Container associating units to locations. More...
#include <map.hpp>
Classes | |
struct | const_iter_types |
struct | iterator_base |
struct | standard_iter_types |
struct | unit_pod |
The pointer to the unit and a reference counter to record the number of extant iteratorspointing to this unit. More... | |
Public Types | |
typedef iterator_base< standard_iter_types > | unit_iterator |
typedef iterator_base< const_iter_types > | const_unit_iterator |
typedef unit_iterator | iterator |
typedef const_unit_iterator | const_iterator |
using | umap_retval_pair_t = std::pair< unit_iterator, bool > |
Public Member Functions | |
unit_map () | |
unit_map (const unit_map &that) | |
unit_map & | operator= (const unit_map &that) |
~unit_map () | |
void | swap (unit_map &o) |
unit_iterator | find (std::size_t id) |
unit_iterator | find (const map_location &loc) |
const_unit_iterator | find (const map_location &loc) const |
const_unit_iterator | find (std::size_t id) const |
template<typename T > | |
unit_ptr | find_unit_ptr (const T &val) |
template<typename T > | |
unit_const_ptr | find_unit_ptr (const T &val) const |
unit_iterator | find_leader (int side) |
const_unit_iterator | find_leader (int side) const |
unit_iterator | find_first_leader (int side) |
std::vector< unit_iterator > | find_leaders (int side) |
std::vector< const_unit_iterator > | find_leaders (int side) const |
std::size_t | count (const map_location &loc) const |
unit_iterator | begin () |
const_unit_iterator | begin () const |
unit_iterator | end () |
const_unit_iterator | end () const |
std::size_t | size () const |
std::size_t | num_iters () const |
bool | empty () const |
void | clear (bool force=false) |
umap_retval_pair_t | add (const map_location &l, const unit &u) |
Adds a copy of unit u at location l of the map. More... | |
umap_retval_pair_t | insert (unit_ptr p) |
Inserts the unit pointed to by p into the map. More... | |
umap_retval_pair_t | move (const map_location &src, const map_location &dst) |
Moves a unit from location src to location dst. More... | |
umap_retval_pair_t | replace (const map_location &l, unit_ptr p) |
Works like unit_map::add; but l is emptied first, if needed. More... | |
std::size_t | erase (const map_location &l) |
Erases the unit at location l, if any. More... | |
template<typename T > | |
std::size_t | erase (const T &iter) |
Erases a unit given by a pointer or an iterator. More... | |
unit_ptr | extract (const map_location &loc) |
Extracts a unit from the map. More... | |
bool | self_check () const |
Checks invariants. More... | |
bool | has_unit (const unit *const u) const |
Is the unit in the map? More... | |
bool | has_unit_at (const map_location &loc) const |
Tests whether a unit exists at the given location. More... | |
Private Types | |
typedef std::map< std::size_t, unit_pod > | umap |
typedef std::unordered_map< map_location, umap::iterator > | lmap |
Map of location to umap iterator. More... | |
Private Member Functions | |
umap::iterator | begin_core () const |
bool | is_valid (const umap::const_iterator &i) const |
bool | is_valid (const lmap::const_iterator &i) const |
bool | is_found (const umap::const_iterator &i) const |
bool | is_found (const lmap::const_iterator &i) const |
template<typename X > | |
unit_map::unit_iterator | make_unit_iterator (const X &i) |
template<typename X > | |
unit_map::const_unit_iterator | make_const_unit_iterator (const X &i) const |
Private Attributes | |
umap | umap_ |
underlying_id -> unit_pod. More... | |
lmap | lmap_ |
location -> umap::iterator. More... | |
Container associating units to locations.
The indirection location -> underlying_id -> unit ensures that iterators stay valid even if WML modifies or moves units on the fly. They even stay valid if a unit is erased from the map and another unit with the same underlying id is inserted in the map. In other words, it is a doubly indexed ordered map with persistent iterators (that never invalidate).
The unordered map provides O(1) find times. The ordered map ensures ordering of units by underlying_id. The reference counting is what guarantees the persistent iterators. Storing an iterator only prevents that dead unit's id-map entry from being recovered.
