#include <playsingle_controller.hpp>
Classes | |
class | hotkey_handler |
struct | ses_result |
Public Member Functions | |
playsingle_controller (const config &level, saved_game &state_of_game, bool skip_replay) | |
~playsingle_controller () | |
Defined here to reduce file includes. More... | |
level_result::type | play_scenario (const config &level) |
void | play_scenario_init (const config &level) |
ses_result | skip_empty_sides (int side_num) |
Calculates the current side, starting at side_num that is non-empty. More... | |
void | play_some () |
void | finish_side_turn () |
void | do_end_level () |
void | play_scenario_main_loop () |
virtual void | handle_generic_event (const std::string &name) override |
virtual void | check_objectives () override |
virtual void | on_not_observer () override |
virtual bool | is_host () const |
virtual void | maybe_linger () |
void | end_turn () |
void | force_end_turn () override |
void | require_end_turn () |
std::string | describe_result () const |
bool | get_player_type_changed () const |
void | set_player_type_changed () |
virtual bool | should_return_to_play_side () const override |
replay_controller * | get_replay_controller () const override |
void | enable_replay (bool is_unit_test=false) |
void | on_replay_end (bool is_unit_test) |
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play_controller (const config &level, saved_game &state_of_game, bool skip_replay, bool start_faded=false) | |
virtual | ~play_controller () |
bool | can_undo () const |
bool | can_redo () const |
void | undo () |
void | redo () |
void | load_game () |
void | save_game () |
void | save_game_auto (const std::string &filename) |
void | save_replay () |
void | save_replay_auto (const std::string &filename) |
void | save_map () |
replay & | get_replay () |
void | init_side_begin () |
void | maybe_do_init_side () |
Called by turn_info::process_network_data() or init_side() to call do_init_side() if necessary. More... | |
void | do_init_side () |
Called by replay handler or init_side() to do actual work for turn change. More... | |
void | init_side_end () |
virtual void | process_oos (const std::string &msg) const |
Asks the user whether to continue on an OOS error. More... | |
void | set_end_level_data (const end_level_data &data) |
void | reset_end_level_data () |
bool | is_regular_game_end () const |
bool | check_regular_game_end () |
const end_level_data & | get_end_level_data () const |
std::vector< team > & | get_teams () |
const std::vector< team > & | get_teams () const |
const unit_map & | get_units () const |
unit_map & | get_units () |
const gamemap & | get_map () const |
const tod_manager & | get_tod_manager () const |
bool | is_observer () const |
bool | do_healing () const |
void | set_do_healing (bool do_healing) |
game_state & | gamestate () |
const game_state & | gamestate () const |
void | check_victory () |
Checks to see if a side has won. More... | |
std::size_t | turn () const |
int | current_side () const |
Returns the number of the side whose turn it is. More... | |
config | to_config () const |
Builds the snapshot config from members and their respective configs. More... | |
bool | is_skipping_replay () const |
void | toggle_skipping_replay () |
void | do_autosave () |
bool | is_skipping_story () const |
void | do_consolesave (const std::string &filename) |
events::mouse_handler & | get_mouse_handler_base () override |
Get a reference to a mouse handler member a derived class uses. More... | |
events::menu_handler & | get_menu_handler () |
std::shared_ptr< wb::manager > | get_whiteboard () const |
const mp_game_settings & | get_mp_settings () |
game_classification & | get_classification () |
int | get_server_request_number () const |
void | increase_server_request_number () |
game_events::wml_event_pump & | pump () |
int | get_ticks () const |
virtual soundsource::manager * | get_soundsource_man () override |
Get (optionally) a soundsources manager a derived class uses. More... | |
virtual plugins_context * | get_plugins_context () override |
Get (optionally) a plugins context a derived class uses. More... | |
hotkey::command_executor * | get_hotkey_command_executor () override |
Optionally get a command executor to handle context menu events. More... | |
actions::undo_list & | get_undo_stack () |
bool | is_browsing () const override |
bool | is_replay () const |
t_string | get_scenario_name () const |
