Class that manages AIs for all sides and manages AI redeployment. More...
#include <manager.hpp>
Public Member Functions | |
manager () | |
~manager ()=default | |
void | add_observer (events::observer *event_observer) |
Adds observer of game events. More... | |
void | remove_observer (events::observer *event_observer) |
Removes an observer of game events. More... | |
void | add_gamestate_observer (events::observer *event_observer) |
Adds observer of game events except ai_user_interact event and ai_sync_network event. More... | |
void | remove_gamestate_observer (events::observer *event_observer) |
Removes an observer of game events except ai_user_interact event and ai_sync_network event. More... | |
void | raise_user_interact () |
Notifies all observers of 'ai_user_interact' event. More... | |
void | raise_sync_network () |
Notifies all observers of 'ai_sync_network' event. More... | |
void | raise_gamestate_changed () |
Notifies all observers of 'ai_gamestate_changed' event. More... | |
void | raise_tod_changed () |
Notifies all observers of 'ai_tod_changed' event. More... | |
void | raise_recruit_list_changed () |
Notifies all observers of 'ai_recruit_list_changed' event. More... | |
void | raise_turn_started () |
Notifies all observers of 'ai_turn_started' event. More... | |
void | raise_map_changed () |
Notifies all observers of 'ai_map_changed' event. More... | |
void | add_map_changed_observer (events::observer *event_observer) |
Adds an observer of 'ai_map_changed' event. More... | |
void | add_recruit_list_changed_observer (events::observer *event_observer) |
Adds an observer of 'ai_recruit_list_changed' event. More... | |
void | add_turn_started_observer (events::observer *event_observer) |
Adds an observer of 'ai_turn_started' event. More... | |
void | add_tod_changed_observer (events::observer *event_observer) |
Adds an observer of 'ai_tod_changed' event. More... | |
void | remove_map_changed_observer (events::observer *event_observer) |
Deletes an observer of 'ai_map_changed' event. More... | |
void | remove_recruit_list_changed_observer (events::observer *event_observer) |
Deletes an observer of 'ai_recruit_list_changed' event. More... | |
void | remove_turn_started_observer (events::observer *event_observer) |
Deletes an observer of 'ai_turn_started' event. More... | |
void | remove_tod_changed_observer (events::observer *event_observer) |
Deletes an observer of 'ai_tod_changed' event. More... | |
const std::string | evaluate_command (side_number side, const std::string &str) |
Evaluates a string command using command AI. More... | |
bool | add_ai_for_side_from_file (side_number side, const std::string &file, bool replace=true) |
Adds active AI for specified side from file. More... | |
bool | add_ai_for_side_from_config (side_number side, const config &cfg, bool replace=true) |
Adds active AI for specified side from cfg. More... | |
void | remove_ai_for_side (side_number side) |
Removes top-level AI from side. More... | |
void | remove_all_ais_for_side (side_number side) |
Removes all AIs from side. More... | |
void | clear_ais () |
Clears all the AIs. More... | |
game_info & | get_active_ai_info_for_side (side_number side) |
Gets AI info for active AI of the given side. More... | |
std::string | get_active_ai_overview_for_side (side_number side) |
Gets AI Overview for active AI of the given side. More... | |
std::string | get_active_ai_structure_for_side (side_number side) |
Gets AI Structure for active AI of the given side. More... | |
std::string | get_active_ai_identifier_for_side (side_number side) |
Gets AI algorithm identifier for active AI of the given side. More... | |
ai::holder & | get_active_ai_holder_for_side_dbg (side_number side) |
Gets the active AI holder for debug purposes. More... | |
config | to_config (side_number side) |
Gets AI config for active AI of the given side. More... | |
game_info & | get_ai_info () |
Gets global AI-game info. More... | |
const ai::unit_advancements_aspect & | get_advancement_aspect_for_side (side_number side) |
void | modify_active_ai_for_side (ai::side_number side, const config &cfg) |
Modifies AI parameters for active AI of the given side. More... | |
void | append_active_ai_for_side (ai::side_number side, const config &cfg) |
Appends AI parameters to active AI of the given side. More... | |
void | play_turn (side_number side) |
Plays a turn for the specified side using its active AI. More... | |
Static Public Member Functions | |
static manager & | get_singleton () |
static bool | has_manager () |
Static Public Attributes | |
static const std::size_t | MAX_HISTORY_SIZE = 200 |
