#include "editor/map/context_manager.hpp"#include "desktop/open.hpp"#include "editor/action/action.hpp"#include "editor/action/action_unit.hpp"#include "editor/action/action_select.hpp"#include "editor/action/mouse/mouse_action.hpp"#include "editor/controller/editor_controller.hpp"#include "editor/palette/terrain_palettes.hpp"#include "editor/palette/location_palette.hpp"#include "help/help.hpp"#include "gui/dialogs/edit_text.hpp"#include "gui/dialogs/editor/edit_unit.hpp"#include "gui/dialogs/editor/custom_tod.hpp"#include "gui/dialogs/editor/tod_new_schedule.hpp"#include "gui/dialogs/file_dialog.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/preferences_dialog.hpp"#include "gui/dialogs/units_dialog.hpp"#include "gui/dialogs/transient_message.hpp"#include "preferences/preferences.hpp"#include "resources.hpp"#include "reports.hpp"#include "wml_exception.hpp"#include "cursor.hpp"#include "desktop/clipboard.hpp"#include "floating_label.hpp"#include "gettext.hpp"#include "picture.hpp"#include "quit_confirmation.hpp"#include "sdl/input.hpp"#include "serialization/chrono.hpp"#include "sound.hpp"#include "units/animation_component.hpp"#include "units/unit.hpp"#include "utils/scope_exit.hpp"#include <functional>Go to the source code of this file.
Namespaces | |
| editor | |
| Manage the empty-palette in the editor. | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-editor" |
| #define GETTEXT_DOMAIN "wesnoth-editor" |
Definition at line 16 of file editor_controller.cpp.