bool | get_disallow_recall () const |
std::string | get_loaded_resources () const |
std::string | theme () const |
void | maybe_throw_return_to_play_side () const |
void | play_side () |
team & | current_team () |
const team & | current_team () const |
bool | can_use_synced_wml_menu () const |
std::set< std::string > | all_players () const |
int | ticks () const |
game_display & | get_display () override |
Get a reference to a display member a derived class uses. More... | |
void | update_savegame_snapshot () const |
void | update_gui_to_player (const int team_index, const bool observe=false) |
Changes the UI for this client to the passed side index. More... | |
virtual bool | is_networked_mp () const |
virtual void | send_to_wesnothd (const config &, const std::string &="unknown") const |
virtual bool | receive_from_wesnothd (config &) const |
void | refresh_objectives () const |
Reevaluate [show_if] conditions and build a new objectives string. More... | |
void | show_objectives () const |
saved_game & | get_saved_game () |
statistics_t & | statistics () |
bool | is_during_turn () const |
bool | is_linger_mode () const |
int | find_viewing_side () const |
returns 0 if no such team was found. More... | |
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controller_base () | |
virtual | ~controller_base () |
virtual void | play_slice (bool is_delay_enabled=true) |
void | apply_keyboard_scroll (int x, int y) |
void | set_scroll_up (bool on) |
void | set_scroll_down (bool on) |
void | set_scroll_left (bool on) |
void | set_scroll_right (bool on) |
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virtual void | handle_window_event (const SDL_Event &) |
virtual void | process_event () |
virtual bool | requires_event_focus (const SDL_Event *=nullptr) const |
virtual void | process_tooltip_string (int, int) |
virtual void | join () |
virtual void | join (context &c) |
virtual void | join_same (sdl_handler *parent) |
virtual void | leave () |
virtual void | join_global () |
virtual void | leave_global () |
virtual bool | has_joined () |
virtual bool | has_joined_global () |
sdl_handler & | operator= (sdl_handler &&)=delete |
Moving would require two instances' context membership to be handled, it's simpler to delete these and require the two instances to be separately constructed / destructed. More... | |
sdl_handler (sdl_handler &&)=delete | |
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pump_monitor () | |
virtual | ~pump_monitor () |
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virtual | ~observer () |
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quit_confirmation (const std::function< bool()> &prompt=&quit_confirmation::default_prompt) | |
~quit_confirmation () | |
Protected Member Functions | |
virtual void | play_side_impl () override |
void | before_human_turn () |
void | show_turn_dialog () |
void | execute_gotos () |
virtual void | play_human_turn () |
virtual void | after_human_turn () |
void | end_turn_enable (bool enable) |
void | play_ai_turn () |
virtual void | play_idle_loop () |
virtual void | do_idle_notification () |
Will handle sending a networked notification in descendent classes. More... | |
virtual void | play_network_turn () |
Will handle networked turns in descendent classes. More... | |
virtual void | init_gui () override |
void | linger () |
void | update_gui_linger () |
void | sync_end_turn () override |
void | update_viewing_player () override |
void | reset_replay () |
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void | play_slice_catch () |
bool | have_keyboard_focus () override |
Derived classes should override this to return false when arrow keys should not scroll the map, hotkeys not processed etc, for example when a textbox is active. More... | |
void | process_focus_keydown_event (const SDL_Event &event) override |
Process keydown (only when the general map display does not have focus). More... | |
void | process_keydown_event (const SDL_Event &event) override |
Process keydown (always). More... | |
void | process_keyup_event (const SDL_Event &event) override |
Process keyup (always). More... | |
void | init_managers () |
void | fire_preload () |
preload events cannot be synced More... | |
void | fire_prestart () |
void | fire_start () |
void | start_game () |
void | finish_side_turn_events () |
void | finish_turn () |
bool | enemies_visible () const |
void | enter_textbox () |
