The Battle for Wesnoth  1.19.15+dev
editor_controller.hpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2008 - 2025
3  by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
19 #include "editor/editor_main.hpp"
22 
23 #include "controller_base.hpp"
24 #include "help/help.hpp"
26 #include "mouse_handler_base.hpp"
27 #include "tooltips.hpp"
28 
29 #include "sound_music_track.hpp"
30 
31 namespace font {
33 }
34 
35 namespace editor {
36 
37 /**
38  * The editor_controller class contains the mouse and keyboard event handling
39  * routines for the editor. It also serves as the main editor class with the
40  * general logic.
41  */
46 {
47 public:
50 
51  editor_controller(bool clear_id);
52 
54 
55  /** Editor main loop */
57 
58  /** Takes a screenshot **/
59  void do_screenshot(const std::string& screenshot_filename = "map_screenshot.png");
60 
61  /** Show a quit confirmation dialog and returns true if the user pressed 'yes' */
62  bool quit_confirm();
63 
64  /** Show Unit Editor dialog */
65  void unit_editor_dialog();
66 
67  /** Display the settings dialog, used to control e.g. the lighting settings */
68  void custom_tods_dialog();
69 
70  /** Updates schedule and the map display */
71  void update_map_schedule(const std::vector<time_of_day>& schedule);
72 
73  /** Save the map, open dialog if not named yet. */
74  void save_map() override {context_manager_->save_map();}
75 
76  /** command_executor override */
77  bool can_execute_command(const hotkey::ui_command& command) const override;
78 
79  /** command_executor override */
80  hotkey::action_state get_action_state(const hotkey::ui_command& command) const override;
81 
82  /** command_executor override */
83  bool do_execute_command(const hotkey::ui_command& command, bool press = true, bool release = false) override;
84 
85  /** command_executor override */
86  bool keep_menu_open() const override;
87 
88  /** command_executor override */
89  void show_menu(const std::vector<config>& items_arg, const point& menu_loc, bool context_menu) override;
90 
91  void show_help() override;
92  void status_table() override;
93 
94  /** Show the preferences dialog */
95  void preferences() override;
96 
97  /** Handle hotkeys to scroll map */
98  void scroll_up(bool on) override;
99  void scroll_down(bool on) override;
100  void scroll_left(bool on) override;
101  void scroll_right(bool on) override;
102 
103  /** Grid toggle */
104  void toggle_grid() override;
105 
106  void terrain_description() override;
107  void unit_description() override;
108  void change_unit_id();
109  void rename_unit() override;
110 
111  void unit_list() override;
112 
113  /** Copy the selection on the current map to the clipboard */
114  void copy_selection();
115 
116  /** Cut the selection from the current map to the clipboard */
117  void cut_selection();
118 
119  /** Export the WML-compatible list of selected tiles to the system clipboard */
121 
122  /** Save the current selection to the active area. */
123  void save_area();
124 
125  /** Add a new area to the current context, filled with the selection if any. */
126  void add_area();
127 
128  /* mouse_handler_base overrides */
129  void mouse_motion(int x, int y, const bool browse, bool update, map_location new_loc = map_location::null_location()) override;
130  void touch_motion(int x, int y, const bool browse, bool update=false, map_location new_loc = map_location::null_location()) override;
131  editor_display& gui() override { return *gui_; }
132  const editor_display& gui() const override { return *gui_; }
133  bool allow_mouse_wheel_scroll(int x, int y) override;
134  bool right_click_show_menu(int x, int y, const bool browse) override;
135  bool left_click(int x, int y, const bool browse) override;
136  void left_drag_end(int x, int y, const bool browse) override;
137  void left_mouse_up(int x, int y, const bool browse) override;
138  bool right_click(int x, int y, const bool browse) override;
139  void right_drag_end(int x, int y, const bool browse) override;
140  void right_mouse_up(int x, int y, const bool browse) override;
141 
143 
145  {
146  return context_manager_->get_map_context();
147  }
148 
149  /** Initialize an addon if the addon id is empty
150  * @return If the initialization succeeded.
