#include "gui/dialogs/gamestate_inspector.hpp"
#include "gui/dialogs/lua_interpreter.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/tree_view.hpp"
#include "gui/widgets/tree_view_node.hpp"
#include "gui/widgets/window.hpp"
#include "desktop/clipboard.hpp"
#include "serialization/markup.hpp"
#include "game_events/manager.hpp"
#include "serialization/parser.hpp"
#include "gettext.hpp"
#include "recall_list_manager.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "ai/manager.hpp"
#include "display_context.hpp"
#include "video.hpp"
#include <vector>
#include <functional>
Go to the source code of this file.
Namespaces | |
gui2 | |
Generic file dialog. | |
gui2::dialogs | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
Functions | |
static stuff_list_adder | gui2::dialogs::add_unit_entry (stuff_list_adder &progress, const unit &u, const display_context &dc) |
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file gamestate_inspector.cpp.