static const std::string | AI_TYPE_COMPOSITE_AI = "composite_ai" |
static const std::string | AI_TYPE_SAMPLE_AI = "sample_ai" |
static const std::string | AI_TYPE_IDLE_AI = "idle_ai" |
static const std::string | AI_TYPE_FORMULA_AI = "formula_ai" |
static const std::string | AI_TYPE_DFOOL_AI |
static const std::string | AI_TYPE_AI2 |
static const std::string | AI_TYPE_DEFAULT = "default" |
Private Types | |
typedef std::map< side_number, std::stack< holder > > | AI_map_of_stacks |
Private Member Functions | |
const std::string | internal_evaluate_command (side_number side, const std::string &str) |
Evaluates an internal manager command. More... | |
bool | should_intercept (const std::string &str) const |
Determines if the command should be intercepted and evaluated as internal command. More... | |
std::stack< holder > & | get_or_create_ai_stack_for_side (side_number side) |
Gets the AI stack for the specified side, create it if it doesn't exist. More... | |
holder & | get_active_ai_holder_for_side (side_number side) |
Gets active holder for specified side. More... | |
ai_composite & | get_active_ai_for_side (side_number side) |
Gets active AI for specified side. More... | |
Private Attributes | |
std::deque< command_history_item > | history_ |
long | history_item_counter_ |
game_info | ai_info_ |
events::generic_event | map_changed_ |
events::generic_event | recruit_list_changed_ |
events::generic_event | user_interact_ |
events::generic_event | sync_network_ |
events::generic_event | tod_changed_ |
events::generic_event | gamestate_changed_ |
events::generic_event | turn_started_ |
std::chrono::steady_clock::time_point | last_interact_ |
int | num_interact_ |
AI_map_of_stacks | ai_map_ |
Static Private Attributes | |
static manager * | singleton_ = nullptr |
Friends | |
class | ::game_launcher |
Class that manages AIs for all sides and manages AI redeployment.
This class is responsible for managing the AI lifecycle.
Definition at line 110 of file manager.hpp.
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Definition at line 421 of file manager.hpp.
ai::manager::manager | ( | ) |
Definition at line 333 of file manager.cpp.
References ai::registry::init(), and singleton_.
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bool ai::manager::add_ai_for_side_from_config | ( | side_number | side, |
const config & | cfg, | ||
bool | replace = true |
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Adds active AI for specified side from cfg.
side | side number (1-based, as in game_info). |
cfg | the config from which all ai parameters are to be read. |
replace | should new ai replace the current ai or 'be placed on top of it'. |
Definition at line 625 of file manager.cpp.
References get_or_create_ai_stack_for_side(), ai::configuration::parse_side_config(), and remove_ai_for_side().
Referenced by add_ai_for_side_from_file(), intf_switch_ai(), and team::team_info::read().
bool ai::manager::add_ai_for_side_from_file | ( | side_number | side, |
const std::string & | file, | ||
bool | replace = true |
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) |
Adds active AI for specified side from file.
side | side number (1-based, as in game_info). |
file | file name, follows the usual WML convention. |
replace | should new ai replace the current ai or 'be placed on top of it'. |
Definition at line 615 of file manager.cpp.
References add_ai_for_side_from_config(), ERR_AI_MANAGER, and ai::configuration::get_side_config_from_file().
Referenced by internal_evaluate_command(), and team::team_info::read().
void ai::manager::add_gamestate_observer | ( | events::observer * | event_observer | ) |
Adds observer of game events except ai_user_interact event and ai_sync_network event.
Definition at line 367 of file manager.cpp.
References events::generic_event::attach_handler(), gamestate_changed_, map_changed_, and turn_started_.
Referenced by ai::gamestate_observer::gamestate_observer(), ai::readonly_context_impl::readonly_context_impl(), ai::default_recruitment::recruitment::recruit_situation_change_observer::recruit_situation_change_observer(), and ai::aspect::redeploy().
void ai::manager::add_map_changed_observer | ( | events::observer * | event_observer | ) |
Adds an observer of 'ai_map_changed' event.
Definition at line 387 of file manager.cpp.
References events::generic_event::attach_handler(), and map_changed_.
Referenced by ai::keeps_cache::keeps_cache().
void ai::manager::add_observer | ( | events::observer * | event_observer | ) |
Adds observer of game events.
Should be called in playsingle_controller 's constructor.
