The Battle for Wesnoth  1.19.9+dev
attack_type.hpp
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1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "map/location.hpp"
19 #include "tstring.hpp"
20 #include "config.hpp"
21 #include <string>
22 #include <vector>
23 
24 #include <boost/iterator/indirect_iterator.hpp>
25 #include <boost/dynamic_bitset_fwd.hpp>
26 
27 #include "units/ptr.hpp" // for attack_ptr
29 
30 class unit_ability_list;
31 class unit_type;
32 namespace wfl {
33  class map_formula_callable;
34 }
35 //the 'attack type' is the type of attack, how many times it strikes,
36 //and how much damage it does.
37 class attack_type : public std::enable_shared_from_this<attack_type>
38 {
39 public:
40 
41  explicit attack_type(const config& cfg);
42  const t_string& name() const { return description_; }
43  const std::string& id() const { return id_; }
44  const std::string& type() const { return type_; }
45  const std::string& icon() const { return icon_; }
46  const std::string& range() const { return range_; }
47  int min_range() const { return min_range_; }
48  int max_range() const { return max_range_; }
49  std::string accuracy_parry_description() const;
50  int accuracy() const { return accuracy_; }
51  int parry() const { return parry_; }
52  int damage() const { return damage_; }
53  int num_attacks() const { return num_attacks_; }
54  double attack_weight() const { return attack_weight_; }
55  double defense_weight() const { return defense_weight_; }
56  const config &specials() const { return specials_; }
57 
58  void set_name(const t_string& value) { description_ = value; set_changed(true); }
59  void set_id(const std::string& value) { id_ = value; set_changed(true); }
60  void set_type(const std::string& value) { type_ = value; set_changed(true); }
61  void set_icon(const std::string& value) { icon_ = value; set_changed(true); }
62  void set_range(const std::string& value) { range_ = value; set_changed(true); }
63  void set_min_range(int value) { min_range_ = value; set_changed(true); }
64  void set_max_range(int value) { max_range_ = value; set_changed(true); }
65  void set_attack_alignment(const std::string& value) { alignment_ = unit_alignments::get_enum(value); set_changed(true); }
66  void set_accuracy(int value) { accuracy_ = value; set_changed(true); }
67  void set_parry(int value) { parry_ = value; set_changed(true); }
68  void set_damage(int value) { damage_ = value; set_changed(true); }
69  void set_num_attacks(int value) { num_attacks_ = value; set_changed(true); }
70  void set_attack_weight(double value) { attack_weight_ = value; set_changed(true); }
71  void set_defense_weight(double value) { defense_weight_ = value; set_changed(true); }
72  void set_specials(config value) { specials_ = value; set_changed(true); }
73 
74 
75  // In unit_abilities.cpp:
76 
77  /**
78  * @return True iff the special @a special is active.
79  * @param special The special being checked.
80  * @param simple_check If true, check whether the unit has the special. Else, check whether the special is currently active.
81  * @param special_id If true, match @a special against the @c id of special tags.
82  * @param special_tags If true, match @a special against the tag name of special tags.
83  */
84  bool has_special(const std::string& special, bool simple_check=false, bool special_id=true, bool special_tags=true) const;
85  unit_ability_list get_specials(const std::string& special) const;
86  std::vector<std::pair<t_string, t_string>> special_tooltips(boost::dynamic_bitset<>* active_list = nullptr) const;
87  std::string weapon_specials() const;
88  std::string weapon_specials_value(const std::set<std::string>& checking_tags) const;
89 
90  /** Returns alignment specified by alignment_ variable.
91  */
92  utils::optional<unit_alignments::type> alignment() const { return alignment_; }
93  /** Returns alignment specified by alignment() for filtering when exist.
94  */
95  std::string alignment_str() const { return alignment_ ? unit_alignments::get_string(*alignment_) : ""; }
96 
97  /** Calculates the number of attacks this weapon has, considering specials. */
98  void modified_attacks(unsigned & min_attacks,
99  unsigned & max_attacks) const;
100 
101  /** @return A type()/replacement_type and a list of alternative_types that should be displayed in the selected unit's report. */
102  std::pair<std::string, std::set<std::string>> damage_types() const;
103  /** @return The type of attack used and the resistance value that does the most damage. */
104  std::pair<std::string, int> effective_damage_type() const;
105 
106  /** Returns the damage per attack of this weapon, considering specials. */
107  double modified_damage() const;
108 
109  /** Return the special weapon value, considering specials.
