16 #define GETTEXT_DOMAIN "wesnoth-editor"
63 static std::vector<std::string> saved_windows_;
72 , mouse_handler_base()
81 , floating_label_manager_(nullptr)
82 , help_manager_(nullptr)
124 const std::string& schedule_id = schedule[
"id"];
126 const std::string& schedule_name = schedule[
"name"].empty() ? schedule[
"id"] : schedule[
"name"];
127 if (schedule_id.empty()) {
128 ERR_ED <<
"Missing ID attribute in a TOD Schedule.";
133 if (times ==
tods_.end()) {
134 std::pair<tods_map::iterator, bool> new_times =
135 tods_.emplace(schedule_id, std::pair(schedule_name, std::vector<time_of_day>()));
136 times = new_times.first;
138 ERR_ED <<
"Duplicate TOD Schedule identifiers.";
143 times->second.second.emplace_back(time);
149 ERR_ED <<
"No editor time-of-day defined";
155 const std::string tag_name =
"editor_music";
156 if (
game_config.child_range(tag_name).size() == 0) {
157 ERR_ED <<
"No editor music defined";
164 WRN_ED <<
"Music track " << track.
id() <<
" not found.";
203 ERR_ED <<
"Screenshot creation failed!";
212 std::string modified;
217 message =
_(
"Do you really want to quit?");
219 message =
_(
"Do you really want to quit? Changes to this map since the last save will be lost.");
221 message =
_(
"Do you really want to quit? The following maps were modified and all changes since the last save will be lost:");
222 message +=
"\n" + modified;
230 if (unit_dlg.
show()) {
243 std::vector<time_of_day> prev_schedule = manager.
times();
250 std::function<void(std::vector<time_of_day>)> update_func(
254 std::placeholders::_1));
258 static constexpr std::string_view ts_format =
"%Y-%m-%d_%H-%M-%S";
268 std::vector<time_of_day> schedule = tod_dlg.
get_schedule();
269 if(!gui2::dialogs::tod_new_schedule::execute(sch_id, sch_name)) {
276 if (sch_id.empty()) {
282 for (
auto map_elem :
tods_) {
283 if (sch_id == map_elem.first) {
289 tods_.emplace(sch_id, std::pair(sch_name, schedule));
314 unsigned i =
static_cast<unsigned>(
index);
318 if (i < context_manager_->open_maps()) {
340 return toolkit_->get_palette_manager()->can_scroll_up();
342 return toolkit_->get_palette_manager()->can_scroll_down();
344 return !
gui_->zoom_at_max();
346 return !
gui_->zoom_at_min();
442 return toolkit_->get_palette_manager()->active_palette().supports_swap();
567 return context_manager_->is_active_transitions_hotkey(
"editor-auto-update-transitions")
570 return context_manager_->is_active_transitions_hotkey(
"editor-partial-update-transitions")
573 return context_manager_->is_active_transitions_hotkey(
"editor-no-update-transitions")
640 return static_cast<std::size_t
>(
index) ==
gui_->playing_team_index()
654 tods_map::const_iterator it =
tods_.begin();
655 std::advance(it,
index);
656 const std::vector<time_of_day>& times1 = it->second.second;
662 tods_map::const_iterator it =
tods_.begin();
663 std::advance(it,
index);
664 const std::vector<time_of_day>& times1 = it->second.second;
678 return command_executor::get_action_state(cmd);
691 return command_executor::do_execute_command(cmd, press, release);
699 unsigned i =
static_cast<unsigned>(
index);
700 if (i < context_manager_->
size()) {
716 gui_->set_viewing_team_index(
index,
true);
718 toolkit_->get_palette_manager()->draw_contents();
723 const std::set<map_location>& area =
726 gui_->scroll_to_tiles({ area.begin(), area.end() });
747 std::vector<config> items;
748 items.emplace_back(
"id",
"editor-playlist");
749 std::shared_ptr<gui::button>
b =
gui_->find_menu_button(
"menu-playlist");
750 show_menu(items,
b->location().x +1,
b->location().y +
b->height() +1,
false, *
gui_);
756 std::advance(iter,
index);
765 std::advance(iter,
index);
774 un->anim_comp().set_standing();
783 gui_->set_zoom(
true);
788 gui_->set_zoom(
false);
793 gui_->toggle_default_zoom();
807 toolkit_->get_palette_manager()->scroll_up();
810 toolkit_->get_palette_manager()->scroll_down();
834 toolkit_->get_palette_manager()->active_palette().swap();
854 toolkit_->hotkey_set_mouse_action(command);
886 std::string filepath = dlg.
