#include "editor/map/context_manager.hpp"
#include "editor/action/action.hpp"
#include "editor/action/action_unit.hpp"
#include "editor/action/action_select.hpp"
#include "editor/controller/editor_controller.hpp"
#include "editor/palette/terrain_palettes.hpp"
#include "editor/palette/location_palette.hpp"
#include "editor/action/mouse/mouse_action.hpp"
#include "preferences/editor.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/editor/custom_tod.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/preferences_dialog.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_list.hpp"
#include "gui/widgets/retval.hpp"
#include "wml_exception.hpp"
#include "resources.hpp"
#include "reports.hpp"
#include "cursor.hpp"
#include "desktop/clipboard.hpp"
#include "floating_label.hpp"
#include "game_board.hpp"
#include "preferences/game.hpp"
#include "gettext.hpp"
#include "picture.hpp"
#include "preferences/display.hpp"
#include "sound.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "game_config_manager.hpp"
#include "quit_confirmation.hpp"
#include "sdl/input.hpp"
#include <functional>
Go to the source code of this file.
Namespaces | |
editor | |
Manage the empty-palette in the editor. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-editor" |
#define GETTEXT_DOMAIN "wesnoth-editor" |
Definition at line 16 of file editor_controller.cpp.