Definition at line 353 of file manager.cpp.
References events::generic_event::attach_handler(), gamestate_changed_, sync_network_, turn_started_, and user_interact_.
void ai::manager::add_recruit_list_changed_observer | ( | events::observer * | event_observer | ) |
Adds an observer of 'ai_recruit_list_changed' event.
Definition at line 392 of file manager.cpp.
References events::generic_event::attach_handler(), and recruit_list_changed_.
Referenced by ai::default_recruitment::recruitment::recruit_situation_change_observer::recruit_situation_change_observer().
void ai::manager::add_tod_changed_observer | ( | events::observer * | event_observer | ) |
Adds an observer of 'ai_tod_changed' event.
Definition at line 379 of file manager.cpp.
References events::generic_event::attach_handler(), and tod_changed_.
Referenced by ai::aspect::redeploy().
void ai::manager::add_turn_started_observer | ( | events::observer * | event_observer | ) |
Adds an observer of 'ai_turn_started' event.
Definition at line 397 of file manager.cpp.
References events::generic_event::attach_handler(), and turn_started_.
Referenced by ai::keeps_cache::keeps_cache(), and ai::aspect::redeploy().
void ai::manager::append_active_ai_for_side | ( | ai::side_number | side, |
const config & | cfg | ||
) |
Appends AI parameters to active AI of the given side.
This function is a backend for [modify_side][ai] tag
side | side_number (1-based, as in game_info). |
cfg | - content of [modify_side][ai] tag |
Definition at line 670 of file manager.cpp.
References ai::holder::append_ai(), and get_active_ai_holder_for_side().
Referenced by unit::init(), and intf_append_ai().
void ai::manager::clear_ais | ( | ) |
Clears all the AIs.
Definition at line 660 of file manager.cpp.
References ai_map_.
const std::string ai::manager::evaluate_command | ( | side_number | side, |
const std::string & | str | ||
) |
Evaluates a string command using command AI.
side | side number (1-based). |
str | string to evaluate. |
Definition at line 465 of file manager.cpp.
References get_active_ai_for_side(), history_, history_item_counter_, internal_evaluate_command(), LOG_AI_MANAGER, MAX_HISTORY_SIZE, raise_gamestate_changed(), and should_intercept().
Referenced by internal_evaluate_command().
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Gets active AI for specified side.
side | side number (1-based, as in game_info). |
Definition at line 777 of file manager.cpp.
References get_active_ai_holder_for_side(), and ai::holder::get_ai_ref().
Referenced by evaluate_command(), and play_turn().
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Gets active holder for specified side.
Definition at line 760 of file manager.cpp.
References ai::configuration::get_default_ai_parameters(), and get_or_create_ai_stack_for_side().
Referenced by append_active_ai_for_side(), get_active_ai_for_side(), get_active_ai_holder_for_side_dbg(), get_active_ai_identifier_for_side(), get_active_ai_overview_for_side(), get_active_ai_structure_for_side(), get_advancement_aspect_for_side(), modify_active_ai_for_side(), and to_config().
ai::holder & ai::manager::get_active_ai_holder_for_side_dbg | ( | side_number | side | ) |
Gets the active AI holder for debug purposes.
Will only work in debug mode, otherwise returns a reference to an empty holder
side | side number(1-based) |
Definition at line 690 of file manager.cpp.
References game_config::debug, and get_active_ai_holder_for_side().
Referenced by intf_debug_ai().
std::string ai::manager::get_active_ai_identifier_for_side | ( | side_number | side | ) |
Gets AI algorithm identifier for active AI of the given side.
side | side number (1-based). |
Definition at line 685 of file manager.cpp.
References get_active_ai_holder_for_side(), and ai::holder::get_ai_identifier().
Referenced by play_controller::check_victory(), internal_evaluate_command(), and ai_testing::log_game_start().
game_info & ai::manager::get_active_ai_info_for_side | ( | side_number | side | ) |
Gets AI info for active AI of the given side.
side | side number (1-based). |
Definition at line 705 of file manager.cpp.
References ai_info_.
Referenced by ai::action_result::get_info(), ai::readonly_context_impl::get_info(), and ai::readwrite_context_impl::get_info_w().
std::string ai::manager::get_active_ai_overview_for_side | ( | side_number | side | ) |
Gets AI Overview for active AI of the given side.
side | side number (1-based) |
Definition at line 675 of file manager.cpp.
