The Battle for Wesnoth 1.21.0-dev
 
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display.hpp
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1/*
2 Copyright (C) 2003 - 2025
3 by David White <dave@whitevine.net>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16/**
17 * @file
18 *
19 * map_display and display: classes which take care of
20 * displaying the map and game-data on the screen.
21 *
22 * The display is divided into two main sections:
23 * - the game area, which displays the tiles of the game board, and units on them,
24 * - and the side bar, which appears on the right hand side.
25 * The side bar display is divided into three sections:
26 * - the minimap, which is displayed at the top right
27 * - the game status, which includes the day/night image,
28 * the turn number, information about the current side,
29 * and information about the hex currently moused over (highlighted)
30 * - the unit status, which displays an image and stats
31 * for the current unit.
32 */
33
34#pragma once
35
37class terrain_builder;
38class map_labels;
39class arrow;
40class reports;
41class team;
42struct overlay;
43
44
45namespace wb {
46 class manager;
47}
48
49#include "animated.hpp"
50#include "display_context.hpp"
51#include "drawing_layer.hpp"
53#include "game_config.hpp"
56#include "halo.hpp"
57#include "picture.hpp" //only needed for enums (!)
58#include "key.hpp"
59#include "time_of_day.hpp"
60#include "sdl/rect.hpp"
61#include "sdl/surface.hpp"
62#include "sdl/texture.hpp"
63#include "theme.hpp"
64#include "widgets/button.hpp"
65
66#include <bitset>
67#include <functional>
68#include <chrono>
69#include <cstdint>
70#include <list>
71#include <map>
72#include <memory>
73#include <vector>
74
76{
79 std::array<SDL_Vertex, 4> alpha_verts;
80};
81
82class gamemap;
83
84/**
85 * Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
86 */
88{
89public:
90 display(const display_context* dc,
91 std::weak_ptr<wb::manager> wb,
92 reports& reports_object,
93 const std::string& theme_id,
94 const config& level);
95
96 virtual ~display();
97 /**
98 * Returns the display object if a display object exists. Otherwise it returns nullptr.
99 * the display object represents the game gui which handles themewml and drawing the map.
100 * A display object only exists during a game or while the mapeditor is running.
101 */
102 static display* get_singleton() { return singleton_ ;}
103
104 bool show_everything() const { return !dont_show_all_ && !is_blindfolded(); }
105
106 /** The playing team is the team whose turn it is. */
107 std::size_t playing_team_index() const { return playing_team_index_; }
108
109 /**
110 * The viewing team is the team currently viewing the game. It's the team whose gold and income
111 * is shown in the top bar of the default theme.
112 *
113 * For players, it will be their side (or one of them, if they control multiple sides).
114 *
115 * The value returned is a 0-based index into the vector returned by dc_->teams().
116 */
117 std::size_t viewing_team_index() const { return viewing_team_index_; }
118
119 const team& playing_team() const;
120 const team& viewing_team() const;
121
123 {
125 }
126
127 /**
128 * Sets the team controlled by the player using the computer.
129 * Data from this team will be displayed in the game status.
130 */
131 void set_viewing_team_index(std::size_t team, bool observe=false);
132
133 /**
134 * sets the team whose turn it currently is
135 */
136 void set_playing_team_index(std::size_t team);
137
138 /**
139 * Cancels all the exclusive draw requests.
140 */
142
143 /**
144 * Allows a unit to request to be the only one drawn in its hex. Useful for situations where
145 * multiple units (one real, multiple temporary) can end up stacked, such as with the whiteboard.
146 * @param loc The location of the unit requesting exclusivity.
147 * @param unit The unit requesting exclusivity.
148 * @return false if there's already an exclusive draw request for this location.
149 */
150 bool add_exclusive_draw(const map_location& loc, const unit& unit);
151
152 /**
153 * Cancels an exclusive draw request.
154 * @return The id of the unit whose exclusive draw request was canceled, or else
155 * the empty string if there was no exclusive draw request for this location.
156 */
157 std::string remove_exclusive_draw(const map_location& loc);
158
159 /** Returns true if there is no exclusive draw request for @a loc, or if there is, that it's for @a unit */
160 bool unit_can_draw_here(const map_location& loc, const unit& unit) const;
161
162 /**
163 * Functions to add and remove overlays from locations.
164 *
165 * An overlay is an image that is displayed on top of the tile.
166 * One tile may have multiple overlays.
167 */
168 void add_overlay(const map_location& loc, overlay&& ov);
169
170 /** remove_overlay will remove all overlays on a tile. */
171 void remove_overlay(const map_location& loc);
172
173 /** remove_overlays will remove all overlays on the map. */
174 void remove_overlays();
175
176 /** remove_single_overlay will remove a single overlay from a tile */
177 void remove_single_overlay(const map_location& loc, const std::string& toDelete);
178
179 /**
180 * Updates internals that cache map size. This should be called when the map
181 * size has changed.
182 */
183 void reload_map();
184
186
188 {
189 return *dc_;
190 }
191
193
194 /**
195 * Applies r,g,b coloring to the map.
196 *
197 * The color is usually taken from @ref get_time_of_day unless @a tod_override is given, in which
198 * case that color is used.
199 *
200 * @param tod_override The ToD to apply to the map instead of that of the current ToD's.
201 */
202 void update_tod(const time_of_day* tod_override = nullptr);
203
204 /**
205 * Add r,g,b to the colors for all images displayed on the map.
206 *
207 * Used for special effects like flashes.
208 */
209 void adjust_color_overlay(int r, int g, int b);
211
212 virtual bool in_game() const { return false; }
213 virtual bool in_editor() const { return false; }
214
215 /** Virtual functions shadowed in game_display. These are needed to generate reports easily, without dynamic casting. Hope to factor out eventually. */
216 virtual const map_location & displayed_unit_hex() const { return map_location::null_location(); }
217 virtual const std::set<std::string>& observers() const { static const std::set<std::string> fake_obs = std::set<std::string> (); return fake_obs; }
218
219 /**
220 * mapx is the width of the portion of the display which shows the game area.
221 * Between mapx and x is the sidebar region.