void | textbox_move_vertically (bool up) |
void | tab () |
bool | is_team_visible (int team_num, bool observer) const |
actions::undo_list & | undo_stack () |
const actions::undo_list & | undo_stack () const |
const std::string & | select_music (bool victory) const |
void | reset_gamestate (const config &level, int replay_pos) |
virtual void | check_time_over () |
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virtual std::vector< std::string > | additional_actions_pressed () |
bool | handle_scroll (int mousex, int mousey, int mouse_flags) |
Handle scrolling by keyboard, joystick and moving mouse near map edges. More... | |
void | handle_event (const SDL_Event &event) override |
Process mouse- and keypress-events from SDL. More... | |
virtual void | process (events::pump_info &) override |
virtual void | show_menu (const std::vector< config > &items_arg, int xloc, int yloc, bool context_menu, display &disp) |
virtual void | execute_action (const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu) |
virtual bool | in_context_menu (const hotkey::ui_command &cmd) const |
void | long_touch_callback (int x, int y) |
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sdl_handler (const bool auto_join=true) | |
sdl_handler (const sdl_handler &) | |
sdl_handler & | operator= (const sdl_handler &) |
virtual | ~sdl_handler () |
virtual std::vector< sdl_handler * > | handler_members () |
Protected Attributes | |
const cursor::setter | cursor_setter_ |
replay_network_sender | replay_sender_ |
Helper to send our actions to the server Used by turn_data_. More... | |
playturn_network_adapter | network_reader_ |
Used by turn_data_. More... | |
turn_info | turn_data_ |
Helper to read and execute (in particular replay data/ user actions ) messsages from the server. More... | |
bool | end_turn_requested_ |
true iff the user has pressed the end turn button this turn. More... | |
bool | ai_fallback_ |
true when the current side is actually an ai side but was taken over by a human (usually for debugging purposes), we need this variable to remember to give the ai control back next turn. More... | |
std::unique_ptr< replay_controller > | replay_controller_ |
non-null when replay mode in active, is used in singleplayer and for the "back to turn" feature in multiplayer. More... | |
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std::unique_ptr< game_state > | gamestate_ |
config | level_ |
saved_game & | saved_game_ |
tooltips::manager | tooltips_manager_ |
std::shared_ptr< wb::manager > | whiteboard_manager_ |
std::unique_ptr< plugins_context > | plugins_context_ |
std::unique_ptr< font::floating_label_context > | labels_manager_ |
help::help_manager | help_manager_ |
events::mouse_handler | mouse_handler_ |
events::menu_handler | menu_handler_ |
std::unique_ptr< hotkey_handler > | hotkey_handler_ |
std::unique_ptr< soundsource::manager > | soundsources_manager_ |
persist_manager | persist_ |
std::unique_ptr< game_display > | gui_ |
const std::unique_ptr< unit_experience_accelerator > | xp_mod_ |
const std::unique_ptr< statistics_t > | statistics_context_ |
std::unique_ptr< replay > | replay_ |
bool | skip_replay_ |
bool | skip_story_ |
bool | did_autosave_this_turn_ |
Whether we did init sides in this session (false = we did init sides before we reloaded the game). More... | |
bool | did_tod_sound_this_turn_ |
map_location | map_start_ |
bool | start_faded_ |
bool | ignore_replay_errors_ |
bool | player_type_changed_ |
true when the controller of the currently playing side has changed. More... | |
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const game_config_view & | game_config_ |
CKey | key_ |
bool | scrolling_ |
bool | scroll_up_ |
bool | scroll_down_ |
bool | scroll_left_ |
bool | scroll_right_ |
uint32_t | last_scroll_tick_ |
double | scroll_carry_x_ |
double | scroll_carry_y_ |
Additional Inherited Members | |
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static bool | quit () |
Shows the quit confirmation if needed. More... | |
static void | quit_to_title () |
static void | quit_to_desktop () |
static bool | show_prompt (const std::string &message) |
static bool | default_prompt () |
Definition at line 44 of file playsingle_controller.hpp.
playsingle_controller::playsingle_controller | ( | const config & | level, |
saved_game & | state_of_game, | ||
bool | skip_replay | ||
) |
Definition at line 73 of file playsingle_controller.cpp.
