53 #define ERR_NG LOG_STREAM(err, log_engine)
56 #define ERR_WML LOG_STREAM(err, log_wml)
60 using namespace std::string_literals;
61 const std::array numeric_keys{
62 "value"s,
"add"s,
"sub"s,
"multiply"s,
"divide"s,
"max_value"s,
"min_value"s
124 : tag_(std::move(
tag))
125 , id_(
cfg[
"id"].str())
126 , in_specials_tag_(inside_attack)
130 , affects_self_(true)
131 , affects_enemies_(false)
132 , priority_(
cfg[
"priority"].to_double(0.00))
133 , cfg_(std::move(
cfg))
134 , currently_checked_(false)
138 if (
tag_ !=
"resistance" &&
tag_ !=
"leadership") {
148 if (
tag_ !=
"leadership") {
158 if (
cfg_[
"affect_allies"].to_bool(
false)) {
161 if (!
cfg_[
"affect_allies"].to_bool(
true)) {
172 deprecated_message(
"backstab= in weapon specials",
DEP_LEVEL::INDEFINITE,
"",
"Use [filter_opponent] with a formula instead; the code can be found in data/core/macros/ in the WEAPON_SPECIAL_BACKSTAB macro.");
174 if (
cfg[
"backstab"].to_bool()) {
175 const std::string& backstab_formula =
"enemy_of(self, flanker) and not flanker.petrified where flanker = unit_at(direction_from(loc, other.facing))";
177 config& filter_opponent2 = filter_opponent.
empty() ? filter_opponent : filter_opponent.
add_child(
"and");
178 filter_opponent2[
"formula"] = backstab_formula;
183 std::string filter_teacher = inside_attack ?
"filter_self" :
"filter";
203 if (filter_adjacent[
"count"].empty()) {
212 if (filter_adjacent[
"count"].empty()) {
221 if (
tag ==
"resistance" ||
tag ==
"leadership") {
240 return cfg[
"id"].str() +
cfg[
"name"].t_str().base_str();
245 return id() +
cfg()[
"name"].t_str().base_str();
267 if (p_ab->tag() ==
tag) {
278 res.push_back(std::make_shared<unit_ability_t>(*p_ab));
286 for (
const auto& item : abilities) {
287 item->write(abilities_cfg);
289 return abilities_cfg;
304 if(
tag() ==
"plague") {
314 symbols.emplace(
"type",
type.type_name());
319 for(
const auto& vkey : numeric_keys) {
320 if(
cfg().has_attribute(vkey)) {
321 if(vkey ==
"multiply" || vkey ==
"divide") {
323 std::stringstream formatter_str;
325 formatter_str.imbue(std::locale{lang_locale});
326 }
catch(
const std::runtime_error&) {}
327 formatter_str <<
cfg()[vkey].to_double();
328 symbols.emplace(vkey, formatter_str.str());
330 symbols.emplace(vkey, std::to_string(
cfg()[vkey].to_int()));
340 const config_attribute_value& get_attr_four_fallback(
const config&
cfg,
bool b1,
bool b2, std::string_view s_yes_yes, std::string_view s_yes_no, std::string_view s_no_yes, std::string_view s_no_no)
343 if (
auto* attr =
cfg.
get(s_yes_yes)) {
return *attr; }
346 if (
auto* attr =
cfg.
get(s_yes_no)) {
return *attr; }
349 if (
auto* attr =
cfg.
get(s_no_yes)) {
return *attr; }
358 std::string res = get_attr_four_fallback(
cfg_, is_inactive, is_female,
"female_name_inactive",
"name_inactive",
"female_name",
"name").str();
365 std::string res = get_attr_four_fallback(
cfg_, is_inactive, is_female,
"female_description_inactive",
"description_inactive",
"female_description",
"description").str();
387 if (!
p.currently_checked_) {
388 p.currently_checked_ =
true;
396 parent->currently_checked_ =
false;
400 unit_ability_t::recursion_guard::operator bool()
const {
407 static std::vector<std::tuple<std::string, std::string>> already_shown;
409 auto identifier = std::tuple<std::string, std::string>{ u.
id(),
cfg().
debug()};
412 std::string_view filter_text_view = std::get<1>(identifier);
414 ERR_NG <<
"Looped recursion error for unit '" << u.
id()
415 <<
"' while checking ability '" << filter_text_view <<
"'";
419 if (already_shown.size() > 100) {
420 already_shown.clear();
422 already_shown.push_back(std::move(identifier));
445 const team& get_team(std::size_t side)
465 bool affects_side(
const unit_ability_t& ab, std::size_t side, std::size_t other_side)
467 const team& side_team = get_team(side);
469 if(side == other_side)
484 for(std::size_t j = 0; j < adjacent.size(); ++j) {
485 bool adj_or_dist = distance != 1 ?
distance_between(adjacent[j],
loc) == (distance - 1) : adjacent[j] ==
loc;
495 template<
typename TFunc,
typename... TArgs>
496 bool default_false(
const TFunc&
f,
const TArgs&... args) {
497 if constexpr (std::is_same_v<decltype(
f(args...)),
void>) {
506 template<
typename TCheck,
typename THandler>
507 bool foreach_distant_active_ability(
const unit& un,
const map_location&
loc, TCheck&& quick_check, THandler&& handler)
511 const unit_map& units = get_unit_map();
517 for(
const unit& u : units) {
519 if (!u.max_ability_radius() || u.incapacitated() || u.underlying_id() == un.