222 */
223
224 const rect& minimap_area() const;
225 const rect& palette_area() const;
226 const rect& unit_image_area() const;
227
228 /**
229 * Returns the maximum area used for the map
230 * regardless to resolution and view size
231 */
232 rect max_map_area() const;
233
234 /**
235 * Returns the area used for the map
236 */
237 rect map_area() const;
238
239 /**
240 * Returns the available area for a map, this may differ
241 * from the above. This area will get the background area
242 * applied to it.
243 */
244 rect map_outside_area() const;
245
246 /** Check if the bbox of the hex at x,y has pixels outside the area rectangle. */
247 static bool outside_area(const rect& area, const int x,const int y);
248
249 /**
250 * Function which returns the "average" width of a hex in pixels,
251 * up to where the next hex starts (half a hex up/down on the y axis).
252 */
253 static int hex_width() { return (zoom_*3)/4; }
254
255 /**
256 * Function which returns the size of a hex in pixels
257 * (from left tip to right tip or top edge to bottom edge).
258 */
259 static int hex_size(){ return zoom_; }
260
261 /** Returns the current zoom factor. */
262 static double get_zoom_factor()
263 {
264 return static_cast<double>(zoom_) / static_cast<double>(game_config::tile_size);
265 }
266
267 /** Scale the width and height of a rect by the current zoom factor */
268 static rect scaled_to_zoom(const rect& r)
269 {
270 const double zf = get_zoom_factor();
271 return {r.x, r.y, int(r.w * zf), int(r.h * zf)};
272 }
273
275 {
276 const double zf = get_zoom_factor();
277 return {int(p.x * zf), int(p.y * zf)};
278 }
279
280 /**
281 * given x,y co-ordinates of an onscreen pixel, will return the
282 * location of the hex that this pixel corresponds to.
283 * Returns an invalid location if the mouse isn't over any valid location.
284 */
285 map_location hex_clicked_on(int x, int y) const;
286
287 /**
288 * given x,y co-ordinates of a pixel on the map, will return the
289 * location of the hex that this pixel corresponds to.
290 * Returns an invalid location if the mouse isn't over any valid location.
291 */
292 map_location pixel_position_to_hex(int x, int y) const;
293
294 /**
295 * given x,y co-ordinates of the mouse, will return the location of the
296 * hex in the minimap that the mouse is currently over, or an invalid
297 * location if the mouse isn't over the minimap.
298 */
299 map_location minimap_location_on(int x, int y);
300
301 const map_location& selected_hex() const { return selectedHex_; }
302 const map_location& mouseover_hex() const { return mouseoverHex_; }
303
304 virtual void select_hex(map_location hex);
305 virtual void highlight_hex(map_location hex);
306
307 /** Function to invalidate the game status displayed on the sidebar. */
309
310 /** Functions to get the on-screen positions of hexes. */
311 point get_location(const map_location& loc) const;
312
313 /** Returns the on-screen rect corresponding to a @a loc */
315
316 /**
317 * Rectangular area of hexes, allowing to decide how the top and bottom
318 * edges handles the vertical shift for each parity of the x coordinate
319 */
321 int left;
322 int right;
323 int top[2]; // for even and odd values of x, respectively
324 int bottom[2];
325
326 /** very simple iterator to walk into the rect_of_hexes */
327 struct iterator {
330
331 /** increment y first, then when reaching bottom, increment x */
333 bool operator==(const iterator &that) const { return that.loc_ == loc_; }
334 bool operator!=(const iterator &that) const { return that.loc_ != loc_; }
335 const map_location& operator*() const {return loc_;}
336
337 typedef std::forward_iterator_tag iterator_category;
339 typedef int difference_type;
340 typedef const map_location *pointer;
341 typedef const map_location &reference;
342
343 private:
346 };
348
349 iterator begin() const;
350 iterator end() const;
351 };
352
353 /** Return the rectangular area of hexes overlapped by r (r is in screen coordinates) */
354 const rect_of_hexes hexes_under_rect(const rect& r) const;
355
356 /** Returns the rectangular area of visible hexes */
358
359 /** Returns true if location (x,y) is covered in shroud. */
360 bool shrouded(const map_location& loc) const;
361
362 /** Returns true if location (x,y) is covered in fog. */
363 bool fogged(const map_location& loc) const;
364
365 /** Capture a (map-)screenshot into a surface. */
366 surface screenshot(bool map_screenshot = false);
367
368 /** Marks everything for rendering including all tiles and sidebar.
369 * Also calls redraw observers. */
370 void queue_rerender();
371
372 /** Queues repainting to the screen, but doesn't rerender. */
373 void queue_repaint();
374
375 /** Adds a redraw observer, a function object to be called when a
376 * full rerender is queued. */
377 void add_redraw_observer(const std::function<void(display&)>& f);
378
379 /** Clear the redraw observers */
381
382 theme& get_theme() { return theme_; }
383 void set_theme(const std::string& new_theme);
384
385 /**
386 * Retrieves a pointer to a theme UI button.
387 *
388 * @note The returned pointer may either be nullptr, meaning the button
389 * isn't defined by the current theme, or point to a valid
390 * gui::button object. However, the objects retrieved will be
391 * destroyed and recreated by draw() method calls. Do *NOT* store
392 * these pointers for longer than strictly necessary to
393 * accomplish a specific task before the next screen refresh.
394 */
395 std::shared_ptr<gui::button> find_action_button(const std::string& id);
396 std::shared_ptr<gui::button> find_menu_button(const std::string& id);
397
398 void create_buttons();
399
400 void layout_buttons();
401
402 void draw_buttons();
403
404 /** Hide theme buttons so they don't draw. */
405 void hide_buttons();
406 /** Unhide theme buttons so they draw again. */
407 void unhide_buttons();
408
409 /** Update the given report. Actual drawing is done in draw_report(). */
410 void refresh_report(const std::string& report_name, const config * new_cfg=nullptr);
411
412 /**
413 * Draw the specified report.
414 *
415 * If test_run is true, it will simulate the draw without actually
416 * drawing anything. This will add any overflowing information to the
417 * report tooltip, and also registers the tooltip.
418 */
419 void draw_report(const std::string& report_name, bool test_run = false);
420
421 /** Draw all reports in the given region.
422 * Returns true if something was drawn, false otherwise. */
423 bool draw_reports(const rect& region);
424
425 /** Function to invalidate all tiles. */
426 void invalidate_all();
427
428 /** Function to invalidate a specific tile for redrawing. */
429 bool invalidate(const map_location& loc);
430
431 bool invalidate(const std::set<map_location>& locs);
432
433 /**
434 * If this set is partially invalidated, invalidate all its hexes.