110  * @param abil_list The list of special checked.
111  * @param base_value The value modified or not by function.
112  */
113  int composite_value(const unit_ability_list& abil_list, int base_value) const;
114  /** Returns list for weapon like abilities for each ability type. */
115  unit_ability_list get_weapon_ability(const std::string& ability) const;
116  /**
117  * @param special the tag name to check for
118  * @return list which contains get_weapon_ability and get_specials list for each ability type, with overwritten items removed
119  */
120  unit_ability_list get_specials_and_abilities(const std::string& special) const;
121  /** used for abilities used like weapon
122  * @return True if the ability @a special is active.
123  * @param special The special being checked.
124  * @param special_id If true, match @a special against the @c id of special tags.
125  * @param special_tags If true, match @a special against the tag name of special tags.
126  */
127  bool has_weapon_ability(const std::string& special, bool special_id=true, bool special_tags=true) const;
128  /** used for abilities used like weapon and true specials
129  * @return True if the ability @a special is active.
130  * @param special The special being checked.
131  * @param special_id If true, match @a special against the @c id of special tags.
132  * @param special_tags If true, match @a special against the tag name of special tags.
133  */
134  bool has_special_or_ability(const std::string& special, bool special_id=true, bool special_tags=true) const;
135  /**
136  * Returns true if this is a dummy attack_type, for example the placeholder that the unit_attack dialog
137  * uses when a defender has no weapon for a given range.
138  */
139  bool attack_empty() const {return (id().empty() && name().empty() && type().empty() && range().empty());}
140  /** remove special if matche condition
141  * @param filter if special check with filter, it will be removed.
142  */
144  /** check if special matche
145  * @return True if special matche with filter(if 'active' filter is true, check if special active).
146  * @param filter if special check with filter, return true.
147  */
148  bool has_special_with_filter(const config & filter) const;
149  bool has_ability_with_filter(const config & filter) const;
151 
152  // In unit_types.cpp:
153 
154  bool matches_filter(const config& filter, const std::string& check_if_recursion = "") const;
155  bool apply_modification(const config& cfg);
156  bool describe_modification(const config& cfg,std::string* description);
157 
158  int movement_used() const { return movement_used_; }
159  void set_movement_used(int value) { movement_used_ = value; }
160  int attacks_used() const { return attacks_used_; }
161  void set_attacks_used(int value) { attacks_used_ = value; }
162 
163  void write(config& cfg) const;
164  inline config to_config() const { config c; write(c); return c; }
165 
167 
168  /**
169  * Helper similar to std::unique_lock for detecting when calculations such as has_special
170  * have entered infinite recursion.
171  *
172  * This assumes that there's only a single thread accessing the attack_type, it's a lightweight
173  * increment/decrement counter rather than a mutex.
174  */
176  friend class attack_type;
177  /**
178  * Only expected to be called in update_variables_recursion(), which handles some of the checks.
179  */
180  explicit recursion_guard(const attack_type& weapon, const config& special);
181  public:
182  /**
183  * Construct an empty instance, only useful for extending the lifetime of a
184  * recursion_guard returned from weapon.update_variables_recursion() by
185  * std::moving it to an instance declared in a larger scope.
186  */
187  explicit recursion_guard();
188 
189  /**
190  * Returns true if a level of recursion was available at the time when update_variables_recursion()
191  * created this object.
192  */
193  operator bool() const;
194 
196  recursion_guard(const recursion_guard& other) = delete;
200  private:
201  std::shared_ptr<const attack_type> parent;
202  };
203 
204  /**
205  * Tests which might otherwise cause infinite recursion should call this, check that the
206  * returned object evaluates to true, and then keep the object returned as long as the
207  * recursion might occur, similar to a reentrant mutex that's limited to a small number of
208  * reentrances.
209  *
210  * This only expects to be called in a single thread, but the whole of attack_type makes
211  * that assumption, for example its' mutable members are assumed to be set up by the current
212  * caller (or caller's caller, probably several layers up).
