The Battle for Wesnoth  1.19.4+dev
manager.cpp
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1 /*
2  Copyright (C) 2009 - 2024
3  by Yurii Chernyi <terraninfo@terraninfo.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * Managing the AI lifecycle and interface for the rest of Wesnoth
18  * @file
19  */
20 
21 #include "ai/manager.hpp"
22 
23 #include "config.hpp" // for config, etc
24 #include "game_events/pump.hpp"
25 #include "log.hpp"
26 #include "map/location.hpp" // for map_location
27 #include "resources.hpp"
29 #include "tod_manager.hpp"
30 
31 #include "ai/composite/ai.hpp" // for ai_composite
32 #include "ai/composite/component.hpp" // for component_manager
33 #include "ai/composite/engine.hpp" // for engine
35 #include "ai/configuration.hpp" // for configuration
36 #include "ai/contexts.hpp" // for readonly_context, etc
37 #include "ai/default/contexts.hpp" // for default_ai_context, etc
38 #include "ai/game_info.hpp" // for side_number, engine_ptr, etc
39 #include "game_config.hpp" // for debug
41 #include "ai/registry.hpp" // for init
42 #include "ai/lua/engine_lua.hpp"
43 
44 #include <algorithm> // for min
45 #include <cassert> // for assert
46 #include <iterator> // for reverse_iterator, etc
47 #include <map> // for _Rb_tree_iterator, etc
48 #include <set> // for set
49 #include <stack> // for stack
50 #include <utility> // for pair, make_pair
51 #include <vector> // for vector, allocator, etc
52 
53 #include <SDL2/SDL_timer.h>
54 
55 namespace ai {
56 
57 const std::string manager::AI_TYPE_COMPOSITE_AI = "composite_ai";
58 const std::string manager::AI_TYPE_SAMPLE_AI = "sample_ai";
59 const std::string manager::AI_TYPE_IDLE_AI = "idle_ai";
60 const std::string manager::AI_TYPE_FORMULA_AI = "formula_ai";
61 const std::string manager::AI_TYPE_DEFAULT = "default";
62 
63 static lg::log_domain log_ai_manager("ai/manager");
64 #define DBG_AI_MANAGER LOG_STREAM(debug, log_ai_manager)
65 #define LOG_AI_MANAGER LOG_STREAM(info, log_ai_manager)
66 #define ERR_AI_MANAGER LOG_STREAM(err, log_ai_manager)
67 
68 static lg::log_domain log_ai_mod("ai/mod");
69 #define DBG_AI_MOD LOG_STREAM(debug, log_ai_mod)
70 #define LOG_AI_MOD LOG_STREAM(info, log_ai_mod)
71 #define WRN_AI_MOD LOG_STREAM(warn, log_ai_mod)
72 #define ERR_AI_MOD LOG_STREAM(err, log_ai_mod)
73 
74 holder::holder( side_number side, const config &cfg )
75  : ai_(), side_context_(nullptr), readonly_context_(nullptr), readwrite_context_(nullptr), default_ai_context_(nullptr), side_(side), cfg_(cfg)
76 {
77  DBG_AI_MANAGER << describe_ai() << "Preparing new AI holder";
78 }
79 
81 {
82  if (side_context_ == nullptr) {
83  side_context_.reset(new side_context_impl(side,cfg_));
84  } else {
85  side_context_->set_side(side);
86  }
87  if (readonly_context_ == nullptr){
89  readonly_context_->on_readonly_context_create();
90  }
91  if (readwrite_context_ == nullptr){
93  }
94  if (default_ai_context_ == nullptr){
96  }
97  if (!ai_){
99  }
100 
101  if (ai_) {
102  ai_->on_create();
103  for (config &mod_ai : cfg_.child_range("modify_ai")) {
104  if (!mod_ai.has_attribute("side")) {
105  mod_ai["side"] = side;
106  }
107  modify_ai(mod_ai);
108  }
109  for(config& micro : cfg_.child_range("micro_ai")) {
110  micro["side"] = side;
111  micro["action"] = "add";
112  micro_ai(micro);
113  }
114  cfg_.clear_children("modify_ai", "micro_ai");
115 
116  std::vector<engine_ptr> engines = ai_->get_engines();
117  for (std::vector<engine_ptr>::iterator it = engines.begin(); it != engines.end(); ++it)
118  {
119  (*it)->set_ai_context(&(ai_->get_ai_context()));
120  }
121 
122  } else {
123  ERR_AI_MANAGER << describe_ai()<<"AI lazy initialization error!";
124  }
125 
126 }
127 
129 {
130  try {
131  if (ai_) {
132  LOG_AI_MANAGER << describe_ai() << "Managed AI will be deleted";
133  }
134  } catch (...) {}
135 }
136 
138 {
139  if (!ai_) {
140  init(side_);
141  }
142  assert(ai_);
143 
144  return *ai_;
145 }
146 
147 void holder::micro_ai(const config& cfg)
148 {
149  if (!ai_) {
150  init(side_);
151  }
152  assert(ai_);
153 
154  auto engine = ai_->get_engine_by_cfg(config{"engine", "lua"});
155  if(auto lua = std::dynamic_pointer_cast<engine_lua>(engine)) {
156  lua->apply_micro_ai(cfg);
157  }
158 }
159 
160 void holder::modify_ai(const config &cfg)
161 {
162  if (!ai_) {
163  // if not initialized, initialize now.
