54 #define ERR_NG LOG_STREAM(err, log_engine)
57 #define ERR_WML LOG_STREAM(err, log_wml)
60 class temporary_facing
70 u_->set_facing(new_dir);
76 u_->set_facing(save_dir_);
153 const team& get_team(std::size_t side)
173 bool affects_side(
const config&
cfg, std::size_t side, std::size_t other_side)
175 const team& side_team = get_team(side);
177 if(side == other_side)
178 return cfg[
"affect_allies"].to_bool(
true);
180 return cfg[
"affect_enemies"].to_bool();
182 return cfg[
"affect_allies"].to_bool();
192 for(std::size_t j = 0; j < adjacent.size(); ++j) {
193 bool adj_or_dist = distance != 1 ?
distance_between(adjacent[j],
loc) == (distance - 1) : adjacent[j] ==
loc;
216 const unit_map& units = get_unit_map();
222 for(
const unit& u : units) {
223 if(!u.max_ability_radius() || u.incapacitated() || u.underlying_id() ==
underlying_id() || !u.max_ability_radius_type(tag_name)) {
228 if(distance > u.max_ability_radius_type(tag_name)) {
231 int dir = find_direction(
loc, from_loc, distance);
232 for(
const config&
i : u.abilities_.child_range(tag_name)) {
258 const unit_map& units = get_unit_map();
264 for(
const unit& u : units) {
265 if(!u.max_ability_radius() || u.incapacitated() || u.underlying_id() ==
underlying_id() || !u.max_ability_radius_type(tag_name)) {
270 if(distance > u.max_ability_radius_type(tag_name)) {
273 int dir = find_direction(
loc, from_loc, distance);
274 for(
const config&
i : u.abilities_.child_range(tag_name)) {
296 std::vector<std::string> res;
299 std::string
id =
cfg[
"id"];
301 res.push_back(std::move(
id));
314 bool add_ability_tooltip(
const config& ab,
const std::string& tag_name,
unit_race::GENDER gender, std::vector<std::tuple<std::string, t_string,t_string,t_string>>& res,
bool active)
331 "female_name_inactive",
"name_inactive");
352 std::vector<std::tuple<std::string, t_string,t_string,t_string>> res;
356 add_ability_tooltip(
cfg, tag_name,
gender_, res,
true);
364 std::vector<std::tuple<std::string, t_string,t_string,t_string>> res;
370 if(add_ability_tooltip(
cfg, tag_name,
gender_, res, active))
372 active_list.push_back(active);
389 static std::vector<std::tuple<std::string, std::string>> already_shown;
391 auto identifier = std::tuple<std::string, std::string>{
unit.
id(),
filter.debug()};
396 std::string_view filter_text_view = std::get<1>(identifier);
398 ERR_NG <<
"Looped recursion error for unit '" <<
unit.
id()
399 <<
"' while checking ability '" << filter_text_view <<
"'";
403 if(already_shown.size() > 100) {
404 already_shown.clear();
406 already_shown.push_back(std::move(identifier));
421 : parent(u.shared_from_this())
431 unit::recursion_guard::operator bool()
const {
437 assert(
this != &other);
446 assert(!parent->open_queries_.empty());
447 parent->open_queries_.pop_back();
455 show_recursion_warning(*
this,
cfg);
465 const unit_map& units = get_unit_map();
468 const std::string& filter_adjacent = in_abilities_tag ?
"filter_adjacent_student" :
"filter_adjacent";
469 const std::string& filter_adjacent_location = in_abilities_tag ?
"filter_adjacent_student_location" :
"filter_adjacent_location";
472 std::size_t radius =
i[
"radius"].to_int(1);
473 std::size_t count = 0;
475 ufilt.set_use_flat_tod(illuminates);
476 for(
const unit& u : units) {
479 if(u.underlying_id() ==
self.underlying_id() || distance > radius || !ufilt(u,
self)) {
483 for(
unsigned j = 0; j < adjacent.size(); ++j) {
484 bool adj_or_dist = distance != 1 ?
distance_between(adjacent[j], from_loc) == (distance - 1) : adjacent[j] == from_loc;
490 assert(dir >= 0 && dir <= 5);
492 if(
i.has_attribute(
"adjacent")) {
497 if(
i.has_attribute(
"is_enemy")) {
506 if(
i[
"count"].empty() && count == 0) {
515 std::size_t count = 0;
517 adj_filter.flatten(illuminates);
521 if(!adj_filter.match(adjacent[
static_cast<int>(
index)])) {
538 bool illuminates = ability ==
"illuminates";
556 bool illuminates = ability ==
"illuminates";
558 assert(dir >=0 && dir <= 5);
560 std::size_t radius = 1;
564 if(
i[
"radius"] !=
"all_map") {
565 radius =
i[
"radius"].to_int(1);
573 if (
i.has_attribute(
"adjacent")) {
578 auto filter =
i.optional_child(
"filter");
590 bool affect_self =
cfg[
"affect_self"].to_bool(
true);
591 if (!
filter || !affect_self)
return affect_self;
597 const std::string filter_tag_name = is_opp ?
"filter_second_weapon" :
"filter_weapon";
606 filter_lock = weapon->update_variables_recursion(
cfg);
608 show_recursion_warning(*
this,
cfg);
611 return weapon->matches_filter(
filter);
624 image_list.push_back(
cfg[attribute_name].str());
630 std::vector<std::string> image_list;
638 if(!
cfg[image_type +
"_image_self"].str().empty() &&
is_active){
643 const unit_map& units = get_unit_map();
645 for(
const unit& u : units) {
646 if(!u.max_ability_radius_image() || u.incapacitated() || u.underlying_id() ==
underlying_id()) {
651 if(distance > u.max_ability_radius_image()) {
654 int dir = find_direction(
loc_, from_loc, distance);
655 for(
const auto [key,
cfg] : u.abilities_.all_children_view()) {
663 if(image_list.size() >= 2){
664 std::sort(image_list.begin(), image_list.end());
672 callable.
add(
"attacker",
wfl::variant(std::make_shared<wfl::unit_callable>(*att)));
675 callable.
add(
"defender",
wfl::variant(std::make_shared<wfl::unit_callable>(*def)));
682 template<
typename T,
typename TFuncFormula>
683 class get_ability_value_visitor
684 #ifdef USING_BOOST_VARIANT
685 :
public boost::static_visitor<T>
690 get_ability_value_visitor(T def,
const TFuncFormula& formula_handler) : def_(def), formula_handler_(formula_handler) {}
692 T operator()(
const utils::monostate&)
const {
return def_; }
693 T operator()(
bool)
const {
return def_; }
694 T operator()(
int i)
const {
return static_cast<T
>(
i); }
695 T operator()(
unsigned long long u)
const {
return static_cast<T
>(u); }
696 T operator()(
double d)
const {
return static_cast<T
>(
d); }
697 T operator()(
const t_string&)
const {
return def_; }
698 T operator()(
const std::string&
s)
const
700 if(
s.size() >= 2 &&
s[0] ==
'(') {
701 return formula_handler_(
s);
703 return lexical_cast_default<T>(
s, def_);
708 const TFuncFormula& formula_handler_;
711 template<
typename T,
typename TFuncFormula>
714 return v.
