34 #include <SDL2/SDL_render.h>
41 SDL_Surface* Android_AP_getFrameBuffer();
46 #define LOG_DP LOG_STREAM(info, log_display)
47 #define ERR_DP LOG_STREAM(err, log_display)
48 #define WRN_DP LOG_STREAM(warn, log_display)
49 #define DBG_DP LOG_STREAM(debug, log_display)
54 std::unique_ptr<sdl::window> window;
60 texture current_render_target_ = {};
62 bool headless_ =
false;
63 bool testing_ =
false;
64 point test_resolution_ = {1024, 768};
65 int refresh_rate_ = 0;
66 point game_canvas_size_ = {0, 0};
68 rect input_area_ = {};
90 LOG_DP <<
"initializing video";
91 if(SDL_WasInit(SDL_INIT_VIDEO)) {
92 throw error(
"video subsystem already initialized");
94 if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
95 ERR_DP <<
"Could not initialize SDL_video: " << SDL_GetError();
96 throw error(
"Video initialization failed");
113 throw error(
"unrecognized fake type passed to video::init");
119 LOG_DP <<
"deinitializing video";
123 assert(SDL_WasInit(SDL_INIT_TIMER));
128 render_texture_.reset();
129 current_render_target_.reset();
135 if(SDL_WasInit(SDL_INIT_VIDEO)) {
136 LOG_DP <<
"quitting SDL video subsystem";
137 SDL_QuitSubSystem(SDL_INIT_VIDEO);
139 if(SDL_WasInit(SDL_INIT_VIDEO)) {
141 throw error(
"video subsystem still initialized after deinit");
157 LOG_DP <<
"running headless";
160 game_canvas_size_ = {800,600};
174 throw(
"trying to update test framebuffer with no window");
177 bool changed =
false;
181 if (render_texture_) {
183 SDL_QueryTexture(render_texture_,
nullptr,
nullptr, &
w, &
h);
184 if (
w != test_resolution_.x ||
h != test_resolution_.y) {
186 LOG_DP <<
"destroying old render texture";
187 render_texture_.reset();
190 if (!render_texture_) {
191 LOG_DP <<
"creating offscreen render texture";
192 render_texture_.assign(SDL_CreateTexture(
194 window->pixel_format(),
195 SDL_TEXTUREACCESS_TARGET,
196 test_resolution_.x, test_resolution_.y
198 LOG_DP <<
"updated render target to " << test_resolution_.x
199 <<
"x" << test_resolution_.y;
204 game_canvas_size_ = test_resolution_;
205 input_area_ = {{}, test_resolution_};
216 throw error(
"trying to update framebuffer with no window");
223 bool changed =
false;
226 SDL_SetRenderTarget(*window,
nullptr);
231 SDL_RenderSetIntegerScale(*window, SDL_TRUE);
234 point osize(window->get_output_size());
235 int max_scale = std::min(
244 int def_scale = std::min(
247 scale = std::min(max_scale, def_scale);
249 int min_scale = std::min(
257 if (pixel_scale_ !=
scale) {
258 pixel_scale_ =
scale;
263 point lsize(window->get_logical_size());
264 point wsize(window->get_size());
265 if (lsize.x != osize.x /
scale || lsize.y != osize.y /
scale) {
267 LOG_DP <<
"reducing pixel scale from desired "
272 LOG_DP <<
"overriding logical size";
273 LOG_DP <<
" old lsize: " << lsize;
274 LOG_DP <<
" old wsize: " << wsize;
275 LOG_DP <<
" old osize: " << osize;
276 window->set_logical_size(osize.x /
scale, osize.y /
scale);
277 lsize = window->get_logical_size();
278 wsize = window->get_size();
279 osize = window->get_output_size();
280 LOG_DP <<
" new lsize: " << lsize;
281 LOG_DP <<
" new wsize: " << wsize;
282 LOG_DP <<
" new osize: " << osize;
284 SDL_RenderGetScale(*window, &sx, &sy);
285 LOG_DP <<
" render scale: " << sx <<
", " << sy;
288 game_canvas_size_ = lsize;
291 if (render_texture_) {
293 SDL_QueryTexture(render_texture_,
nullptr,
nullptr, &
w, &
h);
294 if (
w != osize.x ||
h != osize.y) {
296 LOG_DP <<
"destroying old render texture";
297 render_texture_.reset();
300 render_texture_.set_draw_size(lsize);
303 if (!render_texture_) {
304 LOG_DP <<
"creating offscreen render texture";
305 render_texture_.assign(SDL_CreateTexture(
307 window->pixel_format(),
308 SDL_TEXTUREACCESS_TARGET,
312 render_texture_.set_draw_size(lsize);
320 input_area_ = {{}, wsize};
323 if (active_area.