Use the std::pair<iterator, bool> format which checks the preconditions and returns false (second) to indicate failure and no change to the unit_map. True indicates success along with the new iterator (first).
Storing the result iterator prevents the old iterator from entering the fallback recovery code. This is faster than the old methodology of find to check if empty, insert, and then find to check for success. It is the same method as std::map uses, the C++ way.
unit_iterator i; //results are stored here
ADD: std::pair<unit_iterator, bool> try_add(units->add(loc, unit)); if(try_add.second) { i = try_add.first; }
MOVE: std::pair<unit_iterator, bool> try_add(units->move(src, dst)); if(try_add.second) { i = try_add.first; }
INSERT: std::pair<unit_iterator, bool> try_add(units->insert(unitp)); if(try_add.second) { i = try_add.first; }
REPLACE (preferred over erase and then add) std::pair<unit_iterator, bool> try_add(units->move(loc, unit)); if(try_add.second){ i = try_add.first; }
typedef unit_iterator unit_map::iterator |
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using unit_map::umap_retval_pair_t = std::pair<unit_iterator, bool> |
unit_map::unit_map | ( | const unit_map & | that | ) |
unit_map::umap_retval_pair_t unit_map::add | ( | const map_location & | l, |
const unit & | u | ||
) |
Adds a copy of unit u at location l of the map.
Definition at line 76 of file map.cpp.
References unit::clone(), insert(), p, and self_check().
Referenced by BOOST_AUTO_TEST_CASE(), editor::editor_action_unit::perform_without_undo(), temporary_unit_placer::temporary_unit_placer(), and unit_map().
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Definition at line 418 of file map.hpp.
References begin_core(), and make_unit_iterator().
Referenced by ai::readonly_context_impl::calculate_moves(), actions::check_recall_location(), actions::check_recruit_location(), ai::ai_default_rca::move_to_targets_phase::choose_move(), events::mouse_handler::cycle_units(), ai::stage_unit_formulas::do_play_stage(), ai::ai_default_rca::goto_phase::evaluate(), ai::ai_default_rca::get_healing_phase::evaluate(), ai::ai_default_rca::retreat_phase::evaluate(), wfl::move_candidate_action::evaluate(), wfl::attack_candidate_action::evaluate(), find_first_leader(), find_leader(), find_leaders(), ai::default_ai_context_impl::find_targets(), unit_filter::first_match_on_map(), actions::get_recalls(), actions::get_recruits(), ai::ai_default_rca::get_villages_phase::get_villages(), impl_unit_type_next(), unit_map::iterator_base< iter_types >::operator--(), game_board::replace_map(), events::mouse_handler::select_hex(), gui2::dialogs::unit_mode_controller::show_array(), gui2::dialogs::unit_mode_controller::show_unit(), gui2::dialogs::show_unit_list(), gui2::dialogs::unit_mode_controller::show_var(), game_state::side_can_recruit_on(), and verify().
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Definition at line 423 of file map.hpp.
References begin_core(), and make_const_unit_iterator().
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void unit_map::clear | ( | bool | force = false | ) |
Definition at line 244 of file map.cpp.
References DBG_NG, i, is_valid(), lmap_, num_iters(), and umap_.
Referenced by ~unit_map().
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Definition at line 413 of file map.hpp.
References lmap_.
Referenced by ai::ai_default_rca::move_cost_calculator::cost(), ai::ai_default_rca::move_leader_to_keep_phase::evaluate(), ai::attack_analysis::execute_self(), ai::default_ai_context_impl::find_targets(), ai::ai_default_rca::move_to_targets_phase::form_group(), wfl::attack_map_callable::get_value(), game_display::highlight_hex(), ai::ai_default_rca::move_to_targets_phase::move_group(), and verify().
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Definition at line 445 of file map.hpp.
References lmap_.
Referenced by editor::editor_controller::can_execute_command().
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Definition at line 428 of file map.hpp.
References make_unit_iterator(), and umap_.
