83 static void display(std::function<
void()>
f);
131 virtual void layout()
override;
std::future< void > worker_result_
static void progress(loading_stage stage=loading_stage::none)
Report what is being loaded to the loading screen.
std::optional< decltype(std::chrono::steady_clock::now())> animation_start_
virtual const std::string & window_id() const override
The ID of the window to build.
virtual void layout() override
Called by draw_manager to assign concrete layout.
std::atomic< loading_stage > current_stage_
static loading_screen * singleton_
virtual void process(events::pump_info &) override
Inherited from events::pump_monitor.
label * progress_stage_label_
stage_map visible_stages_
static void display(std::function< void()> f)
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
std::vector< std::function< void()> > load_funcs_
std::unique_ptr< cursor::setter > cursor_setter_
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
stage_map::const_iterator current_visible_stage_
std::map< loading_stage, t_string > stage_map
loading_screen(std::function< void()> f)
static void spin()
Indicate to the player that loading is progressing.
Abstract base class for all modal dialogs.
A drawing is widget with a fixed size and gives access to the canvas of the widget in the window inst...
A label displays text that can be wrapped but no scrollbars are provided.
base class of top level items, the only item which needs to store the final canvases to draw on.
std::string label
What to show in the filter's drop-down list.
loading_stage
Loading screen stage IDs.
Various uncategorised dialogs.