path();
916 bool unrenamable = un->unrenamable();
917 un->set_unrenamable(!unrenamable);
924 bool canrecruit = un->can_recruit();
925 un->set_can_recruit(!canrecruit);
926 un->anim_comp().set_standing();
933 bool loyal = un->loyal();
934 un->set_loyal(!loyal);
944 toolkit_->hotkey_set_mouse_action(command);
950 toolkit_->update_mouse_action_highlights();
954 toolkit_->update_mouse_action_highlights();
958 toolkit_->update_mouse_action_highlights();
962 toolkit_->update_mouse_action_highlights();
1082 toolkit_->get_palette_manager()->location_palette_->add_item(std::to_string(new_side_num));
1088 gui_->set_viewing_team_index(0,
true);
1089 gui_->set_playing_team_index(0);
1139 prefs::get().set_editor_help_text_shown(
gui().help_string_enabled());
1178 std::vector<config> items;
1179 for(
const auto&
c : items_arg) {
1180 const std::string&
id =
c[
"id"];
1187 items.emplace_back(
"id",
id);
1197 const std::string& first_id = items.front()[
"id"];
1199 if(first_id ==
"EDITOR-LOAD-MRU-PLACEHOLDER") {
1204 if(first_id ==
"editor-switch-map") {
1209 if(first_id ==
"editor-palette-groups") {
1211 toolkit_->get_palette_manager()->active_palette().expand_palette_groups_menu(items, 0);
1214 if(first_id ==
"editor-switch-side") {
1219 if(first_id ==
"editor-switch-area") {
1224 if(first_id ==
"editor-pbl") {
1228 if(!items.empty() && items.front()[
"id"] ==
"editor-switch-time") {
1233 if(first_id ==
"editor-assign-local-time") {
1238 if(first_id ==
"menu-unit-facings") {
1240 auto pos = items.erase(items.begin());
1247 if(first_id ==
"editor-playlist") {
1249 auto pos = items.erase(items.begin());
1251 return config {
"label", track.title().empty() ? track.id() : track.title()};
1255 if(first_id ==
"editor-assign-schedule") {
1257 auto pos = items.erase(items.begin());
1258 std::transform(
tods_.begin(),
tods_.end(), std::inserter<std::vector<config>>(items, pos), [](
const tods_map::value_type& tod) ->
config {
1259 return config {
"label", tod.second.first};
1263 if(first_id ==
"editor-assign-local-schedule") {
1265 auto pos = items.erase(items.begin());
1266 std::transform(
tods_.begin(),
tods_.end(), std::inserter<std::vector<config>>(items, pos), [](
const tods_map::value_type& tod) ->
config {
1267 return config {
"label", tod.second.first};
1276 gui_->clear_help_string();
1277 gui2::dialogs::preferences_dialog::display();
1279 gui_->queue_rerender();
1285 gui_->invalidate_all();
1293 if(un != units.
end()) {
1315 const std::string title(
N_(
"Change Unit ID"));
1316 const std::string
label(
N_(
"ID:"));
1318 if(un != units.
end()) {
1319 std::string
id = un->id();
1320 if (gui2::dialogs::edit_text::execute(title,
label,
id)) {
1332 const std::string title(
N_(
"Rename Unit"));
1333 const std::string
label(
N_(
"Name:"));
1335 if(un != units.
end()) {
1336 std::string name = un->name();
1337 if(gui2::dialogs::edit_text::execute(title,
label, name)) {
1369 std::stringstream ssx, ssy;
1372 ssx <<
"x = " <<
i->wml_x();
1373 ssy <<
"y = " <<
i->wml_y();
1376 ssx <<
", " <<
i->wml_x();
1377 ssy <<
", " <<
i->wml_y();
1380 ssx <<
"\n" << ssy.str() <<
"\n";
1427 if (mouse_handler_base::mouse_motion_default(x, y,
update))
return;
1430 std::unique_ptr<editor_action> a;
1476 toolkit_->clear_mouseover_overlay();
1477 if (mouse_handler_base::left_click(x, y, browse))
1480 LOG_ED <<
"Left click, after generic handling";
1485 LOG_ED <<
"Left click action " << hex_clicked;
1514 toolkit_->clear_mouseover_overlay();
1515 if (mouse_handler_base::right_click(x, y, browse))
return true;
1516 LOG_ED <<
"Right click, after generic handling";
1519 LOG_ED <<
"Right click action " << hex_clicked;
1537 mouse_handler_base::right_mouse_up(x, y, browse);
1591 return toolkit_->get_palette_manager()->active_palette().action_pressed();
A config object defines a single node in a WML file, with access to child nodes.
