#include "movetype.hpp"#include "units/unit_alignments.hpp"#include "units/id.hpp"#include "units/ptr.hpp"#include "units/attack_type.hpp"#include "units/race.hpp"#include "utils/optional_fwd.hpp"#include "utils/variant.hpp"#include <bitset>Go to the source code of this file.
Classes | |
| struct | unit_ability |
| Data typedef for unit_ability_list. More... | |
| class | unit_ability_list |
| class | unit |
| This class represents a single unit of a specific type. More... | |
| struct | unit::unit_ctor_t |
| struct | unit::upkeep_full |
| struct | unit::upkeep_loyal |
| class | unit::upkeep_value_visitor |
| Visitor helper class to fetch the appropriate upkeep value. More... | |
| struct | unit::upkeep_type_visitor |
| Visitor helper struct to fetch the upkeep type flag if applicable, or the the value otherwise. More... | |
| class | unit::upkeep_parser_visitor |
| Visitor helper class to parse the upkeep value from a config. More... | |
| class | unit::recursion_guard |
| Helper similar to std::unique_lock for detecting when calculations such as abilities have entered infinite recursion. More... | |
| struct | unit_movement_resetter |
| Object which temporarily resets a unit's movement. More... | |
Namespaces | |
| backwards_compatibility | |
Enumerations | |
| enum class | backwards_compatibility::unit_checksum_version { backwards_compatibility::current , backwards_compatibility::version_1_16_or_older } |
| Optional parameter for get_checksum to use the algorithm of an older version of Wesnoth, thus preventing spurious OOS warnings while watching old replays. More... | |
Functions | |
| std::string | get_checksum (const unit &u, backwards_compatibility::unit_checksum_version version=backwards_compatibility::unit_checksum_version::current) |
| Gets a checksum for a unit. More... | |
| std::string get_checksum | ( | const unit & | u, |
| backwards_compatibility::unit_checksum_version | version = backwards_compatibility::unit_checksum_version::current |
||
| ) |
Gets a checksum for a unit.
In MP games the descriptions are locally generated and might differ, so it should be possible to discard them. Not sure whether replays suffer the same problem.
| u | this unit |
| version | allows the checksum expected in older replays to be used |
Definition at line 2867 of file unit.cpp.
References config::add_child(), c, config::child_range(), DBG_UT, config::hash(), config::recursive_clear_value(), backwards_compatibility::version_1_16_or_older, and unit::write().
Referenced by replay::add_unit_checksum().