Fighting. More...
#include "actions/advancement.hpp"
#include "actions/vision.hpp"
#include "ai/manager.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include "game_events/pump.hpp"
#include "preferences/preferences.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "gui/dialogs/unit_advance.hpp"
#include "log.hpp"
#include "play_controller.hpp"
#include "random.hpp"
#include "resources.hpp"
#include "statistics.hpp"
#include "synced_user_choice.hpp"
#include "units/unit.hpp"
#include "units/types.hpp"
#include "units/animation_component.hpp"
#include "units/helper.hpp"
#include "video.hpp"
#include "whiteboard/manager.hpp"
Go to the source code of this file.
Macros | |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_CF LOG_STREAM(info, log_config) |
#define | LOG_DP LOG_STREAM(info, log_display) |
Functions | |
void | advance_unit_at (const advance_unit_params ¶ms) |
unit_ptr | get_advanced_unit (const unit &u, const std::string &advance_to) |
Returns the advanced version of a unit (with traits and items retained). More... | |
unit_ptr | get_amla_unit (const unit &u, const config &mod_option) |
Returns the AMLA-advanced version of a unit (with traits and items retained). More... | |
void | advance_unit (map_location loc, const advancement_option &advance_to, bool fire_event) |
Function which will advance the unit at loc to 'advance_to'. More... | |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_display ("display") |
Fighting.
Definition in file advancement.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 45 of file advancement.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 48 of file advancement.cpp.
#define LOG_CF LOG_STREAM(info, log_config) |
Definition at line 51 of file advancement.cpp.
#define LOG_DP LOG_STREAM(info, log_display) |
Definition at line 54 of file advancement.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 46 of file advancement.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 47 of file advancement.cpp.
void advance_unit | ( | map_location | loc, |
const advancement_option & | advance_to, | ||
bool | fire_event = true |
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Function which will advance the unit at loc to 'advance_to'.
which is eigher a type to advance to or a config containing the [advancement] to perform an amla. Note that 'loc' is not a reference, because if it were a reference, we couldn't safely pass in a reference to the item in the map that we're going to delete, since deletion would invalidate the reference.
Definition at line 344 of file advancement.cpp.
References actions::actor_sighted(), statistics_t::advance_unit(), actions::shroud_clearer::clear_unit(), resources::controller, utils::decayed_is_same, prefs::encountered_units(), unit_map::erase(), unit_map::find(), game_events::wml_event_pump::fire(), gui2::event::implementation::fire_event(), actions::shroud_clearer::fire_events(), resources::game_events, resources::gameboard, prefs::get(), get_advanced_unit(), get_amla_unit(), actions::get_sides_not_seeing(), unit_map::insert(), loc, LOG_CF, LOG_NG, game_events::manager::pump(), play_controller::statistics(), game_board::units(), unit_map::iterator_base< iter_types >::valid(), and resources::whiteboard.
Referenced by ai::helper_advance_unit().
void advance_unit_at | ( | const advance_unit_params & | params | ) |
Definition at line 269 of file advancement.cpp.
Referenced by attack_unit_and_advance(), intf_advance_unit(), and SYNCED_COMMAND_HANDLER_FUNCTION().
Returns the advanced version of a unit (with traits and items retained).
Definition at line 312 of file advancement.cpp.
References unit::clone(), unit_type_data::find(), unit::STATE_PETRIFIED, unit::STATE_POISONED, unit::STATE_SLOWED, and unit_types.
Referenced by advance_unit().
Returns the AMLA-advanced version of a unit (with traits and items retained).
Definition at line 335 of file advancement.cpp.
References unit::clone().
Referenced by advance_unit().
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