size() != osize) {
324 LOG_DP <<
"render target offset: LT " << active_area.
origin() <<
" RB "
325 << osize - active_area.
size() - active_area.
origin();
328 (active_area.
origin() * wsize) / osize,
329 (active_area.
origin() * wsize) / osize
331 LOG_DP <<
"input area: " << input_area_;
339 LOG_DP <<
"creating test window " << test_resolution_.x
340 <<
"x" << test_resolution_.y;
342 uint32_t window_flags = 0;
343 window_flags |= SDL_WINDOW_HIDDEN;
346 uint32_t renderer_flags = 0;
347 renderer_flags |= SDL_RENDERER_TARGETTEXTURE;
351 "", 0, 0, test_resolution_.x, test_resolution_.y,
352 window_flags, renderer_flags
361 const int x =
prefs::get().fullscreen() ? SDL_WINDOWPOS_UNDEFINED : SDL_WINDOWPOS_CENTERED;
362 const int y =
prefs::get().fullscreen() ? SDL_WINDOWPOS_UNDEFINED : SDL_WINDOWPOS_CENTERED;
369 uint32_t window_flags = 0;
372 window_flags |= SDL_WINDOW_RESIZABLE;
373 window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
376 window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
378 window_flags |= SDL_WINDOW_MAXIMIZED;
382 SDL_SetHint(SDL_HINT_RENDER_DRIVER,
"opengles");
386 LOG_DP <<
"hiding main window";
387 window_flags |= SDL_WINDOW_HIDDEN;
390 uint32_t renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
394 renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
398 window.reset(
new sdl::window(
"", x, y,
w,
h, window_flags, renderer_flags));
402 assert(!render_texture_);
408 SDL_DisplayMode currentDisplayMode;
409 SDL_GetCurrentDisplayMode(window->get_display_index(), ¤tDisplayMode);
410 refresh_rate_ = currentDisplayMode.refresh_rate != 0 ? currentDisplayMode.refresh_rate : 60;
413 window->set_size(
w,
h);
427 return test_resolution_;
430 return window->get_output_size();
436 return test_resolution_;
438 return window->get_size();
443 return {0, 0, game_canvas_size_.x, game_canvas_size_.y};
448 return game_canvas_size_;
453 return current_render_target_.draw_size();
458 return {0, 0, current_render_target_.w(), current_render_target_.h()};
471 return (osize - (
scale * dsize)) / 2;
477 return {0, 0,
p.x,
p.y};
483 point dsize = current_render_target_.draw_size();
484 point osize = current_render_target_.get_raw_size();
502 return refresh_rate_;
508 if(
auto preferred =
prefs::get().refresh_rate(); preferred > 0) {
509 return std::min(preferred, refresh_rate_);
511 return refresh_rate_;
518 ERR_DP <<
"failed to set render target to "
519 <<
static_cast<void*
>(
t.get()) <<
' '
520 <<
t.draw_size() <<
" / " <<
t.get_raw_size();
521 ERR_DP <<
"last SDL error: " << SDL_GetError();
522 throw error(
"failed to set render target");
524 current_render_target_ =
t;
533 DBG_DP <<
"rendering to window / screen";
534 window->set_logical_size(game_canvas_size_);
535 }
else if (
t == render_texture_) {
536 DBG_DP <<
"rendering to primary buffer";
537 window->set_logical_size(game_canvas_size_);
539 DBG_DP <<
"rendering to custom target "
540 <<
static_cast<void*
>(
t.get()) <<
' '
541 <<
t.draw_size() <<
" / " <<
t.get_raw_size();
542 window->set_logical_size(
t.w(),
t.h());
560 assert(current_render_target_ == SDL_GetRenderTarget(
get_renderer()));
562 return current_render_target_;
570 if(headless_ || testing_) {
576 WRN_DP <<
"trying to render with no window";
582 if(SDL_GetRenderTarget(*window) != render_texture_) {
583 ERR_DP <<
"trying to render screen, but current render texture is "
584 <<
static_cast<void*
>(SDL_GetRenderTarget(*window))
585 <<
" | " <<
static_cast<void*
>(current_render_target_.get())
586 <<
". It should be " <<
static_cast<void*
>(render_texture_.get());
587 throw error(
"tried to render screen from wrong render target");
594 SDL_SetRenderDrawColor(*window, 0u, 0u, 0u, 0u);
597 SDL_RenderClear(*window);
600 SDL_RenderCopy(*window, render_texture_,
nullptr,
nullptr);
603 SDL_RenderPresent(*window);
612 WRN_DP <<
"trying to read pixels with no window";
617 texture& target = current_render_target_;
620 if (target != SDL_GetRenderTarget(*window)) {
621 SDL_Texture*
t = SDL_GetRenderTarget(*window);
622 ERR_DP <<
"render target " <<
static_cast<void*
>(target.