435 * Returns if any new invalidation was needed
436 */
437 bool propagate_invalidation(const std::set<map_location>& locs);
438
439 /** invalidate all hexes under the rectangle rect (in screen coordinates) */
442
443 /**
444 * Function to invalidate animated terrains and units which may have changed.
445 */
447
448 /**
449 * Per-location invalidation called by invalidate_animations()
450 * Extra game per-location invalidation (village ownership)
451 */
453
455
457
458 /** Rebuild all dynamic terrain. */
459 void rebuild_all();
460
462 const theme::menu* menu_pressed();
463
464 void set_diagnostic(const std::string& msg);
465
466 double turbo_speed() const;
467
469 void bounds_check_position(int& xpos, int& ypos) const;
470
471 /**
472 * Scrolls the display by @a amount pixels.
473 * Invalidation and redrawing will be scheduled.
474 * @return true if the map actually moved.
475 */
476 bool scroll(const point& amount, bool force = false);
477
478 /** Zooms the display in (true) or out (false). */
479 bool set_zoom(bool increase);
480
481 /** Sets the display zoom to the specified amount. */
482 bool set_zoom(unsigned int amount, const bool validate_value_and_set_index = true);
483
484 static bool zoom_at_max();
485 static bool zoom_at_min();
486
487 /** Sets the zoom amount to the default. */
488 void toggle_default_zoom();
489
490 bool view_locked() const { return view_locked_; }
491
492 /** Sets whether the map view is locked (e.g. so the user can't scroll away) */
494
496
497 /**
498 * Scroll such that location loc is on-screen.
499 * WARP jumps to loc; SCROLL uses scroll speed;
500 * ONSCREEN only scrolls if x,y is offscreen
501 * force : scroll even if preferences tell us not to,
502 * or the view is locked.
503 */
504 void scroll_to_tile(const map_location& loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true,bool force = true);
505
506 /**
507 * Scroll such that location loc1 is on-screen.
508 * It will also try to make it such that loc2 is on-screen,
509 * but this is not guaranteed. For ONSCREEN scrolls add_spacing
510 * sets the desired minimum distance from the border in hexes.
511 */
513 SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true,
514 double add_spacing=0.0, bool force=true);
515
516 /** Scroll to fit as many locations on-screen as possible, starting with the first. */
517 void scroll_to_tiles(const std::vector<map_location>& locs,
518 SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true,
519 bool only_if_possible=false,
520 double add_spacing=0.0, bool force=true);
521
522 /** Expose the event, so observers can be notified about map scrolling. */
524
525 /** Check if a tile is fully visible on screen. */
526 bool tile_fully_on_screen(const map_location& loc) const;
527
528 /** Checks if location @a loc or one of the adjacent tiles is visible on screen. */
529 bool tile_nearly_on_screen(const map_location &loc) const;
530
531 /** Prevent the game display from drawing.
532 * Used while story screen is showing to prevent flicker. */
533 void set_prevent_draw(bool pd = true);
534 bool get_prevent_draw();
535
536 /**
537 * @param dest The original destination.
538 * @param submerge How deep underwater it is.
539 * @param size The size of its image.
540 * @param alpha How transparent to make the submerged part.
541 * @param hreverse Whether to flip the image horizontally.
542 * @param vreverse Whether to flip the image vertically.
543 * @return The data necessary for showing the submerged effect for units and map overlays (aka items).
544 */
545 static submerge_data get_submerge_data(const rect& dest, double submerge, const point& size, uint8_t alpha, bool hreverse, bool vreverse);
546
547private:
548 bool prevent_draw_ = false;
549
550public:
551 /** ToD mask smooth fade */
552 void fade_tod_mask(const std::string& old, const std::string& new_);
553
554 /** Screen fade */
555 void fade_to(const color_t& color, const std::chrono::milliseconds& duration);
556 void set_fade(const color_t& color);
557
558private:
559 color_t fade_color_ = {0,0,0,0};
560
561public:
562 /*-------------------------------------------------------*/
563 /* top_level_drawable interface (called by draw_manager) */
564 /*-------------------------------------------------------*/
565
566 /** Update animations and internal state */
567 virtual void update() override;
568
569 /** Finalize screen layout. */
570 virtual void layout() override;
571
572 /** Update offscreen render buffers. */
573 virtual void render() override;
574
575 /** Paint the indicated region to the screen. */
576 virtual bool expose(const rect& region) override;
577
578 /** Return the current draw location of the display, on the screen. */
579 virtual rect screen_location() override;
580
581private:
582 /** Render textures, for intermediate rendering. */
585
586 /** Ensure render textures are valid and correct. */
588
589 /** Draw/redraw the off-map background area.
590 * This updates both render textures. */
592
593 /** Perform rendering of invalidated items. */
594 void draw();
595
596public:
598 const map_labels& labels() const;
599
600 /** Holds options for calls to function 'announce' (@ref announce). */
602 {
603 /** Lifetime measured in milliseconds. */
604 std::chrono::milliseconds lifetime;
605
606 /**
607 * An announcement according these options should replace the
608 * previous announce (typical of fast announcing) or not
609 * (typical of movement feedback).
610 */
612
614 : lifetime(1600)
615 , discard_previous(false)
616 {
617 }
618 };
619
620 /** Announce a message prominently. */
621 void announce(const std::string& msg,
622 const color_t& color = font::GOOD_COLOR,
623 const announce_options& options = announce_options());
624
625 /**
626 * Schedule the minimap for recalculation.
627 * Useful if any terrain in the map has changed.
628 */
629 void recalculate_minimap();
630
631 /**
632 * Schedule the minimap to be redrawn.
633 * Useful if units have moved about on the map.
634 */
635 void redraw_minimap();
636
637private:
638 /** Actually draw the minimap. */
639 void draw_minimap();
640
641public:
643
644 virtual bool has_time_area() const {return false;}
645
646 void blindfold(bool flag);
647 bool is_blindfolded() const;
648
649 void write(config& cfg) const;
650
651private:
652 void read(const config& cfg);
653
654public:
655 /** Init the flag list and the team colors used by ~TC */
656 void init_flags();
657
658 /** Rebuild the flag list (not team colors) for a single side. */
659 void reinit_flags_for_team(const team&);
660 void reset_reports(reports& reports_object)
661 {
662 reports_object_ = &reports_object;
663 }
664
665private:
667
668protected:
669 //TODO sort
672 std::weak_ptr<wb::manager> wb_;
673
674 typedef std::map<map_location, std::string> exclusive_unit_draw_requests_t;
675 /** map of hexes where only one unit should be drawn, the one identified by the associated id string */
677
679
680 /**
681 * Get the clipping rectangle for drawing.