apply_visitor(get_ability_value_visitor(def, [&](
const std::string&
s) {
717 const unit_map& units = get_unit_map();
721 if(u_itor == units.
end()) {
726 att->add_formula_context(callable);
729 callable.add(
"student",
wfl::variant(std::make_shared<wfl::unit_callable>(*uptr)));
732 callable.add(
"other",
wfl::variant(std::make_shared<wfl::unit_callable>(*uptr)));
736 lg::log_to_chat() <<
"Formula error in ability or weapon special: " <<
e.type <<
" at " <<
e.filename <<
':' <<
e.line <<
")\n";
737 ERR_WML <<
"Formula error in ability or weapon special: " <<
e.type <<
" at " <<
e.filename <<
':' <<
e.line <<
")";
744 template<
typename TComp>
747 if ( cfgs_.empty() ) {
753 bool only_cumulative =
true;
763 if ((*
p.ability_cfg)[
"cumulative"].to_bool()) {
765 if (value < 0) value = -value;
766 if (only_cumulative && !comp(value, abs_max)) {
768 best_loc =
p.teacher_loc;
770 }
else if (only_cumulative || comp(flat, value)) {
771 only_cumulative =
false;
773 best_loc =
p.teacher_loc;
776 return std::pair(flat + stack, best_loc);
779 template std::pair<int, map_location> unit_ability_list::get_extremum<std::less<int>>(
const std::string& key,
int def,
const std::less<int>& comp)
const;
780 template std::pair<int, map_location> unit_ability_list::get_extremum<std::greater<int>>(
const std::string& key,
int def,
const std::greater<int>& comp)
const;
819 if(simple_check && specials().has_child(special)) {
823 for(
const config &
i : specials().child_range(special)) {
824 if(special_active(
i, AFFECT_SELF, special)) {
830 if ( simple_check || !other_attack_ ) {
834 for(
const config &
i : other_attack_->specials().child_range(special)) {
835 if(other_attack_->special_active(
i, AFFECT_OTHER, special)) {
852 for(
const config&
i : specials_.child_range(special)) {
853 if(special_active(
i, AFFECT_SELF, special)) {
862 for(
const config&
i : other_attack_->specials_.child_range(special)) {
863 if(other_attack_->special_active(
i, AFFECT_OTHER, special)) {
880 boost::dynamic_bitset<>* active_list)
const
883 std::vector<std::pair<t_string, t_string>> res;
885 active_list->clear();
888 for(
const auto [key,
cfg] : specials_.all_children_view()) {
889 bool active = !active_list || special_active(
cfg, AFFECT_EITHER, key);
891 std::string
name = active
899 std::string desc = active
900 ?
cfg[
"description"].str()
901 :
cfg.
get_or(
"description_inactive",
"description").
str();
909 active_list->push_back(active);
916 boost::dynamic_bitset<>* active_list)
const
918 std::vector<std::pair<t_string, t_string>> res;
920 active_list->clear();
922 std::set<std::string> checking_name;
926 for(
const auto [key,
cfg] : self_->abilities().all_children_view()) {
927 if(!active_list || check_self_abilities_impl(shared_from_this(), other_attack_,
cfg, self_, self_loc_, AFFECT_SELF, key,
false)) {
928 const std::string
name =
cfg[
"name_affected"];
929 const std::string desc =
cfg[
"description_affected"];
934 res.emplace_back(
name, desc);
937 active_list->push_back(
true);
941 for(
const unit& u : get_unit_map()) {
942 if(!u.max_ability_radius() || u.incapacitated() || u.underlying_id() == self_->underlying_id()) {
947 if(distance > u.max_ability_radius()) {
950 int dir = find_direction(self_loc_, from_loc, distance);
951 for(
const auto [key,
cfg] : u.abilities().all_children_view()) {
952 if(!active_list || check_adj_abilities_impl(shared_from_this(), other_attack_,
cfg, self_, u, distance, dir, self_loc_, from_loc, AFFECT_SELF, key,
false)) {
953 const std::string
name =
cfg[
"name_affected"];
954 const std::string desc =
cfg[
"description_affected"];
959 res.emplace_back(
name, desc);
962 active_list->push_back(
true);
978 static void add_name(std::string& temp_string,
bool active,
const std::string&
name, std::set<std::string>& checking_name)
980 if (active && !
name.
empty() && checking_name.count(
name) == 0) {
981 checking_name.insert(
name);
982 if (!temp_string.empty()) temp_string +=
", ";
997 std::vector<std::string> specials;
999 for(
const auto [key,
cfg] : specials_.all_children_view()) {
1000 const bool active = special_active(
cfg, AFFECT_EITHER, key);
1002 std::string
name = active
1016 std::string temp_string;
1017 std::set<std::string> checking_name;
1018 weapon_specials_impl_self(temp_string, self_, shared_from_this(), other_attack_, self_loc_, AFFECT_SELF, checking_name);
1019 weapon_specials_impl_adj(temp_string, self_, shared_from_this(), other_attack_, self_loc_, AFFECT_SELF, checking_name, {},
"affect_allies");
1021 if(!temp_string.empty()) {
1022 specials.push_back(
"\n" + std::move(temp_string));
1028 static void add_name_list(std::string& temp_string, std::string& weapon_abilities, std::set<std::string>& checking_name,
const std::string& from_str)
1030 if(!temp_string.empty()){
1031 temp_string = from_str.c_str() + temp_string;
1032 weapon_abilities += (!weapon_abilities.empty() && !temp_string.empty()) ?
