#include "ai/composite/engine.hpp"#include "ai/composite/stage.hpp"#include "ai/lua/aspect_advancements.hpp"#include "ai/manager.hpp"#include "lexical_cast.hpp"#include "resources.hpp"#include "serialization/string_utils.hpp"#include "terrain/filter.hpp"#include "utils/variant.hpp"Go to the source code of this file.
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |