Implement simulated actions. More...
#include "ai/simulated_actions.hpp"#include "game_board.hpp"#include "game_config.hpp"#include "log.hpp"#include "map/map.hpp"#include "random.hpp"#include "recall_list_manager.hpp"#include "resources.hpp"#include "team.hpp"#include "units/unit.hpp"#include "units/helper.hpp"#include "units/ptr.hpp"#include "units/types.hpp"Go to the source code of this file.
| Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| Macros | |
| #define | DBG_AI_SIM_ACTIONS LOG_STREAM(debug, log_ai_sim_actions) | 
| #define | LOG_AI_SIM_ACTIONS LOG_STREAM(info, log_ai_sim_actions) | 
| #define | WRN_AI_SIM_ACTIONS LOG_STREAM(warn, log_ai_sim_actions) | 
| #define | ERR_AI_SIM_ACTIONS LOG_STREAM(err, log_ai_sim_actions) | 
| Functions | |
| void | ai::helper_check_village (const map_location &loc, int side) | 
| void | ai::helper_place_unit (const unit &u, const map_location &loc) | 
| void | ai::helper_advance_unit (const map_location &loc) | 
| bool | ai::simulated_attack (const map_location &attacker_loc, const map_location &defender_loc, double attacker_hp, double defender_hp) | 
| bool | ai::simulated_move (int side, const map_location &from, const map_location &to, int steps, map_location &unit_location) | 
| bool | ai::simulated_recall (int side, const std::string &unit_id, const map_location &recall_location) | 
| bool | ai::simulated_recruit (int side, const unit_type *u, const map_location &recruit_location) | 
| bool | ai::simulated_stopunit (const map_location &unit_location, bool remove_movement, bool remove_attacks) | 
| bool | ai::simulated_synced_command () | 
| Variables | |
| static lg::log_domain | ai::log_ai_sim_actions ("ai/sim_actions") | 
Implement simulated actions.
Definition in file simulated_actions.cpp.
| #define DBG_AI_SIM_ACTIONS LOG_STREAM(debug, log_ai_sim_actions) | 
Definition at line 39 of file simulated_actions.cpp.
| #define ERR_AI_SIM_ACTIONS LOG_STREAM(err, log_ai_sim_actions) | 
Definition at line 42 of file simulated_actions.cpp.
| #define LOG_AI_SIM_ACTIONS LOG_STREAM(info, log_ai_sim_actions) | 
Definition at line 40 of file simulated_actions.cpp.
| #define WRN_AI_SIM_ACTIONS LOG_STREAM(warn, log_ai_sim_actions) | 
Definition at line 41 of file simulated_actions.cpp.