The Battle for Wesnoth  1.19.0-dev
Public Member Functions | List of all members
gui2::dialogs::team_mode_controller Class Reference
Inheritance diagram for gui2::dialogs::team_mode_controller:

Public Member Functions

 team_mode_controller (gamestate_inspector::controller &c)
 
void show_list (tree_view_node &node, int side)
 
void show_ai (tree_view_node &node, int side)
 
void show_ai_components (tree_view_node &node, int side)
 
void show_ai_tree (tree_view_node &node, int side)
 
void show_recall (tree_view_node &node, int side)
 
void show_recall_unit (tree_view_node &node, int side)
 
void show_units (tree_view_node &node, int side)
 
void show_unit (tree_view_node &node, int side)
 
void show_vars (tree_view_node &node, int side)
 
void show_var (tree_view_node &node, int side)
 
void show_array (tree_view_node &node, int side)
 
- Public Member Functions inherited from gui2::dialogs::single_mode_controller
 single_mode_controller (gamestate_inspector::controller &c)
 
virtual ~single_mode_controller ()
 

Additional Inherited Members

- Protected Member Functions inherited from gui2::dialogs::single_mode_controller
gamestate_inspector::modelmodel ()
 
gamestate_inspector::viewview ()
 
const configvars () const
 
const game_events::managerevents () const
 
const display_contextdc () const
 
- Protected Attributes inherited from gui2::dialogs::single_mode_controller
gamestate_inspector::controllerc
 

Detailed Description

Definition at line 275 of file gamestate_inspector.cpp.

Constructor & Destructor Documentation

◆ team_mode_controller()

gui2::dialogs::team_mode_controller::team_mode_controller ( gamestate_inspector::controller c)
inline

Definition at line 278 of file gamestate_inspector.cpp.

Member Function Documentation

◆ show_ai()

void gui2::dialogs::team_mode_controller::show_ai ( tree_view_node node,
int  side 
)

◆ show_ai_components()

void gui2::dialogs::team_mode_controller::show_ai_components ( tree_view_node node,
int  side 
)

◆ show_ai_tree()

void gui2::dialogs::team_mode_controller::show_ai_tree ( tree_view_node node,
int  side 
)

◆ show_array()

void gui2::dialogs::team_mode_controller::show_array ( tree_view_node node,
int  side 
)

◆ show_list()

void gui2::dialogs::team_mode_controller::show_list ( tree_view_node node,
int  side 
)

◆ show_recall()

void gui2::dialogs::team_mode_controller::show_recall ( tree_view_node node,
int  side 
)

◆ show_recall_unit()

void gui2::dialogs::team_mode_controller::show_recall_unit ( tree_view_node node,
int  side 
)

◆ show_unit()

void gui2::dialogs::team_mode_controller::show_unit ( tree_view_node node,
int  side 
)

◆ show_units()

void gui2::dialogs::team_mode_controller::show_units ( tree_view_node node,
int  side 
)

◆ show_var()

void gui2::dialogs::team_mode_controller::show_var ( tree_view_node node,
int  side 
)

◆ show_vars()

void gui2::dialogs::team_mode_controller::show_vars ( tree_view_node node,
int  side 
)

The documentation for this class was generated from the following file: