#include "gui/dialogs/gamestate_inspector.hpp"#include "gui/dialogs/lua_interpreter.hpp"#include "gui/widgets/button.hpp"#include "gui/widgets/label.hpp"#include "gui/widgets/tree_view.hpp"#include "gui/widgets/tree_view_node.hpp"#include "gui/widgets/window.hpp"#include "desktop/clipboard.hpp"#include "game_config.hpp"#include "serialization/markup.hpp"#include "game_events/manager.hpp"#include "serialization/parser.hpp"#include "gettext.hpp"#include "recall_list_manager.hpp"#include "team.hpp"#include "units/unit.hpp"#include "units/map.hpp"#include "ai/manager.hpp"#include "display_context.hpp"#include "video.hpp"#include <vector>#include <functional>Go to the source code of this file.
Namespaces | |
| gui2 | |
| Generic file dialog. | |
| gui2::dialogs | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
Functions | |
| static stuff_list_adder | gui2::dialogs::add_unit_entry (stuff_list_adder &progress, const unit &u, const display_context &dc) |
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file gamestate_inspector.cpp.