const std::vector< std::string > get_advancements(const unit_map::const_iterator &unit) const
const std::string get_value() const
virtual ~unit_advancements_aspect()
unit_advancements_aspect()
This class represents a single unit of a specific type.
A small explanation about what's going on here: Each action has access to two game_info objects First...
static map_location::direction n