16 #define GETTEXT_DOMAIN "wesnoth-lib"
49 inline std::string config_to_string(
const config& cfg)
56 inline std::string config_to_string(
const config& cfg,
const std::string& only_children)
62 return config_to_string(filtered);
82 if(std::size_t(which_page) >=
pages.size()) {
85 return data.substr(
pages[which_page].first,
pages[which_page].second);
102 return std::max<int>(
pages.size(), 1);
109 std::size_t
start = 0;
129 std::vector<std::pair<std::size_t,int>>
pages;
149 item[
"label"] =
label;
183 std::ostringstream out;
317 for(
auto& node :
selected->parent_node().children()) {
356 if(std::shared_ptr<T>
p = std::dynamic_pointer_cast<T>(
c)) {
360 std::shared_ptr<T>
p = std::make_shared<T>(*
this);
368 callbacks.emplace(node_path, [=, sub_controller = get_controller<C>()](
auto& node) {
369 std::invoke(fcn, *sub_controller, node);
373 template<
typename C,
typename T>
376 callbacks.emplace(node_path, [=, sub_controller = get_controller<C>()](
auto& node) {
377 std::invoke(fcn, *sub_controller, node, param);
413 .
widget(
"name",
"variables")
424 .
widget(
"name",
"menu items")
434 for(
int side = 1; side <= sides; side++) {
435 std::ostringstream
label;
436 label <<
"team " << side;
439 label <<
" (" << name <<
")";
498 for(
const auto& attr :
vars().attribute_range())
501 view().stuff_list_entry(&node,
"basic")
502 .
widget(
"name", attr.first)
507 std::map<std::string, std::size_t> wml_array_sizes;
509 for(
const auto [key, cfg] :
vars().all_children_view())
511 std::ostringstream cur_str;
512 cur_str <<
"[" << key <<
"][" << wml_array_sizes[key] <<
"]";
515 view().stuff_list_entry(&node,
"basic")
516 .
widget(
"name", cur_str.str())
519 wml_array_sizes[key]++;
535 const std::string& var = lbl->get_label();
536 std::size_t n_start = var.find_last_of(
'[') + 1;
537 std::size_t n_len = var.size() - n_start - 1;
538 int n =
std::stoi(var.substr(n_start, n_len));
539 model().
set_data(config_to_string(
vars().mandatory_child(var.substr(1, n_start - 3),
n)));
551 for(
const auto & cfg :
events.child_range(is_wmi ?
"menu_item" :
"event"))
553 std::string name = is_wmi ? cfg[
"id"] : cfg[
"name"];
554 bool named_event = !is_wmi && !cfg[
"id"].empty();
556 auto progress =
view()
561 std::ostringstream out;
562 out <<
"id=\"" << cfg[
"id"] <<
'"';
563 progress.
widget(
"id", out.str());
584 progress.
widget(
"loc",
s.str());
588 progress.
widget(
"side",
s.str(),
true);
595 s <<
"id=\"" << u.
id() <<
'"';
596 progress.
widget(
"id",
s.str());
602 progress.
widget(
"level",
s.str());
606 progress.
widget(
"xp",
s.str());
610 progress.
widget(
"hp",
s.str());
645 for(
const auto& attr : u->variables().attribute_range())
648 view().stuff_list_entry(&node,
"basic")
649 .
widget(
"name", attr.first)
654 std::map<std::string, std::size_t> wml_array_sizes;
656 for(
const auto [key, cfg] : u->variables().all_children_view())
658 std::ostringstream cur_str;
659 cur_str <<
"[" << key <<
"][" << wml_array_sizes[key] <<
"]";
662 view().stuff_list_entry(&node,
"basic")
663 .
widget(
"name", cur_str.str())
666 wml_array_sizes[key]++;
688 const std::string& var = lbl->get_label();
689 std::size_t n_start = var.find_last_of(
'[') + 1;
690 std::size_t n_len = var.size() - n_start - 1;
691 int n =
std::stoi(var.substr(n_start, n_len));
692 model().
set_data(config_to_string(u->variables().mandatory_child(var.substr(1, n_start - 3),
n)));
707 view().stuff_list_entry(&node,
"basic")
713 view().stuff_list_entry(&node,
"basic")
714 .