underlying_id()) {
522 std::size_t max_ability_radius = u.max_ability_radius();
525 if (distance > max_ability_radius) {
528 int dir = find_direction(
loc, from_loc, distance);
529 for (
const auto& p_ab : u.abilities()) {
530 if (!quick_check(p_ab)) {
534 if (default_false(handler, p_ab, u)) {
543 template<
typename TCheck,
typename THandler>
544 bool foreach_self_active_ability(
const unit& un,
map_location loc,
const TCheck& quick_check,
const THandler& handler)
546 for (
const auto& p_ab : un.
abilities()) {
547 if (!quick_check(p_ab)) {
551 if (default_false(handler, p_ab, un)) {
572 template<
typename TCheck,
typename THandler>
573 bool foreach_active_ability(
const unit& un,
map_location loc,
const TCheck& quick_check,
const THandler& handler,
bool skip_adjacent =
false)
577 if (foreach_self_active_ability(un,
loc, quick_check, handler)) {
580 if (!skip_adjacent && foreach_distant_active_ability(un,
loc, quick_check, handler)) {
586 auto return_true = [](
const auto&...) {
return true; };
604 template<
typename TCheck,
typename THandler>
605 bool foreach_active_special(
608 const TCheck& quick_check,
609 const THandler& handler,
610 bool skip_adjacent =
false)
612 auto& other = context.
other(
self);
614 auto handler_self = [&](
const ability_ptr& p_ab,
const auto& source) {
617 auto handler_other = [&](
const ability_ptr& p_ab,
const auto& source) {
624 if (quick_check(p_ab) && handler_self(p_ab, *
self.
at)) {
631 for (
const ability_ptr& p_ab : other.at->specials()) {
632 if (quick_check(p_ab) && handler_other(p_ab, *other.at)) {
639 if (foreach_active_ability(*
self.un,
self.
loc, quick_check, handler_self, skip_adjacent)) {
645 if (foreach_active_ability(*other.un, other.loc, quick_check, handler_other, skip_adjacent)) {
657 return foreach_active_ability(*
this,
loc,
659 return p_ab->tag() == tag_name;
669 foreach_active_ability(*
this,
loc,
671 return p_ab->tag() == tag_name;
682 std::vector<std::string> res;
684 for(
const auto& p_ab : this->abilities()) {
685 std::string
id = p_ab->id();
687 res.push_back(std::move(
id));
702 auto name = ab.
get_name(!active, gender);
709 res.AGGREGATE_EMPLACE(
720 std::vector<unit_ability_t::tooltip_info> res;
722 for(
const auto& p_ab : abilities())
724 add_ability_tooltip(*p_ab, gender_, res,
true);
732 std::vector<unit_ability_t::tooltip_info> res;
735 for(
const auto& p_ab : abilities())
737 bool active = ability_active(*p_ab,
loc);
738 if(add_ability_tooltip(*p_ab, gender_, res, active))
740 active_list.push_back(active);
753 return ability_active_impl(ab,
loc);
758 bool illuminates = ab.
tag() ==
"illuminates";
774 bool illuminates = ab.
tag() ==
"illuminates";
776 assert(dir >=0 && dir <= 5);
781 if(
i[
"radius"] !=
"all_map") {
782 int radius =
i[
"radius"].to_int(1);
786 if(dist >
size_t(radius)) {
790 if (
i.has_attribute(
"adjacent")) {
795 auto filter =
i.optional_child(
"filter");
808 if (!
filter || !affect_self)
return affect_self;
814 return !abilities(ability).empty();
822 image_list.push_back(
cfg[attribute_name].str());
828 std::vector<std::string> image_list;
829 for(
const auto& p_ab : abilities()){
830 bool is_active = ability_active(*p_ab, loc_);
832 if( !p_ab->cfg()[image_type +
"_image"].str().empty() &&
is_active && ability_affects_self(*p_ab, loc_)){
836 if(!p_ab->cfg()[image_type +
"_image_self"].str().empty() &&
is_active){
841 foreach_distant_active_ability(*
this, loc_,
843 return !p_ab->cfg()[image_type +
"_image"].str().empty();
850 if(image_list.size() >= 2){
851 std::sort(image_list.begin(), image_list.end());
860 context_->add_formula_context(callable);
867 callable.
add(
"attacker",
wfl::variant(std::make_shared<wfl::unit_callable>(*att)));
870 callable.
add(
"defender",
wfl::variant(std::make_shared<wfl::unit_callable>(*def)));
877 template<
typename T,
typename TFuncFormula>
878 class get_ability_value_visitor
879 #ifdef USING_BOOST_VARIANT
880 :
public boost::static_visitor<T>
885 get_ability_value_visitor(T def,
const TFuncFormula& formula_handler) : def_(def), formula_handler_(formula_handler) {}
887 T operator()(
const utils::monostate&)
const {
return def_; }
888 T operator()(
bool)
const {
return def_; }
889 T operator()(
int i)
const {
return static_cast<T
>(
i); }
890 T operator()(
unsigned long long u)
const {
return static_cast<T
>(u); }
891 T operator()(
double d)
const {
return static_cast<T
>(
d); }
892 T operator()(
const t_string&)
const {
return def_; }
893 T operator()(
const std::string&
s)
const
895 if(
s.size() >= 2 &&
s[0] ==
'(') {
896 return formula_handler_(
s);
898 return lexical_cast_default<T>(
s, def_);
903 const TFuncFormula& formula_handler_;
906 template<
typename T,
typename TFuncFormula>
909 return v.