213  */
214  recursion_guard update_variables_recursion(const config& special) const;
215 
216 private:
217  // In unit_abilities.cpp:
218 
219  // Configured as a bit field, in case that is useful.
221  /**
222  * Filter a list of abilities or weapon specials
223  * @param cfg config of ability checked
224  * @param tag_name le type of ability who is checked
225  * @param filter config contain list of attribute who are researched in cfg
226  *
227  * @return true if all attribute with ability checked
228  */
229  bool special_matches_filter(const config & cfg, const std::string& tag_name, const config & filter) const;
230  /**
231  * Select best damage type based on frequency count for replacement_type.
232  *
233  * @param damage_type_list list of [damage_type] to check.
234  */
235  std::string select_replacement_type(const unit_ability_list& damage_type_list) const;
236  /**
237  * Select best damage type based on highest damage for alternative_type.
238  *
239  * @param damage_type_list list of [damage_type] to check.
240  * @param resistance_list list of "resistance" abilities to check for each type of damage checked.
241  */
242  std::pair<std::string, int> select_alternative_type(const unit_ability_list& damage_type_list, const unit_ability_list& resistance_list) const;
243  /**
244  * Filter a list of abilities or weapon specials, removing any entries that don't own
245  * the overwrite_specials attributes.
246  *
247  * @param overwriters list that may have overwrite_specials attributes.
248  * @param tag_name type of abilitie/special checked.
249  */
250  unit_ability_list overwrite_special_overwriter(unit_ability_list overwriters, const std::string& tag_name) const;
251  /**
252  * Check whether @a cfg would be overwritten by any element of @a overwriters.
253  *
254  * @return True if element checked is overwritable.
255  * @param overwriters list used for check if element is overwritable.
256  * @param cfg element checked.
257  * @param tag_name type of abilitie/special checked.
258  */
259  bool overwrite_special_checking(unit_ability_list& overwriters, const config& cfg, const std::string& tag_name) const;
260  /** check_self_abilities : return an boolean value for checking of activities of abilities used like weapon
261  * @return True if the special @a special is active.
262  * @param cfg the config to one special ability checked.
263  * @param special The special ability type who is being checked.
264  */
265  bool check_self_abilities(const config& cfg, const std::string& special) const;
266  /** check_adj_abilities : return an boolean value for checking of activities of abilities used like weapon
267  * @return True if the special @a special is active.
268  * @param cfg the config to one special ability checked.
269  * @param special The special ability type who is being checked.
270  * @param dir direction to research a unit adjacent to self_.
271  * @param from unit adjacent to self_ is checked.
272  */
273  bool check_adj_abilities(const config& cfg, const std::string& special, int dir, const unit& from) const;
274  bool special_active(const config& special, AFFECTS whom, const std::string& tag_name,
275  const std::string& filter_self ="filter_self") const;
276 
277 /** weapon_specials_impl_self and weapon_specials_impl_adj : check if special name can be added.
278  * @param[in,out] temp_string the string modified and returned
279  * @param[in] self the unit checked.
280  * @param[in] self_attack the attack used by unit checked in this function.
281  * @param[in] other_attack the attack used by opponent to unit checked.
282  * @param[in] self_loc location of the unit checked.
283  * @param[in] whom determine if unit affected or not by special ability.
284  * @param[in,out] checking_name the reference for checking if a name is already added
285  * @param[in] checking_tags the reference for checking if special ability type can be used
286  * @param[in] leader_bool If true, [leadership] abilities are checked.
287  */
288  static void weapon_specials_impl_self(
289  std::string& temp_string,
290  const unit_const_ptr& self,
291  const const_attack_ptr& self_attack,
292  const const_attack_ptr& other_attack,
293  const map_location& self_loc,
294  AFFECTS whom,
295  std::set<std::string>& checking_name,
296  const std::set<std::string>& checking_tags={},
297  bool leader_bool=false
298  );
299 
300  static void weapon_specials_impl_adj(
301  std::string& temp_string,
302  const unit_const_ptr& self,
303  const const_attack_ptr& self_attack,
304  const const_attack_ptr& other_attack,
305  const map_location& self_loc,
306  AFFECTS whom,
307  std::set<std::string>& checking_name,
308  const std::set<std::string>& checking_tags={},
309  const std::string& affect_adjacents="",
310  bool leader_bool=false
311  );
312  /** check_self_abilities_impl : return an boolean value for checking of activities of abilities used like weapon
313  * @return True if the special @a tag_name is active.
