file or directory, if it exists.
std::string get_saves_dir()
const file_tree_checksum & data_tree_checksum(bool reset=false)
Get the time at which the data/ tree was last modified at.
std::string get_program_invocation(const std::string &program_name)
Returns the appropriate invocation for a Wesnoth-related binary, assuming that it is located in the s...
std::string read_file(const std::string &fname)
Basic disk I/O - read file.
std::string get_unsynced_prefs_file()
location of preferences file containing preferences that aren't synced between computers
std::string get_save_index_file()
const std::string map_extension
Definition: filesystem.cpp:279
bool is_compressed_file(const std::string &filename)
Definition: filesystem.hpp:284
utils::optional< std::string > get_binary_file_location(const std::string &type, const std::string &filename)
Returns a complete path to the actual file of a given type, if it exists.
filesystem::scoped_ostream ostream_file(const std::string &fname, std::ios_base::openmode mode, bool create_directory)
static bool create_directory_if_missing_recursive(const bfs::path &dirpath)
Definition: filesystem.cpp:402
int file_size(const std::string &fname)
Returns the size of a file, or -1 if the file doesn't exist.
bool is_mask(const std::string &filename)
Returns true if the file ends with the maskfile extension.
utils::optional< std::string > get_addon_id_from_path(const std::string &location)
Returns the add-on ID from a path.
std::string get_lua_history_file()
std::string autodetect_game_data_dir(std::string exe_dir)
Try to autodetect the location of the game data dir.
std::string read_file_as_data_uri(const std::string &fname)
void set_cache_dir(const std::string &newcachedir)
Definition: filesystem.cpp:838
std::string read_scenario(const std::string &name)
const std::string mask_extension
Definition: filesystem.cpp:280
std::unique_ptr< std::istream > scoped_istream
Definition: filesystem.hpp:52
void clear_binary_paths_cache()
std::string get_screenshot_dir()
std::string get_credentials_file()
void write_file(const std::string &fname, const std::string &data, std::ios_base::openmode mode)
Throws io_exception if an error occurs.
std::string get_short_wml_path(const std::string &filename)
Returns a short path to filename, skipping the (user) data directory.
std::string root_name(const std::string &path)
Returns the name of the root device if included in the given path.
std::string directory_name(const std::string &file)
Returns the directory name of a file, with filename stripped.
std::string get_logs_dir()
Definition: filesystem.cpp:875
std::unique_ptr< std::ostream > scoped_ostream
Definition: filesystem.hpp:53
static bool create_directory_if_missing(const bfs::path &dirpath)
Definition: filesystem.cpp:378
utils::optional< std::string > get_binary_dir_location(const std::string &type, const std::string &filename)
Returns a complete path to the actual directory of a given type, if it exists.
bool is_userdata_initialized()
Definition: filesystem.cpp:627
std::string nearest_extant_parent(const std::string &file)
Finds the nearest parent in existence for a file or directory.
char path_separator()
Returns the standard path separator for the current platform.
std::string get_sync_dir()
parent directory for everything that should be synced between systems.
bool looks_like_pbl(const std::string &file)
std::string get_addons_data_dir()
bool is_map(const std::string &filename)
Returns true if the file ends with the mapfile extension.
bool make_directory(const std::string &dirname)
utils::optional< std::string > get_independent_binary_file_path(const std::string &type, const std::string &filename)
Returns an asset path to filename for binary path-independent use in saved games.
std::string get_wesnothd_name()
std::string get_default_prefs_file()
utils::optional< std::string > get_game_manual_file(const std::string &locale_code, const std::string &short_locale_code)
location of the game manual file correponding to the given locale (default: en)
Definition: filesystem.cpp:849
const blacklist_pattern_list default_blacklist
Definition: filesystem.cpp:283
std::string get_addons_dir()
bool set_cwd(const std::string &dir)
Definition: filesystem.cpp:981
utils::optional< std::string > get_localized_path(const std::string &file, const std::string &suff)
Returns the localized version of the given filename, if it exists.
std::vector< other_version_dir > find_other_version_saves_dirs()
Searches for directories containing saves created by other versions of Wesnoth.
Definition: filesystem.cpp:909
std::string get_next_filename(const std::string &name, const std::string &extension)
Get the next free filename using "name + number (3 digits) + extension" maximum 1000 files then start...
Definition: filesystem.cpp:604
std::string get_intl_dir()
std::string get_core_images_dir()
std::vector< uint8_t > read_file_binary(const std::string &fname)
std::string sanitize_path(const std::string &path)
Sanitizes a path to remove references to the user's name.
std::string get_current_editor_dir(const std::string &addon_id)
const std::string get_version_path_suffix(const version_info &version)
Definition: filesystem.cpp:632
bool is_path_sep(char c)
Returns whether c is a path separator.
std::string read_map(const std::string &name)
std::string get_cwd()
Definition: filesystem.cpp:968
utils::optional< std::string > to_asset_path(const std::string &path, const std::string &addon_id, const std::string &asset_type)
Helper function to convert absolute path to wesnoth relative path.
std::string normalize_path(const std::string &fpath, bool normalize_separators, bool resolve_dot_entries)
Returns the absolute path of a file.
void set_user_data_dir(std::string newprefdir)
Definition: filesystem.cpp:740
const std::vector< std::string > & get_binary_paths(const std::string &type)
Returns a vector with all possible paths to a given type of binary, e.g.
Game configuration data as global variables.
Definition: build_info.cpp:68
std::string path
Definition: filesystem.cpp:106
std::string default_preferences_path
Definition: filesystem.cpp:112
const std::string observer_team_name
observer team name used for observer team chat
Definition: filesystem.cpp:116
int cache_compression_level
Definition: filesystem.cpp:118
bool check_migration
Definition: filesystem.cpp:114
constexpr auto filter
Definition: ranges.hpp:42
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
std::string_view data
Definition: picture.cpp:188
rect src
Non-transparent portion of the surface to compose.
std::string filename
Filename.
The paths manager is responsible for recording the various paths that binary files may be located at.
Definition: filesystem.hpp:429
std::vector< std::string > paths_
Definition: filesystem.hpp:441
binary_paths_manager(const binary_paths_manager &o)=delete
binary_paths_manager & operator=(const binary_paths_manager &o)=delete
void set_paths(const game_config_view &cfg)
bool operator==(const file_tree_checksum &rhs) const
std::chrono::system_clock::time_point modified
Definition: filesystem.hpp:307
bool operator!=(const file_tree_checksum &rhs) const
Definition: filesystem.hpp:309
An exception object used when an IO error occurs.
Definition: filesystem.hpp:56
io_exception(const std::string &msg)
Definition: filesystem.hpp:58
std::string version
Here the version is given as a string instead of a version_info, because the logic of how many compon...
Definition: filesystem.hpp:186
other_version_dir(const std::string &v, const std::string &p)
Definition: filesystem.hpp:190
Base class for all the errors encountered by the engine.
Definition: exceptions.hpp:29
mock_char c
mock_party p