151  * */
152  bool initialize_addon();
153 
154 protected:
155  /* controller_base overrides */
156  void process_keyup_event(const SDL_Event& event) override;
157  mouse_handler_base& get_mouse_handler_base() override { return *this; }
158  editor_display& get_display() override { return *gui_; }
159 
160  /** Get the current mouse action */
161  const mouse_action& get_mouse_action() const { return toolkit_->get_mouse_action(); }
162  /** Get the current mouse action */
163  mouse_action& get_mouse_action() { return toolkit_->get_mouse_action(); }
164 
165  /**
166  * Perform an action, then delete the action object.
167  * The pointer can be nullptr, in which case nothing will happen.
168  */
169  void perform_delete(std::unique_ptr<editor_action> action);
170 
171  /**
172  * Peform an action on the current map_context, then refresh the display
173  * and delete the pointer. The pointer can be nullptr, in which case nothing will happen.
174  */
175  void perform_refresh_delete(std::unique_ptr<editor_action> action, bool drag_part = false);
176 
177  virtual std::vector<std::string> additional_actions_pressed() override;
178 
179 private:
180  enum class menu_type {
181  map,
182  load_mru,
183  palette,
184  area,
185  side,
186  time,
187  local_time,
188  schedule,
190  music,
191  unit_facing,
192  none
193  };
194 
195  /** init the display object and general set-up */
196  void init_gui();
197 
198  /** init the available time-of-day settings */
200 
201  /** Reload images */
202  void refresh_image_cache();
203 
204  /**
205  * Callback function passed to display to be called on queue_rerender.
206  * Redraws toolbar, brush bar and related items.
207  */
209 
210  /**
211  * Undos an action in the current map context
212  */
213  void undo() override;
214 
215  /**
216  * Redos an action in the current map context
217  */
218  void redo() override;
219 
220  /** The currently invoked dropdown menu. Outside of show_menu, this will be menu_type::none. */
222 
223  /** Reports object. Must be initialized before the gui_ */
224  const std::unique_ptr<reports> reports_;
225 
226  /** The display object used and owned by the editor. */
227  const std::unique_ptr<editor_display> gui_;
228 
229  /** Pre-defined time of day lighting settings for the settings dialog */
230  typedef std::map<std::string, std::pair<std::string ,std::vector<time_of_day>>> tods_map;
232 
233  /* managers */
234 public:
235  const std::unique_ptr<context_manager> context_manager_;
236 
237  static std::string current_addon_id_;
238 private:
239  std::unique_ptr<editor_toolkit> toolkit_;
241  std::unique_ptr<font::floating_label_context> floating_label_manager_;
242 
243  std::unique_ptr<help::help_manager> help_manager_;
244 
245  /** Quit main loop flag */
246  bool do_quit_;
248 
249  std::vector<std::shared_ptr<sound::music_track>> music_tracks_;
250 };
251 
252 } //end namespace editor
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition: display.hpp:88
The editor_controller class contains the mouse and keyboard event handling routines for the editor.
const std::unique_ptr< context_manager > context_manager_
void preferences() override
Show the preferences dialog.
void refresh_image_cache()
Reload images.
void right_drag_end(int x, int y, const bool browse) override
Called whenever the right mouse drag has "ended".
void unit_editor_dialog()
Show Unit Editor dialog.
bool can_execute_command(const hotkey::ui_command &command) const override
command_executor override
bool quit_confirm()
Show a quit confirmation dialog and returns true if the user pressed 'yes'.
tooltips::manager tooltip_manager_
void update_map_schedule(const std::vector< time_of_day > &schedule)
Updates schedule and the map display.
void scroll_up(bool on) override
Handle hotkeys to scroll map.
void cut_selection()
Cut the selection from the current map to the clipboard.
bool keep_menu_open() const override
command_executor override
void display_redraw_callback(display &)
Callback function passed to display to be called on queue_rerender.
std::unique_ptr< font::floating_label_context > floating_label_manager_
menu_type active_menu_
The currently invoked dropdown menu.
void undo() override
Undos an action in the current map context.
void left_mouse_up(int x, int y, const bool browse) override
Called when the left mouse button is up.
bool left_click(int x, int y, const bool browse) override
Overridden in derived classes, called on a left click (mousedown).
mouse_handler_base & get_mouse_handler_base() override
Get a reference to a mouse handler member a derived class uses.
bool allow_mouse_wheel_scroll(int x, int y) override
Derived classes can override this to disable mousewheel scrolling under some circumstances,...