314  * @param self_attack the attack used by unit checked in this function.
315  * @param other_attack the attack used by opponent to unit checked.
316  * @param special the config to one special ability checked.
317  * @param u the unit checked.
318  * @param loc location of the unit checked.
319  * @param whom determine if unit affected or not by special ability.
320  * @param tag_name The special ability type who is being checked.
321  * @param leader_bool If true, [leadership] abilities are checked.
322  */
323  static bool check_self_abilities_impl(
324  const const_attack_ptr& self_attack,
325  const const_attack_ptr& other_attack,
326  const config& special,
327  const unit_const_ptr& u,
328  const map_location& loc,
329  AFFECTS whom,
330  const std::string& tag_name,
331  bool leader_bool=false
332  );
333 
334 
335  /** check_adj_abilities_impl : return an boolean value for checking of activities of abilities used like weapon in unit adjacent to fighter
336  * @return True if the special @a tag_name is active.
337  * @param self_attack the attack used by unit who fight.
338  * @param other_attack the attack used by opponent.
339  * @param special the config to one special ability checked.
340  * @param u the unit who is or not affected by an abilities owned by @a from.
341  * @param from unit adjacent to @a u is checked.
342  * @param dir direction to research a unit adjacent to @a u.
343  * @param loc location of the unit checked.
344  * @param whom determine if unit affected or not by special ability.
345  * @param tag_name The special ability type who is being checked.
346  * @param leader_bool If true, [leadership] abilities are checked.
347  */
348  static bool check_adj_abilities_impl(
349  const const_attack_ptr& self_attack,
350  const const_attack_ptr& other_attack,
351  const config& special,
352  const unit_const_ptr& u,
353  const unit& from,
354  int dir,
355  const map_location& loc,
356  AFFECTS whom,
357  const std::string& tag_name,
358  bool leader_bool=false
359  );
360 
361  static bool special_active_impl(
362  const const_attack_ptr& self_attack,
363  const const_attack_ptr& other_attack,
364  const config& special,
365  AFFECTS whom,
366  const std::string& tag_name,
367  const std::string& filter_self ="filter_self"
368  );
369 
370  // Used via specials_context() to control which specials are
371  // considered active.
372  friend class specials_context_t;
376  mutable bool is_attacker_;
378  mutable bool is_for_listing_ = false;
379 public:
381  std::shared_ptr<const attack_type> parent;
382  friend class attack_type;
383  /** Initialize weapon specials context for listing */
384  explicit specials_context_t(const attack_type& weapon, bool attacking);
385  /** Initialize weapon specials context for a unit type */
386  specials_context_t(const attack_type& weapon, const unit_type& self_type, const map_location& loc, bool attacking = true);
387  /** Initialize weapon specials context for a single unit */
388  specials_context_t(const attack_type& weapon, const_attack_ptr other_weapon,
389  unit_const_ptr self, unit_const_ptr other,
390  const map_location& self_loc, const map_location& other_loc,
391  bool attacking);
392  /** Initialize weapon specials context for a pair of units */
393  specials_context_t(const attack_type& weapon, unit_const_ptr self, const map_location& loc, bool attacking);
395  bool was_moved = false;
396  public:
397  // Destructor at least needs to be public for all this to work.
400  };
401  // Set up a specials context.
402  // Usage: auto ctx = weapon.specials_context(...);
404  const map_location& unit_loc, const map_location& other_loc,
405  bool attacking, const_attack_ptr other_attack) const {
406  return specials_context_t(*this, other_attack, self, other, unit_loc, other_loc, attacking);
407  }
408  specials_context_t specials_context(unit_const_ptr self, const map_location& loc, bool attacking = true) const {
409  return specials_context_t(*this, self, loc, attacking);
410  }
411  specials_context_t specials_context(const unit_type& self_type, const map_location& loc, bool attacking = true) const {
412  return specials_context_t(*this, self_type, loc, attacking);
413  }
414  specials_context_t specials_context_for_listing(bool attacking = true) const {
415  return specials_context_t(*this, attacking);
416  }
417  void set_changed(bool value)
418  {
419  changed_ = value;
420  }
421  bool get_changed() const
422  {
423  return changed_;
424  }
425 private:
426 
428  std::string id_;
429  std::string type_;
430  std::string icon_;
431  std::string range_;
433  utils::optional<unit_alignments::type> alignment_;
434  int damage_;
438 
442  int parry_;
444  bool changed_;
445  /**
446  * While processing a recursive match, all the filters that are currently being checked, oldest first.