apply_visitor(get_ability_value_visitor(def, [&](
const std::string&
s) {
912 const unit_map& units = get_unit_map();
916 if(u_itor == units.
end()) {
921 att->add_formula_context(callable);
924 callable.add(
"student",
wfl::variant(std::make_shared<wfl::unit_callable>(*uptr)));
927 callable.add(
"other",
wfl::variant(std::make_shared<wfl::unit_callable>(*uptr)));
931 lg::log_to_chat() <<
"Formula error in ability or weapon special: " <<
e.type <<
" at " <<
e.filename <<
':' <<
e.line <<
")\n";
932 ERR_WML <<
"Formula error in ability or weapon special: " <<
e.type <<
" at " <<
e.filename <<
':' <<
e.line <<
")";
939 template<
typename TComp>
942 if ( cfgs_.empty() ) {
948 bool only_cumulative =
true;
958 if (
p.ability_cfg()[
"cumulative"].to_bool()) {
960 if (value < 0) value = -value;
961 if (only_cumulative && !comp(value, abs_max)) {
963 best_loc =
p.teacher_loc;
965 }
else if (only_cumulative || comp(flat, value)) {
966 only_cumulative =
false;
968 best_loc =
p.teacher_loc;
971 return std::pair(flat + stack, best_loc);
974 template std::pair<int, map_location> active_ability_list::get_extremum<std::less<int>>(
const std::string& key,
int def,
const std::less<int>& comp)
const;
975 template std::pair<int, map_location> active_ability_list::get_extremum<std::greater<int>>(
const std::string& key,
int def,
const std::greater<int>& comp)
const;
1006 : attacker(std::move(att))
1007 , defender(std::move(def))
1028 static bool is_enemy(std::size_t side, std::size_t other_side)
1030 const team& side_team = get_team(side);
1031 return side_team.
is_enemy(other_side);
1044 const auto& [
self,
other] = s_a_o;
1046 std::vector<std::string> special_names;
1047 std::set<std::string> ability_names;
1049 for(
const auto& p_ab :
at.specials()) {
1051 std::string name = p_ab->get_name(!active);
1060 const std::set<std::string>& checking_tags = abilities_list::all_weapon_tags();
1062 return checking_tags.count(p_ab->tag()) != 0;
1065 foreach_active_ability(*
self.un,
self.
loc, quick_check,
1073 ability_names.insert(p_ab->cfg().get_or(
"name_affected",
"name").str());
1077 if(!ability_names.empty()) {
1078 special_names.push_back(
"\n" +
utils::join(ability_names,
", "));
1087 const auto& [
self,
other] = s_a_o;
1091 std::set<std::string> wespon_specials;
1092 std::set<std::string> abilities_self;
1093 std::set<std::string> abilities_allies;
1094 std::set<std::string> abilities_enemies;
1095 std::set<std::string> opponents_abilities;
1098 return checking_tags.count(p_ab->tag()) != 0;
1102 if (&student == &s_a_o.other) {
1103 opponents_abilities.insert(p_ab->cfg()[
"name"].str());
1105 wespon_specials.insert(p_ab->cfg()[
"name"].str());
1106 }
else if (&source == s_a_o.self.un.get()) {
1107 abilities_self.insert(p_ab->cfg().get_or(
"name_affected",
"name").str());
1108 }
else if (!
is_enemy(source.side(), s_a_o.self.un->side())) {
1109 abilities_allies.insert(p_ab->cfg().get_or(
"name_affected",
"name").str());
1111 abilities_enemies.insert(p_ab->cfg().get_or(
"name_affected",
"name").str());
1115 auto add_to_res = [&](std::set<std::string>& to_add,
const std::string& category_name) {
1117 if (!to_add.empty()) {
1119 res += (res.empty() ?
"\n" :
"") + category_name +
utils::join(to_add,
", ");
1124 foreach_active_special(*
this,
self, quick_check, add_to_list);
1126 add_to_res(wespon_specials,
"");
1127 add_to_res(abilities_self,
_(
"Owned: "));
1129 add_to_res(abilities_allies,
_(
"Taught: "));
1131 add_to_res(abilities_enemies,
_(
"Taught: (by an enemy): "));
1132 add_to_res(opponents_abilities,
_(
"Used by opponent: "));
1146 bool special_affects_opponent(
const unit_ability_t& ab,
bool is_attacker)
1149 const auto apply_to = ab.
apply_to();
1150 if ( apply_to == apply_to_t::both)
1152 if ( apply_to == apply_to_t::opponent )
1154 if ( is_attacker && apply_to == apply_to_t::defender)
1156 if ( !is_attacker && apply_to == apply_to_t::attacker)
1166 bool special_affects_self(
const unit_ability_t& ab,
bool is_attacker)
1169 const auto apply_to = ab.
