The Battle for Wesnoth  1.19.5+dev
Namespaces | Macros
editor_controller.cpp File Reference
#include "editor/map/context_manager.hpp"
#include "desktop/open.hpp"
#include "editor/action/action.hpp"
#include "editor/action/action_unit.hpp"
#include "editor/action/action_select.hpp"
#include "editor/controller/editor_controller.hpp"
#include "editor/palette/terrain_palettes.hpp"
#include "editor/palette/location_palette.hpp"
#include "editor/action/mouse/mouse_action.hpp"
#include "preferences/preferences.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/editor/edit_unit.hpp"
#include "gui/dialogs/editor/custom_tod.hpp"
#include "gui/dialogs/editor/tod_new_schedule.hpp"
#include "gui/dialogs/file_dialog.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/preferences_dialog.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_list.hpp"
#include "wml_exception.hpp"
#include "resources.hpp"
#include "reports.hpp"
#include "cursor.hpp"
#include "desktop/clipboard.hpp"
#include "floating_label.hpp"
#include "gettext.hpp"
#include "picture.hpp"
#include "sound.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "quit_confirmation.hpp"
#include "sdl/input.hpp"
#include "serialization/chrono.hpp"
#include <functional>
Include dependency graph for editor_controller.cpp:

Go to the source code of this file.

Namespaces

 editor
 Manage the empty-palette in the editor.
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-editor"
 

Macro Definition Documentation

◆ GETTEXT_DOMAIN

#define GETTEXT_DOMAIN   "wesnoth-editor"

Definition at line 16 of file editor_controller.cpp.