Files | |
| abilities.cpp | |
| Manage unit-abilities, like heal, cure, and weapon_specials. | |
| abilities.hpp | |
| ability_tags.hpp | |
| animation.cpp | |
| animation.hpp | |
| animation_component.cpp | |
| animation_component.hpp | |
| attack_type.cpp | |
| Handle unit-type specific attributes, animations, advancement. | |
| attack_type.hpp | |
| conditional_type.hpp | |
| drawer.cpp | |
| drawer.hpp | |
| filter.cpp | |
| filter.hpp | |
| frame.cpp | |
| frame.hpp | |
| Frame for unit's animation sequence. | |
| frame_private.hpp | |
| helper.cpp | |
| Support functions for dealing with units. | |
| helper.hpp | |
| id.cpp | |
| id.hpp | |
| map.cpp | |
| map.hpp | |
| orb_status.cpp | |
| orb_status.hpp | |
| ptr.hpp | |
| race.cpp | |
| Generate race-specific unit-names. | |
| race.hpp | |
| strike_result.hpp | |
| type_error.hpp | |
| types.cpp | |
| Handle unit-type specific attributes, animations, advancement. | |
| types.hpp | |
| udisplay.cpp | |
| udisplay.hpp | |
| Display units performing various actions: moving, attacking, and dying. | |
| unit.cpp | |
| Routines to manage units. | |
| unit.hpp | |
| unit_alignments.hpp | |