References play_controller::receive_from_wesnothd().
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default |
Defined here to reduce file includes.
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protectedvirtual |
Reimplemented in playmp_controller.
Definition at line 631 of file playsingle_controller.cpp.
References play_controller::gui_.
Referenced by playmp_controller::after_human_turn(), and play_side_impl().
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protected |
Definition at line 517 of file playsingle_controller.cpp.
References savegame::autosave_savegame::autosave(), preferences::autosavemax(), play_controller::did_autosave_this_turn_, game_config::disable_autosave, play_controller::gamestate(), preferences::INFINITE_AUTO_SAVES, play_controller::is_linger_mode(), play_controller::is_regular_game_end(), log_scope, sound::play_bell(), preferences::save_compression_format(), play_controller::saved_game_, game_config::sounds::turn_bell, preferences::turn_bell(), and game_data::TURN_PLAYING.
Referenced by play_side_impl().
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overridevirtual |
Implements play_controller.
Definition at line 734 of file playsingle_controller.cpp.
References play_controller::get_teams(), play_controller::gui_, play_controller::is_browsing(), play_controller::is_regular_game_end(), play_controller::show_objectives(), and t.
Referenced by play_human_turn(), and playmp_controller::play_human_turn().
std::string playsingle_controller::describe_result | ( | ) | const |
Definition at line 95 of file playsingle_controller.cpp.
References play_controller::get_end_level_data(), and play_controller::is_regular_game_end().
void playsingle_controller::do_end_level | ( | ) |
Definition at line 339 of file playsingle_controller.cpp.
References _(), game_state::board_, transient_end_level::carryover_report, carryover_show_gold(), saved_game::classification(), sound::empty_playlist(), persist_manager::end_transaction(), game_config::exit_at_end, game_events::wml_event_pump::fire(), play_controller::gamestate(), play_controller::get_end_level_data(), play_controller::get_teams(), game_board::heal_all_survivors(), play_controller::is_observer(), play_controller::is_replay(), game_classification::is_test(), end_level_data::is_victory, ai_testing::log_game_end(), play_controller::persist_, sound::play_music_once(), end_level_data::proceed_to_next_level, play_controller::pump(), play_controller::saved_game_, play_controller::select_music(), play_controller::send_to_wesnothd(), gui2::show_transient_message(), and end_level_data::transient.
Referenced by play_some().
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protectedvirtual |
Will handle sending a networked notification in descendent classes.
Reimplemented in playmp_controller.
Definition at line 691 of file playsingle_controller.cpp.
References play_controller::gui_, and events::chat_handler::MESSAGE_PUBLIC.
Referenced by play_side_impl().
void playsingle_controller::enable_replay | ( | bool | is_unit_test = false | ) |
Definition at line 798 of file playsingle_controller.cpp.
References saved_game::get_replay_starting_point(), on_replay_end(), replay_controller_, and play_controller::saved_game_.
Referenced by campaign_controller::playsingle_scenario().
void playsingle_controller::end_turn | ( | ) |
Definition at line 714 of file playsingle_controller.cpp.
References play_controller::current_side(), events::menu_handler::end_turn(), end_turn_requested_, play_controller::is_browsing(), play_controller::is_linger_mode(), play_controller::menu_handler_, and require_end_turn().
Referenced by playmp_controller::play_linger_turn().
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protected |
Definition at line 623 of file playsingle_controller.cpp.
References play_controller::get_hotkey_command_executor(), and hotkey::command_executor::set_button_state().
Referenced by playmp_controller::handle_generic_event(), play_ai_turn(), play_human_turn(), playmp_controller::play_human_turn(), playmp_controller::play_network_turn(), and play_side_impl().
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protected |
Definition at line 550 of file playsingle_controller.cpp.
References play_controller::current_side(), events::menu_handler::execute_gotos(), play_controller::menu_handler_, play_controller::mouse_handler_, and should_return_to_play_side().