child_itors child_range(config_key_type key)
void set_scroll_up(bool on)
void set_scroll_left(bool on)
virtual bool in_context_menu(const hotkey::ui_command &cmd) const
void set_scroll_right(bool on)
const game_config_view & game_config_
void set_scroll_down(bool on)
virtual void play_slice()
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
void toggle_debug_flag(DEBUG_FLAG flag)
virtual void highlight_hex(map_location hex)
@ DEBUG_COORDINATES
Overlays x,y coords on tiles.
@ DEBUG_NUM_BITMAPS
Overlays number of bitmaps on tiles.
@ DEBUG_TERRAIN_CODES
Overlays terrain codes on tiles.
void invalidate_all()
Function to invalidate all tiles.
surface screenshot(bool map_screenshot=false)
Capture a (map-)screenshot into a surface.
void queue_rerender()
Marks everything for rendering including all tiles and sidebar.
void set_debug_flag(DEBUG_FLAG flag, bool value)
const map_location & mouseover_hex() const
map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
Container action wrapping several actions into one.
Paint the same terrain on a number of locations on the map.
Randomize terrain in an area.
The editor_controller class contains the mouse and keyboard event handling routines for the editor.
const std::unique_ptr< context_manager > context_manager_
void preferences() override
Show the preferences dialog.
void refresh_image_cache()
Reload images.
void rename_unit() override
void right_drag_end(int x, int y, const bool browse) override
Called whenever the right mouse drag has "ended".
void unit_editor_dialog()
Show Unit Editor dialog.
bool can_execute_command(const hotkey::ui_command &command) const override
command_executor override
bool quit_confirm()
Show a quit confirmation dialog and returns true if the user pressed 'yes'.
void unit_list() override
void update_map_schedule(const std::vector< time_of_day > &schedule)
Updates schedule and the map display.
void scroll_up(bool on) override
Handle hotkeys to scroll map.
void cut_selection()
Cut the selection from the current map to the clipboard.
void display_redraw_callback(display &)
Callback function passed to display to be called on queue_rerender.
std::unique_ptr< font::floating_label_context > floating_label_manager_
void show_menu(const std::vector< config > &items_arg, int xloc, int yloc, bool context_menu, display &disp) override
controller_base override
void undo() override
Undos an action in the current map context.
void left_mouse_up(int x, int y, const bool browse) override
Called when the left mouse button is up.
bool left_click(int x, int y, const bool browse) override
Overridden in derived classes, called on a left click (mousedown).
bool allow_mouse_wheel_scroll(int x, int y) override
Derived classes can override this to disable mousewheel scrolling under some circumstances,...
void touch_motion(int x, int y, const bool browse, bool update=false, map_location new_loc=map_location::null_location()) override
void unit_description() override
virtual std::vector< std::string > additional_actions_pressed() override
void perform_refresh_delete(std::unique_ptr< editor_action > action, bool drag_part=false)
Peform an action on the current map_context, then refresh the display and delete the pointer.
void init_tods(const game_config_view &game_config)
init the available time-of-day settings
bool initialize_addon()
Initialize an addon if the addon id is empty.
const mouse_action & get_mouse_action() const
Get the current mouse action.
void status_table() override
map_context & get_current_map_context() const
std::unique_ptr< editor_toolkit > toolkit_
void scroll_right(bool on) override
void init_music(const game_config_view &game_config)
init background music for the editor
const std::unique_ptr< editor_display > gui_
The display object used and owned by the editor.
bool do_execute_command(const hotkey::ui_command &command, bool press=true, bool release=false) override
command_executor override
void export_selection_coords()
Export the WML-compatible list of selected tiles to the system clipboard.
void redo() override
Redos an action in the current map context.
editor_display & gui() override
Reference to the used display objects.
hotkey::ACTION_STATE get_action_state(const hotkey::ui_command &command) const override
command_executor override
void perform_delete(std::unique_ptr< editor_action > action)
Perform an action, then delete the action object.
void right_mouse_up(int x, int y, const bool browse) override
Called when the right mouse button is up.
virtual hotkey::command_executor * get_hotkey_command_executor() override
Optionally get a command executor to handle context menu events.
void mouse_motion(int x, int y, const bool browse, bool update, map_location new_loc=map_location::null_location()) override
Called when a mouse motion event takes place.