get())
624 <<
" doesn't match window render target "
625 <<
static_cast<void*
>(
t);
626 throw error(
"unexpected render target while reading pixels");
633 if (r_clipped != *r) {
634 DBG_DP <<
"modifying pixel read area from " << *r
635 <<
" to " << r_clipped;
645 SDL_RenderReadPixels(*window, &o,
s->format->format,
s->pixels,
s->pitch);
652 WRN_DP <<
"trying to read pixels with no window";
666 window->set_title(title);
672 window->set_icon(icon);
691 const char*
const drvname = SDL_GetCurrentVideoDriver();
692 return drvname ? drvname :
"<not initialized>";
697 std::vector<std::string> res;
698 int num_drivers = SDL_GetNumVideoDrivers();
700 for(
int n = 0;
n < num_drivers; ++
n) {
701 const char* drvname = SDL_GetVideoDriver(
n);
702 res.emplace_back(drvname ? drvname :
"<invalid driver>");
715 return window && (window->get_flags() & flags) != 0;
735 std::vector<point> result;
741 const int display_index = window->get_display_index();
743 const int modes = SDL_GetNumDisplayModes(display_index);
754 SDL_GetDisplayBounds(display_index, &bounds);
756 SDL_DisplayMode mode;
758 for(
int i = 0;
i < modes; ++
i) {
759 if(SDL_GetDisplayMode(display_index,
i, &mode) == 0) {
761 if(mode.w > bounds.w && mode.h > bounds.h) {
765 if(mode.w >= min_res.x && mode.h >= min_res.y) {
766 result.emplace_back(mode.w, mode.h);
771 if(
std::find(result.begin(), result.end(), min_res) == result.end()) {
772 result.push_back(min_res);
775 if(include_current) {
779 std::sort(result.begin(), result.end());
780 result.erase(std::unique(result.begin(), result.end()), result.end());
788 return test_resolution_;
790 return point(window->get_size());
798 return (window->get_flags() & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
803 if (headless_ || testing_) {
810 window->full_screen();
837 throw error(
"tried to set resolution with no window");
841 LOG_DP <<
"resizing test resolution to " << resolution;
842 test_resolution_ = resolution;
847 window->set_size(resolution.x, resolution.y);
853 LOG_DP <<
"updating resolution to " << resolution;
866 LOG_DP <<
"updating video buffers";
874 float hdpi = 0.0f, vdpi = 0.0f;
875 if(window && SDL_GetDisplayDPI(window->get_display_index(),
nullptr, &hdpi, &vdpi) == 0) {
884 hdpi /= scale_factor;
885 vdpi /= scale_factor;
889 return { hdpi, vdpi };
894 std::vector<std::pair<std::string, std::string>> res;
898 if(window && (rnd = *window) && SDL_GetRendererInfo(rnd, &ri) == 0) {
899 std::string renderer_name = ri.name ? ri.name :
"<unknown>";
901 if(ri.flags & SDL_RENDERER_SOFTWARE) {
902 renderer_name +=
" (sw)";
905 if(ri.flags & SDL_RENDERER_ACCELERATED) {
906 renderer_name +=
" (hw)";
909 std::string renderer_max = std::to_string(ri.max_texture_width) +
911 std::to_string(ri.max_texture_height);
913 res.emplace_back(
"Renderer", renderer_name);
914 res.emplace_back(
"Maximum texture size", renderer_max);
915 res.emplace_back(
"VSync", ri.flags & SDL_RENDERER_PRESENTVSYNC ?
"on" :
"off");
void set_resolution(const point &res)
The wrapper class for the SDL_Window class.
Wrapper class to encapsulate creation and management of an SDL_Texture.
point draw_size() const
The size of the texture in draw-space.
point get_raw_size() const
The raw internal texture size.
SDL_Texture * get() const
Represents version numbers.