164  get_ai_ref();
165  }
166  const std::string &act = cfg["action"];
167  LOG_AI_MOD << "side "<< side_ << " "<<act<<"_ai_component \""<<cfg["path"]<<"\"";
168  DBG_AI_MOD << std::endl << cfg;
169  DBG_AI_MOD << "side "<< side_ << " before "<<act<<"_ai_component"<<std::endl << to_config();
170  bool res = false;
171  if (act == "add") {
172  res = component_manager::add_component(&*ai_,cfg["path"],cfg);
173  } else if (act == "change") {
174  res = component_manager::change_component(&*ai_,cfg["path"],cfg);
175  } else if (act == "delete") {
176  res = component_manager::delete_component(&*ai_,cfg["path"]);
177  } else {
178  ERR_AI_MOD << "modify_ai tag has invalid 'action' attribute " << act;
179  }
180  DBG_AI_MOD << "side "<< side_ << " after [modify_ai]"<<act<<std::endl << to_config();
181  if (!res) {
182  LOG_AI_MOD << act << "_ai_component failed";
183  } else {
184  LOG_AI_MOD << act << "_ai_component success";
185  }
186 
187 }
188 
189 void holder::append_ai(const config& cfg)
190 {
191  if(!ai_) {
192  get_ai_ref();
193  }
194  for(const config& aspect : cfg.child_range("aspect")) {
195  const std::string& id = aspect["id"];
196  for(const config& facet : aspect.child_range("facet")) {
197  ai_->add_facet(id, facet);
198  }
199  }
200  for(const config& goal : cfg.child_range("goal")) {
201  ai_->add_goal(goal);
202  }
203  for(const config& stage : cfg.child_range("stage")) {
204  if(stage["name"] != "empty") {
205  ai_->add_stage(stage);
206  }
207  }
208  for(config mod : cfg.child_range("modify_ai")) {
209  if (!mod.has_attribute("side")) {
210  mod["side"] = side_context_->get_side();
211  }
212  modify_ai(mod);
213  }
214  for(config micro : cfg.child_range("micro_ai")) {
215  micro["side"] = side_context_->get_side();
216  micro["action"] = "add";
217  micro_ai(micro);
218  }
219 }
220 
222 {
223  if (!ai_) {
224  return cfg_;
225  } else {
226  config cfg = ai_->to_config();
227  if (side_context_!=nullptr) {
228  cfg.merge_with(side_context_->to_side_context_config());
229  }
230  if (readonly_context_!=nullptr) {
231  cfg.merge_with(readonly_context_->to_readonly_context_config());
232  }
233  if (readwrite_context_!=nullptr) {
234  cfg.merge_with(readwrite_context_->to_readwrite_context_config());
235  }
236  if (default_ai_context_!=nullptr) {
237  cfg.merge_with(default_ai_context_->to_default_ai_context_config());
238  }
239 
240  return cfg;
241  }
242 }
243 
244 std::string holder::describe_ai() const
245 {
246  if(ai_) {
247  return formatter() << ai_->describe_self() << " for side " << side_ << " : ";
248  } else {
249  return formatter() << "not initialized ai with id=[" << cfg_["id"] << "] for side " << side_ << " : ";
250  }
251 }
252 
254 {
255  if (!ai_) {
256  get_ai_ref();
257  }
258  // These assignments are necessary because the code will otherwise not compile on some platforms with an lvalue/rvalue mismatch error
259  auto lik = ai_->get_leader_ignores_keep();
260  auto pl = ai_->get_passive_leader();
261  auto plsk = ai_->get_passive_leader_shares_keep();
262  // In order to display booleans as yes/no rather than 1/0 or true/false
263  config cfg;
264  cfg["allow_ally_villages"] = ai_->get_allow_ally_villages();
265  cfg["simple_targeting"] = ai_->get_simple_targeting();
266  cfg["support_villages"] = ai_->get_support_villages();
267  std::stringstream s;
268  s << "advancements: " << ai_->get_advancements().get_value() << std::endl;
269  s << "aggression: " << ai_->get_aggression() << std::endl;
270  s << "allow_ally_villages: " << cfg["allow_ally_villages"] << std::endl;
271  s << "caution: " << ai_->get_caution() << std::endl;
272  s << "grouping: " << ai_->get_grouping() << std::endl;
273  s << "leader_aggression: " << ai_->get_leader_aggression() << std::endl;
274  s << "leader_ignores_keep: " << utils::visit(leader_aspects_visitor(), lik) << std::endl;
275  s << "leader_value: " << ai_->get_leader_value() << std::endl;
276  s << "passive_leader: " << utils::visit(leader_aspects_visitor(), pl) << std::endl;
277  s << "passive_leader_shares_keep: " << utils::visit(leader_aspects_visitor(), plsk) << std::endl;
278  s << "recruitment_diversity: " << ai_->get_recruitment_diversity() << std::endl;
