Functions | |
void | init () |
Initializes the GUI subsystems. More... | |
void ai::registry::init | ( | ) |
Initializes the GUI subsystems.
Definition at line 505 of file registry.cpp.
References _(), config::child_range(), gui2::current_gui, gui2::default_gui, e, ERR_GUI_P, g, filesystem::get_wml_location(), preferences::gui_theme(), gui2::guis, game_config::config_cache::instance(), LOG_GUI_G, game::error::message, preprocess_file(), read(), gui2::settings::update_screen_size_variables(), VALIDATE, and game::error::what().
Referenced by gui2::generator< minimum_selection, maximum_selection, my_placement, select_action >::create_item(), do_gameloop(), test_utils::game_config_manager::game_config_manager(), gui2::policy::select_action::selection::init(), ai::manager::manager(), gui2::policy::select_action::show::select(), and wesnoth_global_fixture::wesnoth_global_fixture().