apply_to();
1170 if ( apply_to == apply_to_t::both )
1172 if ( apply_to == apply_to_t::self)
1174 if ( is_attacker && apply_to == apply_to_t::attacker)
1176 if ( !is_attacker && apply_to == apply_to_t::defender)
1183 if (ab.
tag() ==
"drains" && them && them->get_state(
"undrainable")) {
1186 if (ab.
tag() ==
"plague" && them &&
1187 (them->get_state(
"unplagueable") ||
1191 if (ab.
tag() ==
"poison" && them &&
1195 if (ab.
tag() ==
"slow" && them &&
1199 if (ab.
tag() ==
"petrifies" && them &&
1200 them->get_state(
"unpetrifiable")) {
1222 const bool for_listing,
1223 const std::string & child_tag,
bool applies_to_checked)
1237 if ( !filter_child )
1256 if (
auto filter_weapon = filter_child->optional_child(
"filter_weapon") ) {
1257 std::string check_if_recursion = applies_to_checked ? ab.
tag() :
"";
1258 if ( !weapon || !weapon->matches_filter(*filter_weapon, check_if_recursion) )
1265 return ufilt.matches(*u,
loc);
1267 return ufilt.matches(*u,
loc, *u2);
1283 boost::dynamic_bitset<>& active_list)
const
1288 std::vector<unit_ability_t::tooltip_info> res;
1289 active_list.clear();
1291 for (
const auto& p_ab :
self.
at->specials()) {
1293 auto name = p_ab->get_name(!active);
1294 auto desc = p_ab->get_description(!active);
1300 res.AGGREGATE_EMPLACE(
1303 p_ab->get_help_topic_id()
1306 active_list.push_back(active);
1321 auto& other = context.
other(
self);
1322 bool is_attacker = &
self == &context.
attacker;
1331 bool whom_is_self = special_affects_self(ab, is_attacker);
1340 if (!special_unit_matches(
self.un, other.un,
self.loc,
self.at, ab, is_for_listing,
"filter_student", applied_both || whom_is_self))
1342 bool applied_to_attacker = applied_both || (whom_is_self && is_attacker);
1343 if (is_attacker && !special_unit_matches(
self.un, other.un,
self.loc,
self.at, ab, is_for_listing,
"filter_attacker", applied_to_attacker))
1345 bool applied_to_defender = applied_both || (whom_is_self && !is_attacker);
1346 if (!is_attacker && !special_unit_matches(
self.un, other.un,
self.loc,
self.at, ab, is_for_listing,
"filter_defender", applied_to_defender))
1356 boost::dynamic_bitset<>& active_list)
const
1359 const auto& [
self,
other] = s_a_o;
1361 std::vector<unit_ability_t::tooltip_info> res;
1362 active_list.clear();
1363 std::set<std::string> checking_name;
1367 foreach_active_ability(*
self.un,
self.
loc,
1372 if (special_tooltip_active(*
this, s_a_o.self, *p_ab)) {
1374 const std::string name = p_ab->cfg()[
"name_affected"];
1375 const std::string desc = p_ab->cfg()[
"description_affected"];
1377 if (name.empty() || checking_name.count(name) != 0) {
1380 res.AGGREGATE_EMPLACE(name, desc, p_ab->get_help_topic_id());
1381 checking_name.insert(name);
1382 active_list.push_back(active);
1396 const std::string& apply_to = ab.
cfg()[
"overwrite_specials"];
1397 return (apply_to ==
"one_side" || apply_to ==
"both_sides");
1408 if(overwriters.
empty()){
1413 if(overwriters.
size() >= 2){
1416 auto oi =
i.ability_cfg().optional_child(
"overwrite");
1418 if(oi && !oi[
"priority"].empty()){
1419 l = oi[
"priority"].to_double(0);
1421 auto oj = j.
ability_cfg().optional_child(
"overwrite");
1423 if(oj && !oj[
"priority"].empty()){
1424 r = oj[
"priority"].to_double(0);
1441 if(overwriters.
empty()){
1445 for(
const auto& j : overwriters) {
1447 bool affect_side = (j.ability_cfg()[
"overwrite_specials"] ==
"one_side");
1449 auto overwrite_specials = j.ability_cfg().optional_child(
"overwrite");
1450 double priority = overwrite_specials ? overwrite_specials[
"priority"].to_double(0) : 0.00;
1455 bool prior = (priority > 0) ? (has_overwrite_specials && has_overwrite_specials[
"priority"].to_double(0) >= priority) :
true;
1459 bool one_side_overwritable =
true;
1463 if(affect_side && is_overwritable){
1464 if(special_affects_self(j.ability(), is_attacker)){
1465 one_side_overwritable = special_affects_self(ab, is_attacker);
1467 else if(special_affects_opponent(j.ability(), !is_attacker)){
1468 one_side_overwritable = special_affects_opponent(ab, !is_attacker);
1473 bool special_matches =
true;
1474 if(overwrite_specials){
1475 auto overwrite_filter = (*overwrite_specials).optional_child(
"filter_specials");
1476 if(!overwrite_filter){
1477 overwrite_filter = (*overwrite_specials).optional_child(
"experimental_filter_specials");
1478 if(overwrite_filter){
1482 if(overwrite_filter && is_overwritable && one_side_overwritable){
1490 if(is_overwritable && one_side_overwritable && special_matches){
1525 return p_ab->tag() == tag_name;
1529 return foreach_active_special(*
this,
self, quick_check, return_true);
1537 if (
at.range().empty()) {
1543 return p_ab->id() == special_id;
1547 return foreach_active_special(*
this,
self, quick_check, return_true);
1553 const auto& [
self,
other] = s_a_o;
1555 const map_location loc =
self.un ?
