The Battle for Wesnoth  1.19.5+dev
synced_user_choice.hpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2015 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 #include "gettext.hpp"
18 #include "config.hpp"
19 #include "events.hpp"
20 #include "generic_event.hpp"
21 
22 #include <map>
23 #include <set>
24 
25 namespace mp_sync
26 {
27 
28 /**
29  * Interface for querying local choices.
30  * It has to support querying the user and making a random choice
31  */
33 {
34  virtual ~user_choice() {}
35  virtual config query_user(int side) const = 0;
36  virtual config random_choice(int side) const = 0;
37  /**
38  * whether the choice is visible for the user like an advancement choice
39  * a non-visible choice is for example get_global_variable
40  */
41  virtual bool is_visible() const { return true; }
42  // TRANSLATORS: In networked games, this text is shown for other clients,
43  // while they wait for an action from another player.
44  // This text will be embedded into a sentence.
45  virtual std::string description() const { return _("waiting for^input"); }
46 };
47 
48 /**
49  * Performs a choice for WML events.
50  *
51  * The choice is synchronized across all the multiplayer clients and
52  * stored into the replay. The function object is called if the local
53  * client is responsible for making the choice.
54  * otherwise this function waits for a remote choice and returns it when it is received.
55  * information about the choice made is saved in replay with dependent=true
56  *
57  * @param name Tag used for storing the choice into the replay.
58  * @param side The number of the side responsible for making the choice.
59  * If zero, it defaults to the currently active side.
60  *
61  * @note In order to prevent issues with sync, crash, or infinite loop, a
62  * number of precautions must be taken when getting a choice from a
63  * specific side.
64  * - The server must recognize @name replay commands as legal from
65  * non-active players. Preferably the server should be notified
66  * about which player the data is expected from, and discard data
67  * from unexpected players.
68  */
69 config get_user_choice(const std::string &name, const user_choice &uch,
70  int side = 0);
71 /**
72  * Performs a choice for multiple sides for WML events.
73  * uch is called on all sides specified in sides, this in done simultaneously on all those sides (or one after another if one client controls multiple sides)
74  * and after all calls are executed the results are returned.
75  */
76 std::map<int, config> get_user_choice_multiple_sides(const std::string &name, const user_choice &uch,
77  std::set<int> sides);
78 
79 }
80 
82 {
83  // The sides which should execute this local choice
84  std::set<int> required_;
85  // The results
86  std::map<int, config> res_;
87  // The side for which we should do a choice locally (0 if no such side exists)
88  // Note that even if there is currently no locally choice to do it is still possible that we need to do a local choice later because we took control over a side
90  // the message displayed for sides which currently don't have to do a choice.
91  std::string wait_message_;
92  // If we failed to read the remote choices this flag is when which indicated that we should do all choices locally
93  bool oos_;
94 
96  const std::string& tagname_;
97  const int current_side_;
98  // private constructor, this object is only constructed by user_choice_manager::get_user_choice_internal
99  user_choice_manager(const std::string &name, const mp_sync::user_choice &uch, const std::set<int>& sides);
101  void search_in_replay();
102 public:
103  void pull();
104  bool finished() const
105  { return required_.size() == res_.size(); }
106  bool has_local_choice() const
107  { return local_choice_ != 0; }
108  /** Note: currently finished() does not imply !waiting() so you may need to check both. */
109  bool waiting() const
110  { return local_choice_ == 0 && !oos_; }
111  void update_local_choice();
112  void ask_local_choice();
113  void fix_oos();
114  const std::string& wait_message() const { return wait_message_; }
115  /**
116  * @param name the tagname for this user choice in the replay
117  * @param uch the choice made
118  * @param sides an array of team numbers (beginning with 1). the specified sides may not have an empty controller.
119  */
120  static std::map<int, config> get_user_choice_internal(const std::string &name, const mp_sync::user_choice &uch, const std::set<int>& sides);
121  /** Inherited from events::pump_monitor */
122  void process();
124 };
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
events::generic_event changed_event_
bool waiting() const
Note: currently finished() does not imply !waiting() so you may need to check both.
user_choice_manager(const std::string &name, const mp_sync::user_choice &uch, const std::set< int > &sides)
std::set< int > required_
const mp_sync::user_choice & uch_
void process()
Inherited from events::pump_monitor.
static std::map< int, config > get_user_choice_internal(const std::string &name, const mp_sync::user_choice &uch, const std::set< int > &sides)
std::map< int, config > res_
const std::string & wait_message() const
const std::string & tagname_
Definitions for the interface to Wesnoth Markup Language (WML).
static std::string _(const char *str)
Definition: gettext.hpp:93
config get_user_choice(const std::string &name, const user_choice &uch, int side=0)
std::map< int, config > get_user_choice_multiple_sides(const std::string &name, const user_choice &uch, std::set< int > sides)
Performs a choice for multiple sides for WML events.
Interface for querying local choices.
virtual config query_user(int side) const =0
virtual std::string description() const
virtual bool is_visible() const
whether the choice is visible for the user like an advancement choice a non-visible choice is for exa...
virtual config random_choice(int side) const =0