Directories | |
| composite | |
| default | |
| lua | |
Files | |
| actions.cpp | |
| Managing the AI-Game interaction - AI actions and their results. | |
| actions.hpp | |
| Managing the AI-Game interaction - AI actions and their results. | |
| ai_target.hpp | |
| configuration.cpp | |
| Managing the AI configuration. | |
| configuration.hpp | |
| Managing the AIs configuration - headers. | |
| contexts.cpp | |
| Helper functions for the object which operates in the context of AI for specific side This is part of AI interface. | |
| contexts.hpp | |
| Helper functions for the object which operates in the context of AI for specific side this is part of AI interface. | |
| game_info.cpp | |
| Base class for the AI and ai::manager contract. | |
| game_info.hpp | |
| Game information for the AI. | |
| gamestate_observer.cpp | |
| Base gamestate observer - useful to see if the gamestate has changed between two points of time. | |
| gamestate_observer.hpp | |
| A helper class to observe the game state. | |
| manager.cpp | |
| Managing the AI lifecycle and interface for the rest of Wesnoth. | |
| manager.hpp | |
| Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands. | |
| registry.cpp | |
| All known c++ AI parts. | |
| registry.hpp | |
| All known AI parts. | |
| simulated_actions.cpp | |
| Implement simulated actions. | |
| simulated_actions.hpp | |
| Implement simulated actions. | |
| testing.cpp | |
| Gather statistics important for AI testing and output them. | |
| testing.hpp | |
| Gather statistics important for AI testing and output them. | |