279  s << "recruitment_instructions: " << std::endl << "----config begin----" << std::endl;
280  s << ai_->get_recruitment_instructions() << "-----config end-----" << std::endl;
281  s << "recruitment_more: " << utils::join(ai_->get_recruitment_more()) << std::endl;
282  s << "recruitment_pattern: " << utils::join(ai_->get_recruitment_pattern()) << std::endl;
283  s << "recruitment_randomness: " << ai_->get_recruitment_randomness() << std::endl;
284  s << "recruitment_save_gold: " << std::endl << "----config begin----" << std::endl;
285  s << ai_->get_recruitment_save_gold() << "-----config end-----" << std::endl;
286  s << "retreat_enemy_weight: " << ai_->get_retreat_enemy_weight() << std::endl;
287  s << "retreat_factor: " << ai_->get_retreat_factor() << std::endl;
288  s << "scout_village_targeting: " << ai_->get_scout_village_targeting() << std::endl;
289  s << "simple_targeting: " << cfg["simple_targeting"] << std::endl;
290  s << "support_villages: " << cfg["support_villages"] << std::endl;
291  s << "village_value: " << ai_->get_village_value() << std::endl;
292  s << "villages_per_scout: " << ai_->get_villages_per_scout() << std::endl;
293 
294  return s.str();
295 }
296 
298 {
299  if (!ai_) {
300  get_ai_ref();
301  }
303 }
304 
305 std::string holder::get_ai_identifier() const
306 {
307  return cfg_["id"];
308 }
309 
310 component* holder::get_component(component *root, const std::string &path) {
311  if (!game_config::debug) // Debug guard
312  {
313  return nullptr;
314  }
315 
316  if (root == nullptr) // Return root component(ai_)
317  {
318  if (!ai_) {
319  init(side_);
320  }
321  assert(ai_);
322 
323  return &*ai_;
324  }
325 
327 }
328 
329 // =======================================================================
330 // LIFECYCLE
331 // =======================================================================
332 
334  : history_()
335  , history_item_counter_(0)
336  , ai_info_()
337  , map_changed_("ai_map_changed")
338  , recruit_list_changed_("ai_recruit_list_changed")
339  , user_interact_("ai_user_interact")
340  , sync_network_("ai_sync_network")
341  , tod_changed_("ai_tod_changed")
342  , gamestate_changed_("ai_gamestate_changed")
343  , turn_started_("ai_turn_started")
344  , last_interact_(0)
345  , num_interact_(0)
346 {
347  registry::init();
348  singleton_ = this;
349 }
350 
351 manager* manager::singleton_ = nullptr;
352 
354  user_interact_.attach_handler(event_observer);
355  sync_network_.attach_handler(event_observer);
356  turn_started_.attach_handler(event_observer);
357  gamestate_changed_.attach_handler(event_observer);
358 }
359 
361  user_interact_.detach_handler(event_observer);
362  sync_network_.detach_handler(event_observer);
363  turn_started_.detach_handler(event_observer);
364  gamestate_changed_.detach_handler(event_observer);
365 }
366 
368  gamestate_changed_.attach_handler(event_observer);
369  turn_started_.attach_handler(event_observer);
370  map_changed_.attach_handler(event_observer);
371 }
372 
374  gamestate_changed_.detach_handler(event_observer);
375  turn_started_.detach_handler(event_observer);
376  map_changed_.detach_handler(event_observer);
377 }
378 
380  tod_changed_.attach_handler(event_observer);
381 }
382 
384  tod_changed_.detach_handler(event_observer);
385 }
386 
388 {
389  map_changed_.attach_handler(event_observer);
390 }
391 
393 {
394  recruit_list_changed_.attach_handler(event_observer);
395 }
396 
398 {
399  turn_started_.attach_handler(event_observer);
400 }
401 
403 {
404  recruit_list_changed_.detach_handler(event_observer);
405 }
406 
408 {
409  map_changed_.detach_handler(event_observer);
410 }
411 
413 {
414  turn_started_.detach_handler(event_observer);
415 }
416 
419  return;
420  }
421 
422  const int interact_time = 30;
423  const int time_since_interact = SDL_GetTicks() - last_interact_;
424  if(time_since_interact < interact_time) {
425  return;
426  }
427 
428  ++num_interact_;
430 
431  last_interact_ = SDL_GetTicks();
432 
433 }
434 
437 }
438 
441 }
442 
445 }
446 
449 }
450 
453 }
454 
457 }
458 
459 // =======================================================================
460 // EVALUATION
461 // =======================================================================