447  * Each will have an instance of recursion_guard that is currently allocated permission to recurse, and
448  * which will pop the config off this stack when the recursion_guard is finalized.
449  */
450  mutable std::vector<const config*> open_queries_;
451 };
452 
453 using attack_list = std::vector<attack_ptr>;
454 using attack_itors = boost::iterator_range<boost::indirect_iterator<attack_list::iterator>>;
455 using const_attack_itors = boost::iterator_range<boost::indirect_iterator<attack_list::const_iterator>>;
456 
458  return boost::make_iterator_range(boost::make_indirect_iterator(atks.begin()), boost::make_indirect_iterator(atks.end()));
459 }
460 
462  return boost::make_iterator_range(boost::make_indirect_iterator(atks.begin()), boost::make_indirect_iterator(atks.end()));
463 }
map_location loc
Definition: move.cpp:172
boost::iterator_range< boost::indirect_iterator< attack_list::iterator > > attack_itors
std::vector< attack_ptr > attack_list
boost::iterator_range< boost::indirect_iterator< attack_list::const_iterator > > const_attack_itors
attack_itors make_attack_itors(attack_list &atks)
Helper similar to std::unique_lock for detecting when calculations such as has_special have entered i...
recursion_guard & operator=(const recursion_guard &)=delete
recursion_guard(const recursion_guard &other)=delete
recursion_guard & operator=(recursion_guard &&)
std::shared_ptr< const attack_type > parent
recursion_guard()
Construct an empty instance, only useful for extending the lifetime of a recursion_guard returned fro...
specials_context_t(const specials_context_t &)=delete
specials_context_t(const attack_type &weapon, bool attacking)
Initialize weapon specials context for listing.
Definition: abilities.cpp:1208
std::shared_ptr< const attack_type > parent
const config & specials() const
Definition: attack_type.hpp:56
std::string alignment_str() const
Returns alignment specified by alignment() for filtering when exist.
Definition: attack_type.hpp:95
void set_min_range(int value)
Definition: attack_type.hpp:63
map_location other_loc_
std::string weapon_specials() const
Returns a comma-separated string of active names for the specials of *this.
Definition: abilities.cpp:997
double defense_weight() const
Definition: attack_type.hpp:55
void set_num_attacks(int value)
Definition: attack_type.hpp:69
specials_context_t specials_context(unit_const_ptr self, const map_location &loc, bool attacking=true) const
bool check_self_abilities(const config &cfg, const std::string &special) const
check_self_abilities : return an boolean value for checking of activities of abilities used like weap...
Definition: abilities.cpp:1747
bool has_special(const std::string &special, bool simple_check=false, bool special_id=true, bool special_tags=true) const
Returns whether or not *this has a special with a tag or id equal to special.
Definition: abilities.cpp:838
int min_range() const
Definition: attack_type.hpp:47
std::string weapon_specials_value(const std::set< std::string > &checking_tags) const
Definition: abilities.cpp:1045
int composite_value(const unit_ability_list &abil_list, int base_value) const
Return the special weapon value, considering specials.
Definition: abilities.cpp:1587
double attack_weight() const
Definition: attack_type.hpp:54
const_attack_ptr other_attack_
void add_formula_context(wfl::map_formula_callable &) const
Definition: abilities.cpp:613
const std::string & range() const
Definition: attack_type.hpp:46
void set_attacks_used(int value)
map_location self_loc_
int movement_used() const
specials_context_t specials_context_for_listing(bool attacking=true) const
bool has_special_or_ability_with_filter(const config &filter) const
Definition: abilities.cpp:2191
void set_accuracy(int value)
Definition: attack_type.hpp:66
bool get_changed() const
const std::string & type() const
Definition: attack_type.hpp:44
void set_movement_used(int value)
std::string select_replacement_type(const unit_ability_list &damage_type_list) const
Select best damage type based on frequency count for replacement_type.