self.un->get_location() :
self.loc;
1557 const std::set<std::string>& checking_tags = abilities_list::all_weapon_tags();
1559 return checking_tags.count(p_ab->tag()) != 0;
1563 foreach_distant_active_ability(*
self.un,
self.
loc, quick_check,
1566 res.emplace_back(p_ab, s_a_o.self.un->get_location(), u_teacher.get_location());
1574 if (is_special_active(s_a_o.other, *p_ab, unit_ability_t::affects_t::OTHER)) {
1575 res.emplace_back(p_ab, s_a_o.other.un->get_location(), u_teacher.get_location());
1586 const map_location loc =
self.un ?
self.un->get_location() :
self.loc;
1590 return p_ab->tag() == tag_name;
1598 res.
emplace_back(p_ab, student.un->get_location(), source.get_location());
1603 foreach_active_special(*
this,
self, quick_check, add_to_list);
1610 const auto& [
self,
other] = s_a_o;
1627 bool exclude_ability_attributes(
const std::string& tag_name,
const config &
filter)
1630 bool abilities_check = abilities_list::ability_value_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1631 if(
filter.has_attribute(
"active_on") && tag_name !=
"resistance" && abilities_check)
1633 if(
filter.has_attribute(
"apply_to") && tag_name !=
"resistance" && abilities_check)
1636 if(
filter.has_attribute(
"overwrite_specials") && abilities_list::weapon_math_tags().count(tag_name) == 0)
1639 bool no_value_weapon_abilities_check = abilities_list::no_weapon_math_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1640 if(
filter.has_attribute(
"cumulative") && no_value_weapon_abilities_check && (tag_name !=
"swarm" || tag_name !=
"berserk"))
1642 if(
filter.has_attribute(
"value") && (no_value_weapon_abilities_check && tag_name !=
"berserk"))
1644 if(
filter.has_attribute(
"add") && no_value_weapon_abilities_check)
1646 if(
filter.has_attribute(
"sub") && no_value_weapon_abilities_check)
1648 if(
filter.has_attribute(
"multiply") && no_value_weapon_abilities_check)
1650 if(
filter.has_attribute(
"divide") && no_value_weapon_abilities_check)
1652 if(
filter.has_attribute(
"priority") && no_value_weapon_abilities_check)
1655 bool all_engine = abilities_list::no_weapon_math_tags().count(tag_name) != 0 || abilities_list::weapon_math_tags().count(tag_name) != 0 || abilities_list::ability_value_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1656 if(
filter.has_attribute(
"replacement_type") && tag_name !=
"damage_type" && all_engine)
1658 if(
filter.has_attribute(
"alternative_type") && tag_name !=
"damage_type" && all_engine)
1660 if(
filter.has_attribute(
"type") && tag_name !=
"plague" && all_engine)
1671 if(!exclude_ability_attributes(tag_name,
filter))
1685 if(!
filter[
"affect_adjacent"].empty()){
1687 if(
filter[
"affect_adjacent"].to_bool() != adjacent){
1717 if(abilities_list::weapon_math_tags().count(tag_name) != 0 || abilities_list::ability_value_tags().count(tag_name) != 0) {
1729 if(!
filter[
"value"].empty()){
1730 if(tag_name ==
"drains"){
1734 }
else if(tag_name ==
"berserk"){
1738 }
else if(tag_name ==
"heal_on_hit" || tag_name ==
"heals" || tag_name ==
"regenerate" || tag_name ==
"leadership"){
1764 if(tag_name ==
"resistance"){
1793 auto fwml =
filter.optional_child(
"filter_wml");
1804 static bool common_matches_filter(
const config &
cfg,
const std::string& tag_name,
const config &
filter)
1807 bool matches = matches_ability_filter(
cfg, tag_name,
filter);
1810 for(
const auto [key, condition_cfg] :
filter.all_children_view() )
1814 matches = matches && common_matches_filter(
cfg, tag_name, condition_cfg);
1817 else if ( key ==
"or" )
1818 matches = matches || common_matches_filter(
cfg, tag_name, condition_cfg);
1821 else if ( key ==
"not" )
1822 matches = matches && !common_matches_filter(
cfg, tag_name, condition_cfg);
1836 if(
at.range().empty()){
1840 bool skip_adjacent = !
filter[
"affect_adjacent"].to_bool(
true);
1843 return p_ab->matches_filter(
filter);
1847 return foreach_active_special(*
this,
self, quick_check, return_true, skip_adjacent);
1851 class temporary_facing
1857 : save_dir_(u ? u->facing() :
map_location::direction::indeterminate)
1861 u_->set_facing(new_dir);
1867 u_->set_facing(save_dir_);
1881 bool is_attacker = &
self == &
attacker;
1890 if ( !special_affects_self(ab, is_attacker) )
1894 if ( !special_affects_opponent(ab, is_attacker) )
1904 const unit_map& units = get_unit_map();
1912 if(self_u ==
nullptr) {
1918 if(other_u ==
nullptr) {
1935 if (buildin_is_immune(ab, them, their_loc)) {
1946 if (ab.
tag() ==
"firststrike") {
1947 bool whom_is_defender = whom_is_self ? !is_attacker : is_attacker;
1958 const std::string& filter_self = ab.
in_specials_tag() ?