"\n" :
"";
1033 weapon_abilities += temp_string;
1034 temp_string.clear();
1035 checking_name.clear();
1042 std::string temp_string, weapon_abilities;
1043 std::set<std::string> checking_name;
1044 for(
const auto [key,
cfg] : specials_.all_children_view()) {
1045 if(checking_tags.count(key) != 0) {
1046 const bool active = special_active(
cfg, AFFECT_SELF, key);
1047 add_name(temp_string, active,
cfg[
"name"].str(), checking_name);
1050 add_name_list(temp_string, weapon_abilities, checking_name,
"");
1052 weapon_specials_impl_self(temp_string, self_, shared_from_this(), other_attack_, self_loc_, AFFECT_SELF, checking_name, checking_tags,
true);
1053 add_name_list(temp_string, weapon_abilities, checking_name,
_(
"Owned: "));
1055 weapon_specials_impl_adj(temp_string, self_, shared_from_this(), other_attack_, self_loc_, AFFECT_SELF, checking_name, checking_tags,
"affect_allies",
true);
1057 add_name_list(temp_string, weapon_abilities, checking_name,
_(
"Taught: "));
1059 weapon_specials_impl_adj(temp_string, self_, shared_from_this(), other_attack_, self_loc_, AFFECT_SELF, checking_name, checking_tags,
"affect_enemies",
true);
1061 add_name_list(temp_string, weapon_abilities, checking_name,
_(
"Taught: (by an enemy): "));
1065 for(
const auto [key,
cfg] : other_attack_->specials_.all_children_view()) {
1066 if((checking_tags.count(key) != 0)){
1067 const bool active = other_attack_->special_active(
cfg, AFFECT_OTHER, key);
1068 add_name(temp_string, active,
cfg[
"name"].str(), checking_name);
1072 weapon_specials_impl_self(temp_string, other_, other_attack_, shared_from_this(), other_loc_, AFFECT_OTHER, checking_name, checking_tags);
1073 weapon_specials_impl_adj(temp_string, other_, other_attack_, shared_from_this(), other_loc_, AFFECT_OTHER, checking_name, checking_tags);
1074 add_name_list(temp_string, weapon_abilities, checking_name,
_(
"Used by opponent: "));
1076 return weapon_abilities;
1080 std::string& temp_string,
1086 std::set<std::string>& checking_name,
1087 const std::set<std::string>& checking_tags,
1091 for(
const auto [key,
cfg] : self->abilities().all_children_view()){
1092 bool tag_checked = (!checking_tags.empty()) ? (checking_tags.count(key) != 0) :
true;
1093 const bool active = tag_checked && check_self_abilities_impl(self_attack, other_attack,
cfg,
self, self_loc, whom, key, leader_bool);
1100 std::string& temp_string,
1106 std::set<std::string>& checking_name,
1107 const std::set<std::string>& checking_tags,
1108 const std::string& affect_adjacents,
1111 const unit_map& units = get_unit_map();
1113 for(
const unit& u : units) {
1114 if(!u.max_ability_radius() || u.incapacitated() || u.underlying_id() == self->underlying_id()) {
1119 if(distance > u.max_ability_radius()) {
1122 int dir = find_direction(self_loc, from_loc, distance);
1123 for(
const auto [key,
cfg] : u.abilities().all_children_view()) {
1124 bool tag_checked = !checking_tags.empty() ? checking_tags.count(key) != 0 :
true;
1125 bool default_bool = affect_adjacents ==
"affect_allies" ? true :
false;
1126 bool affect_allies = !affect_adjacents.empty() ?
cfg[affect_adjacents].to_bool(default_bool) :
true;
1127 const bool active = tag_checked && check_adj_abilities_impl(self_attack, other_attack,
cfg,
self, u, distance, dir, self_loc, from_loc, whom, key, leader_bool) && affect_allies;
1154 : parent(weapon.shared_from_this())
1156 weapon.
self_ = std::move(
self);
1157 weapon.
other_ = std::move(other);
1174 : parent(weapon.shared_from_this())
1176 weapon.
self_ = std::move(
self);
1194 : parent(weapon.shared_from_this())
1206 : parent(weapon.shared_from_this())
1214 if(was_moved)
return;
1219 parent->is_attacker_ =
false;
1220 parent->other_attack_ =
nullptr;
1221 parent->is_for_listing_ =
false;
1225 : parent(std::move(other.parent))
1227 other.was_moved =
true;
1238 unsigned & max_attacks)
const
1243 if ( attacks_value < 0 ) {
1245 ERR_NG <<
"negative number of strikes after applying weapon specials";
1250 if ( !swarm_specials.
empty() ) {
1251 min_attacks = std::max<int>(0, swarm_specials.
highest(
"swarm_attacks_min").first);
1252 max_attacks = std::max<int>(0, swarm_specials.
highest(
"swarm_attacks_max", attacks_value).first);
1254 min_attacks = max_attacks = attacks_value;
1260 std::map<std::string, unsigned int> type_count;
1261 unsigned int max = 0;
1262 for(
auto&
i : damage_type_list) {
1264 if(
c.has_attribute(
"replacement_type")) {
1265 std::string
type =
c[
"replacement_type"].str();
1266 unsigned int count = ++type_count[
type];
1273 if (type_count.empty())
return type();
1275 std::vector<std::string> type_list;
1276 for(
auto&
i : type_count){
1277 if(
i.second == max){
1278 type_list.push_back(
i.first);
1282 if(type_list.empty())
return type();
1284 return type_list.front();
1289 std::map<std::string, int> type_res;
1290 int max_res = INT_MIN;
1292 for(
auto&
i : damage_type_list) {
1294 if(
c.has_attribute(
"alternative_type")) {
1295 std::string
type =
c[
"alternative_type"].str();
1296 if(type_res.count(
type) == 0){
1297 type_res[
type] = (*other_).resistance_value(resistance_list,
type);
1298 max_res = std::max(max_res, type_res[
type]);
1304 if (type_res.empty())
return {
"", INT_MIN};
1306 std::vector<std::string> type_list;
1307 for(
auto&
i : type_res){
1308 if(
i.second == max_res){
1309 type_list.push_back(
i.first);
1312 if(type_list.empty())
return {
"", INT_MIN};
1314 return {type_list.front(), max_res};
1327 resistance_list = (*other_).get_abilities_weapons(
"resistance",
other_loc_,
other_attack_, shared_from_this());
1329 return (!((*
i.ability_cfg)[
"active_on"].empty() || (!
is_attacker_ && (*
i.ability_cfg)[
"active_on"] ==
"offense") || (
is_attacker_ && (*
i.ability_cfg)[
"active_on"] ==
"defense")));
1333 int res =
other_ ? (*other_).resistance_value(resistance_list,
type()) : 100;
1334 if(damage_type_list.
empty()){
1335 return {
type(), res};
1341 res = replacement_type !=
type() ? (*other_).resistance_value(resistance_list, replacement_type) : res;
1342 replacement_type = alternative_type.second > res ? alternative_type.first : replacement_type;
1343 res = std::max(res, alternative_type.second);
1345 return {replacement_type, res};
1354 std::set<std::string> alternative_damage_types;
1355 if(damage_type_list.
empty()){
1356 return {
type(), alternative_damage_types};
1359 for(
auto&
i : damage_type_list) {
1361 if(
c.has_attribute(
"alternative_type")){
1362 alternative_damage_types.insert(
c[
"alternative_type"].str());
1366 return {replacement_type, alternative_damage_types};
1375 return damage_value;
1395 bool special_affects_opponent(
const config& special,
bool is_attacker)
1398 const std::string& apply_to = special[
"apply_to"];
1399 if ( apply_to.empty() )
1401 if ( apply_to ==
"both" )
1403 if ( apply_to ==
"opponent" )
1405 if ( is_attacker && apply_to ==
"defender" )
1407 if ( !is_attacker && apply_to ==
"attacker" )
1417 bool special_affects_self(
const config& special,
bool is_attacker)
1420 const std::string& apply_to = special[
"apply_to"];
1421 if ( apply_to.empty() )
1423 if ( apply_to ==
"both" )
1425 if ( apply_to ==
"self" )
1427 if ( is_attacker && apply_to ==
"attacker" )
1429 if ( !is_attacker && apply_to ==
"defender")
1444 static std::vector<std::tuple<std::string, std::string>> already_shown;
1446 auto identifier = std::tuple<std::string, std::string>{attack->id(),
filter.debug()};
1451 std::string_view filter_text_view = std::get<1>(identifier);
1453 ERR_NG <<
"Looped recursion error for weapon '" << attack->id()
1454 <<
"' while checking weapon special '" << filter_text_view <<
"'";
1458 if(already_shown.size() > 100) {
1459 already_shown.clear();
1461 already_shown.push_back(std::move(identifier));
1481 const bool for_listing,
1482 const std::string & child_tag,
const std::string& check_if_recursion)
1493 if (!