682 * Virtual since the editor might use a slightly different approach.
683 */
684 virtual rect get_clip_rect() const;
685
686 /**
687 * Only called when there's actual redrawing to do. Loops through
688 * invalidated locations and redraws them. Derived classes can override
689 * this, possibly to insert pre- or post-processing around a call to the
690 * base class's function.
691 */
692 virtual void draw_invalidated();
693
694 /**
695 * Redraws a single gamemap location.
696 */
697 virtual void draw_hex(const map_location& loc);
698
699 void draw_overlays_at(const map_location& loc);
700
702
704 const std::string& timeid,
706
707 std::vector<texture> get_fog_shroud_images(const map_location& loc, image::TYPE image_type);
708
709 void scroll_to_xy(const point& screen_coordinates, SCROLL_TYPE scroll_type, bool force = true);
710
711 static void fill_images_list(const std::string& prefix, std::vector<std::string>& images);
712
714 bool dont_show_all_; //const team *viewpoint_;
715 /**
716 * Position of the top-left corner of the viewport, in pixels.
717 *
718 * Dependent on zoom_.. For example, ypos_==72 only means we're one
719 * hex below the top of the map when zoom_ == 72 (the default value).
720 */
724 /**
725 * The current zoom, in pixels (on screen) per 72 pixels (in the
726 * graphic assets), i.e., 72 means 100%.
727 */
728 static unsigned int zoom_;
730 /** The previous value of zoom_. */
731 static unsigned int last_zoom_;
732 const std::unique_ptr<fake_unit_manager> fake_unit_man_;
733 const std::unique_ptr<terrain_builder> builder_;
734 std::function<rect(rect)> minimap_renderer_;
740 const std::unique_ptr<map_labels> map_labels_;
742
743 /** Event raised when the map is being scrolled */
745
746 // Not set by the initializer:
747 std::map<std::string, rect> reportLocations_;
748 std::map<std::string, texture> reportSurfaces_;
749 std::map<std::string, config> reports_;
750 std::vector<std::shared_ptr<gui::button>> menu_buttons_, action_buttons_;
751 std::set<map_location> invalidated_;
752 // If we're transitioning from one time of day to the next,
753 // then we will use these two masks on top of all hexes when we blit.
756 uint8_t tod_hex_alpha1 = 0;
757 uint8_t tod_hex_alpha2 = 0;
758 std::vector<std::string> fog_images_;
759 std::vector<std::string> shroud_images_;
760
764
765 /** Local cache for prefs::get().animate_map, since it is constantly queried. */
767
768 /** Local version of prefs::get().animate_water, used to detect when it's changed. */
770
771private:
772
774
775 /** Animated flags for each team */
776 std::vector<animated<image::locator>> flags_;
777
778 // This vector is a class member to avoid repeated memory allocations in get_terrain_images(),
779 // which turned out to be a significant bottleneck while profiling.
780 std::vector<texture> terrain_image_vector_;
781
782public:
783 /**
784 * Draw text on a hex. (0.5, 0.5) is the center.
785 * The font size is adjusted to the zoom factor.
786 */
788 const drawing_layer layer, const std::string& text, std::size_t font_size,
789 color_t color, double x_in_hex=0.5, double y_in_hex=0.5);
790
791protected:
792
793 //TODO sort
795
796 /**
797 * Helper for rendering the map by ordering draw operations.
798 *
799 * In order to render a hex properly, they need to be rendered per row.
800 * In this row several layers need to be drawn at the same time, mainly
801 * the unit and the background terrain. This is needed since both can spill
802 * into the next hex. The foreground terrain needs to be drawn before to
803 * avoid decapitating a unit.
804 *
805 * In other words:
806 * for every layer
807 * for every row (starting from the top)
808 * for every hex in the row
809 * ...
810 *
811 * this is modified to:
812 * for every layer group
813 * for every row (starting from the top)
814 * for every layer in the group
815 * for every hex in the row
816 * ...
817 */
819 {
820 /** Controls the ordering of draw calls by layer and location. */
821 const uint32_t key;
822
823 /** Handles the actual drawing at this location. */
824 std::function<void(const rect&)> do_draw;
825
826 /** The screen coordinates for the specified hex. This is passed to @ref do_draw */
828
829 bool operator<(const draw_helper& rhs) const
830 {
831 return key < rhs.key;
832 }
833 };
834
835 std::list<draw_helper> drawing_buffer_;
836
837public:
838 /**
839 * Add an item to the drawing buffer.
840 *
841 * @param layer The layer to draw on.
842 * @param loc The hex the image belongs to, needed for the drawing order.
843 * @param draw_func The draw operation to be run.
844 */
845 void drawing_buffer_add(const drawing_layer layer, const map_location& loc, decltype(draw_helper::do_draw) draw_func);
846
847protected:
848
849 /** Draws the drawing_buffer_ and clears it. */
851
852 /** Redraws all panels intersecting the given region.