Definition: abilities.cpp:1261
static bool special_active_impl(const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const config &special, AFFECTS whom, const std::string &tag_name, const std::string &filter_self="filter_self")
Returns whether or not the given special is active for the specified unit, based on the current conte...
Definition: abilities.cpp:2215
unit_ability_list get_weapon_ability(const std::string &ability) const
Returns list for weapon like abilities for each ability type.
Definition: abilities.cpp:1551
bool has_ability_with_filter(const config &filter) const
Definition: abilities.cpp:2135
int parry() const
Definition: attack_type.hpp:51
std::string accuracy_parry_description() const
Definition: attack_type.cpp:85
double modified_damage() const
Returns the damage per attack of this weapon, considering specials.
Definition: abilities.cpp:1375
unit_ability_list get_specials_and_abilities(const std::string &special) const
Definition: abilities.cpp:1570
bool apply_modification(const config &cfg)
Modifies *this using the specifications in cfg, but only if *this matches cfg viewed as a filter.
bool matches_filter(const config &filter, const std::string &check_if_recursion="") const
Returns whether or not *this matches the given filter.
bool overwrite_special_checking(unit_ability_list &overwriters, const config &cfg, const std::string &tag_name) const
Check whether cfg would be overwritten by any element of overwriters.
Definition: abilities.cpp:1634
void set_specials(config value)
Definition: attack_type.hpp:72
unit_const_ptr self_
bool check_adj_abilities(const config &cfg, const std::string &special, int dir, const unit &from) const
check_adj_abilities : return an boolean value for checking of activities of abilities used like weapo...
Definition: abilities.cpp:1767
friend class specials_context_t
config specials_
void set_defense_weight(double value)
Definition: attack_type.hpp:71
int num_attacks() const
Definition: attack_type.hpp:53
static void weapon_specials_impl_adj(std::string &temp_string, const unit_const_ptr &self, const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const map_location &self_loc, AFFECTS whom, std::set< std::string > &checking_name, const std::set< std::string > &checking_tags={}, const std::string &affect_adjacents="", bool leader_bool=false)
Definition: abilities.cpp:1105
void set_changed(bool value)
unit_ability_list overwrite_special_overwriter(unit_ability_list overwriters, const std::string &tag_name) const
Filter a list of abilities or weapon specials, removing any entries that don't own the overwrite_spec...
Definition: abilities.cpp:1598
recursion_guard update_variables_recursion(const config &special) const
Tests which might otherwise cause infinite recursion should call this, check that the returned object...
std::pair< std::string, int > select_alternative_type(const unit_ability_list &damage_type_list, const unit_ability_list &resistance_list) const
Select best damage type based on highest damage for alternative_type.
Definition: abilities.cpp:1290
std::vector< std::pair< t_string, t_string > > special_tooltips(boost::dynamic_bitset<> *active_list=nullptr) const
Returns a vector of names and descriptions for the specials of *this.
Definition: abilities.cpp:943
static void weapon_specials_impl_self(std::string &temp_string, const unit_const_ptr &self, const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const map_location &self_loc, AFFECTS whom, std::set< std::string > &checking_name, const std::set< std::string > &checking_tags={}, bool leader_bool=false)
weapon_specials_impl_self and weapon_specials_impl_adj : check if special name can be added.
Definition: abilities.cpp:1085
std::pair< std::string, std::set< std::string > > damage_types() const
Return a type()/replacement_type and a list of alternative_types that should be displayed in the sele...
Definition: abilities.cpp:1354
std::string type_
std::string icon_
void set_parry(int value)
Definition: attack_type.hpp:67
void set_attack_weight(double value)
Definition: attack_type.hpp:70
void set_damage(int value)
Definition: attack_type.hpp:68
utils::optional< unit_alignments::type > alignment() const
Returns alignment specified by alignment_ variable.