References get_active_ai_holder_for_side(), and ai::holder::get_ai_overview().
std::string ai::manager::get_active_ai_structure_for_side | ( | side_number | side | ) |
Gets AI Structure for active AI of the given side.
side | side number (1-based) |
Definition at line 680 of file manager.cpp.
References get_active_ai_holder_for_side(), and ai::holder::get_ai_structure().
const ai::unit_advancements_aspect & ai::manager::get_advancement_aspect_for_side | ( | side_number | side | ) |
Definition at line 715 of file manager.cpp.
References get_active_ai_holder_for_side(), ai::readonly_context_proxy::get_advancements(), and ai::holder::get_ai_ref().
game_info & ai::manager::get_ai_info | ( | ) |
Gets global AI-game info.
Definition at line 710 of file manager.cpp.
References ai_info_.
Referenced by ai::attack_analysis::attack_close(), and play_turn().
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Gets the AI stack for the specified side, create it if it doesn't exist.
Definition at line 748 of file manager.cpp.
References ai_map_.
Referenced by add_ai_for_side_from_config(), get_active_ai_holder_for_side(), remove_ai_for_side(), and remove_all_ais_for_side().
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Definition at line 142 of file manager.hpp.
References singleton_.
Referenced by team::add_recruit(), ai::attack_analysis::attack_close(), play_controller::check_victory(), events::menu_handler::do_ai_formula(), ai::ai_default_rca::aspect_attacks_base::do_attack_analysis(), ai::attack_result::do_execute(), ai::move_result::do_execute(), ai::recall_result::do_execute(), ai::recruit_result::do_execute(), ai::stopunit_result::do_execute(), ai::synced_command_result::do_execute(), ai::gamestate_observer::gamestate_observer(), ai::action_result::get_info(), ai::readonly_context_impl::get_info(), ai::readwrite_context_impl::get_info_w(), unit::init(), intf_append_ai(), intf_debug_ai(), intf_handle_user_interact(), intf_modify_ai(), intf_modify_ai_old(), intf_switch_ai(), ai::keeps_cache::keeps_cache(), ai_testing::log_game_start(), playsingle_controller::play_ai_turn(), ai::readwrite_context_impl::raise_gamestate_changed(), ai::readonly_context_impl::raise_user_interact(), team::team_info::read(), ai::readonly_context_impl::readonly_context_impl(), ai::default_recruitment::recruitment::recruit_situation_change_observer::recruit_situation_change_observer(), ai::aspect::redeploy(), ai::ai_default_rca::candidate_action_evaluation_loop::remove_completed_cas(), ai::ai_default_rca::move_leader_to_goals_phase::remove_goal(), team::set_recruits(), gui2::dialogs::team_mode_controller::show_ai(), gui2::dialogs::team_mode_controller::show_ai_components(), gui2::dialogs::team_mode_controller::show_ai_tree(), game_events::WML_HANDLER_FUNCTION(), team::team_info::write(), ai::aspect::~aspect(), ai::gamestate_observer::~gamestate_observer(), ai::keeps_cache::~keeps_cache(), ai::readonly_context_impl::~readonly_context_impl(), and ai::default_recruitment::recruitment::recruit_situation_change_observer::~recruit_situation_change_observer().
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Definition at line 148 of file manager.hpp.
References singleton_.
Referenced by team::team_info::read(), and team::set_recruits().
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Evaluates an internal manager command.
side | side number (1-based). |
str | string to evaluate. |
Definition at line 504 of file manager.cpp.
References add_ai_for_side_from_file(), evaluate_command(), get_active_ai_identifier_for_side(), history_, history_item_counter_, n, utils::parenthetical_split(), and remove_ai_for_side().
Referenced by evaluate_command().
void ai::manager::modify_active_ai_for_side | ( | ai::side_number | side, |
const config & | cfg | ||
) |
Modifies AI parameters for active AI of the given side.
This function is a backend for [modify_ai] tag
side | side_number (1-based, as in game_info). |
cfg | - content of [modify_ai] tag |
Definition at line 665 of file manager.cpp.
References get_active_ai_holder_for_side(), and ai::holder::modify_ai().
Referenced by intf_modify_ai(), intf_modify_ai_old(), ai::ai_default_rca::candidate_action_evaluation_loop::remove_completed_cas(), and ai::ai_default_rca::move_leader_to_goals_phase::remove_goal().
void ai::manager::play_turn | ( | side_number | side | ) |
Plays a turn for the specified side using its active AI.
side | side number (1-based, as in game_info). |
Definition at line 724 of file manager.cpp.