853 * Returns true if something was drawn, false otherwise. */
854 bool draw_all_panels(const rect& region);
855
856private:
857 void draw_panel(const theme::panel& panel);
858 void draw_label(const theme::label& label);
859
860protected:
861 /** Used to indicate to drawing functions that we are doing a map screenshot */
863
864public: //operations for the arrow framework
865
866 void add_arrow(arrow&);
867
868 void remove_arrow(arrow&);
869
870 /** Called by arrow objects when they change. You should not need to call this directly. */
871 void update_arrow(arrow & a);
872
873protected:
874
875 // Tiles lit for showing where unit(s) can reach
876 typedef std::map<map_location,unsigned int> reach_map;
880 // The team assigned to the reachmap being drawn
883
884 typedef std::map<map_location, std::vector<overlay>> overlay_map;
885
886 virtual overlay_map& get_overlays() = 0;
887
888private:
889 /** Count work done for the debug info displayed under fps */
892
893 std::vector<std::function<void(display&)>> redraw_observers_;
894
895public:
897 /** Overlays x,y coords on tiles */
899
900 /** Overlays terrain codes on tiles */
902
903 /** Overlays number of bitmaps on tiles */
905
906 /** Separates background and foreground terrain layers. */
908
909 /** Toggle to continuously redraw the whole map. */
911
912 /** Dummy entry to size the bitmask. Keep this last! */
914 };
915
916 bool debug_flag_set(DEBUG_FLAG flag) const
917 {
918 return debug_flags_.test(flag);
919 }
920
922 {
923 debug_flags_.set(flag, value);
924 }
925
927 {
928 debug_flags_.flip(flag);
929 }
930
931private:
932 /** Currently set debug flags. */
933 std::bitset<NUM_DEBUG_FLAGS> debug_flags_;
934
935 /** Maps the list of arrows for each location */
936 std::map<map_location, std::list<arrow*>> arrows_map_;
937
939
940protected:
942};
943
945{
946 blindfold(display& d, bool lock=true) : display_(d), blind(lock) {
947 if(blind) {
948 display_.blindfold(true);
949 }
950 }
951
953 unblind();
954 }
955
956 void unblind() {
957 if(blind) {
958 display_.blindfold(false);
960 blind = false;
961 }
962 }
963
964private:
966 bool blind;
967};
map_location loc
Definition move.cpp:172
Frame-based animation system with support for looping, acceleration, and time manipulation.
Class that keeps track of all the keys on the keyboard.
Definition key.hpp:29
Arrows destined to be drawn on the map.
Definition arrow.hpp:30
A config object defines a single node in a WML file, with access to child nodes.
Definition config.hpp:157
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition display.hpp:88
const team & viewing_team() const
Definition display.cpp:337
void unhide_buttons()
Unhide theme buttons so they draw again.
Definition display.cpp:928
void set_viewing_team_index(std::size_t team, bool observe=false)
Sets the team controlled by the player using the computer.
Definition display.cpp:342
void reset_reports(reports &reports_object)
Definition display.hpp:660
bool map_screenshot_
Used to indicate to drawing functions that we are doing a map screenshot.
Definition display.hpp:862
void draw_text_in_hex(const map_location &loc, const drawing_layer layer, const std::string &text, std::size_t font_size, color_t color, double x_in_hex=0.5, double y_in_hex=0.5)
Draw text on a hex.
Definition display.cpp:1358
void layout_buttons()
Definition display.cpp:788
bool redraw_background_
Definition display.hpp:736
void update_render_textures()
Ensure render textures are valid and correct.
Definition display.cpp:2331
void toggle_debug_flag(DEBUG_FLAG flag)
Definition display.hpp:926
bool invalidate_locations_in_rect(const rect &rect)
invalidate all hexes under the rectangle rect (in screen coordinates)
Definition display.cpp:2980
static unsigned int last_zoom_
The previous value of zoom_.
Definition display.hpp:731
std::size_t viewing_team_index_
Definition display.hpp:713
void write(config &cfg) const
Definition display.cpp:3081
static bool zoom_at_min()
Definition display.cpp:1638
std::map< map_location, std::vector< overlay > > overlay_map
Definition display.hpp:884
void get_terrain_images(const map_location &loc, const std::string &timeid, TERRAIN_TYPE terrain_type)
Definition display.cpp:1022
void remove_overlay(const map_location &loc)
remove_overlay will remove all overlays on a tile.
Definition display.cpp:131
virtual bool has_time_area() const
Definition display.hpp:644
map_location selectedHex_
Definition display.hpp:761
void recalculate_minimap()
Schedule the minimap for recalculation.
Definition display.cpp:1465
bool unit_can_draw_here(const map_location &loc, const unit &unit) const
Returns true if there is no exclusive draw request for loc, or if there is, that it's for unit.
Definition display.cpp:381
void redraw_minimap()
Schedule the minimap to be redrawn.
Definition display.cpp:1486
point get_location(const map_location &loc) const
Functions to get the on-screen positions of hexes.
Definition display.cpp:674
virtual void render() override
Update offscreen render buffers.
Definition display.cpp:2251
void remove_single_overlay(const map_location &loc, const std::string &toDelete)
remove_single_overlay will remove a single overlay from a tile
Definition display.cpp:141
void fade_tod_mask(const std::string &old, const std::string &new_)
ToD mask smooth fade.
Definition display.cpp:2046
bool add_exclusive_draw(const map_location &loc, const unit &unit)
Allows a unit to request to be the only one drawn in its hex.
Definition display.cpp:366
bool invalidate(const map_location &loc)
Function to invalidate a specific tile for redrawing.
Definition display.cpp:2927
void set_playing_team_index(std::size_t team)
sets the team whose turn it currently is
Definition display.cpp:359
uint8_t tod_hex_alpha1
Definition display.hpp:756
const team & playing_team() const
Definition display.cpp:332
void announce(const std::string &msg, const color_t &color=font::GOOD_COLOR, const announce_options &options=announce_options())
Announce a message prominently.
Definition display.cpp:1449
bool view_locked_
Definition display.hpp:722
double turbo_speed() const
Definition display.cpp:1965
@ ONSCREEN_WARP
Definition display.hpp:495
void scroll_to_xy(const point &screen_coordinates, SCROLL_TYPE scroll_type, bool force=true)
Definition display.cpp:1737
int invalidated_hexes_
Count work done for the debug info displayed under fps.
Definition display.hpp:890
const map_location & selected_hex() const
Definition display.hpp:301
void adjust_color_overlay(int r, int g, int b)
Add r,g,b to the colors for all images displayed on the map.
Definition display.cpp:400
void set_fade(const color_t &color)
Definition display.cpp:2100
void queue_repaint()
Queues repainting to the screen, but doesn't rerender.
Definition display.cpp:2157
bool reach_map_changed_
Definition display.hpp:879
static int hex_size()
Function which returns the size of a hex in pixels (from left tip to right tip or top edge to bottom ...
Definition display.hpp:259
static double get_zoom_factor()
Returns the current zoom factor.
Definition display.hpp:262
const rect & unit_image_area() const
Definition display.cpp:468
@ FOREGROUND
Definition display.hpp:701
@ BACKGROUND
Definition display.hpp:701
bool propagate_invalidation(const std::set< map_location > &locs)
If this set is partially invalidated, invalidate all its hexes.