462 
463 const std::string manager::evaluate_command( side_number side, const std::string& str )
464 {
465  //insert new command into history
466  history_.emplace_back(history_item_counter_++,str);
467 
468  //prune history - erase 1/2 of it if it grows too large
469  if (history_.size()>MAX_HISTORY_SIZE){
470  history_.erase(history_.begin(),history_.begin()+MAX_HISTORY_SIZE/2);
471  LOG_AI_MANAGER << "AI MANAGER: pruned history";
472  }
473 
474  if (!should_intercept(str)){
477  return ai.evaluate(str);
478  }
479 
480  return internal_evaluate_command(side,str);
481 }
482 
483 bool manager::should_intercept( const std::string& str ) const
484 {
485  if (str.length()<1) {
486  return false;
487  }
488  if (str.at(0)=='!'){
489  return true;
490  }
491  if (str.at(0)=='?'){
492  return true;
493  }
494  return false;
495 
496 }
497 
498 // this is stub code to allow testing of basic 'history', 'repeat-last-command', 'add/remove/replace ai' capabilities.
499 // yes, it doesn't look nice. but it is usable.
500 // to be refactored at earliest opportunity
501 // TODO: extract to separate class which will use fai or lua parser
502 const std::string manager::internal_evaluate_command( side_number side, const std::string& str ){
503  const int MAX_HISTORY_VISIBLE = 30;
504 
505  //repeat last command
506  if (str=="!") {
507  //this command should not be recorded in history
508  if (!history_.empty()){
509  history_.pop_back();
511  }
512 
513  if (history_.empty()){
514  return "AI MANAGER: empty history";
515  }
516  return evaluate_command(side, history_.back().get_command());//no infinite loop since '!' commands are not present in history
517  };
518  //show last command
519  if (str=="?") {
520  //this command should not be recorded in history
521  if (!history_.empty()){
522  history_.pop_back();
524  }
525 
526  if (history_.empty()){
527  return "AI MANAGER: History is empty";
528  }
529 
530  int n = std::min<int>( MAX_HISTORY_VISIBLE, history_.size() );
531  std::stringstream strstream;
532  strstream << "AI MANAGER: History - last "<< n <<" commands:\n";
533  std::deque< command_history_item >::reverse_iterator j = history_.rbegin();
534 
535  for (int cmd_id=n; cmd_id>0; --cmd_id){
536  strstream << j->get_number() << " :" << j->get_command() << '\n';
537  ++j;//this is *reverse* iterator
538  }
539 
540  return strstream.str();
541  };
542 
543  std::vector< std::string > cmd = utils::parenthetical_split(str, ' ',"'","'");
544 
545  if (cmd.size()==3){
546  // add_ai side file
547  if (cmd.at(0)=="!add_ai"){
548  side = std::stoi(cmd.at(1));
549  std::string file = cmd.at(2);
550  if (add_ai_for_side_from_file(side,file,false)){
551  return std::string("AI MANAGER: added [")+manager::get_active_ai_identifier_for_side(side)+std::string("] AI for side ")+std::to_string(side)+std::string(" from file ")+file;
552  } else {
553  return std::string("AI MANAGER: failed attempt to add AI for side ")+std::to_string(side)+std::string(" from file ")+file;
554  }
555  }
556  // replace_ai side file
557  if (cmd.at(0)=="!replace_ai"){
558  side = std::stoi(cmd.at(1));
559  std::string file = cmd.at(2);
560  if (add_ai_for_side_from_file(side,file,true)){
561  return std::string("AI MANAGER: added [")+manager::get_active_ai_identifier_for_side(side)+std::string("] AI for side ")+std::to_string(side)+std::string(" from file ")+file;
562  } else {
563  return std::string("AI MANAGER: failed attempt to add AI for side ")+std::to_string(side)+std::string(" from file ")+file;
564  }
565  }
566 
567  } else if (cmd.size()==2){
568  // remove_ai side
569  if (cmd.at(0)=="!remove_ai"){
570  side = std::stoi(cmd.at(1));
571  remove_ai_for_side(side);
572  return std::string("AI MANAGER: made an attempt to remove AI for side ")+std::to_string(side);
573  }
574  if (cmd.at(0)=="!"){
575  //this command should not be recorded in history
576  if (!history_.empty()){
577  history_.pop_back();
579  }
580 
581  int command = std::stoi(cmd.at(1));
582  std::deque< command_history_item >::reverse_iterator j = history_.rbegin();
583  //yes, the iterator could be precisely positioned (since command numbers go 1,2,3,4,..). will do it later.
