Representing the "team color" information, this C++ class contains a subset of WML's [color_range] tag. More...
#include <color_range.hpp>
Public Member Functions | |
| color_range (color_t mid, color_t max, color_t min, color_t rep, color_t font) | |
| Constructor, which expects four reference RGB colors. More... | |
| color_range (const std::vector< color_t > &v, const std::optional< color_t > &font) | |
| Constructor, matching the WML tag's split of the rgb attribute in one argument, and the color for UI text in a different argument. More... | |
| color_range () | |
| Default constructor. More... | |
| color_t | mid () const |
| Average color shade. More... | |
| color_t | max () const |
| Maximum color shade. More... | |
| color_t | min () const |
| Minimum color shade. More... | |
| color_t | rep () const |
| High-contrast against typical terrain colors, intended for the minimap markers. More... | |
| color_t | font_color () const |
| High-contrast to dark backgrounds, intended for the text in the chat log, etc. More... | |
| bool | operator== (const color_range &b) const |
| std::string | debug () const |
| Return a string describing the color range for debug output. More... | |
Private Attributes | |
| color_t | mid_ |
| color_t | max_ |
| color_t | min_ |
| color_t | rep_ |
| color_t | font_color_ |
Representing the "team color" information, this C++ class contains a subset of WML's [color_range] tag.
The other content of the [color_range] tags is parsed by the game_config class, and the data is held by several globals declared in game_config.hpp.
The main definition is made of three reference RGB colors, used for calculating conversions from a source/key palette with the external generate_color_mapping() method.
1) The average shade of a unit's team-color portions (default: gray #808080) 2) The maximum highlight shade of a unit's team-color portions (default: white) 3) The minimum shadow shade of a unit's team-color portions (default: black)
Some further colors are included because this mixes the responsibilities of being the "team color" class.
4) A color with high contrast to terrain colors, so that it can be used for the markers on the mini-map. (default: same as the provided average shade, or gray #808080) 5) A color with high contrast to dark backgrounds, used for text.
Definition at line 52 of file color_range.hpp.
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Constructor, which expects four reference RGB colors.
| mid | Average color shade. |
| max | Maximum (highlight) color shade |
| min | Minimum color shade |
| rep | High-contrast to terrain |
| font | High-contrast to a dark background |
Definition at line 63 of file color_range.hpp.
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Constructor, matching the WML tag's split of the rgb attribute in one argument, and the color for UI text in a different argument.
Definition at line 75 of file color_range.hpp.
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Default constructor.
Definition at line 84 of file color_range.hpp.
| std::string color_range::debug | ( | ) | const |
Return a string describing the color range for debug output.
Definition at line 109 of file color_range.cpp.
References font_color_, max_, mid_, min_, rep_, and color_t::to_hex_string().
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High-contrast to dark backgrounds, intended for the text in the chat log, etc.
Definition at line 105 of file color_range.hpp.
References font_color_.
Referenced by team::get_font_color().
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Average color shade.
Definition at line 93 of file color_range.hpp.
References mid_.
Referenced by team::get_side_color().
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Definition at line 107 of file color_range.hpp.
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High-contrast against typical terrain colors, intended for the minimap markers.
Definition at line 102 of file color_range.hpp.
References rep_.
Referenced by team::get_minimap_color(), and image::prep_minimap_for_rendering().
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Definition at line 117 of file color_range.hpp.
Referenced by debug(), font_color(), and operator==().
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Definition at line 117 of file color_range.hpp.
Referenced by debug(), max(), and operator==().
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Definition at line 117 of file color_range.hpp.
Referenced by debug(), mid(), and operator==().
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Definition at line 117 of file color_range.hpp.
Referenced by debug(), min(), and operator==().
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Definition at line 117 of file color_range.hpp.
Referenced by debug(), operator==(), and rep().