Referenced by unit::ability_active(), ai::ai_default_rca::move_to_targets_phase::access_points(), scoped_xy_unit::activate(), ai::attack_analysis::analyze(), wb::move::apply_temp_modifier(), backstab_check(), BOOST_AUTO_TEST_CASE(), ai::readonly_context_impl::calculate_moves(), editor::editor_controller::can_execute_command(), editor::editor_controller::change_unit_id(), actions::check_recall_location(), actions::check_recruit_location(), ai::ai_default_rca::move_to_targets_phase::choose_move(), actions::shroud_clearer::clear_unit(), editor::mouse_action_unit::click_left(), wfl::attack_map_callable::collect_possible_attacks(), ai::default_ai_context_impl::count_free_hexes_in_castle(), events::mouse_handler::cycle_units(), ai::ai_default_rca::aspect_attacks_base::do_attack_analysis(), ai::stage_unit_formulas::do_play_stage(), editor::mouse_action_unit::drag_end_left(), display::draw_invalidated(), game_display::draw_movement_info(), ai::ai_default_rca::goto_phase::evaluate(), ai::ai_default_rca::get_healing_phase::evaluate(), ai::ai_default_rca::retreat_phase::evaluate(), wfl::move_candidate_action::evaluate(), wfl::attack_candidate_action::evaluate(), ai::ai_default_rca::get_villages_phase::execute(), wfl::set_unit_var_callable::execute_self(), ai::attack_analysis::execute_self(), unit_filter_impl::unit_filter_compound::fill(), find_first_leader(), find_leader(), find_leaders(), ai::default_ai_context_impl::find_targets(), events::mouse_handler::find_unit(), find_unit_ptr(), pathfind::find_vacant_tile(), game_board::find_visible_unit(), actions::shroud_clearer::fire_events(), unit_filter::first_match_on_map(), footsteps_images(), ai::ai_default_rca::move_to_targets_phase::form_group(), unit::get_abilities(), unit::get_ability_bool(), tod_manager::get_illuminated_time_of_day(), gui2::dialogs::game_stats::get_leader(), actions::get_recalls(), actions::get_recruits(), gui2::dialogs::get_title_suffix(), ai::formula_ai::get_value(), ai::ai_default_rca::get_villages_phase::get_villages(), game_board::get_visible_unit(), unit::halo_or_icon_abilities(), has_unit_at(), attack_type::has_weapon_ability(), impl_unit_type_next(), ai::default_recruitment::recruitment::is_enemy_in_radius(), editor::mouse_action_unit::move(), ai::ai_default_rca::move_to_targets_phase::move_group(), actions::move_unit_and_record(), wb::manager::on_mouseover_change(), game_events::filter_attack::operator()(), unit_map::iterator_base< iter_types >::operator++(), editor::editor_action_unit_delete::perform(), editor::editor_action_unit_facing::perform_without_undo(), ai::readonly_context_impl::power_projection(), ai::ai_default_rca::move_to_targets_phase::rate_group(), editor::editor_controller::rename_unit(), game_board::replace_map(), actions::move_unit_spectator::reset(), actions::undo::reset_adjacent(), unit_display::reset_helpers(), events::mouse_handler::select_hex(), ai::formula_ai::shortest_path_calculator(), gui2::dialogs::unit_mode_controller::show_list(), gui2::dialogs::show_unit_list(), gui2::dialogs::team_mode_controller::show_units(), game_state::side_can_recruit_on(), attack_type::special_active_impl(), actions::undo::move_action::undo(), actions::undo::recall_action::undo(), actions::undo::recruit_action::undo(), editor::editor_controller::unit_description(), unit_display::unit_recruited(), unit_map::iterator_base< iter_types >::valid_entry(), unit_map::iterator_base< iter_types >::valid_exit(), verify(), and attack_type::weapon_specials_impl_adj().
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Definition at line 433 of file map.hpp.
References make_const_unit_iterator(), and umap_.
std::size_t unit_map::erase | ( | const map_location & | l | ) |
Erases the unit at location l, if any.
Definition at line 289 of file map.cpp.
References extract(), and self_check().
Referenced by advance_unit(), erase(), game_lua_kernel::intf_erase_unit(), game_lua_kernel::intf_put_recall_unit(), game_lua_kernel::intf_put_unit(), editor::editor_action_unit_delete::perform_without_undo(), replace(), game_board::replace_map(), SYNCED_COMMAND_HANDLER_FUNCTION(), actions::undo::recall_action::undo(), actions::undo::recruit_action::undo(), and temporary_unit_placer::~temporary_unit_placer().
std::size_t unit_map::erase | ( | const T & | iter | ) |
unit_ptr unit_map::extract | ( | const map_location & | loc | ) |
Extracts a unit from the map.