584  while ( (j!=history_.rend()) && (j->get_number()!=command) ){
585  ++j;// this is *reverse* iterator
586  }
587  if (j!=history_.rend()){
588  return evaluate_command(side,j->get_command());//no infinite loop since '!' commands are not present in history
589  }
590  return "AI MANAGER: no command with requested number found";
591  }
592  } else if (cmd.size()==1){
593  if (cmd.at(0)=="!help") {
594  return
595  "known commands:\n"
596  "! - repeat last command (? and ! do not count)\n"
597  "! NUMBER - repeat numbered command\n"
598  "? - show a history list\n"
599  "!add_ai TEAM FILE - add a AI to side (0 - command AI, N - AI for side #N) from file\n"
600  "!remove_ai TEAM - remove AI from side (0 - command AI, N - AI for side #N)\n"
601  "!replace_ai TEAM FILE - replace AI of side (0 - command AI, N - AI for side #N) from file\n"
602  "!help - show this help message";
603  }
604  }
605 
606  return "AI MANAGER: nothing to do";
607 }
608 
609 // =======================================================================
610 // ADD, CREATE AIs, OR LIST AI TYPES
611 // =======================================================================
612 
613 bool manager::add_ai_for_side_from_file( side_number side, const std::string& file, bool replace )
614 {
615  config cfg;
617  ERR_AI_MANAGER << " unable to read [SIDE] config for side "<< side << "from file [" << file <<"]";
618  return false;
619  }
620  return add_ai_for_side_from_config(side,cfg,replace);
621 }
622 
623 bool manager::add_ai_for_side_from_config( side_number side, const config& cfg, bool replace ){
624  config parsed_cfg;
625  configuration::parse_side_config(side, cfg, parsed_cfg);
626 
627  if (replace) {
628  remove_ai_for_side(side);
629  }
630 
631  std::stack<holder>& ai_stack_for_specific_side = get_or_create_ai_stack_for_side(side);
632  ai_stack_for_specific_side.emplace(side, parsed_cfg);
633  return true;
634 }
635 
636 // =======================================================================
637 // REMOVE
638 // =======================================================================
639 
641 {
642  std::stack<holder>& ai_stack_for_specific_side = get_or_create_ai_stack_for_side(side);
643  if (!ai_stack_for_specific_side.empty()){
644  ai_stack_for_specific_side.pop();
645  }
646 }
647 
649 {
650  std::stack<holder>& ai_stack_for_specific_side = get_or_create_ai_stack_for_side(side);
651 
652  //clear the stack. std::stack doesn't have a '.clear()' method to do it
653  while (!ai_stack_for_specific_side.empty()){
654  ai_stack_for_specific_side.pop();
655  }
656 }
657 
659 {
660  ai_map_.clear();
661 }
662 
664 {
666 }
667 
669 {
671 }
672 
674 {
676 }
677 
679 {
681 }
682 
684 {
686 }
687 
689 {
690  if (!game_config::debug)
691  {
692  static ai::holder empty_holder(side, config());
693  return empty_holder;
694  }
695  return get_active_ai_holder_for_side(side);
696 }
697 
699 {
701 }
702 
704 {
705  return ai_info_;
706 }
707 
709 {
710  return ai_info_;
711 }
712 
714 {
716 }
717 
718 // =======================================================================
719 // PROXY
720 // =======================================================================
721 
723  last_interact_ = 0;
724  num_interact_ = 0;
725  const int turn_start_time = SDL_GetTicks();
726  get_ai_info().recent_attacks.clear();
727  ai_composite& ai_obj = get_active_ai_for_side(side);
728  resources::game_events->pump().fire("ai_turn");
730  if (resources::tod_manager->has_tod_bonus_changed()) {
732  }
733  ai_obj.new_turn();
734  ai_obj.play_turn();
735  const int turn_end_time= SDL_GetTicks();
736  DBG_AI_MANAGER << "side " << side << ": number of user interactions: "<<num_interact_;
737  DBG_AI_MANAGER << "side " << side << ": total turn time: "<<turn_end_time - turn_start_time << " ms ";
738 }
739 
740 // =======================================================================
741 // PRIVATE
742 // =======================================================================