Definition display.cpp:2948
void clear_redraw_observers()
Clear the redraw observers.
Definition display.cpp:2169
void invalidate_game_status()
Function to invalidate the game status displayed on the sidebar.
Definition display.hpp:308
const theme::action * action_pressed()
Definition display.cpp:1417
static submerge_data get_submerge_data(const rect &dest, double submerge, const point &size, uint8_t alpha, bool hreverse, bool vreverse)
Definition display.cpp:1993
std::shared_ptr< gui::button > find_action_button(const std::string &id)
Retrieves a pointer to a theme UI button.
Definition display.cpp:768
void set_theme(const std::string &new_theme)
Definition display.cpp:246
void rebuild_all()
Rebuild all dynamic terrain.
Definition display.cpp:428
void change_display_context(const display_context *dc)
Definition display.cpp:439
void set_prevent_draw(bool pd=true)
Prevent the game display from drawing.
Definition display.cpp:1979
virtual const time_of_day & get_time_of_day(const map_location &loc=map_location::null_location()) const =0
void clear_exclusive_draws()
Cancels all the exclusive draw requests.
Definition display.hpp:141
theme theme_
Definition display.hpp:723
tod_color color_adjust_
Definition display.hpp:938
bool get_prevent_draw()
Definition display.cpp:1988
virtual void layout() override
Finalize screen layout.
Definition display.cpp:2220
virtual void highlight_hex(map_location hex)
Definition display.cpp:1389
void update_tod(const time_of_day *tod_override=nullptr)
Applies r,g,b coloring to the map.
Definition display.cpp:387
void add_redraw_observer(const std::function< void(display &)> &f)
Adds a redraw observer, a function object to be called when a full rerender is queued.
Definition display.cpp:2164
bool invalidate_visible_locations_in_rect(const rect &rect)
Definition display.cpp:2975
static bool zoom_at_max()
Definition display.cpp:1633
static display * singleton_
Definition display.hpp:941
std::shared_ptr< gui::button > find_menu_button(const std::string &id)
Definition display.cpp:778
void render_map_outside_area()
Draw/redraw the off-map background area.
Definition display.cpp:2376
map_labels & labels()
Definition display.cpp:2392
std::size_t playing_team_index() const
The playing team is the team whose turn it is.
Definition display.hpp:107
void remove_arrow(arrow &)
Definition display.cpp:3057
@ DEBUG_COORDINATES
Overlays x,y coords on tiles.
Definition display.hpp:898
@ DEBUG_BENCHMARK
Toggle to continuously redraw the whole map.
Definition display.hpp:910
@ DEBUG_NUM_BITMAPS
Overlays number of bitmaps on tiles.
Definition display.hpp:904
@ NUM_DEBUG_FLAGS
Dummy entry to size the bitmask.
Definition display.hpp:913
@ DEBUG_FOREGROUND
Separates background and foreground terrain layers.
Definition display.hpp:907
@ DEBUG_TERRAIN_CODES
Overlays terrain codes on tiles.
Definition display.hpp:901
void process_reachmap_changes()
Definition display.cpp:3098
terrain_builder & get_builder()
Definition display.hpp:456
void scroll_to_tile(const map_location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool force=true)
Scroll such that location loc is on-screen.
Definition display.cpp:1815
map_location pixel_position_to_hex(int x, int y) const
given x,y co-ordinates of a pixel on the map, will return the location of the hex that this pixel cor...
Definition display.cpp:547
void invalidate_animations_location(const map_location &loc)
Per-location invalidation called by invalidate_animations() Extra game per-location invalidation (vil...
Definition display.cpp:2995
map_location mouseoverHex_
Definition display.hpp:762
bool fogged(const map_location &loc) const
Returns true if location (x,y) is covered in fog.
Definition display.cpp:669
bool view_locked() const
Definition display.hpp:490
halo::manager & get_halo_manager()
Definition display.hpp:192
bool set_zoom(bool increase)
Zooms the display in (true) or out (false).
Definition display.cpp:1643
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
Definition display.hpp:216
std::map< std::string, rect > reportLocations_
Definition display.hpp:747
const rect_of_hexes get_visible_hexes() const
Returns the rectangular area of visible hexes.
Definition display.hpp:357
bool invalidateAll_
Definition display.hpp:737
int drawn_hexes_
Definition display.hpp:891
void draw_overlays_at(const map_location &loc)
Definition display.cpp:2603
texture get_flag(const map_location &loc)
Definition display.cpp:313
tod_color get_color_overlay() const
Definition display.hpp:210
void invalidate_all()
Function to invalidate all tiles.
Definition display.cpp:2920
std::map< std::string, config > reports_
Definition display.hpp:749
point viewport_origin_
Position of the top-left corner of the viewport, in pixels.
Definition display.hpp:721
map_location get_middle_location() const
Definition display.cpp:3075
void bounds_check_position()
Definition display.cpp:1947
std::function< rect(rect)> minimap_renderer_
Definition display.hpp:734
surface screenshot(bool map_screenshot=false)
Capture a (map-)screenshot into a surface.
Definition display.cpp:723
void init_flags()
Init the flag list and the team colors used by ~TC.
Definition display.cpp:257
static rect scaled_to_zoom(const rect &r)
Scale the width and height of a rect by the current zoom factor.
Definition display.hpp:268
std::vector< std::shared_ptr< gui::button > > action_buttons_
Definition display.hpp:750
void drawing_buffer_add(const drawing_layer layer, const map_location &loc, decltype(draw_helper::do_draw) draw_func)
Add an item to the drawing buffer.
Definition display.cpp:1241
rect map_outside_area() const
Returns the available area for a map, this may differ from the above.
Definition display.cpp:516
std::size_t reach_map_team_index_
Definition display.hpp:881
bool prevent_draw_
Definition display.hpp:548
exclusive_unit_draw_requests_t exclusive_unit_draw_requests_
map of hexes where only one unit should be drawn, the one identified by the associated id string
Definition display.hpp:676
bool tile_nearly_on_screen(const map_location &loc) const
Checks if location loc or one of the adjacent tiles is visible on screen.
Definition display.cpp:1728
void reload_map()
Updates internals that cache map size.
Definition display.cpp:433
rect max_map_area() const
Returns the maximum area used for the map regardless to resolution and view size.
