The Battle for Wesnoth 1.21.0-dev
 
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aspect_advancements.hpp
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1/*
2 Copyright (C) 2013 - 2025
3 by Felix Bauer <fehlxb+wesnoth@gmail.com>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#pragma once
17
18#include <string>
19#include <vector>
20
21#include "units/map.hpp"
22
23struct lua_State;
24
25namespace ai {
26
28{
29public:
31 unit_advancements_aspect(lua_State* L, int n);
32 unit_advancements_aspect(const std::string& val);
33 const std::vector<std::string> get_advancements(const unit_map::const_iterator& unit) const;
35 const std::string get_value() const;
36
37private:
38 std::string val_;
39 lua_State * L_;
40 int ref_;
41};
42}
const std::vector< std::string > get_advancements(const unit_map::const_iterator &unit) const
const std::string get_value() const
This class represents a single unit of a specific type.
Definition unit.hpp:39
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition actions.cpp:59
static map_location::direction n