743 // =======================================================================
744 // AI STACKS
745 // =======================================================================
747 {
748  AI_map_of_stacks::iterator iter = ai_map_.find(side);
749  if (iter!=ai_map_.end()){
750  return iter->second;
751  }
752  return ai_map_.emplace(side, std::stack<holder>()).first->second;
753 }
754 
755 // =======================================================================
756 // AI HOLDERS
757 // =======================================================================
759 {
760  std::stack<holder>& ai_stack_for_specific_side = get_or_create_ai_stack_for_side(side);
761 
762  if (!ai_stack_for_specific_side.empty()){
763  return ai_stack_for_specific_side.top();
764  } else {
766  ai_stack_for_specific_side.emplace(side, cfg);
767  return ai_stack_for_specific_side.top();
768  }
769 }
770 
771 // =======================================================================
772 // AI POINTERS
773 // =======================================================================
774 
776 {
778 }
779 
780 // =======================================================================
781 // MISC
782 // =======================================================================
783 
784 } //end of namespace ai
#define LOG_AI_MOD
Definition: manager.cpp:70
#define DBG_AI_MOD
Definition: manager.cpp:69
#define ERR_AI_MOD
Definition: manager.cpp:72
#define LOG_AI_MANAGER
Definition: manager.cpp:65
#define DBG_AI_MANAGER
Definition: manager.cpp:64
#define ERR_AI_MANAGER
Definition: manager.cpp:66
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
virtual void new_turn()
On new turn.
Definition: ai.cpp:174
void play_turn()
Play the turn.
Definition: ai.cpp:140
static bool delete_component(component *root, const std::string &path)
Definition: component.cpp:201
static component * get_component(component *root, const std::string &path)
Definition: component.cpp:249
static bool change_component(component *root, const std::string &path, const config &cfg)
Definition: component.cpp:187
static bool add_component(component *root, const std::string &path, const config &cfg)
Definition: component.cpp:172
static std::string print_component_tree(component *root, const std::string &path)
Definition: component.cpp:231
static bool get_side_config_from_file(const std::string &file, config &cfg)
get side config from file
static bool parse_side_config(side_number side, const config &original_cfg, config &cfg)
static const config & get_default_ai_parameters()
get default AI parameters
std::set< map_location > recent_attacks
Definition: game_info.hpp:115
Base class that holds the AI and current AI parameters.
Definition: manager.hpp:50
std::string describe_ai() const
Definition: manager.cpp:244
std::string get_ai_structure()
Definition: manager.cpp:297
config to_config() const
Definition: manager.cpp:221
composite_ai_ptr ai_
Definition: manager.hpp:78
std::string get_ai_identifier() const
Definition: manager.cpp:305
void micro_ai(const config &cfg)
Definition: manager.cpp:147
void modify_ai(const config &cfg)
Definition: manager.cpp:160
config cfg_
Definition: manager.hpp:84
ai_composite & get_ai_ref()
Definition: manager.cpp:137
virtual ~holder()
Definition: manager.cpp:128
component * get_component(component *root, const std::string &path)
Definition: manager.cpp:310
std::unique_ptr< side_context > side_context_
Definition: manager.hpp:79
side_number side_
Definition: manager.hpp:83
std::unique_ptr< readwrite_context > readwrite_context_
Definition: manager.hpp:81
std::string get_ai_overview()
Definition: manager.cpp:253
std::unique_ptr< readonly_context > readonly_context_
Definition: manager.hpp:80
void init(side_number side)
Definition: manager.cpp:80
void append_ai(const config &cfg)
Definition: manager.cpp:189
std::unique_ptr< default_ai_context > default_ai_context_
Definition: manager.hpp:82
holder(side_number side, const config &cfg)
Definition: manager.cpp:74
Class that manages AIs for all sides and manages AI redeployment.
