The Battle for Wesnoth  1.19.5+dev
Classes | Namespaces
aspect_advancements.hpp File Reference
#include <string>
#include <vector>
#include "units/map.hpp"
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Classes

class  ai::unit_advancements_aspect
 

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 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.