#include <memory>
#include <string>
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Classes | |
struct | help::help_manager |
The help implementation caches data parsed from the game_config. More... | |
Namespaces | |
help | |
Functions | |
std::unique_ptr< help_manager > | help::ensure_cache_lifecycle () |
Helper function for any of the show_help functions to control the cache's lifecycle; can also be used by any other caller that wants to ensure the cache is reused over multiple show_help calls. More... | |
void | help::init_help () |
void | help::show_help (const std::string &show_topic) |
Open the help browser, show topic with id show_topic. More... | |
void | help::show_unit_help (const std::string &show_topic, bool has_variations, bool hidden) |
Open the help browser, show unit with id unit_id. More... | |
void | help::show_variation_help (const std::string &unit, const std::string &variation, bool hidden) |
Open the help browser, show the variation of the unit matching. More... | |
void | help::show_terrain_help (const std::string &show_topic, bool hidden) |
Open the help browser, show terrain with id terrain_id. More... | |
void | help::show_unit_description (const unit_type &t) |
void | help::show_unit_description (const unit &u) |
void | help::show_terrain_description (const terrain_type &t) |