widget(
"name",
"recall list")
719 view().stuff_list_entry(&node,
"basic")
725 view().stuff_list_entry(&node,
"basic")
726 .
widget(
"name",
"variables")
741 view().stuff_list_entry(&node,
"basic")
742 .
widget(
"name",
"engines")
747 view().stuff_list_entry(&node,
"basic")
753 view().stuff_list_entry(&node,
"basic")
754 .
widget(
"name",
"aspects")
759 view().stuff_list_entry(&node,
"basic")
765 view().stuff_list_entry(&node,
"basic")
766 .
widget(
"name",
"component structure")
776 std::string
tag = lbl->get_label();
790 for(
const unit_ptr& u :
dc().get_team(side).recall_list()) {
814 std::ostringstream
s;
817 if(
i->side() != side) {
820 s <<
'(' <<
i->get_location() <<
") ";
821 if(
i->can_recruit()) {
825 s <<
"\nid=\"" <<
i->id() <<
"\" (" <<
i->type_id() <<
")\n"
826 <<
"L" <<
i->level() <<
"; " <<
i->experience() <<
'/'
827 <<
i->max_experience() <<
" XP; " <<
i->hitpoints() <<
'/'
828 <<
i->max_hitpoints() <<
" HP\n";
829 for(
const auto & str :
i->get_traits_list())
831 s <<
"\t" << str << std::endl;
848 for(
const auto& attr :
t.variables().attribute_range())
851 view().stuff_list_entry(&node,
"basic")
852 .
widget(
"name", attr.first)
858 std::map<std::string, std::size_t> wml_array_sizes;
860 for(
const auto [key, cfg] :
t.variables().all_children_view())
862 std::ostringstream cur_str;
863 cur_str <<
"[" << key <<
"][" << wml_array_sizes[key] <<
"]";
866 view().stuff_list_entry(&node,
"basic")
867 .
widget(
"name", cur_str.str())
871 wml_array_sizes[key]++;
889 const std::string& var = lbl->get_label();
890 std::size_t n_start = var.find_last_of(
'[') + 1;
891 std::size_t n_len = var.size() - n_start - 1;
892 int n =
std::stoi(var.substr(n_start, n_len));
893 model().
set_data(config_to_string(
t.variables().mandatory_child(var.substr(1, n_start - 3),
n)));
906 model_.reset(
new model);
915 find_widget<styled_widget>(
"inspector_name").set_label(
title_);
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
static manager & get_singleton()
A config object defines a single node in a WML file, with access to child nodes.
void clear_children(T... keys)
child_itors child_range(config_key_type key)
config & add_child(config_key_type key)
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
virtual const std::vector< team > & teams() const =0
virtual const unit_map & units() const =0
The game event manager loads the scenario configuration object, and ensures that events are handled a...
void write_events(config &cfg, bool include_nonserializable=false) const
void show_list(tree_view_node &node, bool is_wmi)
void show_event(tree_view_node &node, bool is_wmi)
event_mode_controller(gamestate_inspector::controller &c)
void handle_copy_button_clicked()
void handle_page_button_clicked(bool next)
std::map< std::vector< int >, node_callback > node_callback_map
void set_node_callback(const std::vector< int > &node_path, void(C::*fcn)(tree_view_node &, T), T param)
const game_events::manager & events_
void handle_stuff_list_item_clicked(widget &tree)
controller(model &m, view &v, const config &vars, const game_events::manager &events, const display_context &dc)
void handle_lua_button_clicked(window &window)
void bind(window &window)
node_callback_map callbacks
std::vector< std::shared_ptr< single_mode_controller > > controllers
std::function< void(tree_view_node &)> node_callback
std::shared_ptr< T > get_controller()
const display_context & dc_
void set_node_callback(const std::vector< int > &node_path, void(C::*fcn)(tree_view_node &))
void build_stuff_list(window &window)
std::string get_data_paged(int which_page)
void set_data(const std::string &new_data)
unsigned int page_characters
std::string get_data_full() const
std::vector< std::pair< std::size_t, int > > pages
stuff_list_adder stuff_list_entry(tree_view_node *parent, const std::string &defn)
const game_events::manager & events_
std::shared_ptr< view > view_
std::shared_ptr< model > model_
virtual void pre_show() override
Actions to be taken before showing the window.
std::shared_ptr< controller > controller_
const display_context & dc_
static void display(lua_kernel_base *lk)
Display a new console, using given video and lua kernel.