The unit is no longer owned by the map. It can be reinserted later, if needed.
Definition at line 259 of file map.cpp.
References DBG_NG, i, lmap_, self_check(), and umap_.
Referenced by ai::attack_analysis::analyze(), wb::suppose_dead::apply_temp_modifier(), BOOST_AUTO_TEST_CASE(), erase(), game_lua_kernel::intf_extract_unit(), wb::recall::remove_temp_modifier(), and wb::recruit::remove_temp_modifier().
unit_map::unit_iterator unit_map::find | ( | const map_location & | loc | ) |
Definition at line 314 of file map.cpp.
References lmap_, and self_check().
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unit_map::unit_iterator unit_map::find | ( | std::size_t | id | ) |
Definition at line 302 of file map.cpp.
References i, self_check(), and umap_.
Referenced by unit::ability_active(), ai::ai_default_rca::move_to_targets_phase::access_points(), scoped_xy_unit::activate(), unit_creator::add_unit(), replay::add_unit_checksum(), advance_unit(), ai::attack_analysis::analyze(), wb::move::apply_temp_modifier(), attack_unit_and_advance(), backstab_check(), battle_context::battle_context(), ai::readonly_context_impl::best_defensive_position(), BOOST_AUTO_TEST_CASE(), editor::editor_controller::can_execute_command(), editor::editor_controller::change_unit_id(), ai::readonly_context_impl::check_attack_action(), actions::check_recall_location(), actions::check_recruit_location(), wb::move::check_validity(), wb::suppose_dead::check_validity(), ai::ai_default_rca::move_to_targets_phase::choose_move(), actions::shroud_clearer::clear_unit(), editor::mouse_action_unit::click_left(), wfl::attack_map_callable::collect_possible_attacks(), ai::default_ai_context_impl::count_free_hexes_in_castle(), wfl::gamestate::DEFINE_WFL_FUNCTION(), ai::ai_default_rca::aspect_attacks_base::do_attack_analysis(), ai::recall_result::do_check_after(), ai::recruit_result::do_check_after(), ai::stopunit_result::do_check_after(), ai::attack_result::do_check_before(), ai::attack_result::do_execute(), ai::move_result::do_execute(), ai::stopunit_result::do_execute(), editor::editor_controller::do_execute_command(), do_replay_handle(), editor::mouse_action_unit::drag_end_left(), display::draw_invalidated(), game_display::draw_movement_info(), ai::ai_default_rca::goto_phase::evaluate(), ai::ai_default_rca::combat_phase::evaluate(), ai::ai_default_rca::move_leader_to_keep_phase::evaluate(), ai::ai_default_rca::get_healing_phase::evaluate(), ai::ai_default_rca::get_villages_phase::execute(), ai::ai_default_rca::leader_shares_keep_phase::execute(), wb::attack::execute(), wb::move::execute(), wb::recruit::execute(), ai::readwrite_context_impl::execute_attack_action(), wfl::set_unit_var_callable::execute_self(), ai::attack_analysis::execute_self(), unit_filter_impl::unit_filter_compound::fill(), find(), game_board::find_unit(), find_unit_ptr(), pathfind::find_vacant_tile(), ai::ai_default_rca::get_villages_phase::find_villages(), game_board::find_visible_unit(), actions::shroud_clearer::fire_events(), footsteps_images(), ai::ai_default_rca::move_to_targets_phase::form_group(), lua_unit::get(), unit::get_abilities(), unit::get_ability_bool(), editor::editor_controller::get_action_state(), tod_manager::get_illuminated_time_of_day(), actions::get_recalls(), actions::get_recruits(), lua_unit::get_shared(), wb::manager::get_temp_move_unit(), ai::move_result::get_unit(), ai::stopunit_result::get_unit(), game_events::entity_location::get_unit(), wb::move::get_unit(), wb::suppose_dead::get_unit(), display_context::get_visible_unit(), display_context::get_visible_unit_shared_ptr(), unit::halo_or_icon_abilities(), has_unit_at(), game_board::has_visible_unit(), attack_type::has_weapon_ability(), ai::helper_advance_unit(), impl_unit_type_next(), game_lua_kernel::intf_find_cost_map(), game_lua_kernel::intf_find_path(), game_lua_kernel::intf_find_reach(), game_lua_kernel::intf_find_vision_range(