#include "color.hpp"
#include "tstring.hpp"
#include "game_config_view.hpp"
#include <chrono>
#include <vector>
#include <map>
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Classes | |
struct | game_config::server_info |
Namespaces | |
game_config | |
Game configuration data as global variables. | |
game_config::colors | |
game_config::images | |
game_config::sounds | |
game_config::sounds::status | |
Functions | |
int | game_config::kill_xp (int level) |
int | game_config::combat_xp (int level) |
void | game_config::set_debug (bool new_debug) |
void | game_config::load_config (const config &v) |
void | game_config::add_color_info (const game_config_view &v) |
void | game_config::reset_color_info () |
const std::vector< color_t > & | game_config::tc_info (std::string_view name) |
const color_range & | game_config::color_info (std::string_view name) |
color_t | game_config::red_to_green (double val, bool for_text=true) |
Return a color corresponding to the value val red for val=0.0 to green for val=100.0, passing by yellow. More... | |
color_t | game_config::blue_to_white (double val, bool for_text) |
std::string | game_config::get_default_title_string () |
Variables | |
const std::string | game_config::default_title_string |