filter[
"backstab"].
blank() && child_tag ==
"filter_opponent") {
1494 deprecated_message(
"backstab= in weapon specials",
DEP_LEVEL::INDEFINITE,
"",
"Use [filter_opponent] with a formula instead; the code can be found in data/core/macros/ in the WEAPON_SPECIAL_BACKSTAB macro.");
1497 if(
filter[
"backstab"].to_bool() && child_tag ==
"filter_opponent"){
1498 const std::string& backstab_formula =
"enemy_of(self, flanker) and not flanker.petrified where flanker = unit_at(direction_from(loc, other.facing))";
1500 if(!
filter.has_child(
"filter_opponent")){
1501 filter_child[
"formula"] = backstab_formula;
1504 filter_opponent[
"formula"] = backstab_formula;
1505 filter_child.
add_child(
"and", filter_opponent);
1511 if ( !filter_child )
1527 filter_lock = weapon->update_variables_recursion(
filter);
1529 show_recursion_warning(weapon,
filter);
1534 if (
auto filter_weapon = filter_child->
optional_child(
"filter_weapon") ) {
1535 if ( !weapon || !weapon->matches_filter(*filter_weapon, check_if_recursion) )
1542 return ufilt.matches(*u,
loc);
1544 return ufilt.matches(*u,
loc, *u2);
1562 return special_active(*i.ability_cfg, AFFECT_SELF, ability, true);
1568 return special_active_impl(other_attack_, shared_from_this(), *i.ability_cfg, AFFECT_OTHER, ability, true);
1583 if(!abil_list.
empty() && !overwriters.
empty()){
1599 const std::string& apply_to = special[
"overwrite_specials"];
1600 return (apply_to ==
"one_side" || apply_to ==
"both_sides");
1611 if(overwriters.
empty()){
1616 if(overwriters.
size() >= 2){
1619 auto oi = (*
i.ability_cfg).optional_child(
"overwrite");
1621 if(oi && !oi[
"priority"].empty()){
1622 l = oi[
"priority"].to_double(0);
1624 auto oj = (*j.
ability_cfg).optional_child(
"overwrite");
1626 if(oj && !oj[
"priority"].empty()){
1627 r = oj[
"priority"].to_double(0);
1641 if(overwriters.
empty()){
1645 for(
const auto& j : overwriters) {
1647 bool affect_side = ((*j.ability_cfg)[
"overwrite_specials"] ==
"one_side");
1649 auto overwrite_specials = (*j.ability_cfg).optional_child(
"overwrite");
1650 double priority = overwrite_specials ? overwrite_specials[
"priority"].to_double(0) : 0.00;
1655 bool prior = (priority > 0) ? (has_overwrite_specials && has_overwrite_specials[
"priority"].to_double(0) >= priority) :
true;
1659 bool one_side_overwritable =
true;
1663 if(affect_side && is_overwritable){
1664 if(special_affects_self(*j.ability_cfg,
is_attacker_)){
1667 else if(special_affects_opponent(*j.ability_cfg, !
is_attacker_)){
1673 bool special_matches =
true;
1674 if(overwrite_specials){
1675 auto overwrite_filter = (*overwrite_specials).optional_child(
"filter_specials");
1676 if(!overwrite_filter){
1677 overwrite_filter = (*overwrite_specials).optional_child(
"experimental_filter_specials");
1678 if(overwrite_filter){
1682 if(overwrite_filter && is_overwritable && one_side_overwritable){
1690 if(is_overwritable && one_side_overwritable && special_matches){
1701 show_recursion_warning(*
this,
cfg);
1704 return (ability_active_impl(ability,
cfg,
loc) && ability_affects_self(ability,
cfg,
loc));
1711 show_recursion_warning(from,
cfg);
1719 return (get_self_ability_bool(special, tag_name,
loc) && ability_affects_weapon(special, weapon,
false) && ability_affects_weapon(special, opp_weapon,
true));
1724 return (get_adj_ability_bool(special, tag_name, dist, dir,
loc, from, from_loc) && ability_affects_weapon(special, weapon,
false) && ability_affects_weapon(special, opp_weapon,
true));
1729 if(tag_name ==
"leadership" && leader_bool){
1730 if(u->get_self_ability_bool_weapon(special, tag_name,
loc, self_attack, other_attack)) {
1734 if(abilities_list::all_weapon_tags().count(tag_name) != 0){
1735 if(u->get_self_ability_bool(special, tag_name,
loc) &&
special_active_impl(self_attack, other_attack, special, whom, tag_name,
true)) {
1742 bool attack_type::check_adj_abilities_impl(
const const_attack_ptr& self_attack,
const const_attack_ptr& other_attack,
const config& special,
const unit_const_ptr& u,
const unit& from, std::size_t dist,
int dir,
const map_location&
loc,
const map_location& from_loc,
AFFECTS whom,
const std::string& tag_name,
bool leader_bool)
1744 if(tag_name ==
"leadership" && leader_bool) {
1745 if(u->get_adj_ability_bool_weapon(special, tag_name, dist, dir,
loc, from, from_loc, self_attack, other_attack)) {
1749 if(abilities_list::all_weapon_tags().count(tag_name) != 0) {
1750 if(u->get_adj_ability_bool(special, tag_name, dist, dir,
loc, from, from_loc) &&
special_active_impl(self_attack, other_attack, special, whom, tag_name,
true)) {
1763 const std::string& special)
1765 for(
const config &
i : self->abilities().child_range(special)) {
1770 const unit_map& units = get_unit_map();
1771 for(
const unit& u : units) {
1772 if(!u.max_ability_radius() || u.incapacitated() || u.underlying_id() == self->underlying_id() || !u.max_ability_radius_type(special)) {
1777 if(distance > u.max_ability_radius_type(special)) {
1780 int dir = find_direction(self_loc, from_loc, distance);
1781 for(
const config &
i : u.abilities().child_range(special)) {
1782 if(
check_adj_abilities_impl(self_attack, other_attack,
i,
self, u, distance, dir, self_loc, from_loc, whom, special)) {
1801 if(
range().empty()){
1821 bool special_checking(
const std::string& special_id,
const std::string& tag_name,
const std::set<std::string>& filter_special,
const std::set<std::string>& filter_special_id,
const std::set<std::string>& filter_special_type)
1823 if(!filter_special.empty() && filter_special.count(special_id) == 0 && filter_special.count(tag_name) == 0)
1826 if(!filter_special_id.empty() && filter_special_id.count(special_id) == 0)
1829 if(!filter_special_type.empty() && filter_special_type.count(tag_name) == 0)
1849 const unit_map& units = get_unit_map();
1850 bool check_adjacent = sub_filter ?
filter[
"affect_adjacent"].to_bool(
true) :
true;
1851 for(
const auto [key,
cfg] : self->abilities().all_children_view()) {
1852 bool special_check = sub_filter ?
