#include "movetype.hpp"
#include "units/unit_alignments.hpp"
#include "units/id.hpp"
#include "units/ptr.hpp"
#include "units/attack_type.hpp"
#include "units/race.hpp"
#include "utils/optional_fwd.hpp"
#include "utils/variant.hpp"
#include <bitset>
Go to the source code of this file.
Classes | |
struct | unit_ability |
Data typedef for unit_ability_list. More... | |
class | unit_ability_list |
class | unit |
This class represents a single unit of a specific type. More... | |
struct | unit::unit_ctor_t |
struct | unit::upkeep_full |
struct | unit::upkeep_loyal |
class | unit::upkeep_value_visitor |
Visitor helper class to fetch the appropriate upkeep value. More... | |
struct | unit::upkeep_type_visitor |
Visitor helper struct to fetch the upkeep type flag if applicable, or the the value otherwise. More... | |
class | unit::upkeep_parser_visitor |
Visitor helper class to parse the upkeep value from a config. More... | |
class | unit::recursion_guard |
Helper similar to std::unique_lock for detecting when calculations such as abilities have entered infinite recursion. More... | |
struct | unit_movement_resetter |
Object which temporarily resets a unit's movement. More... | |
Namespaces | |
backwards_compatibility | |
Enumerations | |
enum class | backwards_compatibility::unit_checksum_version { backwards_compatibility::current , backwards_compatibility::version_1_16_or_older } |
Optional parameter for get_checksum to use the algorithm of an older version of Wesnoth, thus preventing spurious OOS warnings while watching old replays. More... | |
Functions | |
std::string | get_checksum (const unit &u, backwards_compatibility::unit_checksum_version version=backwards_compatibility::unit_checksum_version::current) |
Gets a checksum for a unit. More... | |
std::string get_checksum | ( | const unit & | u, |
backwards_compatibility::unit_checksum_version | version = backwards_compatibility::unit_checksum_version::current |
||
) |
Gets a checksum for a unit.
In MP games the descriptions are locally generated and might differ, so it should be possible to discard them. Not sure whether replays suffer the same problem.
u | this unit |
version | allows the checksum expected in older replays to be used |
Definition at line 2830 of file unit.cpp.
References config::add_child(), c, config::child_range(), DBG_UT, config::hash(), config::recursive_clear_value(), backwards_compatibility::version_1_16_or_older, and unit::write().
Referenced by replay::add_unit_checksum().