Definition display.cpp:473
theme & get_theme()
Definition display.hpp:382
bool tile_fully_on_screen(const map_location &loc) const
Check if a tile is fully visible on screen.
Definition display.cpp:1723
map_location minimap_location_on(int x, int y)
given x,y co-ordinates of the mouse, will return the location of the hex in the minimap that the mous...
Definition display.cpp:691
void scroll_to_tiles(map_location loc1, map_location loc2, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, double add_spacing=0.0, bool force=true)
Scroll such that location loc1 is on-screen.
Definition display.cpp:1825
bool is_blindfolded() const
Definition display.cpp:453
std::vector< texture > terrain_image_vector_
Definition display.hpp:780
std::vector< std::string > fog_images_
Definition display.hpp:758
void fade_to(const color_t &color, const std::chrono::milliseconds &duration)
Screen fade.
Definition display.cpp:2068
virtual bool in_editor() const
Definition display.hpp:213
texture tod_hex_mask2
Definition display.hpp:755
std::map< map_location, std::list< arrow * > > arrows_map_
Maps the list of arrows for each location.
Definition display.hpp:936
std::map< map_location, std::string > exclusive_unit_draw_requests_t
Definition display.hpp:674
void add_overlay(const map_location &loc, overlay &&ov)
Functions to add and remove overlays from locations.
Definition display.cpp:118
std::vector< std::function< void(display &)> > redraw_observers_
Definition display.hpp:893
void read(const config &cfg)
Definition display.cpp:3090
const theme::menu * menu_pressed()
Definition display.cpp:1433
const rect_of_hexes hexes_under_rect(const rect &r) const
Return the rectangular area of hexes overlapped by r (r is in screen coordinates)
Definition display.cpp:621
const std::unique_ptr< terrain_builder > builder_
Definition display.hpp:733
std::vector< animated< image::locator > > flags_
Animated flags for each team.
Definition display.hpp:776
void remove_overlays()
remove_overlays will remove all overlays on the map.
Definition display.cpp:136
rect get_location_rect(const map_location &loc) const
Returns the on-screen rect corresponding to a loc.
Definition display.cpp:685
static void fill_images_list(const std::string &prefix, std::vector< std::string > &images)
Definition display.cpp:406
void draw_report(const std::string &report_name, bool test_run=false)
Draw the specified report.
Definition display.cpp:2746
std::set< map_location > invalidated_
Definition display.hpp:751
color_t fade_color_
Definition display.hpp:559
std::vector< texture > get_fog_shroud_images(const map_location &loc, image::TYPE image_type)
Definition display.cpp:938
void queue_rerender()
Marks everything for rendering including all tiles and sidebar.
Definition display.cpp:2105
rect minimap_location_
Definition display.hpp:735
void create_buttons()
Definition display.cpp:831
int blindfold_ctr_
Definition display.hpp:666
std::string remove_exclusive_draw(const map_location &loc)
Cancels an exclusive draw request.
Definition display.cpp:373
bool invalidateGameStatus_
Definition display.hpp:739
reach_map reach_map_old_
Definition display.hpp:878
virtual void draw_invalidated()
Only called when there's actual redrawing to do.
Definition display.cpp:2407
void drawing_buffer_commit()
Draws the drawing_buffer_ and clears it.
Definition display.cpp:1246
rect map_area() const
Returns the area used for the map.
Definition display.cpp:490
int zoom_index_
Definition display.hpp:729
void draw_panel(const theme::panel &panel)
Definition display.cpp:1275
void draw_buttons()
Definition display.cpp:896
static int hex_width()
Function which returns the "average" width of a hex in pixels, up to where the next hex starts (half ...
Definition display.hpp:253
void set_debug_flag(DEBUG_FLAG flag, bool value)
Definition display.hpp:921
void reset_standing_animations()
Definition display.cpp:3043
bool animate_water_
Local version of prefs::get().animate_water, used to detect when it's changed.
Definition display.hpp:769
bool debug_flag_set(DEBUG_FLAG flag) const
Definition display.hpp:916
void toggle_default_zoom()
Sets the zoom amount to the default.
Definition display.cpp:1711
virtual rect get_clip_rect() const
Get the clipping rectangle for drawing.
Definition display.cpp:2402
CKey keys_
Definition display.hpp:763
reports * reports_object_
Definition display.hpp:741
events::generic_event & scroll_event() const
Expose the event, so observers can be notified about map scrolling.
Definition display.hpp:523
bool draw_reports(const rect &region)
Draw all reports in the given region.
Definition display.cpp:2906
void invalidate_animations()
Function to invalidate animated terrains and units which may have changed.
Definition display.cpp:3006
virtual rect screen_location() override
Return the current draw location of the display, on the screen.
Definition display.cpp:2323
void hide_buttons()
Hide theme buttons so they don't draw.
Definition display.cpp:918
virtual bool expose(const rect &region) override
Paint the indicated region to the screen.
Definition display.cpp:2278
std::list< draw_helper > drawing_buffer_
Definition display.hpp:835
uint8_t tod_hex_alpha2
Definition display.hpp:757
std::vector< std::shared_ptr< gui::button > > menu_buttons_
Definition display.hpp:750
virtual void update() override
Update animations and internal state.
Definition display.cpp:2203
void draw()
Perform rendering of invalidated items.
Definition display.cpp:2174
const rect & minimap_area() const
mapx is the width of the portion of the display which shows the game area.
Definition display.cpp:458
texture back_
Definition display.hpp:584
events::generic_event scroll_event_
Event raised when the map is being scrolled.
Definition display.hpp:744
bool show_everything() const
Definition display.hpp:104
virtual void draw_hex(const map_location &loc)
Redraws a single gamemap location.
Definition display.cpp:2443
texture tod_hex_mask1
Definition display.hpp:754
virtual bool in_game() const
Definition display.hpp:212
virtual ~display()
Definition display.cpp:236
const rect & palette_area() const
Definition display.cpp:463
static display * get_singleton()
Returns the display object if a display object exists.
Definition display.hpp:102
std::map< map_location, unsigned int > reach_map
Definition display.hpp:876
std::size_t playing_team_index_
Definition display.hpp:794
halo::manager halo_man_
Definition display.hpp:671
void reinit_flags_for_team(const team &)
Rebuild the flag list (not team colors) for a single side.
Definition display.cpp:268
void draw_minimap()
Actually draw the minimap.