self->ability_matches_filter(
cfg, key,
filter) : special_checking(
cfg[
"id"].str(), key, filter_special, filter_special_id, filter_special_type);
1857 if(check_adjacent) {
1858 for(
const unit& u : units) {
1859 if(!u.max_ability_radius() || u.incapacitated() || u.underlying_id() == self->underlying_id()) {
1864 if(distance > u.max_ability_radius()) {
1867 int dir = find_direction(self_loc, from_loc, distance);
1869 for(
const auto [key,
cfg] : u.abilities().all_children_view()) {
1870 bool special_check = sub_filter ? u.ability_matches_filter(
cfg, key,
filter) : special_checking(
cfg[
"id"].str(), key, filter_special, filter_special_id, filter_special_type);
1871 if(special_check &&
check_adj_abilities_impl(self_attack, other_attack,
cfg,
self, u, distance, dir, self_loc, from_loc, whom, key, leader_bool)) {
1882 if(
range().empty()){
1889 for(
const auto [key,
cfg] :
specials().all_children_view()) {
1890 if(special_checking(
cfg[
"id"].str(), key, filter_special, filter_special_id, filter_special_type)) {
1900 for(
const auto [key,
cfg] :
other_attack_->specials().all_children_view()) {
1901 if(special_checking(
cfg[
"id"].str(), key, filter_special, filter_special_id, filter_special_type)) {
1925 bool exclude_ability_attributes(
const std::string& tag_name,
const config &
filter)
1928 bool abilities_check = abilities_list::ability_value_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1929 if(
filter.has_attribute(
"active_on") && tag_name !=
"resistance" && abilities_check)
1931 if(
filter.has_attribute(
"apply_to") && tag_name !=
"resistance" && abilities_check)
1934 if(
filter.has_attribute(
"overwrite_specials") && abilities_list::weapon_number_tags().count(tag_name) == 0)
1937 bool no_value_weapon_abilities_check = abilities_list::no_weapon_number_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1938 if(
filter.has_attribute(
"value") && no_value_weapon_abilities_check)
1940 if(
filter.has_attribute(
"add") && no_value_weapon_abilities_check)
1942 if(
filter.has_attribute(
"sub") && no_value_weapon_abilities_check)
1944 if(
filter.has_attribute(
"multiply") && no_value_weapon_abilities_check)
1946 if(
filter.has_attribute(
"divide") && no_value_weapon_abilities_check)
1949 bool all_engine = abilities_list::no_weapon_number_tags().count(tag_name) != 0 || abilities_list::weapon_number_tags().count(tag_name) != 0 || abilities_list::ability_value_tags().count(tag_name) != 0 || abilities_list::ability_no_value_tags().count(tag_name) != 0;
1950 if(
filter.has_attribute(
"replacement_type") && tag_name !=
"damage_type" && all_engine)
1952 if(
filter.has_attribute(
"alternative_type") && tag_name !=
"damage_type" && all_engine)
1954 if(
filter.has_attribute(
"type") && tag_name !=
"plague" && all_engine)
1965 if(!exclude_ability_attributes(tag_name,
filter))
1979 if(!
filter[
"affect_adjacent"].empty()){
1981 if(
filter[
"affect_adjacent"].to_bool() != adjacent){
2013 if(!
filter[
"value"].empty()){
2014 if(tag_name ==
"drains"){
2018 }
else if(tag_name ==
"berserk"){
2022 }
else if(tag_name ==
"heal_on_hit" || tag_name ==
"heals" || tag_name ==
"regenerate" || tag_name ==
"leadership"){
2048 if(tag_name ==
"resistance"){
2077 auto fwml =
filter.optional_child(
"filter_wml");
2088 static bool common_matches_filter(
const config &
cfg,
const std::string& tag_name,
const config &
filter)
2091 bool matches = matches_ability_filter(
cfg, tag_name,
filter);
2094 for(
const auto [key, condition_cfg] :
filter.all_children_view() )
2098 matches = matches && common_matches_filter(
cfg, tag_name, condition_cfg);
2101 else if ( key ==
"or" )
2102 matches = matches || common_matches_filter(
cfg, tag_name, condition_cfg);
2105 else if ( key ==
"not" )
2106 matches = matches && !common_matches_filter(
cfg, tag_name, condition_cfg);
2115 return common_matches_filter(
cfg, tag_name,
filter);
2120 return common_matches_filter(
cfg, tag_name,
filter);
2125 if(
range().empty()){
2129 bool check_if_active =
filter[
"active"].to_bool();
2130 for(
const auto [key,
cfg] :
specials().all_children_view()) {
2132 if(!check_if_active) {
2142 for(
const auto [key,
cfg] :
other_attack_->specials().all_children_view()) {
2150 if(!check_if_active){
2165 bool in_abilities_tag)
const
2185 const std::string& tag_name,
2186 bool in_abilities_tag)
2188 assert(self_attack || other_attack);
2189 bool is_attacker = self_attack ? self_attack->is_attacker_ : !other_attack->is_attacker_;
2190 bool is_for_listing = self_attack ? self_attack->is_for_listing_ : other_attack->is_for_listing_;
2196 if ( !special_affects_self(special, is_attacker) )
2200 if ( !special_affects_opponent(special, is_attacker) )
2205 const std::string & active_on = special[
"active_on"];
2206 if ( !active_on.empty() ) {
2207 if ( is_attacker && active_on !=
"offense" )
2209 if ( !is_attacker && active_on !=
"defense" )
2214 const unit_map& units = get_unit_map();
2216 unit_const_ptr self = self_attack ? self_attack->self_ : other_attack->other_;
2217 unit_const_ptr other = self_attack ? self_attack->other_ : other_attack->self_;
2218 map_location self_loc = self_attack ? self_attack->self_loc_ : other_attack->other_loc_;
2219 map_location other_loc = self_attack ? self_attack->other_loc_ : other_attack->self_loc_;
2221 if(
self ==
nullptr) {
2227 if(other ==
nullptr) {
2236 temporary_facing other_facing(other, other_loc.
get_relative_dir(self_loc));
2240 bool whom_is_self = ((whom ==
AFFECT_SELF) || ((whom ==
AFFECT_EITHER) && special_affects_self(special, is_attacker)));
2242 map_location their_loc = whom_is_self ? other_loc : self_loc;
2244 if (tag_name ==
"drains" && them && them->get_state(
"undrainable")) {
2247 if (tag_name ==
"plague" && them &&
2248 (them->get_state(
"unplagueable") ||
2252 if (tag_name ==
"poison" && them &&
2256 if (tag_name ==
"slow" && them &&
2260 if (tag_name ==
"petrifies" && them &&
2261 them->get_state(
"unpetrifiable")) {
2269 const map_location & att_loc = is_attacker ? self_loc : other_loc;
2270 const map_location & def_loc = is_attacker ? other_loc : self_loc;
2271 const const_attack_ptr& att_weapon = is_attacker ? self_attack : other_attack;
2272 const const_attack_ptr& def_weapon = is_attacker ? other_attack : self_attack;
2276 if (tag_name ==
"firststrike") {
2277 bool whom_is_defender = whom_is_self ? !is_attacker : is_attacker;
2278 if (whom_is_defender && att_weapon && att_weapon->has_special_or_ability(
"firststrike"))
2287 bool applied_both = special[
"apply_to"] ==
"both";
2288 const std::string& filter_self = in_abilities_tag ?
