#include <array>
#include <set>
#include <string>
#include <tuple>
#include <vector>
#include <utility>
Go to the source code of this file.
Classes | |
struct | wml_loc |
struct | cubic_location |
Represents a map location in cubic hexagonal coordinates. More... | |
struct | map_location |
Encapsulates the map of the game. More... | |
struct | std::hash< map_location > |
Functions | |
bool | tiles_adjacent (const map_location &a, const map_location &b) |
Function which tells if two locations are adjacent. More... | |
void | get_adjacent_tiles (const map_location &a, map_location *res) |
Function which, given a location, will place all adjacent locations in res. More... | |
std::array< map_location, 6 > | get_adjacent_tiles (const map_location ¢er) |
Returns an array of the six hexes adjacent to center . More... | |
std::size_t | distance_between (const map_location &a, const map_location &b) |
Function which gives the number of hexes between two tiles (i.e. More... | |
void | write_location_range (const std::set< map_location > &locs, config &cfg) |
Write a set of locations into a config using ranges, adding keys x=x1,..,xn and y=y1a-y1b,..,yna-ynb. More... | |
void | read_locations (const config &cfg, std::vector< map_location > &locs) |
Parse x,y keys of a config into a vector of locations. More... | |
void | write_locations (const std::vector< map_location > &locs, config &cfg) |
Write a vector of locations into a config adding keys x=x1,x2,..,xn and y=y1,y2,..,yn. More... | |
std::ostream & | operator<< (std::ostream &s, const map_location &l) |
Dumps a position on a stream, for debug purposes. More... | |
std::ostream & | operator<< (std::ostream &s, const std::vector< map_location > &v) |
Dumps a vector of positions on a stream, for debug purposes. More... | |
std::ostream & | operator<< (std::ostream &s, map_location::direction dir) |
Print a direction's string representation to stream. More... | |
std::size_t distance_between | ( | const map_location & | a, |
const map_location & | b | ||
) |
Function which gives the number of hexes between two tiles (i.e.
the minimum number of hexes that have to be traversed to get from one hex to the other).
Definition at line 550 of file location.cpp.
References b, map_location::x, and map_location::y.
Referenced by ai::ai_default_rca::move_to_targets_phase::access_points(), actions::actor_sighted(), ai::protect_goal::add_targets(), ai::attack_analysis::attack_close(), battle_context_unit_stats::battle_context_unit_stats(), soundsource::positional_source::calculate_volume(), characterization_distance_direction(), ai::ai_default_rca::move_to_targets_phase::choose_move(), wfl::builtins::DEFINE_WFL_FUNCTION(), ai::ai_default_rca::goto_phase::evaluate(), ai::ai_default_rca::leader_shares_keep_phase::execute(), ai::default_ai_context_impl::find_targets(), ai::ai_default_rca::get_villages_phase::find_villages(), wfl::function_symbol_table::get_builtins(), lua_map_location::intf_distance_between(), ai::readonly_context_impl::nearest_keep(), rank_castle_location(), reality_check_get_direction_helper(), and display_context::unit_can_move().
void get_adjacent_tiles | ( | const map_location & | a, |
map_location * | res | ||
) |
Function which, given a location, will place all adjacent locations in res.
res must point to an array of 6 location objects.
Definition at line 479 of file location.cpp.
References map_location::x, and map_location::y.