Definition display.cpp:1491
texture front_
Render textures, for intermediate rendering.
Definition display.hpp:583
bool viewing_team_is_playing() const
Definition display.hpp:122
std::size_t viewing_team_index() const
The viewing team is the team currently viewing the game.
Definition display.hpp:117
map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
Definition display.cpp:533
void update_arrow(arrow &a)
Called by arrow objects when they change.
Definition display.cpp:3064
void draw_label(const theme::label &label)
Definition display.cpp:1300
const std::unique_ptr< fake_unit_manager > fake_unit_man_
Definition display.hpp:732
const display_context * dc_
Definition display.hpp:670
static bool outside_area(const rect &area, const int x, const int y)
Check if the bbox of the hex at x,y has pixels outside the area rectangle.
Definition display.cpp:525
bool animate_map_
Local cache for prefs::get().animate_map, since it is constantly queried.
Definition display.hpp:766
static point scaled_to_zoom(const point &p)
Definition display.hpp:274
std::vector< std::string > shroud_images_
Definition display.hpp:759
void set_view_locked(bool value)
Sets whether the map view is locked (e.g.
Definition display.hpp:493
bool scroll(const point &amount, bool force=false)
Scrolls the display by amount pixels.
Definition display.cpp:1540
static unsigned int zoom_
The current zoom, in pixels (on screen) per 72 pixels (in the graphic assets), i.e....
Definition display.hpp:728
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
Definition display.cpp:664
bool dont_show_all_
Definition display.hpp:714
std::bitset< NUM_DEBUG_FLAGS > debug_flags_
Currently set debug flags.
Definition display.hpp:933
void blindfold(bool flag)
Definition display.cpp:445
void refresh_report(const std::string &report_name, const config *new_cfg=nullptr)
Update the given report.
Definition display.cpp:2676
std::weak_ptr< wb::manager > wb_
Definition display.hpp:672
void add_arrow(arrow &)
Definition display.cpp:3050
const std::unique_ptr< map_labels > map_labels_
Definition display.hpp:740
void set_diagnostic(const std::string &msg)
Definition display.cpp:1399
const display_context & context() const
Definition display.hpp:187
virtual void select_hex(map_location hex)
Definition display.cpp:1381
int diagnostic_label_
Definition display.hpp:738
std::map< std::string, texture > reportSurfaces_
Definition display.hpp:748
const map_location & mouseover_hex() const
Definition display.hpp:302
virtual overlay_map & get_overlays()=0
bool draw_all_panels(const rect &region)
Redraws all panels intersecting the given region.
Definition display.cpp:1336
virtual const std::set< std::string > & observers() const
Definition display.hpp:217
reach_map reach_map_
Definition display.hpp:877
Manages a list of fake units for the display object.
Encapsulates the map of the game.
Definition map.hpp:176
A top-level drawable item (TLD), such as a window.
Middleware class that tracks framerate and times.
This class stores all the data for a single 'side' (in game nomenclature).
Definition team.hpp:74
The class terrain_builder is constructed from a config object, and a gamemap object.
Definition builder.hpp:48
Wrapper class to encapsulate creation and management of an SDL_Texture.
Definition texture.hpp:33
This class represents a single unit of a specific type.
Definition unit.hpp:39
This class is the frontend of the whiteboard framework for the rest of the Wesnoth code.
Definition manager.hpp:44
drawing_layer
const config * cfg
std::string label
What to show in the filter's drop-down list.
Definition manager.cpp:201
const color_t GOOD_COLOR
unsigned int tile_size
TYPE
Used to specify the rendering format of images.
Definition picture.hpp:171
Unit and team statistics.
Definition display.hpp:45
Contains the SDL_Rect helper code.
This file contains object "key", which is used to store information about keys while annotation parsi...
std::unique_ptr< MIX_Audio, decltype(&MIX_DestroyAudio)> value
Definition sound.cpp:139
bool blind
Definition display.hpp:966
blindfold(display &d, bool lock=true)
Definition display.hpp:946
void unblind()
Definition display.hpp:956
display & display_
Definition display.hpp:965
The basic class for representing 8-bit RGB or RGBA colour values.
Definition color.hpp:51
Holds options for calls to function 'announce' (announce).
Definition display.hpp:602
bool discard_previous
An announcement according these options should replace the previous announce (typical of fast announc...
Definition display.hpp:611
std::chrono::milliseconds lifetime
Lifetime measured in milliseconds.
Definition display.hpp:604
Helper for rendering the map by ordering draw operations.
Definition display.hpp:819
std::function< void(const rect &)> do_draw
Handles the actual drawing at this location.
Definition display.hpp:824
const uint32_t key
Controls the ordering of draw calls by layer and location.
Definition display.hpp:821
rect dest
The screen coordinates for the specified hex.
Definition display.hpp:827
bool operator<(const draw_helper &rhs) const
Definition display.hpp:829
very simple iterator to walk into the rect_of_hexes
Definition display.hpp:327
const map_location & operator*() const
Definition display.hpp:335
std::forward_iterator_tag iterator_category
Definition display.hpp:337
iterator & operator++()
increment y first, then when reaching bottom, increment x
Definition display.cpp:599
const rect_of_hexes & rect_
Definition display.hpp:345
bool operator==(const iterator &that) const
Definition display.hpp:333
const map_location * pointer
Definition display.hpp:340
bool operator!=(const iterator &that) const
Definition display.hpp:334
iterator(const map_location &loc, const rect_of_hexes &rect)
Definition display.hpp:328
const map_location & reference
Definition display.hpp:341
Rectangular area of hexes, allowing to decide how the top and bottom edges handles the vertical shift...
Definition display.hpp:320
iterator end() const
Definition display.cpp:616
iterator begin() const
Definition display.cpp:612
Encapsulates the map of the game.
Definition location.hpp:46
static const map_location & null_location()
Definition location.hpp:103
Holds a 2D point.
Definition point.hpp:25
An abstract description of a rectangle with integer coordinates.
Definition rect.hpp:49
std::array< SDL_Vertex, 4 > alpha_verts
Definition display.hpp:79
rect unsub_dest
Definition display.hpp:78
Object which defines a time of day with associated bonuses, image, sounds etc.
Small struct to store and manipulate ToD color adjusts.
mock_party p
Definitions related to theme-support.
#define g
#define d
#define f
#define b