Definition: manager.hpp:111
static const std::string AI_TYPE_SAMPLE_AI
Definition: manager.hpp:121
events::generic_event map_changed_
Definition: manager.hpp:427
std::string get_active_ai_identifier_for_side(side_number side)
Gets AI algorithm identifier for active AI of the given side.
Definition: manager.cpp:683
void clear_ais()
Clears all the AIs.
Definition: manager.cpp:658
std::string get_active_ai_overview_for_side(side_number side)
Gets AI Overview for active AI of the given side.
Definition: manager.cpp:673
ai_composite & get_active_ai_for_side(side_number side)
Gets active AI for specified side.
Definition: manager.cpp:775
void raise_tod_changed()
Notifies all observers of 'ai_tod_changed' event.
Definition: manager.cpp:443
bool add_ai_for_side_from_config(side_number side, const config &cfg, bool replace=true)
Adds active AI for specified side from cfg.
Definition: manager.cpp:623
config to_config(side_number side)
Gets AI config for active AI of the given side.
Definition: manager.cpp:698
events::generic_event user_interact_
Definition: manager.hpp:429
void remove_all_ais_for_side(side_number side)
Removes all AIs from side.
Definition: manager.cpp:648
void remove_gamestate_observer(events::observer *event_observer)
Removes an observer of game events except ai_user_interact event and ai_sync_network event.
Definition: manager.cpp:373
void remove_observer(events::observer *event_observer)
Removes an observer of game events.
Definition: manager.cpp:360
void raise_turn_started()
Notifies all observers of 'ai_turn_started' event.
Definition: manager.cpp:447
static manager * singleton_
Definition: manager.hpp:439
static const std::string AI_TYPE_IDLE_AI
Definition: manager.hpp:122
static const std::string AI_TYPE_COMPOSITE_AI
Definition: manager.hpp:120
static const std::size_t MAX_HISTORY_SIZE
Definition: manager.hpp:118
void raise_gamestate_changed()
Notifies all observers of 'ai_gamestate_changed' event.
Definition: manager.cpp:439
void add_gamestate_observer(events::observer *event_observer)
Adds observer of game events except ai_user_interact event and ai_sync_network event.
Definition: manager.cpp:367
void append_active_ai_for_side(ai::side_number side, const config &cfg)
Appends AI parameters to active AI of the given side.
Definition: manager.cpp:668
AI_map_of_stacks ai_map_
Definition: manager.hpp:437
std::string get_active_ai_structure_for_side(side_number side)
Gets AI Structure for active AI of the given side.
Definition: manager.cpp:678
events::generic_event sync_network_
Definition: manager.hpp:430
void raise_user_interact()
Notifies all observers of 'ai_user_interact' event.
Definition: manager.cpp:417
static const std::string AI_TYPE_FORMULA_AI
Definition: manager.hpp:123
events::generic_event recruit_list_changed_
Definition: manager.hpp:428
const std::string evaluate_command(side_number side, const std::string &str)
Evaluates a string command using command AI.
Definition: manager.cpp:463
std::stack< holder > & get_or_create_ai_stack_for_side(side_number side)
Gets the AI stack for the specified side, create it if it doesn't exist.
Definition: manager.cpp:746
holder & get_active_ai_holder_for_side(side_number side)
Gets active holder for specified side.
Definition: manager.cpp:758
void add_recruit_list_changed_observer(events::observer *event_observer)
Adds an observer of 'ai_recruit_list_changed' event.
Definition: manager.cpp:392
game_info & get_active_ai_info_for_side(side_number side)
Gets AI info for active AI of the given side.
Definition: manager.cpp:703
void add_map_changed_observer(events::observer *event_observer)
Adds an observer of 'ai_map_changed' event.
Definition: manager.cpp:387
void add_turn_started_observer(events::observer *event_observer)
Adds an observer of 'ai_turn_started' event.
Definition: manager.cpp:397
static const std::string AI_TYPE_DEFAULT
Definition: manager.hpp:126
std::deque< command_history_item > history_
Definition: manager.hpp:423
game_info & get_ai_info()
Gets global AI-game info.
Definition: manager.cpp:708
game_info ai_info_
Definition: manager.hpp:425
events::generic_event gamestate_changed_
Definition: manager.hpp:432
const ai::unit_advancements_aspect & get_advancement_aspect_for_side(side_number side)
Definition: manager.cpp:713
bool add_ai_for_side_from_file(side_number side, const std::string &file, bool replace=true)
Adds active AI for specified side from file.