"filter_student" :
"filter_self";
2289 std::string self_check_if_recursion = (applied_both || whom_is_self) ? tag_name :
"";
2290 if (!special_unit_matches(
self, other, self_loc, self_attack, special, is_for_listing, filter_self, self_check_if_recursion))
2292 std::string opp_check_if_recursion = (applied_both || !whom_is_self) ? tag_name :
"";
2293 if (!special_unit_matches(other,
self, other_loc, other_attack, special, is_for_listing,
"filter_opponent", opp_check_if_recursion))
2297 bool applied_to_attacker = applied_both || (whom_is_self && is_attacker) || (!whom_is_self && !is_attacker);
2298 std::string att_check_if_recursion = applied_to_attacker ? tag_name :
"";
2299 if (!special_unit_matches(att, def, att_loc, att_weapon, special, is_for_listing,
"filter_attacker", att_check_if_recursion))
2301 bool applied_to_defender = applied_both || (whom_is_self && !is_attacker) || (!whom_is_self && is_attacker);
2302 std::string def_check_if_recursion= applied_to_defender ? tag_name :
"";
2303 if (!special_unit_matches(def, att, def_loc, def_weapon, special, is_for_listing,
"filter_defender", def_check_if_recursion))
2336 return (cond_eq.
empty() || def == cond_eq.
to_int()) &&
2349 if(tag_name ==
"plague") {
2351 const auto iter =
unit_types.
types().find(ability_or_special[
"type"]);
2372 std::map<std::string,individual_effect> values_add;
2373 std::map<std::string,individual_effect> values_sub;
2374 std::map<std::string,individual_effect> values_mul;
2375 std::map<std::string,individual_effect> values_div;
2379 utils::optional<int> max_value = utils::nullopt;
2380 utils::optional<int> min_value = utils::nullopt;
2383 const config&
cfg = *ability.ability_cfg;
2384 const std::string& effect_id =
cfg[
cfg[
"id"].
empty() ?
"name" :
"id"];
2392 callable.add(
"base_value", wfl::variant(def));
2393 return std::round(formula.evaluate(callable).as_int());
2396 int value_cum =
cfg[
"cumulative"].to_bool() ? std::max(def, value) : value;
2399 set_effect_min.
set(
SET, value_cum, ability.ability_cfg, ability.teacher_loc);
2400 set_effect_max.
set(
SET, value_cum, ability.ability_cfg, ability.teacher_loc);
2403 if(value_cum > set_effect_max.
value) {
2404 set_effect_max.
set(
SET, value_cum, ability.ability_cfg, ability.teacher_loc);
2406 if(value_cum < set_effect_min.
value) {
2407 set_effect_min.
set(
SET, value_cum, ability.ability_cfg, ability.teacher_loc);
2415 max_value = max_value ? std::min(*max_value,
cfg[
"max_value"].to_int()) :
cfg[
"max_value"].to_int();
2418 min_value = min_value ? std::max(*min_value,
cfg[
"min_value"].to_int()) :
cfg[
"min_value"].to_int();
2424 callable.add(
"base_value", wfl::variant(def));
2425 return std::round(formula.evaluate(callable).as_int());
2428 if(add_effect == values_add.end() || add > add_effect->second.value) {
2429 values_add[effect_id].set(
ADD, add, ability.ability_cfg, ability.teacher_loc);
2434 callable.add(
"base_value", wfl::variant(def));
2435 return std::round(formula.evaluate(callable).as_int());
2438 if(sub_effect == values_sub.end() || sub < sub_effect->second.value) {
2439 values_sub[effect_id].set(
ADD, sub, ability.ability_cfg, ability.teacher_loc);
2444 callable.add(
"base_value", wfl::variant(def));
2445 return formula.evaluate(callable).as_decimal() / 1000.0 ;
2448 if(mul_effect == values_mul.end() || multiply > mul_effect->second.value) {
2449 values_mul[effect_id].set(
MUL, multiply, ability.ability_cfg, ability.teacher_loc);
2454 callable.add(
"base_value", wfl::variant(def));
2455 return formula.evaluate(callable).as_decimal() / 1000.0 ;
2459 ERR_NG <<
"division by zero with divide= in ability/weapon special " << effect_id;
2463 if(div_effect == values_div.end() || divide > div_effect->second.value) {
2464 values_div[effect_id].set(
DIV, divide, ability.ability_cfg, ability.teacher_loc);
2471 value_set = std::max(set_effect_max.
value, 0) + std::min(set_effect_min.
value, 0);
2472 if(set_effect_max.
value > def) {
2475 if(set_effect_min.
value < def) {
2488 double multiplier = 1.0;
2489 double divisor = 1.0;
2491 for(
const auto& val : values_mul) {
2492 multiplier *= val.second.value/100.0;
2496 for(
const auto& val : values_div) {
2497 divisor *= val.second.value/100.0;
2502 for(
const auto& val : values_add) {
2503 addition += val.second.value;
2509 int substraction = 0;
2510 for(
const auto& val : values_sub) {
2511 substraction += val.second.value;
2517 if(max_value && min_value && *min_value < *max_value) {
2519 }
else if(max_value && !min_value) {
2521 }
else if(min_value && !max_value) {
static void add_name(std::string &temp_string, bool active, const std::string &name, std::set< std::string > &checking_name)
static lg::log_domain log_engine("engine")
static void add_string_to_vector(std::vector< std::string > &image_list, const config &cfg, const std::string &attribute_name)
static bool ability_active_adjacent_helper(const unit &self, bool illuminates, const config &cfg, const map_location &loc, bool in_abilities_tag)
static void add_name_list(std::string &temp_string, std::string &weapon_abilities, std::set< std::string > &checking_name, const std::string &from_str)
static bool overwrite_special_affects(const config &special)
static lg::log_domain log_wml("wml")
Helper similar to std::unique_lock for detecting when calculations such as has_special have entered i...
specials_context_t(const attack_type &weapon, bool attacking)
Initialize weapon specials context for listing.
const config & specials() const
bool special_active(const config &special, AFFECTS whom, const std::string &tag_name, bool in_abilities_tag=false) const
std::string weapon_specials() const
Returns a comma-separated string of active names for the specials of *this.
std::string weapon_specials_value(const std::set< std::string > &checking_tags) const
int composite_value(const unit_ability_list &abil_list, int base_value) const
Return the special weapon value, considering specials.
const_attack_ptr other_attack_
void add_formula_context(wfl::map_formula_callable &) const
const std::string & range() const
bool has_special_or_ability_with_filter(const config &filter) const
check if special matche
const std::string & type() const
std::string select_replacement_type(const unit_ability_list &damage_type_list) const
Select best damage type based on frequency count for replacement_type.