), game_lua_kernel::intf_get_unit(), game_lua_kernel::intf_teleport(), ai::default_recruitment::recruitment::is_enemy_in_radius(), ai::lua_sticky_candidate_action_wrapper::lua_sticky_candidate_action_wrapper(), luaW_pushfaivariant(), pathfind::mark_route(), terrain_filter::match_internal(), unit_animation::matches(), wb::move::move(), editor::mouse_action_unit::move(), ai::ai_default_rca::move_to_targets_phase::move_group(), events::mouse_handler::move_unit_along_route(), actions::move_unit_and_record(), wb::manager::on_mouseover_change(), game_events::filter_unit::operator()(), game_events::filter_attack::operator()(), editor::editor_action_unit_delete::perform(), editor::editor_action_unit::perform_without_undo(), editor::editor_action_unit_replace::perform_without_undo(), editor::editor_action_unit_facing::perform_without_undo(), wb::manager::post_draw(), ai::readonly_context_impl::power_projection(), wb::manager::pre_draw(), ai::ai_default_rca::move_to_targets_phase::rate_group(), wb::move::remove_temp_modifier(), wb::suppose_dead::remove_temp_modifier(), editor::editor_controller::rename_unit(), actions::undo::reset_adjacent(), unit_display::reset_helpers(), events::mouse_handler::select_hex(), wb::highlighter::set_mouseover_hex(), ai::formula_ai::shortest_path_calculator(), events::mouse_handler::show_attack_dialog(), events::mouse_handler::show_attack_options(), game_state::side_can_recruit_on(), ai::simulated_attack(), ai::simulated_stopunit(), attack_type::special_active_impl(), wb::suppose_dead::suppose_dead(), SYNCED_COMMAND_HANDLER_FUNCTION(), pathfind::teleport_map::teleport_map(), actions::undo::move_action::undo(), actions::undo::recall_action::undo(), actions::undo::recruit_action::undo(), unit_display::unit_attack(), display_context::unit_can_move(), editor::editor_controller::unit_description(), unit_display::unit_recruited(), verify(), pathfind::vision_path::vision_path(), attack_type::weapon_specials_impl_adj(), and display_context::would_be_discovered().
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unit_map::unit_iterator unit_map::find_first_leader | ( | int | side | ) |
unit_map::unit_iterator unit_map::find_leader | ( | int | side | ) |
Definition at line 320 of file map.cpp.
References begin(), end(), and i.
Referenced by ai::ai_default_rca::get_villages_phase::evaluate(), ai::ai_default_rca::get_villages_phase::execute(), ai::ai_default_rca::move_to_targets_phase::execute(), find_leader(), unit_creator::find_location(), ai::default_ai_context_impl::find_targets(), gui2::dialogs::game_stats::get_leader(), gui2::dialogs::get_title_suffix(), ai::formula_ai::get_value(), ai::helper_check_village(), ai::readonly_context_impl::leader_can_reach_keep(), ai::readonly_context_impl::recalculate_move_maps(), game_display::scroll_to_leader(), game_board::side_change_controller(), game_board::side_drop_to(), and game_board::team_is_defeated().
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Definition at line 402 of file map.hpp.
References find_leader().
std::vector< unit_map::unit_iterator > unit_map::find_leaders | ( | int | side | ) |
Definition at line 348 of file map.cpp.
References begin(), end(), and i.
Referenced by ai::default_recruitment::recruitment::do_combat_analysis(), ai::ai_default_rca::move_leader_to_goals_phase::evaluate(), ai::ai_default_rca::move_leader_to_keep_phase::evaluate(), ai::ai_default_rca::retreat_phase::evaluate(), ai::ai_default_rca::leader_shares_keep_phase::evaluate(), ai::default_recruitment::recruitment::evaluate(), ai::ai_default_rca::leader_shares_keep_phase::execute(), ai::default_recruitment::recruitment::execute(), find_leaders(), ai::default_recruitment::recruitment::get_cost_map_of_side(), and game_events::WML_HANDLER_FUNCTION().
std::vector< unit_map::const_unit_iterator > unit_map::find_leaders | ( | int | side | ) | const |
Definition at line 362 of file map.cpp.
