The Battle for Wesnoth
1.19.7+dev
units
units Directory Reference
Directory dependency graph for units:
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Files
file
abilities.cpp
[code]
Manage unit-abilities, like heal, cure, and weapon_specials.
file
abilities.hpp
[code]
file
ability_tags.hpp
[code]
file
animation.cpp
[code]
file
animation.hpp
[code]
file
animation_component.cpp
[code]
file
animation_component.hpp
[code]
file
attack_type.cpp
[code]
Handle unit-type specific attributes, animations, advancement.
file
attack_type.hpp
[code]
file
conditional_type.hpp
[code]
file
drawer.cpp
[code]
file
drawer.hpp
[code]
file
filter.cpp
[code]
file
filter.hpp
[code]
file
formula_manager.cpp
[code]
file
formula_manager.hpp
[code]
file
frame.cpp
[code]
file
frame.hpp
[code]
Frame for unit's animation sequence.
file
frame_private.hpp
[code]
file
helper.cpp
[code]
Support functions for dealing with units.
file
helper.hpp
[code]
file
id.cpp
[code]
file
id.hpp
[code]
file
map.cpp
[code]
file
map.hpp
[code]
file
orb_status.cpp
[code]
file
orb_status.hpp
[code]
file
ptr.hpp
[code]
file
race.cpp
[code]
Generate race-specific unit-names.
file
race.hpp
[code]
file
strike_result.hpp
[code]
file
type_error.hpp
[code]
file
types.cpp
[code]
Handle unit-type specific attributes, animations, advancement.
file
types.hpp
[code]
file
udisplay.cpp
[code]
file
udisplay.hpp
[code]
Display units performing various actions: moving, attacking, and dying.
file
unit.cpp
[code]
Routines to manage units.
file
unit.hpp
[code]
file
unit_alignments.hpp
[code]
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