The Battle for Wesnoth 1.21.0-dev
 
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ai Directory Reference
Directory dependency graph for ai:

Directories

 composite
 
 default
 
 lua
 

Files

 actions.cpp
 Managing the AI-Game interaction - AI actions and their results.
 
 actions.hpp
 Managing the AI-Game interaction - AI actions and their results.
 
 ai_target.hpp
 
 configuration.cpp
 Managing the AI configuration.
 
 configuration.hpp
 Managing the AIs configuration - headers.
 
 contexts.cpp
 Helper functions for the object which operates in the context of AI for specific side This is part of AI interface.
 
 contexts.hpp
 Helper functions for the object which operates in the context of AI for specific side this is part of AI interface.
 
 game_info.cpp
 Base class for the AI and ai::manager contract.
 
 game_info.hpp
 Game information for the AI.
 
 gamestate_observer.cpp
 Base gamestate observer - useful to see if the gamestate has changed between two points of time.
 
 gamestate_observer.hpp
 A helper class to observe the game state.
 
 manager.cpp
 Managing the AI lifecycle and interface for the rest of Wesnoth.
 
 manager.hpp
 Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
 
 registry.cpp
 All known c++ AI parts.
 
 registry.hpp
 All known AI parts.
 
 simulated_actions.cpp
 Implement simulated actions.
 
 simulated_actions.hpp
 Implement simulated actions.
 
 testing.cpp
 Gather statistics important for AI testing and output them.
 
 testing.hpp
 Gather statistics important for AI testing and output them.