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constexpr auto | filter = boost::adaptors::filtered |
constexpr auto | keys = boost::adaptors::map_keys |
constexpr auto | reverse = boost::adaptors::reversed |
constexpr auto | transform = boost::adaptors::transformed |
constexpr auto | values = boost::adaptors::map_values |
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constexpr |
Definition at line 38 of file ranges.hpp.
Referenced by unit::ability_affects_adjacent(), unit::ability_affects_self(), unit::ability_affects_weapon(), unit::ability_matches_filter(), schema_validation::wml_tag::add_filter(), game_events::event_handler::add_filter(), schema_validation::wml_tag::add_switch(), utils::config_filters::bool_matches_if_present(), utils::config_filters::bool_or_empty(), game_events::conditional_passed(), utils::config_filters::double_matches_if_present(), terrain_filterimpl::filter_area(), game_events::event_handler::filter_event(), unit_filter_impl::unit_filter_compound::filter_impl(), gui2::listbox::filter_rows_by(), terrain_filterimpl::filter_special_loc(), terrain_filterimpl::filter_xy(), prefs::get_acquaintances_nice(), wfl::function_symbol_table::get_builtins(), filesystem::get_files_in_dir(), terrain_filter::get_locs_impl(), unit::get_modification_advances(), gui2::dialogs::addon_manager::get_name_filter_visibility(), savegame::save_index_class::get_saves_list(), game_lua_kernel::get_sides_vector(), pathfind::teleport_group::get_teleport_pair(), gui2::dialogs::game_load::handle_dir_select(), attack_type::has_ability_with_filter(), attack_type::has_special_or_ability_with_filter(), attack_type::has_special_with_filter(), gui2::dialogs::preferences_dialog::initialize_callbacks(), utils::config_filters::int_matches_if_present(), utils::config_filters::int_matches_if_present_or_negative(), game_lua_kernel::intf_add_time_area(), game_lua_kernel::intf_find_cost_map(), game_lua_kernel::intf_get_locations(), game_lua_kernel::intf_get_recall_units(), game_lua_kernel::intf_get_sides(), game_lua_kernel::intf_get_units(), game_lua_kernel::intf_match_location(), game_lua_kernel::intf_match_side(), game_lua_kernel::intf_match_unit(), game_lua_kernel::intf_redraw(), intf_remove_modifications(), lua_wml::intf_wml_matches_filter(), lg::list_log_domains(), side_filter::match(), terrain_filter::match_impl(), mp::game_info::match_string_filter(), config::matches(), unit_animation::matches(), unit_filter_impl::unit_filter_compound::matches(), attack_type::matches_filter(), matches_simple_filter(), game_events::entity_location::matches_unit_filter(), game_events::filter_dynamic::operator()(), cave_map_generator::cave_map_generator_job::place_chamber(), gui2::dialogs::addon_manager::pre_show(), gui2::dialogs::campaign_selection::pre_show(), gui2::dialogs::game_load::pre_show(), gui2::dialogs::log_settings::pre_show(), gui2::dialogs::mp_create_game::pre_show(), gui2::dialogs::units_dialog::pre_show(), read_compressed(), unit::remove_ability_by_attribute(), attack_type::remove_special_by_filter(), utils::config_filters::set_includes_if_present(), unit::set_recall_filter(), attack_type::special_active_impl(), attack_type::special_matches_filter(), gui2::dialogs::chat_log::model::stream_log(), utils::config_filters::string_matches_if_present(), unit_animation::unit_animation(), schema_validation::wml_tag::wml_tag(), write_compressed(), and game_events::event_handler::write_config().
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constexpr |
Definition at line 39 of file ranges.hpp.
Referenced by config::child_name_view(), config::clear_children(), config::copy_attributes(), config::copy_or_remove_attributes(), luaW_Registry::dir(), dir_meta_helper(), wfl::function_symbol_table::get_builtins(), impl_color_dir(), impl_unit_type_list(), lua_widget::impl_widget_dir(), intf_object_dir(), luaW_get_attributes(), play_controller::process_keyup_event(), config::remove_attributes(), application_lua_kernel::thread::run_script(), and editor::terrain_palette::setup().
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constexpr |
Definition at line 40 of file ranges.hpp.
Referenced by pathfind::a_star_search(), game_data::activate_scope_variable(), events::mouse_handler::cycle_units(), wfl::builtins::DEFINE_WFL_FUNCTION(), gui2::event::implementation::fire_event(), wfl::function_symbol_table::get_builtins(), pathfind::paths::dest_vect::get_path(), events::sdl_handler::join_same(), gui2::event::sdl_event_handler::keyboard_dispatcher(), events::sdl_handler::leave(), gui2::event::sdl_event_handler::mouse(), help::unit_topic_generator::operator()(), events::sdl_handler::operator=(), editor::editor_action_chain::perform(), wb::mapbuilder::post_visit_team(), quit_confirmation::quit(), ai::composite_aspect< T >::recalculate(), wb::mapbuilder::restore_normal_map(), events::sdl_handler::sdl_handler(), wb::highlighter::set_mouseover_hex(), gui2::dialogs::campaign_selection::sort_campaigns(), wfl::string_expression::string_expression(), gui2::event::sdl_event_handler::touch_down(), gui2::event::sdl_event_handler::touch_motion(), gui2::event::sdl_event_handler::touch_multi_gesture(), gui2::event::sdl_event_handler::touch_up(), actions::undo_action_container::undo(), actions::undo::move_action::undo(), and unit_weapons().
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constexpr |
Definition at line 41 of file ranges.hpp.
Referenced by unit::advance_to(), config::all_children_view(), BOOST_AUTO_TEST_CASE(), wfl::builtins::DEFINE_WFL_FUNCTION(), events::console_handler::do_droid(), editor::context_manager::expand_load_mru_menu(), saved_game::expand_mp_events(), saved_game::expand_mp_options(), savegame::save_index_class::get_saves_list(), ai::impl_ai_aspect_list(), game_lua_kernel::intf_add_tile_overlay(), intf_name_generator(), game_config::load_config(), read_locations(), refresh_addon_version_info_cache(), tod_manager::resolve_random(), set_language(), editor::editor_controller::show_menu(), lua_gui2::show_message_box(), and statistics_record::write_str_int_map().
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constexpr |
Definition at line 42 of file ranges.hpp.
Referenced by schema_validation::wml_tag::add_switch(), prefs::all_attributes(), ai::vector_property_handler< T >::do_add(), wfl::function_symbol_table::get_builtins(), string_enums::enum_base< Definition >::get_enum(), string_enums::enum_base< Definition >::get_string(), lua_callable::get_value(), ai::facets_property_handler< T >::handle_change(), lua_stringx::intf_format_list(), gui2::dialogs::editor_edit_unit::pre_show(), ai::register_facets_property(), ai::register_vector_property(), gui2::dialogs::editor_edit_unit::save_unit_type(), prefs::set_options(), gui2::dialogs::editor_edit_unit::set_selected_from_string(), gui2::multimenu_button::set_values(), gui2::combobox::set_values(), gui2::menu_button::set_values(), string_enums::enum_base< Definition >::size(), validate(), and game_events::builtin_conditions::variable_matches().