"filter_self" :
"filter_student";
1960 bool applied_to_self = (applied_both || whom_is_self);
1961 if (!special_unit_matches(self_u, other_u,
self.
loc,
self.
at, ab,
is_for_listing, filter_self, applied_to_self))
1963 bool applied_to_opp = (applied_both || !whom_is_self);
1968 bool applied_to_attacker = applied_both || (whom_is_self && is_attacker) || (!whom_is_self && !is_attacker);
1971 bool applied_to_defender = applied_both || (whom_is_self && !is_attacker) || (!whom_is_self && is_attacker);
1998 return (cond_eq.
empty() || def == cond_eq.
to_int()) &&
2019 return formula.
evaluate(callable).as_decimal() / 1000.0 ;
2026 composite_value_(def),
2027 composite_double_value_(def)
2029 std::map<double, active_ability_list> base_list;
2031 double priority =
i.ability().priority();
2032 if(base_list[priority].empty()) {
2035 base_list[priority].emplace_back(
i);
2038 for(
auto base : base_list) {
2046 int value_set = def;
2047 std::map<std::string,individual_effect> values_add;
2048 std::map<std::string,individual_effect> values_sub;
2049 std::map<std::string,individual_effect> values_mul;
2050 std::map<std::string,individual_effect> values_div;
2055 utils::optional<int> max_value = utils::nullopt;
2056 utils::optional<int> min_value = utils::nullopt;
2059 const config&
cfg = ability.ability_cfg();
2060 const std::string& effect_id =
cfg[
cfg[
"id"].
empty() ?
"name" :
"id"];
2067 int value_cum = wham !=
EFFECT_CUMULABLE &&
cfg[
"cumulative"].to_bool() ? std::max(def, value) : value;
2069 set_effect_cum.
set(
SET, set_effect_cum.
value + value_cum, ability.ability_cfg(), ability.teacher_loc);
2071 set_effect_cum.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2075 set_effect_min.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2076 set_effect_max.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2079 if(value_cum > set_effect_max.
value) {
2080 set_effect_max.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2082 if(value_cum < set_effect_min.
value) {
2083 set_effect_min.
set(
SET, value_cum, ability.ability_cfg(), ability.teacher_loc);
2092 max_value = max_value ? std::min(*max_value, value) : value;
2096 min_value = min_value ? std::max(*min_value, value) : value;
2103 if(add_effect == values_add.end() || add > add_effect->second.value) {
2104 values_add[effect_id].set(
ADD, add, ability.ability_cfg(), ability.teacher_loc);
2110 if(sub_effect == values_sub.end() || sub < sub_effect->second.value) {
2111 values_sub[effect_id].set(
ADD, sub, ability.ability_cfg(), ability.teacher_loc);
2117 if(mul_effect == values_mul.end() || multiply > mul_effect->second.value) {
2118 values_mul[effect_id].set(
MUL, multiply, ability.ability_cfg(), ability.teacher_loc);
2125 ERR_NG <<
"division by zero with divide= in ability/weapon special " << effect_id;
2129 if(div_effect == values_div.end() || divide > div_effect->second.value) {
2130 values_div[effect_id].set(
DIV, divide, ability.ability_cfg(), ability.teacher_loc);
2137 value_set = std::max(set_effect_max.
value, 0) + std::min(set_effect_min.
value, 0);
2138 if(set_effect_max.
value > def) {
2141 if(set_effect_min.
value < def) {
2154 double multiplier = 1.0;
2155 double divisor = 1.0;
2157 for(
const auto& val : values_mul) {
2158 multiplier *= val.second.value/100.0;
2162 for(
const auto& val : values_div) {
2163 divisor *= val.second.value/100.0;
2168 for(
const auto& val : values_add) {
2169 addition += val.second.value;
2175 int substraction = 0;
2176 for(
const auto& val : values_sub) {
2177 substraction += val.second.value;
2182 value_set += set_effect_cum.
value;
2188 if(max_value && min_value && *min_value < *max_value) {
2190 }
else if(max_value && !min_value) {
2192 }
else if(min_value && !max_value) {
static lg::log_domain log_engine("engine")
static void add_string_to_vector(std::vector< std::string > &image_list, const config &cfg, const std::string &attribute_name)
static bool is_enemy(std::size_t side, std::size_t other_side)
static bool overwrite_special_affects(const unit_ability_t &ab)
static lg::log_domain log_wml("wml")
std::vector< ability_ptr > ability_vector
const map_location & loc() const
std::pair< int, map_location > get_extremum(const std::string &key, int def, const TComp &comp) const
void emplace_back(T &&... args)
active_ability_list overwrite_special_overwriter(active_ability_list overwriters) const
Filter a list of abilities or weapon specials, removing any entries that don't own the overwrite_spec...
void add_formula_context(wfl::map_formula_callable &) const
std::unique_ptr< specials_context_t > fallback_context(const unit_ptr &self=nullptr) const
specials_context_t * context_
bool overwrite_special_checking(active_ability_list &overwriters, const unit_ability_t &ab) const
Check whether cfg would be overwritten by any element of overwriters.
