Directories | |
directory | composite |
directory | default |
directory | formula |
directory | lua |
Files | |
file | actions.cpp [code] |
Managing the AI-Game interaction - AI actions and their results. | |
file | actions.hpp [code] |
Managing the AI-Game interaction - AI actions and their results. | |
file | ai_target.hpp [code] |
file | configuration.cpp [code] |
Managing the AI configuration. | |
file | configuration.hpp [code] |
Managing the AIs configuration - headers. | |
file | contexts.cpp [code] |
Helper functions for the object which operates in the context of AI for specific side This is part of AI interface. | |
file | contexts.hpp [code] |
Helper functions for the object which operates in the context of AI for specific side this is part of AI interface. | |
file | game_info.cpp [code] |
Base class for the AI and ai::manager contract. | |
file | game_info.hpp [code] |
Game information for the AI. | |
file | gamestate_observer.cpp [code] |
Base gamestate observer - useful to see if the gamestate has changed between two points of time. | |
file | gamestate_observer.hpp [code] |
A helper class to observe the game state. | |
file | manager.cpp [code] |
Managing the AI lifecycle and interface for the rest of Wesnoth. | |
file | manager.hpp [code] |
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands. | |
file | registry.cpp [code] |
All known c++ AI parts. | |
file | registry.hpp [code] |
All known AI parts. | |
file | simulated_actions.cpp [code] |
Implement simulated actions. | |
file | simulated_actions.hpp [code] |
Implement simulated actions. | |
file | testing.cpp [code] |
Gather statistics important for AI testing and output them. | |
file | testing.hpp [code] |
Gather statistics important for AI testing and output them. | |