#include "gui/dialogs/modal_dialog.hpp"
#include "events.hpp"
#include "tstring.hpp"
#include <atomic>
#include <future>
#include <map>
#include "utils/optional_fwd.hpp"
#include <vector>
Go to the source code of this file.
Classes | |
class | gui2::dialogs::loading_screen |
Namespaces | |
cursor | |
gui2 | |
Generic file dialog. | |
gui2::dialogs | |
Enumerations | |
enum class | loading_stage { build_terrain , create_cache , init_display , init_fonts , init_teams , init_theme , load_config , load_data , load_level , init_lua , init_whiteboard , load_unit_types , load_units , refresh_addons , start_game , verify_cache , connect_to_server , login_response , waiting , redirect , next_scenario , download_level_data , download_lobby_data , none } |
Loading screen stage IDs. More... | |
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strong |
Loading screen stage IDs.
When adding new entries here, don't forget to update the stage_names map with an appropriate description.
Definition at line 38 of file loading_screen.hpp.