EXIT_STATUS main_loop()
Editor main loop.
editor_controller(const editor_controller &)=delete
void custom_tods_dialog()
Display the settings dialog, used to control e.g.
void do_screenshot(const std::string &screenshot_filename="map_screenshot.png")
Takes a screenshot.
void toggle_grid() override
Grid toggle.
void scroll_left(bool on) override
bool right_click(int x, int y, const bool browse) override
Overridden in derived classes, called on a right click (mousedown).
void save_area()
Save the current selection to the active area.
void process_keyup_event(const SDL_Event &event) override
Process keyup (always).
void copy_selection()
Copy the selection on the current map to the clipboard.
void show_help() override
void init_gui()
init the display object and general set-up
std::unique_ptr< help::help_manager > help_manager_
std::vector< sound::music_track > music_tracks_
bool right_click_show_menu(int x, int y, const bool browse) override
Called in the default right_click when the context menu is about to be shown, can be used for preproc...
editor::menu_type active_menu_
static std::string current_addon_id_
void add_area()
Add a new area to the current context, filled with the selection if any.
void terrain_description() override
void scroll_down(bool on) override
void left_drag_end(int x, int y, const bool browse) override
Called whenever the left mouse drag has "ended".
bool do_quit_
Quit main loop flag.
void save_map() override
Save the map, open dialog if not named yet.
void set_help_string_enabled(bool value)
Sets whether the help text should be shown.
bool everything_selected() const
const std::set< map_location > & selection() const
Return the selection set.
List of starting locations and location ids.
const std::string & selected_item() const
Return the currently selected item.
void save_area(const std::set< map_location > &area)
void new_area(const std::set< map_location > &area)
void perform_partial_action(const editor_action &action)
Performs a partial action, assumes that the top undo action has been modified to maintain coherent st...
void remove_side()
removes the last side from the scenario
void set_active_area(int index)
virtual const unit_map & units() const override
Const units accessor.
void set_local_starting_time(int time)
int get_active_area() const
void new_side()
Adds a new side to the map.
editor_action * last_undo_action()
void redo()
Re-does a previously undid action, and puts it back in the undo stack.
void set_starting_time(int time)
bool select_area(int index)
Select the nth tod area.
void perform_action(const editor_action &action)
Performs an action (thus modifying the map).
void undo()
Un-does the last action, and puts it in the redo stack for a possible redo.
void replace_schedule(const std::vector< time_of_day > &schedule)
bool is_in_playlist(std::string track_id)
void remove_area(int index)
void replace_local_schedule(const std::vector< time_of_day > &schedule)
Replace the [time]s of the currently active area.
const tod_manager * get_time_manager() const
void partial_undo()
Un-does a single step from a undo action chain.
virtual const editor_map & map() const override
Const map accessor.
void add_to_playlist(const sound::music_track &track)
const std::string & get_filename() const
void set_starting_position_labels(display &disp)
map_labels & get_labels()
virtual const std::vector< team > & teams() const override
Const teams accessor.
void save_schedule(const std::string &schedule_id, const std::string &schedule_name)
Save custom time of day schedule in the utils directory.
A map fragment – a collection of locations and information abut them.
virtual std::unique_ptr< editor_action > click_left(editor_display &disp, int x, int y)=0
A click, possibly the beginning of a drag.
virtual std::unique_ptr< editor_action > click_right(editor_display &disp, int x, int y)=0
A click, possibly the beginning of a drag.
virtual std::unique_ptr< editor_action > drag_end_right(editor_display &disp, int x, int y)
virtual bool has_context_menu() const
virtual std::unique_ptr< editor_action > up_left(editor_display &disp, int x, int y)
virtual void move(editor_display &disp, const map_location &hex)
Mouse move (not a drag).
virtual std::unique_ptr< editor_action > up_right(editor_display &disp, int x, int y)
virtual std::unique_ptr< editor_action > key_event(editor_display &disp, const SDL_Event &e)
Function called by the controller on a key event for the current mouse action.
virtual std::unique_ptr< editor_action > drag_left(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo)
Drag operation.
virtual std::unique_ptr< editor_action > drag_right(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo)
Drag operation.
virtual bool supports_brushes() const
Whether we need the brush bar, is used to grey it out.
virtual std::unique_ptr< editor_action > drag_end_left(editor_display &disp, int x, int y)
The end of dragging.
bool dragging_right_
RMB drag init flag.
bool dragging_left_
LMB drag init flag.
map_location drag_from_hex_
Drag start or mouse-down map location.