Abstract base class for all modal dialogs.
const game_events::manager & events() const
virtual ~single_mode_controller()
gamestate_inspector::view & view()
single_mode_controller(gamestate_inspector::controller &c)
gamestate_inspector::controller & c
const display_context & dc() const
const config & vars() const
gamestate_inspector::model & model()
tree_view_node & stuff_list_
stuff_list_adder(tree_view_node &stuff_list, const std::string &defn)
stuff_list_adder & widget(const std::string &ref, const std::string &label, bool markup=false)
void show_var(tree_view_node &node, int side)
void show_ai_tree(tree_view_node &node, int side)
void show_ai(tree_view_node &node, int side)
void show_vars(tree_view_node &node, int side)
void show_recall(tree_view_node &node, int side)
void show_unit(tree_view_node &node, int side)
void show_array(tree_view_node &node, int side)
void show_ai_components(tree_view_node &node, int side)
void show_units(tree_view_node &node, int side)
void show_list(tree_view_node &node, int side)
team_mode_controller(gamestate_inspector::controller &c)
void show_recall_unit(tree_view_node &node, int side)
void show_var(tree_view_node &node)
unit_mode_controller(gamestate_inspector::controller &c)
void show_array(tree_view_node &node)
void show_list(tree_view_node &node)
void show_unit(tree_view_node &node)
void show_array(tree_view_node &node)
variable_mode_controller(gamestate_inspector::controller &c)
void show_list(tree_view_node &node)
void show_var(tree_view_node &node)
std::vector< int > describe_path() const
Calculates the node indices needed to get from the root node to this node.
widget * find(const std::string_view id, const bool must_be_active) override
See widget::find.
std::size_t count_children() const
The number of children in this widget.
tree_view_node & add_child(const std::string &id, const widget_data &data, const int index=-1)
Constructs a new child node.
const tree_view_node & get_root_node() const
base class of top level items, the only item which needs to store the final canvases to draw on.
iterator begin()
begin iterator
This class stores all the data for a single 'side' (in game nomenclature).
const std::string & color() const
recall_list_manager & recall_list()
const t_string & user_team_name() const
This class represents a single unit of a specific type.
int max_hitpoints() const
The max number of hitpoints this unit can have.
int level() const
The current level of this unit.
int hitpoints() const
The current number of hitpoints this unit has.
const std::string & type_id() const
The id of this unit's type.
int experience() const
The current number of experience points this unit has.
bool can_recruit() const
Whether this unit can recruit other units - ie, are they a leader unit.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
int max_experience() const
The max number of experience points this unit can have.
const map_location & get_location() const
The current map location this unit is at.
std::vector< std::string > get_traits_list() const
Gets a list of the traits this unit currently has, including hidden traits.
std::string label
What to show in the filter's drop-down list.
void copy_to_clipboard(const std::string &text)
Copies text to the clipboard.
EXIT_STATUS start(bool clear_id, const std::string &filename, bool take_screenshot, const std::string &screenshot_filename)
Main interface for launching the editor from the title screen.
Handling of system events.
const std::vector< color_t > & tc_info(std::string_view name)
static stuff_list_adder add_unit_entry(stuff_list_adder &progress, const unit &u, const display_context &dc)
REGISTER_DIALOG(editor_edit_unit)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification &signal)
Connects a signal handler for getting a notification upon modification.
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal &signal)
Connects a signal handler for a left mouse button click.
std::map< std::string, widget_item > widget_data
std::map< std::string, t_string > widget_item
void write(std::ostream &out, const configr_of &cfg, unsigned int level)
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
int stoi(std::string_view str)
Same interface as std::stoi and meant as a drop in replacement, except:
std::string bool_string(const bool value)
Converts a bool value to 'true' or 'false'.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
int get_pixel_scale()
Get the current active pixel scale multiplier.
std::shared_ptr< unit > unit_ptr
The basic class for representing 8-bit RGB or RGBA colour values.
static map_location::direction n
static map_location::direction s