The Battle for Wesnoth  1.19.5+dev
Classes | Namespaces | Functions
display.hpp File Reference

map_display and display: classes which take care of displaying the map and game-data on the screen. More...

#include "animated.hpp"
#include "display_context.hpp"
#include "drawing_layer.hpp"
#include "font/standard_colors.hpp"
#include "game_config.hpp"
#include "gui/core/top_level_drawable.hpp"
#include "halo.hpp"
#include "picture.hpp"
#include "key.hpp"
#include "time_of_day.hpp"
#include "sdl/rect.hpp"
#include "sdl/surface.hpp"
#include "sdl/texture.hpp"
#include "theme.hpp"
#include "widgets/button.hpp"
#include <boost/circular_buffer.hpp>
#include <bitset>
#include <functional>
#include <chrono>
#include <cstdint>
#include <list>
#include <map>
#include <memory>
#include <vector>
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Classes

struct  submerge_data
 
class  display
 Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data. More...
 
struct  display::rect_of_hexes
 Rectangular area of hexes, allowing to decide how the top and bottom edges handles the vertical shift for each parity of the x coordinate. More...
 
struct  display::rect_of_hexes::iterator
 very simple iterator to walk into the rect_of_hexes More...
 
struct  display::announce_options
 Holds options for calls to function 'announce' (announce). More...
 
struct  display::draw_helper
 Helper for rendering the map by ordering draw operations. More...
 
struct  blindfold
 

Namespaces

 wb
 
 display_direction
 

Functions

const std::string & display_direction::get_direction (std::size_t n)
 

Detailed Description

map_display and display: classes which take care of displaying the map and game-data on the screen.

The display is divided into two main sections:

Definition in file display.hpp.