@ border
The border of the map.
@ unit_fg
Ellipse in front of the unit.
@ unit_missile_default
Default layer for missile frames.
@ unit_bg
Ellipse behind the unit.
@ linger_overlay
The overlay used for the linger mode.
@ terrain_bg
Terrain drawn behind the unit.
@ reachmap
Overlay on unreachable hexes.
@ unit_bar
Unit bars and overlays are drawn on this layer (for testing here)
@ footsteps
Footsteps showing path from unit to mouse.
@ attack_indicator
Layer which holds the attack indicator.
@ grid_bottom
Bottom half part of grid image.
@ unit_default
Default layer for drawing units.
@ mouseover_top
Top half of image following the mouse.
@ mouseover_overlay
Mouseover overlay used by editor.
@ unit_first
Reserve layers to be selected for wml.
@ mouseover_bottom
Bottom half of image following the mouse.
@ terrain_fg
Terrain drawn in front of the unit.
@ move_info
Movement info (defense%, etc...)
@ fog_shroud
Fog and shroud.
@ actions_numbering
Move numbering for the whiteboard.
@ selected_hex
Image on the selected unit.
@ unit_move_default
Default layer for drawing moving units.
@ arrows
Arrows from the arrows framework.
@ grid_top
Top half part of grid image.