Variant for storing WML attributes.
int to_int(int def=0) const
auto apply_visitor(const V &visitor) const
Visitor support: Applies a visitor to the underlying variant.
bool empty() const
Tests for an attribute that either was never set or was set to "".
A config object defines a single node in a WML file, with access to child nodes.
void remove_attribute(std::string_view key)
config & add_child(std::string_view key)
optional_config_impl< config > optional_child(std::string_view key, int n=0)
Equivalent to mandatory_child, but returns an empty optional if the nth child was not found.
bool matches(const config &filter) const
config & child_or_add(std::string_view key)
Returns a reference to the first child with the given key.
child_itors child_range(std::string_view key)
const attribute_value * get(std::string_view key) const
Returns a pointer to the attribute with the given key or nullptr if it does not exist.
const_all_children_itors all_children_range() const
In-order iteration over all children.
std::string debug() const
bool has_child(std::string_view key) const
Determine whether a config has a child or not.
void remove_children(std::string_view key, const std::function< bool(const config &)> &p={})
Removes all children with tag key for which p returns true.
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
virtual const unit_map & units() const =0
const display_context & context() const
static display * get_singleton()
Returns the display object if a display object exists.
virtual const unit_map & units() const override
virtual const gamemap & map() const override
bool is_village(const map_location &loc) const
self_and_other_ref self_and_other(const attack_type &self_att) const
bool has_active_special(const attack_type &at, const std::string &tag) const
Returns whether or not *this has a special ability with a tag or id equal to special.
active_ability_list get_abilities_weapons(const std::string &tag, const unit &un) const
bool is_special_active(const specials_combatant &wep, const unit_ability_t &ab, unit_ability_t::affects_t whom) const
Returns whether or not the given special is active for the specified unit, based on the current conte...
specials_combatant defender
std::vector< unit_ability_t::tooltip_info > special_tooltips(const attack_type &at, boost::dynamic_bitset<> &active_list) const
Returns a vector of names and descriptions for the specials of *this.
std::string describe_weapon_specials_value(const attack_type &at, const std::set< std::string > &checking_tags) const
specials_combatant attacker
const specials_combatant & other(const specials_combatant &self) const
std::string describe_weapon_specials(const attack_type &at) const
Returns a comma-separated string of active names for the specials of *this.
void add_formula_context(wfl::map_formula_callable &callable) const
bool has_active_special_id(const attack_type &at, const std::string &id) const
specials_context_t(specials_context_t &&)=delete
std::vector< unit_ability_t::tooltip_info > abilities_special_tooltips(const attack_type &at, boost::dynamic_bitset<> &active_list) const
bool has_active_special_matching_filter(const attack_type &at, const config &filter) const
active_ability_list get_active_specials(const attack_type &at, const std::string &tag) const
active_ability_list get_active_combat_teachers(const attack_type &at) const
This class stores all the data for a single 'side' (in game nomenclature).
bool is_enemy(int n) const
std::vector< individual_effect > effect_list_
effect(const active_ability_list &list, int def, const const_attack_ptr &attacker=const_attack_ptr(), EFFECTS wham=EFFECT_DEFAULT)
double composite_double_value_
void effect_impl(const active_ability_list &list, int def, const const_attack_ptr &att, EFFECTS wham)
Part of the constructor, calculates for a group of abilities with equal priority.
const unit_ability_t * parent
std::string substitute_variables(const std::string &str) const
Substitute gettext variables in name and description of abilities and specials.
const std::string & tag() const
static std::string get_help_topic_id(const config &cfg)
apply_to_t apply_to() const
static config vector_to_cfg(const ability_vector &abilities)
static void do_compat_fixes(config &cfg, const std::string &tag, bool inside_attack)
const config & cfg() const
static void parse_vector(const config &abilities_cfg, ability_vector &res, bool inside_attack)
bool affects_enemies() const
std::string get_description(bool is_inactive=false, unit_race::GENDER=unit_race::MALE) const
bool matches_filter(const config &filter) const
active_on_t active_on() const
bool in_specials_tag() const
static ability_vector filter_tag(const ability_vector &vec, const std::string &tag)
const std::string & id() const
unit_ability_t(std::string tag, config cfg, bool inside_attack)
static ability_ptr create(std::string tag, config cfg, bool inside_attack)
affects_allies_t affects_allies_
static ability_vector clone(const ability_vector &vec)
std::string get_name(bool is_inactive=false, unit_race::GENDER=unit_race::MALE) const
std::string get_help_topic_id() const
recursion_guard guard_against_recursion(const unit &u) const
Tests which might otherwise cause infinite recursion should call this, check that the returned object...
void write(config &abilities_cfg)
static ability_vector cfg_to_vector(const config &abilities_cfg, bool inside_attack)
affects_allies_t affects_allies() const
bool active_on_matches(bool student_is_attacker) const
bool affects_self() const
bool matches(const unit &u, const map_location &loc) const
Determine if *this matches filter at a specified location.
unit_filter & set_use_flat_tod(bool value)
Container associating units to locations.
unit_ptr find_unit_ptr(const T &val)
unit_iterator find(std::size_t id)
const unit_type_map & types() const
A single unit type that the player may recruit.