A class grating read only view to a vector of config objects, viewed as one config with all children ...
bool on_board_with_border(const map_location &loc) const
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
const std::vector< time_of_day > get_schedule()
Return current schedule.
void register_callback(std::function< void(std::vector< time_of_day >)>)
Register callback for update.
Dialog that allows user to create custom unit types.
void write()
Write the cfg file.
file_dialog & set_path(const std::string &value)
Sets the initial file selection.
file_dialog & set_title(const std::string &value)
Sets the current dialog title text.
std::string path() const
Gets the current file selection.
@ auto_close
Enables auto close.
bool show(const unsigned auto_close_time=0)
Shows the window.
virtual bool do_execute_command(const hotkey::ui_command &command, bool press=true, bool release=false)
void recalculate_labels()
Implements a quit confirmation dialog.
static bool show_prompt(const std::string &message)
static bool quit()
Shows the quit confirmation if needed.
static void quit_to_desktop()
Internal representation of music tracks.
const std::string & file_path() const
const std::string & id() const
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
std::vector< std::string > get_area_ids() const
const std::set< map_location > & get_area_by_index(int index) const
int get_current_time(const map_location &loc=map_location::null_location()) const
int get_current_area_time(int index) const
Container associating units to locations.
unit_iterator find(std::size_t id)
static std::string _(const char *str)
std::string label
What to show in the filter's drop-down list.
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
void set(CURSOR_TYPE type)
Use the default parameter to reset cursors.
void copy_to_clipboard(const std::string &text)
Copies text to the clipboard.
bool open_object([[maybe_unused]] const std::string &path_or_url)
constexpr bool open_object_is_supported()
Returns whether open_object() is supported/implemented for the current platform.
Manage the empty-palette in the editor.
const t_translation::terrain_code & get_selected_bg_terrain()
std::string initialize_addon()
bool is_cfg(const std::string &filename)
Returns true if the file ends with the wmlfile extension.
bool is_map(const std::string &filename)
Returns true if the file ends with the mapfile extension.
std::string get_current_editor_dir(const std::string &addon_id)
Game configuration data as global variables.
void show_unit_list(display &gui)
void show_transient_message(const std::string &title, const std::string &message, const std::string &image, const bool message_use_markup, const bool title_use_markup)
Shows a transient message to the user.
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
void show_help(const std::string &show_topic)
Open the help browser, show topic with id show_topic.
void show_terrain_description(const terrain_type &t)
void show_unit_help(const std::string &show_topic, bool has_variations, bool hidden)
Open the help browser, show unit with id unit_id.
Keyboard shortcuts for game actions.
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_TOOL_FILL
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_EDITOR_TOOL_NEXT
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_HELP_TEXT_SHOWN
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_EDITOR_SELECT_ADDON
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_OPEN_ADDON
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
void flush_cache()
Purges all image caches.
save_result save_image(const locator &i_locator, const std::string &filename)
int show_menu(lua_State *L)
Displays a popup menu at the current mouse position Best used from a [set_menu_item],...
Unit and team statistics.
::tod_manager * tod_manager
game_classification * classification
filter_context * filter_con
uint32_t get_mouse_button_mask()
Returns the current mouse button mask.
void play_music_once(const std::string &file)
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
std::size_t index(std::string_view str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
std::string::const_iterator iterator
Desktop environment interaction functions.
@ partial
There are still moves and/or attacks possible, but the unit doesn't fit in the "unmoved" status.
structure which will hide all current floating labels, and cause floating labels instantiated after i...
The help implementation caches data parsed from the game_config.
Used as the main paramneter for can_execute_command/do_execute_command These functions are used to ex...
hotkey::HOTKEY_COMMAND hotkey_command
The hotkey::HOTKEY_COMMAND associated with this action, HOTKEY_NULL for actions that don't allow hotk...
int index
When this action was the result of a menu click, this is the index of the clicked item in the menu.
Encapsulates the map of the game.
direction
Valid directions which can be moved in our hexagonal world.
static std::string write_translated_direction(direction dir)
Helper class, don't construct this directly.
Add a special kind of assert to validate whether the input from WML doesn't contain any problems that...