References find_leaders().
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Definition at line 387 of file map.hpp.
Referenced by temporary_unit_mover::temporary_unit_mover(), and temporary_unit_mover::~temporary_unit_mover().
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bool unit_map::has_unit | ( | const unit *const | u | ) | const |
bool unit_map::has_unit_at | ( | const map_location & | loc | ) | const |
unit_map::umap_retval_pair_t unit_map::insert | ( | unit_ptr | p | ) |
Inserts the unit pointed to by p into the map.
If insertion into either the unit or location map fails, all operations are reverted.
The one oddity is that to facilitate non-invalidating iterators, the list sometimes has nullptr pointers which should be used when they correspond to uids previously used.
Definition at line 135 of file map.cpp.
References DBG_NG, ERR_NG, lmap_, make_unit_iterator(), unit::name(), p, unit_map::unit_pod::ref_count, self_check(), umap_, unit_map::unit_pod::unit, and map_location::valid().
Referenced by add(), advance_unit(), ai::attack_analysis::analyze(), wb::recall::apply_temp_modifier(), wb::recruit::apply_temp_modifier(), BOOST_AUTO_TEST_CASE(), ai::default_ai_context_impl::count_free_hexes_in_castle(), ai::default_recruitment::recruitment::do_combat_analysis(), ai::helper_place_unit(), game_lua_kernel::intf_put_unit(), editor::map_context::load_scenario(), actions::place_recruit(), wb::suppose_dead::remove_temp_modifier(), replace(), SYNCED_COMMAND_HANDLER_FUNCTION(), temporary_unit_mover::~temporary_unit_mover(), temporary_unit_placer::~temporary_unit_placer(), and temporary_unit_remover::~temporary_unit_remover().
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Definition at line 555 of file map.hpp.
Referenced by is_valid(), make_const_unit_iterator(), and make_unit_iterator().
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Definition at line 550 of file map.hpp.
References i, and is_found().
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unit_map::umap_retval_pair_t unit_map::move | ( | const map_location & | src, |
const map_location & | dst | ||
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Moves a unit from location src to location dst.
Definition at line 92 of file map.cpp.
References DBG_NG, dst, display::get_singleton(), i, display::invalidate(), lmap_, make_unit_iterator(), p, self_check(), and src.
Referenced by ai::attack_analysis::analyze(), game_lua_kernel::intf_teleport(), editor::editor_action_unit_replace::perform_without_undo(), ai::simulated_move(), temporary_unit_mover::temporary_unit_mover(), actions::undo::move_action::undo(), and temporary_unit_mover::~temporary_unit_mover().
std::size_t unit_map::num_iters | ( | ) | const |
unit_map::umap_retval_pair_t unit_map::replace | ( | const map_location & | l, |
unit_ptr | p | ||
) |
Works like unit_map::add; but l is emptied first, if needed.
Definition at line 216 of file map.cpp.
References erase(), insert(), p, and self_check().
Referenced by unit_creator::add_unit(), ai::helper_advance_unit(), lua_unit::put_map(), and SYNCED_COMMAND_HANDLER_FUNCTION().
bool unit_map::self_check | ( | ) | const |
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Definition at line 438 of file map.hpp.
References lmap_.
Referenced by BOOST_AUTO_TEST_CASE(), and verify().
void unit_map::swap | ( | unit_map & | o | ) |
Definition at line 51 of file map.cpp.
References lmap_, num_iters(), swap(), and umap_.
Referenced by operator=(), and swap().
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underlying_id -> unit_pod.
This requires that underlying_id be unique (which is enforced in unit_map::insert).
Definition at line 589 of file map.hpp.
Referenced by begin_core(), clear(), end(), extract(), find(), has_unit(), insert(), is_found(), make_const_unit_iterator(), make_unit_iterator(), num_iters(), self_check(), and swap().