bool has_special_or_ability(const std::string &special) const
used for abilities used like weapon and true specials
unit_ability_list get_weapon_ability(const std::string &ability) const
Returns list for weapon like abilities for each ability type.
double modified_damage() const
Returns the damage per attack of this weapon, considering specials.
unit_ability_list get_specials_and_abilities(const std::string &special) const
static bool special_active_impl(const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const config &special, AFFECTS whom, const std::string &tag_name, bool in_abilities_tag=false)
Returns whether or not the given special is active for the specified unit, based on the current conte...
bool overwrite_special_checking(unit_ability_list &overwriters, const config &cfg, const std::string &tag_name) const
Check whether cfg would be overwritten by any element of overwriters.
static void weapon_specials_impl_adj(std::string &temp_string, const unit_const_ptr &self, const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const map_location &self_loc, AFFECTS whom, std::set< std::string > &checking_name, const std::set< std::string > &checking_tags={}, const std::string &affect_adjacents="", bool leader_bool=false)
unit_ability_list overwrite_special_overwriter(unit_ability_list overwriters, const std::string &tag_name) const
Filter a list of abilities or weapon specials, removing any entries that don't own the overwrite_spec...
recursion_guard update_variables_recursion(const config &special) const
Tests which might otherwise cause infinite recursion should call this, check that the returned object...
std::pair< std::string, int > select_alternative_type(const unit_ability_list &damage_type_list, const unit_ability_list &resistance_list) const
Select best damage type based on highest damage for alternative_type.
std::vector< std::pair< t_string, t_string > > special_tooltips(boost::dynamic_bitset<> *active_list=nullptr) const
Returns a vector of names and descriptions for the specials of *this.
static void weapon_specials_impl_self(std::string &temp_string, const unit_const_ptr &self, const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const map_location &self_loc, AFFECTS whom, std::set< std::string > &checking_name, const std::set< std::string > &checking_tags={}, bool leader_bool=false)
weapon_specials_impl_self and weapon_specials_impl_adj : check if special name can be added.
bool has_filter_special_or_ability(const config &filter, bool simple_check=false) const
check if special matche
std::pair< std::string, std::set< std::string > > damage_types() const
Return a type()/replacement_type and a list of alternative_types that should be displayed in the sele...
std::vector< std::pair< t_string, t_string > > abilities_special_tooltips(boost::dynamic_bitset<> *active_list=nullptr) const
static bool check_adj_abilities_impl(const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const config &special, const unit_const_ptr &u, const unit &from, std::size_t dist, int dir, const map_location &loc, const map_location &from_loc, AFFECTS whom, const std::string &tag_name, bool leader_bool=false)
check_adj_abilities_impl : return an boolean value for checking of activities of abilities used like ...
static bool check_self_abilities_impl(const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const config &special, const unit_const_ptr &u, const map_location &loc, AFFECTS whom, const std::string &tag_name, bool leader_bool=false)
check_self_abilities_impl : return an boolean value for checking of activities of abilities used like...
bool attack_empty() const
Returns true if this is a dummy attack_type, for example the placeholder that the unit_attack dialog ...
static bool special_distant_filtering_impl(const const_attack_ptr &self_attack, const unit_const_ptr &self, const map_location &self_loc, const const_attack_ptr &other_attack, AFFECTS whom, const config &filter, bool sub_filter, bool leader_bool=false)
special_distant_filtering_impl : return an boolean value if special matche with filter
bool special_matches_filter(const config &cfg, const std::string &tag_name, const config &filter) const
Filter a list of abilities or weapon specials.
void modified_attacks(unsigned &min_attacks, unsigned &max_attacks) const
Calculates the number of attacks this weapon has, considering specials.
int modified_chance_to_hit(int cth, bool special_only=false) const
Return the defense value, considering specials.
unit_ability_list get_specials(const std::string &special) const
Returns the currently active specials as an ability list, given the current context (see set_specials...
static bool has_ability_impl(const const_attack_ptr &self_attack, const unit_const_ptr &self, const map_location &self_loc, const const_attack_ptr &other_attack, AFFECTS whom, const std::string &special)
has_ability_impl : return an boolean value for checking of activities of abilities used like weapon
bool has_special(const std::string &special, bool simple_check=false) const
Returns whether or not *this has a special with a tag or id equal to special.
std::pair< std::string, int > effective_damage_type() const
The type of attack used and the resistance value that does the most damage.
Variant for storing WML attributes.
std::string str(const std::string &fallback="") const
int to_int(int def=0) const
auto apply_visitor(const V &visitor) const
Visitor support: Applies a visitor to the underlying variant.
bool blank() const
Tests for an attribute that was never set.
bool empty() const
Tests for an attribute that either was never set or was set to "".
A config object defines a single node in a WML file, with access to child nodes.
const attribute_value & get_or(const config_key_type key, const config_key_type default_key) const
Chooses a value.
config & mandatory_child(config_key_type key, int n=0)
Returns the nth child with the given key, or throws an error if there is none.
bool matches(const config &filter) const
auto all_children_view() const
In-order iteration over all children.
bool has_child(config_key_type key) const
Determine whether a config has a child or not.
bool has_attribute(config_key_type key) const
child_itors child_range(config_key_type key)
config & child_or_add(config_key_type key)
Returns a reference to the first child with the given key.
void insert(config_key_type key, T &&value)
Inserts an attribute into the config.
const attribute_value * get(config_key_type key) const
Returns a pointer to the attribute with the given key or nullptr if it does not exist.
optional_config_impl< config > optional_child(config_key_type key, int n=0)
Equivalent to mandatory_child, but returns an empty optional if the nth child was not found.
config & add_child(config_key_type key)
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
virtual const unit_map & units() const =0
const display_context & context() const
static display * get_singleton()
Returns the display object if a display object exists.
virtual const display_context & get_disp_context() const =0
virtual const unit_map & units() const override
virtual const gamemap & map() const override
bool is_village(const map_location &loc) const
This class stores all the data for a single 'side' (in game nomenclature).
bool is_enemy(int n) const
Helper similar to std::unique_lock for detecting when calculations such as abilities have entered inf...
int get_composite_value() const
std::vector< individual_effect > effect_list_
double get_composite_double_value() const
double composite_double_value_
void append(const unit_ability_list &other)
Appends the abilities from other to this, ignores other.loc()
std::pair< int, map_location > lowest(const std::string &key, int def=0) const
const map_location & loc() const
void emplace_back(T &&... args)
std::pair< int, map_location > highest(const std::string &key, int def=0) const
void append_if(const unit_ability_list &other, const Predicate &predicate)
Appends any abilities from other for which the given condition returns true to this,...
std::pair< int, map_location > get_extremum(const std::string &key, int def, const TComp &comp) const
bool matches(const unit &u, const map_location &loc) const
Determine if *this matches filter at a specified location.
unit_filter & set_use_flat_tod(bool value)
Container associating units to locations.
unit_ptr find_unit_ptr(const T &val)
unit_iterator find(std::size_t id)
const unit_type_map & types() const
A single unit type that the player may recruit.
This class represents a single unit of a specific type.