void touch_motion(int x, int y, const bool browse, bool update=false, map_location new_loc=map_location::null_location()) override
virtual std::vector< std::string > additional_actions_pressed() override
void perform_refresh_delete(std::unique_ptr< editor_action > action, bool drag_part=false)
Peform an action on the current map_context, then refresh the display and delete the pointer.
void init_tods(const game_config_view &game_config)
init the available time-of-day settings
bool initialize_addon()
Initialize an addon if the addon id is empty.
const mouse_action & get_mouse_action() const
Get the current mouse action.
map_context & get_current_map_context() const
std::unique_ptr< editor_toolkit > toolkit_
std::vector< std::shared_ptr< sound::music_track > > music_tracks_
void scroll_right(bool on) override
editor_controller & operator=(const editor_controller &)=delete
const std::unique_ptr< editor_display > gui_
The display object used and owned by the editor.
bool do_execute_command(const hotkey::ui_command &command, bool press=true, bool release=false) override
command_executor override
void export_selection_coords()
Export the WML-compatible list of selected tiles to the system clipboard.
void redo() override
Redos an action in the current map context.
editor_display & gui() override
Reference to the used display objects.
void perform_delete(std::unique_ptr< editor_action > action)
Perform an action, then delete the action object.
void right_mouse_up(int x, int y, const bool browse) override
Called when the right mouse button is up.
virtual hotkey::command_executor * get_hotkey_command_executor() override
Optionally get a command executor to handle context menu events.
std::map< std::string, std::pair< std::string,std::vector< time_of_day > > > tods_map
Pre-defined time of day lighting settings for the settings dialog.
void mouse_motion(int x, int y, const bool browse, bool update, map_location new_loc=map_location::null_location()) override
Called when a mouse motion event takes place.
EXIT_STATUS main_loop()
Editor main loop.
editor_controller(const editor_controller &)=delete
void custom_tods_dialog()
Display the settings dialog, used to control e.g.
void do_screenshot(const std::string &screenshot_filename="map_screenshot.png")
Takes a screenshot.
void toggle_grid() override
Grid toggle.
void scroll_left(bool on) override
bool right_click(int x, int y, const bool browse) override
Overridden in derived classes, called on a right click (mousedown).
void save_area()
Save the current selection to the active area.
void process_keyup_event(const SDL_Event &event) override
Process keyup (always).
editor_display & get_display() override
Get a reference to a display member a derived class uses.
void copy_selection()
Copy the selection on the current map to the clipboard.
mouse_action & get_mouse_action()
Get the current mouse action.
void init_gui()
init the display object and general set-up
hotkey::action_state get_action_state(const hotkey::ui_command &command) const override
command_executor override
std::unique_ptr< help::help_manager > help_manager_
bool right_click_show_menu(int x, int y, const bool browse) override
Called in the default right_click when the context menu is about to be shown, can be used for preproc...
void show_menu(const std::vector< config > &items_arg, const point &menu_loc, bool context_menu) override
command_executor override
static std::string current_addon_id_
void add_area()
Add a new area to the current context, filled with the selection if any.
const std::unique_ptr< reports > reports_
Reports object.
void scroll_down(bool on) override
void left_drag_end(int x, int y, const bool browse) override
Called whenever the left mouse drag has "ended".
bool do_quit_
Quit main loop flag.
const editor_display & gui() const override
Const version of gui.
void save_map() override
Save the map, open dialog if not named yet.
This class wraps around a map to provide a concise interface for the editor to work with.
Definition: map_context.hpp:63
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
A class grating read only view to a vector of config objects, viewed as one config with all children ...
Implements a quit confirmation dialog.
controller_base framework: controller_base is roughly analogous to a "dialog" class in a GUI toolkit ...
static void update()
Manage the empty-palette in the editor.
Definition: action.cpp:31
Graphical text output.
Game configuration data as global variables.
Definition: build_info.cpp:61
structure which will hide all current floating labels, and cause floating labels instantiated after i...
Used as the main parameter for can_execute_command/do_execute_command These functions are used to exe...
Encapsulates the map of the game.
Definition: location.hpp:46
static const map_location & null_location()
Definition: location.hpp:103
Holds a 2D point.
Definition: point.hpp:25