The Battle for Wesnoth
1.21.0-dev
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units
drawer.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2014 - 2025
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by Chris Beck <render787@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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*
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* This wrapper class should be held by the display object when it needs to draw a unit.
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* The purpose of this is to improve encapsulation -- other parts of the engine like AI
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* don't need to be exposed to the unit drawing code, and encapsulation like this will
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* help us to reduce unnecessary includes.
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*
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**/
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#pragma once
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#include "
map/location.hpp
"
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#include <vector>
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class
display
;
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class
display_context
;
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struct
frame_parameters
;
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class
gamemap
;
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namespace
halo
{
class
manager; }
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class
team
;
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class
unit
;
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class
unit_drawer
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{
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public
:
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explicit
unit_drawer
(
display
&
thedisp
);
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private
:
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display
&
disp
;
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const
display_context
&
dc
;
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const
gamemap
&
map
;
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halo::manager
&
halo_man
;
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const
team
&
viewing_team_ref
;
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const
team
&
playing_team_ref
;
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bool
is_blindfolded
;
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bool
show_everything
;
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map_location
sel_hex
;
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map_location
mouse_hex
;
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double
zoom_factor
;
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std::set<map_location>
units_that_can_reach_goal
;
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int
hex_size
;
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int
hex_size_by_2
;
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/** @todo: better name... unclear what the reachable part actually means */
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bool
selected_or_reachable
(
const
map_location
&
loc
)
const
;
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void
draw_ellipses
(
const
unit
& u,
const
frame_parameters
& params)
const
;
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public
:
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/** draw a unit. */
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void
redraw_unit
(
const
unit
& u)
const
;
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};
loc
map_location loc
Definition
move.cpp:172
display_context
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
Definition
display_context.hpp:35
display
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition
display.hpp:88
gamemap
Encapsulates the map of the game.
Definition
map.hpp:176
halo::manager
Definition
halo.hpp:40
team
This class stores all the data for a single 'side' (in game nomenclature).
Definition
team.hpp:74
unit_drawer
Definition
drawer.hpp:41
unit_drawer::selected_or_reachable
bool selected_or_reachable(const map_location &loc) const
Definition
drawer.cpp:196
unit_drawer::viewing_team_ref
const team & viewing_team_ref
Definition
drawer.hpp:50
unit_drawer::map
const gamemap & map
Definition
drawer.hpp:48
unit_drawer::zoom_factor
double zoom_factor
Definition
drawer.hpp:56
unit_drawer::redraw_unit
void redraw_unit(const unit &u) const
draw a unit.
Definition
drawer.cpp:202
unit_drawer::dc
const display_context & dc
Definition
drawer.hpp:47
unit_drawer::show_everything
bool show_everything
Definition
drawer.hpp:53
unit_drawer::playing_team_ref
const team & playing_team_ref
Definition
drawer.hpp:51
unit_drawer::halo_man
halo::manager & halo_man
Definition
drawer.hpp:49
unit_drawer::draw_ellipses
void draw_ellipses(const unit &u, const frame_parameters ¶ms) const
Definition
drawer.cpp:491
unit_drawer::disp
display & disp
Definition
drawer.hpp:46
unit_drawer::units_that_can_reach_goal
std::set< map_location > units_that_can_reach_goal
Definition
drawer.hpp:57
unit_drawer::hex_size
int hex_size
Definition
drawer.hpp:59
unit_drawer::sel_hex
map_location sel_hex
Definition
drawer.hpp:54
unit_drawer::hex_size_by_2
int hex_size_by_2
Definition
drawer.hpp:60
unit_drawer::mouse_hex
map_location mouse_hex
Definition
drawer.hpp:55
unit_drawer::is_blindfolded
bool is_blindfolded
Definition
drawer.hpp:52
unit
This class represents a single unit of a specific type.
Definition
unit.hpp:39
location.hpp
halo
Definition
halo.cpp:41
frame_parameters
All parameters from a frame at a given instant.
Definition
frame.hpp:44
map_location
Encapsulates the map of the game.
Definition
location.hpp:46
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