References DBG_AI_MANAGER, game_events::wml_event_pump::fire(), resources::game_events, get_active_ai_for_side(), get_ai_info(), last_interact_, ai::ai_composite::new_turn(), num_interact_, ai::ai_composite::play_turn(), game_events::manager::pump(), raise_tod_changed(), raise_turn_started(), ai::game_info::recent_attacks, and resources::tod_manager.
Referenced by playsingle_controller::play_ai_turn().
void ai::manager::raise_gamestate_changed | ( | ) |
Notifies all observers of 'ai_gamestate_changed' event.
Definition at line 441 of file manager.cpp.
References gamestate_changed_, and events::generic_event::notify_observers().
Referenced by ai::attack_result::do_execute(), ai::move_result::do_execute(), ai::recall_result::do_execute(), ai::recruit_result::do_execute(), ai::stopunit_result::do_execute(), ai::synced_command_result::do_execute(), evaluate_command(), and ai::readwrite_context_impl::raise_gamestate_changed().
void ai::manager::raise_map_changed | ( | ) |
Notifies all observers of 'ai_map_changed' event.
Definition at line 457 of file manager.cpp.
References map_changed_, and events::generic_event::notify_observers().
void ai::manager::raise_recruit_list_changed | ( | ) |
Notifies all observers of 'ai_recruit_list_changed' event.
Definition at line 453 of file manager.cpp.
References events::generic_event::notify_observers(), and recruit_list_changed_.
Referenced by team::add_recruit(), and team::set_recruits().
void ai::manager::raise_sync_network | ( | ) |
Notifies all observers of 'ai_sync_network' event.
Basically a request from the AI to sync the network.
Definition at line 437 of file manager.cpp.
References events::generic_event::notify_observers(), and sync_network_.
void ai::manager::raise_tod_changed | ( | ) |
Notifies all observers of 'ai_tod_changed' event.
Definition at line 445 of file manager.cpp.
References events::generic_event::notify_observers(), and tod_changed_.
Referenced by play_turn().
void ai::manager::raise_turn_started | ( | ) |
Notifies all observers of 'ai_turn_started' event.
Definition at line 449 of file manager.cpp.
References events::generic_event::notify_observers(), and turn_started_.
Referenced by play_turn().
void ai::manager::raise_user_interact | ( | ) |
Notifies all observers of 'ai_user_interact' event.
Function which should be called frequently to allow the user to interact with the interface. This function will make sure that interaction doesn't occur too often, so there is no problem with calling it very regularly.
Definition at line 417 of file manager.cpp.
References last_interact_, events::generic_event::notify_observers(), num_interact_, resources::simulation_, and user_interact_.
Referenced by ai::ai_default_rca::aspect_attacks_base::do_attack_analysis(), intf_handle_user_interact(), and ai::readonly_context_impl::raise_user_interact().
void ai::manager::remove_ai_for_side | ( | side_number | side | ) |
Removes top-level AI from side.
side | side number (1-based, as in game_info). |
Definition at line 642 of file manager.cpp.
References get_or_create_ai_stack_for_side().
Referenced by add_ai_for_side_from_config(), and internal_evaluate_command().
void ai::manager::remove_all_ais_for_side | ( | side_number | side | ) |
Removes all AIs from side.
side | side number (1-based, as in game_info). |
Definition at line 650 of file manager.cpp.
References get_or_create_ai_stack_for_side().
void ai::manager::remove_gamestate_observer | ( | events::observer * | event_observer | ) |
Removes an observer of game events except ai_user_interact event and ai_sync_network event.
Definition at line 373 of file manager.cpp.
References events::generic_event::detach_handler(), gamestate_changed_, map_changed_, and turn_started_.
Referenced by ai::aspect::redeploy(), ai::aspect::~aspect(), ai::gamestate_observer::~gamestate_observer(), ai::readonly_context_impl::~readonly_context_impl(), and ai::default_recruitment::recruitment::recruit_situation_change_observer::~recruit_situation_change_observer().
void ai::manager::remove_map_changed_observer | ( | events::observer * | event_observer | ) |
Deletes an observer of 'ai_map_changed' event.
Definition at line 407 of file manager.cpp.