Definition: manager.cpp:613
events::generic_event turn_started_
Definition: manager.hpp:433
void remove_ai_for_side(side_number side)
Removes top-level AI from side.
Definition: manager.cpp:640
void modify_active_ai_for_side(ai::side_number side, const config &cfg)
Modifies AI parameters for active AI of the given side.
Definition: manager.cpp:663
int last_interact_
Definition: manager.hpp:434
int num_interact_
Definition: manager.hpp:435
void play_turn(side_number side)
Plays a turn for the specified side using its active AI.
Definition: manager.cpp:722
const std::string internal_evaluate_command(side_number side, const std::string &str)
Evaluates an internal manager command.
Definition: manager.cpp:502
long history_item_counter_
Definition: manager.hpp:424
void raise_map_changed()
Notifies all observers of 'ai_map_changed' event.
Definition: manager.cpp:455
bool should_intercept(const std::string &str) const
Determines if the command should be intercepted and evaluated as internal command.
Definition: manager.cpp:483
void raise_recruit_list_changed()
Notifies all observers of 'ai_recruit_list_changed' event.
Definition: manager.cpp:451
void remove_turn_started_observer(events::observer *event_observer)
Deletes an observer of 'ai_turn_started' event.
Definition: manager.cpp:412
ai::holder & get_active_ai_holder_for_side_dbg(side_number side)
Gets the active AI holder for debug purposes.
Definition: manager.cpp:688
void raise_sync_network()
Notifies all observers of 'ai_sync_network' event.
Definition: manager.cpp:435
events::generic_event tod_changed_
Definition: manager.hpp:431
void remove_map_changed_observer(events::observer *event_observer)
Deletes an observer of 'ai_map_changed' event.
Definition: manager.cpp:407
void add_tod_changed_observer(events::observer *event_observer)
Adds an observer of 'ai_tod_changed' event.
Definition: manager.cpp:379
void remove_tod_changed_observer(events::observer *event_observer)
Deletes an observer of 'ai_tod_changed' event.
Definition: manager.cpp:383
void add_observer(events::observer *event_observer)
Adds observer of game events.
Definition: manager.cpp:353
void remove_recruit_list_changed_observer(events::observer *event_observer)
Deletes an observer of 'ai_recruit_list_changed' event.
Definition: manager.cpp:402
virtual const unit_advancements_aspect & get_advancements() const override
Definition: contexts.hpp:541
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:163
void clear_children(T... keys)
Definition: config.hpp:607
void merge_with(const config &c)
Merge config 'c' into this config, overwriting this config's values.
Definition: config.cpp:1127
child_itors child_range(config_key_type key)
Definition: config.cpp:271
virtual bool attach_handler(observer *obs)
virtual bool detach_handler(observer *obs)
virtual void notify_observers()
std::ostringstream wrapper.
Definition: formatter.hpp:40
game_events::wml_event_pump & pump()
Definition: manager.cpp:253
pump_result_t fire(const std::string &event, const entity_location &loc1=entity_location::null_entity, const entity_location &loc2=entity_location::null_entity, const config &data=config())
Function to fire an event.
Definition: pump.cpp:399
A component of the AI framework.
Composite AI with turn sequence which is a vector of stages.
Definitions for the interface to Wesnoth Markup Language (WML).
Managing the AIs configuration - headers.
Helper functions for the object which operates in the context of AI for specific side this is part of...
Default AI contexts.
AI Support engine - creating specific ai components from config.
LUA AI Support engine - creating specific ai components from config.
formula_ai & ai_
Game information for the AI.
Standard logging facilities (interface).
void init()
Definition: registry.cpp:504
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
static lg::log_domain log_ai_mod("ai/mod")
static lg::log_domain log_ai_manager("ai/manager")
int side_number
Definition: game_info.hpp:40
std::string path
Definition: filesystem.cpp:90
const bool & debug
Definition: game_config.cpp:92
::tod_manager * tod_manager
Definition: resources.cpp:29
bool simulation_
Definition: resources.cpp:35
game_events::manager * game_events
Definition: resources.cpp:24
std::vector< std::string > parenthetical_split(std::string_view val, const char separator, std::string_view left, std::string_view right, const int flags)
Splits a string based either on a separator, except then the text appears within specified parenthesi...
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string::const_iterator iterator
Definition: tokenizer.hpp:25
Define the game's event mechanism.
All known AI parts.
static map_location::DIRECTION n
static map_location::DIRECTION s