Referenced by pathfind::a_star_search(), unit::ability_active_impl(), ai::attack_analysis::analyze(), ai::ai_default_rca::aspect_attacks_base::analyze_targets(), backstab_check(), cave_map_generator::cave_map_generator_job::build_chamber(), actions::shroud_clearer::clear_dest(), actions::shroud_clearer::clear_loc(), wfl::attack_map_callable::collect_possible_attacks(), ai::default_ai_context_impl::count_free_hexes_in_castle(), events::mouse_handler::current_unit_attacks_from(), default_map_generator_job::default_generate_map(), wfl::builtins::DEFINE_WFL_FUNCTION(), wfl::gamestate::DEFINE_WFL_FUNCTION(), ai::ai_default_rca::aspect_attacks_base::do_attack_analysis(), ai::ai_default_rca::move_to_targets_phase::enemies_along_path(), pathfind::enemy_zoc(), ai::ai_default_rca::retreat_phase::evaluate(), unit_filter_impl::unit_filter_compound::fill(), pathfind::find_routes(), ai::default_ai_context_impl::find_targets(), pathfind::find_vacant_tile(), flood_name(), default_map_generator_job::generate_river_internal(), ai::keeps_cache::get(), unit::get_abilities(), unit::get_ability_bool(), unit::get_adj_ability_bool(), events::mouse_handler::get_adj_enemies(), get_adjacent_tiles(), editor::editor_map::get_contiguous_terrain_tiles(), display::get_fog_shroud_images(), tod_manager::get_illuminated_time_of_day(), ai::formula_ai::get_keeps(), game_display::get_reachmap_images(), display::get_terrain_images(), get_tiles_radius(), unit::halo_or_icon_abilities(), attack_type::has_ability_with_filter(), attack_type::has_weapon_ability(), lua_map_location::intf_get_adjacent_tiles(), terrain_filter::match_internal(), editor::mouse_action_item::move(), editor::mouse_action_unit::move(), ai::ai_default_rca::move_to_targets_phase::move_group(), cave_map_generator::cave_map_generator_job::place_castle(), place_village(), ai::readonly_context_impl::power_projection(), actions::undo::reset_adjacent(), ai::formula_ai::shortest_path_calculator(), events::mouse_handler::show_attack_options(), attack_type::special_active_impl(), display_context::unit_can_move(), unit_display::unit_mover::wait_for_anims(), attack_type::weapon_specials_impl_adj(), and display_context::would_be_discovered().
std::array<map_location, 6> get_adjacent_tiles | ( | const map_location & | center | ) |
Returns an array of the six hexes adjacent to center
.
Definition at line 500 of file location.cpp.
References get_adjacent_tiles().
std::ostream& operator<< | ( | std::ostream & | s, |
const map_location & | l | ||
) |
Dumps a position on a stream, for debug purposes.
Definition at line 36 of file location.cpp.
References s, map_location::wml_x(), and map_location::wml_y().
std::ostream& operator<< | ( | std::ostream & | s, |
const std::vector< map_location > & | v | ||
) |
Dumps a vector of positions on a stream, for debug purposes.
Definition at line 41 of file location.cpp.
std::ostream& operator<< | ( | std::ostream & | s, |
map_location::direction | dir | ||
) |
Print a direction's string representation to stream.
Print a direction's string representation to stream.
Definition at line 50 of file location.cpp.
References s, and map_location::write_direction().
void read_locations | ( | const config & | cfg, |
std::vector< map_location > & | locs | ||
) |
Parse x,y keys of a config into a vector of locations.
Throws bad_lexical_cast if it fails to parse.
Definition at line 447 of file location.cpp.
References read_locations_helper(), and utils::split().
Referenced by fix_rename_command(), actions::shroud_clearing_action::shroud_clearing_action(), soundsource::sourcespec::sourcespec(), and SYNCED_COMMAND_HANDLER_FUNCTION().
bool tiles_adjacent | ( | const map_location & | a, |
const map_location & | b | ||
) |
Function which tells if two locations are adjacent.
Definition at line 507 of file location.cpp.
References b, map_location::x, and map_location::y.
Referenced by wb::attack::attack(), ai::formula_ai::can_reach_unit(), wfl::builtins::DEFINE_WFL_FUNCTION(), ai::attack_result::do_check_before(), footsteps_images(), impl_add_animation(), lua_map_location::intf_tiles_adjacent(), unit_display::unit_mover::proceed_to(), reality_check_get_direction_helper(), and arrow::update_symbols().
void write_location_range | ( | const std::set< map_location > & | locs, |
config & | cfg | ||
) |
Write a set of locations into a config using ranges, adding keys x=x1,..,xn and y=y1a-y1b,..,yna-ynb.
Definition at line 403 of file location.cpp.
References i.
Referenced by tod_manager::to_config(), and team::write().
void write_locations | ( | const std::vector< map_location > & | locs, |
config & | cfg | ||
) |
Write a vector of locations into a config adding keys x=x1,x2,..,xn and y=y1,y2,..,yn.
Definition at line 459 of file location.cpp.
References i.
Referenced by replay_helper::get_movement(), actions::shroud_clearing_action::write(), soundsource::sourcespec::write(), and soundsource::positional_source::write_config().