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void | video::render_screen () |
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static void | video::init_window (bool hidden=false) |
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static void | video::init_test_window () |
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static void | video::init_fake () |
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static void | video::init_test () |
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static bool | video::update_framebuffer () |
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static bool | video::update_test_framebuffer () |
| Returns true if the buffer was changed. More...
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static point | video::draw_offset () |
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void | video::init (fake fake_type=fake::none) |
| Initialize the video subsystem. More...
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void | video::deinit () |
| Deinitialize the video subsystem. More...
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bool | video::headless () |
| The game is running headless. More...
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bool | video::testing () |
| The game is running unit tests. More...
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bool | video::has_window () |
| Whether the game has set up a window to render into. More...
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point | video::output_size () |
| Returns the size of the final render target. More...
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point | video::window_size () |
| Returns the size of the window in display units / screen coordinates. More...
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rect | video::game_canvas () |
| The game canvas area, in drawing coordinates. More...
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point | video::game_canvas_size () |
| The size of the game canvas, in drawing coordinates / game pixels. More...
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point | video::draw_size () |
| The size of the current render target in drawing coordinates. More...
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rect | video::draw_area () |
| The current drawable area. More...
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rect | video::output_area () |
| {0, 0, output_size().x, output_size().y} More...
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rect | video::to_output (const rect &draw_space_rect) |
| Convert coordinates in draw space to coordinates in render space. More...
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rect | video::input_area () |
| Returns the input area of the window, in display coordinates. More...
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int | video::get_pixel_scale () |
| Get the current active pixel scale multiplier. More...
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int | video::native_refresh_rate () |
| The native refresh rate of display, not taking any user preferences into account. More...
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int | video::current_refresh_rate () |
| The refresh rate of the screen. More...
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void | video::force_render_target (const texture &t) |
| Set the render target, without any provided way of setting it back. More...
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void | video::clear_render_target () |
| Reset the render target to the main window / screen. More...
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void | video::reset_render_target () |
| Reset the render target to the primary render buffer. More...
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texture | video::get_render_target () |
| Get the current render target. More...
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surface | video::read_pixels (SDL_Rect *r=nullptr) |
| Copy back a portion of the render target that is already drawn. More...
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surface | video::read_pixels_low_res (SDL_Rect *r=nullptr) |
| The same as read_pixels, but returns a low-resolution surface suitable for use with the old drawing system. More...
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void | video::set_window_title (const std::string &title) |
| Sets the title of the main window. More...
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void | video::set_window_icon (surface &icon) |
| Sets the icon of the main window. More...
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SDL_Renderer * | video::get_renderer () |
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SDL_Window * | video::get_window () |
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std::string | video::current_driver () |
| The current video driver in use, or else "<not initialized>". More...
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std::vector< std::string > | video::enumerate_drivers () |
| A list of available video drivers. More...
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static bool | video::window_has_flags (uint32_t flags) |
| Tests whether the given flags are currently set on the SDL window. More...
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bool | video::window_is_visible () |
| True iff the window is not hidden. More...
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bool | video::window_has_focus () |
| True iff the window has mouse or input focus. More...
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bool | video::window_has_mouse_focus () |
| True iff the window has mouse focus. More...
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std::vector< point > | video::get_available_resolutions (bool include_current=false) |
| Returns the list of available screen resolutions. More...
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point | video::current_resolution () |
| The current window size in desktop coordinates. More...
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bool | video::is_fullscreen () |
| Whether we are currently in fullscreen mode. More...
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void | video::set_fullscreen (bool) |
| Set the fullscreen state. More...
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void | video::toggle_fullscreen () |
| Toggle fullscreen mode. More...
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bool | video::set_resolution (const point &resolution) |
| Set the window resolution. More...
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void | video::update_buffers (bool autoupdate=true) |
| Update buffers to match current resolution and pixel scale settings. More...
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std::pair< float, float > | video::get_dpi () |
| Retrieves the current game screen DPI for the build_info API. More...
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std::vector< std::pair< std::string, std::string > > | video::renderer_report () |
| Provides diagnostic information about the current renderer for the build_info API. More...
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