This class represents a single unit of a specific type.
A variable-expanding proxy for the config class.
Represents version numbers.
int as_int(int fallback=0) const
Returns the variant's value as an integer.
std::string deprecated_message(const std::string &elem_name, DEP_LEVEL level, const version_info &version, const std::string &detail)
map_display and display: classes which take care of displaying the map and game-data on the screen.
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _(const char *str)
const ability_vector & abilities() const
bool ability_active_impl(const unit_ability_t &ab, const map_location &loc) const
Check if an ability is active.
bool ability_affects_self(const unit_ability_t &ab, const map_location &loc) const
Check if an ability affects the owning unit.
bool ability_active(const unit_ability_t &ab, const map_location &loc) const
Check if an ability is active.
active_ability_list get_abilities(const std::string &tag_name, const map_location &loc) const
Gets the unit's active abilities of a particular type if it were on a specified location.
bool get_ability_bool(const std::string &tag_name, const map_location &loc) const
Checks whether this unit currently possesses or is affected by a given ability.
bool ability_affects_adjacent(const unit_ability_t &ab, std::size_t dist, int dir, const map_location &loc, const unit &from) const
Check if an ability affects distant units.
bool has_ability_type(const std::string &ability) const
Check if the unit has an ability of a specific type.
std::vector< std::string > get_ability_id_list() const
Get a list of all abilities by ID.
bool get_self_ability_bool(const unit_ability_t &ab, const map_location &loc) const
Checks whether this unit currently possesses a given ability, and that that ability is active.
bool get_adj_ability_bool(const unit_ability_t &ab, std::size_t dist, int dir, const map_location &loc, const unit &from, const map_location &from_loc) const
Checks whether this unit is affected by a given ability, and that that ability is active.
std::vector< unit_ability_t::tooltip_info > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::size_t underlying_id() const
This unit's unique internal ID.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::string > halo_or_icon_abilities(const std::string &image_type) const
const language_def & get_language()
New lexcical_cast header.
std::size_t distance_between(const map_location &a, const map_location &b)
Function which gives the number of hexes between two tiles (i.e.
void get_adjacent_tiles(const map_location &a, utils::span< map_location, 6 > res)
Function which, given a location, will place all adjacent locations in res.
Standard logging facilities (interface).
const color_t INACTIVE_COLOR
static bool is_active(const widget *wgt)
std::stringstream & log_to_chat()
Use this to show WML errors in the ingame chat.
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
static std::string at(const std::string &file, int line)
static int individual_value_double(const config::attribute_value *v, int def, const active_ability &ability, const map_location &loc, const const_attack_ptr &att)
bool filter_base_matches(const config &cfg, int def)
@ EFFECT_WITHOUT_CLAMP_MIN_MAX
static int individual_value_int(const config::attribute_value *v, int def, const active_ability &ability, const map_location &loc, const const_attack_ptr &att)
Utility functions for implementing [filter], [filter_ability], [filter_weapon], etc.
bool int_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, utils::optional< int > def=utils::nullopt)
bool set_includes_if_present(const config &filter, const config &cfg, const std::string &attribute)
filter[attribute] and cfg[attribute] are assumed to be comma-separated lists.
bool double_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, utils::optional< double > def=utils::nullopt)
Checks whether the filter matches the value of cfg[attribute].
bool int_matches_if_present_or_negative(const config &filter, const config &cfg, const std::string &attribute, const std::string &opposite, utils::optional< int > def=utils::nullopt)
Supports filters using "add" and "sub" attributes, for example a filter add=1 matching a cfg containi...
bool string_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, const std::string &def)
bool bool_or_empty(const config &filter, const config &cfg, const std::string &attribute)
bool bool_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, bool def)
Checks whether the filter matches the value of cfg[attribute].
constexpr bool decayed_is_same
Equivalent to as std::is_same_v except both types are passed through std::decay first.
void trim(std::string_view &s)
std::string interpolate_variables_into_string(const std::string &str, const string_map *const symbols)
Function which will interpolate variables, starting with '$' in the string 'str' with the equivalent ...
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
void erase_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::remove_if on a container.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::map< std::string, t_string > string_map
void sort_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::sort on a container.
std::vector< std::string > split(const config_attribute_value &val)
std::string::const_iterator iterator
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
std::shared_ptr< unit_ability_t > ability_ptr
Data typedef for active_ability_list.
const config & ability_cfg() const
map_location teacher_loc
The location of the teacher, that is the unit who owns the ability tags (different from student becau...
map_location student_loc
Used by the formula in the ability.
Encapsulates the map of the game.
static std::vector< direction > parse_directions(const std::string &str)
Parse_directions takes a comma-separated list, and filters out any invalid directions.
direction
Valid directions which can be moved in our hexagonal world.
direction get_relative_dir(const map_location &loc, map_location::RELATIVE_DIR_MODE mode) const
void set(value_modifier t, int val, const config &abil, const map_location &l)
pointer get_shared_ptr() const
This is exactly the same as operator-> but it's slightly more readable, and can replace &*iter syntax...
static map_location::direction s
unit_type_data unit_types