Definition: attack_type.hpp:92
const t_string & name() const
Definition: attack_type.hpp:42
bool describe_modification(const config &cfg, std::string *description)
Trimmed down version of apply_modification(), with no modifications actually made.
int attacks_used() const
const std::string & id() const
Definition: attack_type.hpp:43
void set_icon(const std::string &value)
Definition: attack_type.hpp:61
std::vector< const config * > open_queries_
While processing a recursive match, all the filters that are currently being checked,...
static bool check_self_abilities_impl(const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const config &special, const unit_const_ptr &u, const map_location &loc, AFFECTS whom, const std::string &tag_name, bool leader_bool=false)
check_self_abilities_impl : return an boolean value for checking of activities of abilities used like...
Definition: abilities.cpp:1752
bool attack_empty() const
Returns true if this is a dummy attack_type, for example the placeholder that the unit_attack dialog ...
double defense_weight_
std::string id_
bool special_matches_filter(const config &cfg, const std::string &tag_name, const config &filter) const
Filter a list of abilities or weapon specials.
Definition: abilities.cpp:2100
double attack_weight_
config to_config() const
void modified_attacks(unsigned &min_attacks, unsigned &max_attacks) const
Calculates the number of attacks this weapon has, considering specials.
Definition: abilities.cpp:1240
std::string range_
void set_id(const std::string &value)
Definition: attack_type.hpp:59
void remove_special_by_filter(const config &filter)
remove special if matche condition
specials_context_t specials_context(unit_const_ptr self, unit_const_ptr other, const map_location &unit_loc, const map_location &other_loc, bool attacking, const_attack_ptr other_attack) const
void set_max_range(int value)
Definition: attack_type.hpp:64
utils::optional< unit_alignments::type > alignment_
attack_type(const config &cfg)
Definition: attack_type.cpp:50
void set_type(const std::string &value)
Definition: attack_type.hpp:60
void write(config &cfg) const
int accuracy() const
Definition: attack_type.hpp:50
unit_const_ptr other_
static bool check_adj_abilities_impl(const const_attack_ptr &self_attack, const const_attack_ptr &other_attack, const config &special, const unit_const_ptr &u, const unit &from, int dir, const map_location &loc, AFFECTS whom, const std::string &tag_name, bool leader_bool=false)
check_adj_abilities_impl : return an boolean value for checking of activities of abilities used like ...
Definition: abilities.cpp:1772
int max_range() const
Definition: attack_type.hpp:48
bool has_special_with_filter(const config &filter) const
check if special matche
Definition: abilities.cpp:2105
void set_range(const std::string &value)
Definition: attack_type.hpp:62
bool special_active(const config &special, AFFECTS whom, const std::string &tag_name, const std::string &filter_self="filter_self") const
Definition: abilities.cpp:2199
unit_ability_list get_specials(const std::string &special) const
Returns the currently active specials as an ability list, given the current context (see set_specials...
Definition: abilities.cpp:910
const std::string & icon() const
Definition: attack_type.hpp:45
specials_context_t specials_context(const unit_type &self_type, const map_location &loc, bool attacking=true) const
int damage() const
Definition: attack_type.hpp:52
void set_attack_alignment(const std::string &value)
Definition: attack_type.hpp:65
bool has_special_or_ability(const std::string &special, bool special_id=true, bool special_tags=true) const
used for abilities used like weapon and true specials
Definition: abilities.cpp:1893
t_string description_
bool has_weapon_ability(const std::string &special, bool special_id=true, bool special_tags=true) const
used for abilities used like weapon
Definition: abilities.cpp:1792
void set_name(const t_string &value)
Definition: attack_type.hpp:58
bool is_for_listing_
std::pair< std::string, int > effective_damage_type() const
The type of attack used and the resistance value that does the most damage.
Definition: abilities.cpp:1323
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
A single unit type that the player may recruit.
Definition: types.hpp:43
This class represents a single unit of a specific type.
Definition: unit.hpp:133
Definitions for the interface to Wesnoth Markup Language (WML).
constexpr auto filter
Definition: ranges.hpp:38
Definition: contexts.hpp:43
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::shared_ptr< const attack_type > const_attack_ptr
Definition: ptr.hpp:34
Encapsulates the map of the game.
Definition: location.hpp:45
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
static constexpr utils::optional< enum_type > get_enum(const std::string_view value)
Converts a string into its enum equivalent.
Definition: enum_base.hpp:57
mock_char c