#include "units/frame.hpp"
#include "color.hpp"
#include "draw.hpp"
#include "game_display.hpp"
#include "log.hpp"
#include "serialization/chrono.hpp"
#include "sound.hpp"
Go to the source code of this file.
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
#define ERR_NG LOG_STREAM(err, log_engine) |
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static |