LUA AI Support engine - creating specific ai components from config. More...
#include "ai/composite/engine.hpp"
Go to the source code of this file.
Classes | |
class | ai::engine_lua |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
LUA AI Support engine - creating specific ai components from config.
Definition in file engine_lua.hpp.