Handle unit-type specific attributes, animations, advancement. More...
#include "units/types.hpp"
#include "formula/callable_objects.hpp"
#include "game_config.hpp"
#include "game_errors.hpp"
#include "language.hpp"
#include "log.hpp"
#include "units/abilities.hpp"
#include "units/animation.hpp"
#include "units/unit.hpp"
#include "gui/auxiliary/typed_formula.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include <boost/range/algorithm_ext/erase.hpp>
#include <array>
#include <locale>
Go to the source code of this file.
Macros | |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | WRN_CF LOG_STREAM(warn, log_config) |
#define | LOG_CONFIG LOG_STREAM(info, log_config) |
#define | DBG_CF LOG_STREAM(debug, log_config) |
#define | DBG_UT LOG_STREAM(debug, log_unit) |
#define | LOG_UT LOG_STREAM(info, log_unit) |
#define | ERR_UT LOG_STREAM(err, log_unit) |
Functions | |
static void | append_special_note (std::vector< t_string > ¬es, const t_string &new_note) |
std::vector< t_string > | combine_special_notes (const std::vector< t_string > &direct, const config &abilities, const const_attack_itors &attacks, const movetype &mt) |
Common logic for unit_type::special_notes() and unit::special_notes(). More... | |
static void | advancement_tree_internal (const std::string &id, std::set< std::string > &tree) |
void | adjust_profile (std::string &profile) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_unit ("unit") |
unit_type_data | unit_types |
Handle unit-type specific attributes, animations, advancement.
Definition in file types.cpp.
#define DBG_CF LOG_STREAM(debug, log_config) |
#define DBG_UT LOG_STREAM(debug, log_unit) |
#define ERR_CF LOG_STREAM(err, log_config) |
#define ERR_UT LOG_STREAM(err, log_unit) |
#define LOG_CONFIG LOG_STREAM(info, log_config) |
#define LOG_UT LOG_STREAM(info, log_unit) |
#define WRN_CF LOG_STREAM(warn, log_config) |
void adjust_profile | ( | std::string & | profile | ) |
Definition at line 1502 of file types.cpp.
References image::exists().
Referenced by unit_type::build_help_index(), and unit::set_big_profile().
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Definition at line 632 of file types.cpp.
References unit_type::advances_to(), unit_type_data::find(), and unit_types.
Referenced by unit_type::advancement_tree().
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Definition at line 499 of file types.cpp.
References t_string::c_str(), t_string::empty(), utils::find(), and utils::trim().
Referenced by combine_special_notes().
std::vector<t_string> combine_special_notes | ( | const std::vector< t_string > & | direct, |
const config & | abilities, | ||
const const_attack_itors & | attacks, | ||
const movetype & | mt | ||
) |
Common logic for unit_type::special_notes() and unit::special_notes().
Adds any notes from the sources given as arguments, and filters out duplicates.
Definition at line 509 of file types.cpp.
References config::all_children_view(), append_special_note(), unit_type::attacks(), symbol_table::end(), symbol_table::find(), movetype::special_notes(), and string_table.
Referenced by unit_type::special_notes(), and unit::unit_special_notes().
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unit_type_data unit_types |
Definition at line 1500 of file types.cpp.
Referenced by advancement_tree_internal(), unit_type::advances_from(), unit::advances_to_translated(), unit::apply_builtin_effect(), unit_type::apply_scenario_fix(), BOOST_AUTO_TEST_CASE(), events::menu_handler::can_recruit(), ai::default_recruitment::recruitment::compare_unit_types(), wb::recruit::create_corresponding_unit(), wfl::gamestate::DEFINE_WFL_FUNCTION(), ai::default_recruitment::recruitment::do_combat_analysis(), events::console_handler::do_create(), events::console_handler::do_discover(), ai::recruit_result::do_execute(), ai::default_recruitment::recruitment::do_similarity_penalty(), ai::default_recruitment::recruitment::execute(), unit_filter_impl::unit_filter_compound::fill(), ng::flg_manager::flg_manager(), test_utils::game_config_manager::game_config_manager(), help::generate_ability_topics(), help::generate_faction_topics(), help::generate_races_sections(), gui2::dialogs::mp_join_game::generate_side_list(), help::generate_trait_topics(), help::generate_unit_sections(), help::generate_unit_topics(), help::generate_weapon_special_topics(), get_advanced_unit(), ai::default_recruitment::recruitment::get_average_defense(), ai::default_recruitment::recruitment::get_cheapest_unit_cost_for_leader(), ai::default_recruitment::recruitment::get_cost_map_of_side(), actions::undo::get_unit_type(), get_unit_type(), ai::recruit_result::get_unit_type_known(), ai::formula_ai::get_value(), ai::helper_advance_unit(), unit_type::hide_help(), impl_race_get(), impl_unit_type_count(), impl_unit_type_list(), impl_unit_type_lookup(), impl_unit_type_next(), unit::init(), help::init_help(), intf_add_known_unit(), game_lua_kernel::intf_find_cost_map(), intf_transform_unit(), gui2::dialogs::editor_edit_unit::load_unit_type(), luaW_checkrace(), luaW_pushracetable(), help::make_unit_link(), team::minimum_recruit_price(), gui2::dialogs::faction_select::on_faction_select(), gui2::dialogs::faction_select::on_leader_select(), gui2::dialogs::statistics_dialog::on_primary_list_select(), help::unit_topic_generator::operator()(), play_controller::play_controller(), gui2::dialogs::editor_edit_unit::pre_show(), gui2::dialogs::unit_create::pre_show(), gui2::dialogs::faction_select::profile_button_callback(), ai::default_recruitment::recruitment::recall_unit_value(), wb::recruit::recruit(), events::menu_handler::recruit(), ai::default_recruitment::recruitment::recruit_matches_type(), ng::flg_manager::resolve_random(), unit::set_advances_to(), unit::set_recruits(), game_config_manager::set_unit_data(), editor::unit_palette::setup(), help::show_unit_description(), statistics_t::sum_cost_str_int_map(), SYNCED_COMMAND_HANDLER_FUNCTION(), gui2::dialogs::tally(), editor::mouse_action_unit::up_left(), ng::flg_manager::update_available_genders(), ai::default_recruitment::recruitment::update_average_local_cost(), gui2::dialogs::mp_staging::update_leader_display(), gui2::dialogs::faction_select::update_leader_image(), and play_controller::~play_controller().