The Battle for Wesnoth  1.19.6+dev
key.hpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include <cstdint>
19 #include <SDL2/SDL.h>
20 
21 /**
22  * Class that keeps track of all the keys on the keyboard.
23  * Whether any key is pressed or not can be found by using its
24  * operator[]. Note though that it is generally better to use
25  * key events to see when keys are pressed rather than to poll using
26  * this object.
27  */
28 class CKey
29 {
30  const uint8_t *key_list;
31 
32 public:
33  CKey();
34  bool operator[](int k) const;
35  static bool is_uncomposable(const SDL_KeyboardEvent &event);
36 };
Class that keeps track of all the keys on the keyboard.
Definition: key.hpp:29
const uint8_t * key_list
Definition: key.hpp:30
static bool is_uncomposable(const SDL_KeyboardEvent &event)
Definition: key.cpp:28
CKey()
Definition: key.cpp:18
bool operator[](int k) const
Definition: key.cpp:23