Interfaces for manipulating version numbers of engine, add-ons, etc.
Standard logging facilities (interface).
CGFloat get_scale_factor(int display_index)
void invalidate_all()
Mark the entire screen as requiring redraw.
void point(int x, int y)
Draw a single point.
void flush_cache()
Purges all image caches.
const int min_window_height
const int max_pixel_scale
const int def_window_width
const int min_window_width
const int max_window_height
const int max_window_width
const int def_window_height
version_info get_version()
Returns the runtime SDL version.
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
auto * find(Container &container, const Value &value)
Convenience wrapper for using find on a container without needing to comare to end()
bool window_has_mouse_focus()
True iff the window has mouse focus.
bool headless()
The game is running headless.
rect draw_area()
The current drawable area.
rect output_area()
{0, 0, output_size().x, output_size().y}
void set_window_title(const std::string &title)
Sets the title of the main window.
void clear_render_target()
Reset the render target to the main window / screen.
rect to_output(const rect &r)
Convert coordinates in draw space to coordinates in render space.
std::vector< std::pair< std::string, std::string > > renderer_report()
Provides diagnostic information about the current renderer for the build_info API.
static bool window_has_flags(uint32_t flags)
Tests whether the given flags are currently set on the SDL window.
static bool update_framebuffer()
void reset_render_target()
Reset the render target to the primary render buffer.
point output_size()
Returns the size of the final render target.
std::vector< point > get_available_resolutions(const bool include_current)
Returns the list of available screen resolutions.
static bool update_test_framebuffer()
Returns true if the buffer was changed.
void set_window_icon(surface &icon)
Sets the icon of the main window.
bool window_is_visible()
True iff the window is not hidden.
surface read_pixels_low_res(SDL_Rect *r)
The same as read_pixels, but returns a low-resolution surface suitable for use with the old drawing s...
surface read_pixels(SDL_Rect *r)
Copy back a portion of the render target that is already drawn.
void force_render_target(const texture &t)
Set the render target, without any provided way of setting it back.
point game_canvas_size()
The size of the game canvas, in drawing coordinates / game pixels.
SDL_Window * get_window()
bool window_has_focus()
True iff the window has mouse or input focus.
point window_size()
Returns the size of the window in display units / screen coordinates.
bool has_window()
Whether the game has set up a window to render into.
bool testing()
The game is running unit tests.
bool is_fullscreen()
Whether we are currently in fullscreen mode.
std::vector< std::string > enumerate_drivers()
A list of available video drivers.
rect game_canvas()
The game canvas area, in drawing coordinates.
std::pair< float, float > get_dpi()
Retrieves the current game screen DPI for the build_info API.
static point draw_offset()
int get_pixel_scale()
Get the current active pixel scale multiplier.
static void init_window(bool hidden=false)
point current_resolution()
The current window size in desktop coordinates.
int native_refresh_rate()
The native refresh rate of display, not taking any user preferences into account.
void init(fake type)
Initialize the video subsystem.
void set_fullscreen(bool fullscreen)
Set the fullscreen state.
void deinit()
Deinitialize the video subsystem.
bool set_resolution(const point &resolution)
Set the window resolution.
int current_refresh_rate()
The refresh rate of the screen.
std::string current_driver()
The current video driver in use, or else "<not initialized>".
void toggle_fullscreen()
Toggle fullscreen mode.
SDL_Renderer * get_renderer()
void update_buffers(bool autoupdate)
Update buffers to match current resolution and pixel scale settings.
texture get_render_target()
Get the current render target.
fake
For describing the type of faked display, if any.
static void init_test_window()
point draw_size()
The size of the current render target in drawing coordinates.
rect input_area()
Returns the input area of the window, in display coordinates.
void scale(size_t factor, const uint32_t *src, uint32_t *trg, int srcWidth, int srcHeight, ColorFormat colFmt, const ScalerCfg &cfg=ScalerCfg(), int yFirst=0, int yLast=std::numeric_limits< int >::max())
Contains a wrapper class for the SDL_Window class.
An abstract description of a rectangle with integer coordinates.
constexpr point origin() const
void clip(const SDL_Rect &r)
Clip this rectangle by the given rectangle.
constexpr point size() const
An error specifically indicating video subsystem problems.
static map_location::direction n
static map_location::direction s
surface scale_surface(const surface &surf, int w, int h)
Scale a surface using alpha-weighted modified bilinear filtering Note: causes artifacts with alpha gr...
static lg::log_domain log_display("display")