References events::generic_event::detach_handler(), and map_changed_.
Referenced by ai::keeps_cache::~keeps_cache().
void ai::manager::remove_observer | ( | events::observer * | event_observer | ) |
Removes an observer of game events.
Should be called in playsingle_controller 's destructor.
Definition at line 360 of file manager.cpp.
References events::generic_event::detach_handler(), gamestate_changed_, sync_network_, turn_started_, and user_interact_.
void ai::manager::remove_recruit_list_changed_observer | ( | events::observer * | event_observer | ) |
Deletes an observer of 'ai_recruit_list_changed' event.
Definition at line 402 of file manager.cpp.
References events::generic_event::detach_handler(), and recruit_list_changed_.
Referenced by ai::default_recruitment::recruitment::recruit_situation_change_observer::~recruit_situation_change_observer().
void ai::manager::remove_tod_changed_observer | ( | events::observer * | event_observer | ) |
Deletes an observer of 'ai_tod_changed' event.
Definition at line 383 of file manager.cpp.
References events::generic_event::detach_handler(), and tod_changed_.
Referenced by ai::aspect::redeploy(), and ai::aspect::~aspect().
void ai::manager::remove_turn_started_observer | ( | events::observer * | event_observer | ) |
Deletes an observer of 'ai_turn_started' event.
Definition at line 412 of file manager.cpp.
References events::generic_event::detach_handler(), and turn_started_.
Referenced by ai::aspect::redeploy(), ai::aspect::~aspect(), and ai::keeps_cache::~keeps_cache().
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Determines if the command should be intercepted and evaluated as internal command.
str | command string to check. |
Definition at line 485 of file manager.cpp.
Referenced by evaluate_command().
config ai::manager::to_config | ( | side_number | side | ) |
Gets AI config for active AI of the given side.
side | side number (1-based). |
Definition at line 700 of file manager.cpp.
References get_active_ai_holder_for_side(), and ai::holder::to_config().
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Definition at line 493 of file manager.hpp.
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Definition at line 425 of file manager.hpp.
Referenced by get_active_ai_info_for_side(), and get_ai_info().
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Definition at line 437 of file manager.hpp.
Referenced by clear_ais(), and get_or_create_ai_stack_for_side().
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Definition at line 125 of file manager.hpp.
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Definition at line 120 of file manager.hpp.
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Definition at line 126 of file manager.hpp.
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Definition at line 124 of file manager.hpp.
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Definition at line 123 of file manager.hpp.
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Definition at line 122 of file manager.hpp.
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Definition at line 121 of file manager.hpp.
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Definition at line 432 of file manager.hpp.
Referenced by add_gamestate_observer(), add_observer(), raise_gamestate_changed(), remove_gamestate_observer(), and remove_observer().
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Definition at line 423 of file manager.hpp.
Referenced by evaluate_command(), and internal_evaluate_command().
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Definition at line 424 of file manager.hpp.
Referenced by evaluate_command(), and internal_evaluate_command().
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Definition at line 434 of file manager.hpp.
Referenced by play_turn(), and raise_user_interact().
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Definition at line 427 of file manager.hpp.
Referenced by add_gamestate_observer(), add_map_changed_observer(), raise_map_changed(), remove_gamestate_observer(), and remove_map_changed_observer().
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Definition at line 118 of file manager.hpp.
Referenced by evaluate_command().
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Definition at line 435 of file manager.hpp.
Referenced by play_turn(), and raise_user_interact().
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Definition at line 428 of file manager.hpp.
Referenced by add_recruit_list_changed_observer(), raise_recruit_list_changed(), and remove_recruit_list_changed_observer().
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Definition at line 439 of file manager.hpp.
Referenced by get_singleton(), has_manager(), game_launcher::launch_game(), and manager().
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Definition at line 430 of file manager.hpp.
Referenced by add_observer(), raise_sync_network(), and remove_observer().
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Definition at line 431 of file manager.hpp.
Referenced by add_tod_changed_observer(), raise_tod_changed(), and remove_tod_changed_observer().
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Definition at line 433 of file manager.hpp.
Referenced by add_gamestate_observer(), add_observer(), add_turn_started_observer(), raise_turn_started(), remove_gamestate_observer(), remove_observer(), and remove_turn_started_observer().
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Definition at line 429 of file manager.hpp.
Referenced by add_observer(), raise_user_interact(), and remove_observer().