#include "gui/dialogs/modal_dialog.hpp"#include "events.hpp"#include "tstring.hpp"#include <atomic>#include <future>#include <map>#include "utils/optional_fwd.hpp"#include <vector>Go to the source code of this file.
Classes | |
| class | gui2::dialogs::loading_screen | 
Namespaces | |
| cursor | |
| gui2 | |
| Generic file dialog.  | |
| gui2::dialogs | |
Enumerations | |
| enum class | loading_stage {  build_terrain , create_cache , init_display , init_fonts , init_teams , init_theme , load_config , load_data , load_level , init_lua , init_whiteboard , load_unit_types , load_units , refresh_addons , start_game , verify_cache , connect_to_server , login_response , waiting , redirect , next_scenario , download_level_data , download_lobby_data , none }  | 
| Loading screen stage IDs.  More... | |
      
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Loading screen stage IDs.
When adding new entries here, don't forget to update the stage_names map with an appropriate description.
Definition at line 38 of file loading_screen.hpp.