A variable-expanding proxy for the config class.
int as_int(int fallback=0) const
Returns the variant's value as an integer.
void swap(config &lhs, config &rhs)
Implement non-member swap function for std::swap (calls config::swap).
std::string deprecated_message(const std::string &elem_name, DEP_LEVEL level, const version_info &version, const std::string &detail)
map_display and display: classes which take care of displaying the map and game-data on the screen.
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _(const char *str)
bool ability_affects_adjacent(const std::string &ability, const config &cfg, std::size_t dist, int dir, const map_location &loc, const unit &from) const
Check if an ability affects distant units.
bool get_adj_ability_bool(const config &cfg, const std::string &ability, std::size_t dist, int dir, const map_location &loc, const unit &from, const map_location &from_loc) const
Checks whether this unit is affected by a given ability, and that that ability is active.
bool ability_active(const std::string &ability, const config &cfg, const map_location &loc) const
Check if an ability is active.
bool ability_affects_self(const std::string &ability, const config &cfg, const map_location &loc) const
Check if an ability affects the owning unit.
std::vector< const config * > open_queries_
While processing a recursive match, all the filters that are currently being checked,...
bool get_ability_bool(const std::string &tag_name, const map_location &loc) const
Checks whether this unit currently possesses or is affected by a given ability.
bool get_adj_ability_bool_weapon(const config &special, const std::string &tag_name, std::size_t dist, int dir, const map_location &loc, const unit &from, const map_location &from_loc, const const_attack_ptr &weapon, const const_attack_ptr &opp_weapon) const
Checks whether this unit is affected by a given ability of leadership type.
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
unit_ability_list get_abilities_weapons(const std::string &tag_name, const map_location &loc, const_attack_ptr weapon=nullptr, const_attack_ptr opp_weapon=nullptr) const
bool has_ability_type(const std::string &ability) const
Check if the unit has an ability of a specific type.
unit_ability_list get_abilities(const std::string &tag_name, const map_location &loc) const
Gets the unit's active abilities of a particular type if it were on a specified location.
unit_race::GENDER gender_
bool get_self_ability_bool_weapon(const config &special, const std::string &tag_name, const map_location &loc, const const_attack_ptr &weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
Checks whether this unit currently possesses a given ability of leadership type.
recursion_guard()
Construct an empty instance, only useful for extending the lifetime of a recursion_guard returned fro...
bool get_self_ability_bool(const config &cfg, const std::string &ability, const map_location &loc) const
Checks whether this unit currently possesses a given ability, and that that ability is active.
recursion_guard & operator=(recursion_guard &&) noexcept
std::vector< std::string > get_ability_list() const
Get a list of all abilities by ID.
bool ability_active_impl(const std::string &ability, const config &cfg, const map_location &loc) const
Check if an ability is active.
recursion_guard update_variables_recursion(const config &ability) const
bool ability_matches_filter(const config &cfg, const std::string &tag_name, const config &filter) const
Verify what abilities attributes match with filter.
bool ability_affects_weapon(const config &cfg, const const_attack_ptr &weapon, bool is_opp) const
filters the weapons that condition the use of abilities for combat ([resistance],[leadership] or abil...
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::size_t underlying_id() const
This unit's unique internal ID.
const t_string & name() const
Gets this unit's translatable display name.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::string > halo_or_icon_abilities(const std::string &image_type) const
New lexcical_cast header.
std::size_t distance_between(const map_location &a, const map_location &b)
Function which gives the number of hexes between two tiles (i.e.
void get_adjacent_tiles(const map_location &a, utils::span< map_location, 6 > res)
Function which, given a location, will place all adjacent locations in res.
Standard logging facilities (interface).
void set(CURSOR_TYPE type)
Use the default parameter to reset cursors.
const color_t TITLE_COLOR
const color_t INACTIVE_COLOR
std::vector< std::pair< int, int > > default_counts
static bool is_active(const widget *wgt)
std::stringstream & log_to_chat()
Use this to show WML errors in the ingame chat.
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
filter_context * filter_con
std::string substitute_variables(const std::string &str, const std::string &tag_name, const config &ability_or_special)
Substitute gettext variables in name and description of abilities and specials.
bool filter_base_matches(const config &cfg, int def)
@ EFFECT_WITHOUT_CLAMP_MIN_MAX
std::size_t index(std::string_view str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Utility functions for implementing [filter], [filter_ability], [filter_weapon], etc.
bool int_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, utils::optional< int > def=utils::nullopt)
bool set_includes_if_present(const config &filter, const config &cfg, const std::string &attribute)
filter[attribute] and cfg[attribute] are assumed to be comma-separated lists.
bool double_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, utils::optional< double > def=utils::nullopt)
Checks whether the filter matches the value of cfg[attribute].
bool int_matches_if_present_or_negative(const config &filter, const config &cfg, const std::string &attribute, const std::string &opposite, utils::optional< int > def=utils::nullopt)
Supports filters using "add" and "sub" attributes, for example a filter add=1 matching a cfg containi...
bool string_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, const std::string &def)
bool bool_or_empty(const config &filter, const config &cfg, const std::string &attribute)
bool bool_matches_if_present(const config &filter, const config &cfg, const std::string &attribute, bool def)
Checks whether the filter matches the value of cfg[attribute].
void trim(std::string_view &s)
std::string interpolate_variables_into_string(const std::string &str, const string_map *const symbols)
Function which will interpolate variables, starting with '$' in the string 'str' with the equivalent ...
std::set< std::string > split_set(std::string_view s, char sep, const int flags)
bool contains(const Container &container, const Value &value)
Returns true iff value is found in container.
std::vector< std::pair< int, int > > parse_ranges_unsigned(const std::string &str)
Handles a comma-separated list of inputs to parse_range, in a context that does not expect negative v...
void erase_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::remove_if on a container.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::map< std::string, t_string > string_map
void sort_if(Container &container, const Predicate &predicate)
Convenience wrapper for using std::sort on a container.
std::vector< std::string > split(const config_attribute_value &val)
std::string::const_iterator iterator
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
std::shared_ptr< unit > unit_ptr
const config::attribute_value & gender_value(const config &cfg, unit_race::GENDER gender, const std::string &male_key, const std::string &female_key, const std::string &default_key)
Chooses a value from the given config based on gender.
Encapsulates the map of the game.
static std::vector< direction > parse_directions(const std::string &str)
Parse_directions takes a comma-separated list, and filters out any invalid directions.
static std::vector< direction > all_directions()
direction
Valid directions which can be moved in our hexagonal world.
direction get_relative_dir(const map_location &loc, map_location::RELATIVE_DIR_MODE mode) const
static const map_location & null_location()
void set(value_modifier t, int val, const config *abil, const map_location &l)
Data typedef for unit_ability_list.
map_location student_loc
Used by the formula in the ability.
const config * ability_cfg
The contents of the ability tag, never nullptr.
map_location teacher_loc
The location of the teacher, that is the unit who owns the ability tags (different from student becau...
pointer get_shared_ptr() const
This is exactly the same as operator-> but it's slightly more readable, and can replace &*iter syntax...
static map_location::direction s
unit_type_data unit_types