Referenced by play_human_turn(), and playmp_controller::play_human_turn().
void playsingle_controller::finish_side_turn | ( | ) |
Make a copy, since the [end_turn] was already sent to to server any changes to
Definition at line 245 of file playsingle_controller.cpp.
References play_controller::check_time_over(), play_controller::current_side(), play_controller::current_team(), play_controller::did_autosave_this_turn_, play_controller::did_tod_sound_this_turn_, end_turn_requested_, play_controller::finish_side_turn_events(), play_controller::finish_turn(), game_state::gamedata_, play_controller::gamestate(), play_controller::gamestate_, play_controller::gui_, play_controller::init_side_begin(), play_controller::is_regular_game_end(), game_data::set_end_turn_forced(), game_data::set_phase(), skip_empty_sides(), game_data::TURN_STARTING_WAITING, and play_controller::whiteboard_manager_.
Referenced by play_some().
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overridevirtual |
Implements play_controller.
Definition at line 723 of file playsingle_controller.cpp.
References end_turn_requested_, game_state::gamedata_, play_controller::gamestate(), and game_data::set_end_turn_forced().
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inline |
Definition at line 79 of file playsingle_controller.hpp.
References play_controller::player_type_changed_.
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inlineoverridevirtual |
Reimplemented from play_controller.
Definition at line 82 of file playsingle_controller.hpp.
References replay_controller_.
Referenced by playsingle_controller::hotkey_handler::get_replay_controller().
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overridevirtual |
Reimplemented from play_controller.
Reimplemented in playmp_controller.
Definition at line 707 of file playsingle_controller.cpp.
References controller_base::play_slice().
Referenced by playmp_controller::handle_generic_event().
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overrideprotectedvirtual |
Reimplemented from play_controller.
Definition at line 106 of file playsingle_controller.cpp.
References play_controller::find_viewing_side(), play_controller::get_hotkey_command_executor(), play_controller::get_map(), play_controller::gui_, video::headless(), play_controller::init_gui(), LOG_NG, play_controller::map_start_, hotkey::command_executor::set_button_state(), video::testing(), play_controller::ticks(), update_gui_linger(), map_location::valid(), display::WARP, map_location::x, and map_location::y.
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inlinevirtual |
Reimplemented in playmp_controller.
Definition at line 69 of file playsingle_controller.hpp.
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protected |
Definition at line 595 of file playsingle_controller.cpp.
References game_state::board_, saved_game::clear(), end_turn_requested_, play_controller::gamestate(), LOG_NG, controller_base::play_slice(), play_controller::player_type_changed_, replay_controller_, play_controller::saved_game_, game_board::set_all_units_user_end_turn(), and update_gui_linger().
Referenced by playsingle_controller::hotkey_handler::can_execute_command(), and maybe_linger().
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virtual |
Reimplemented in playmp_controller.
Definition at line 745 of file playsingle_controller.cpp.
References end_turn_requested_, play_controller::is_regular_game_end(), and linger().
Referenced by play_some().
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inlineoverridevirtual |
Implements play_controller.
Reimplemented in playmp_controller.
Definition at line 68 of file playsingle_controller.hpp.
void playsingle_controller::on_replay_end | ( | bool | is_unit_test | ) |
Definition at line 824 of file playsingle_controller.cpp.
References e, play_controller::is_networked_mp(), play_controller::is_regular_game_end(), replay_controller_, play_controller::set_end_level_data(), and set_player_type_changed().
Referenced by enable_replay().
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protected |
Definition at line 638 of file playsingle_controller.cpp.
References ai_fallback_, team::auto_shroud_updates(), actions::undo_list::clear(), play_controller::current_side(), play_controller::current_team(), DBG_NG, end_turn_enable(), replay_helper::get_auto_shroud(), ai::manager::get_singleton(), utils::get_unknown_exception_type(), play_controller::gui_, LOG_NG, team::make_human(), ai::manager::play_turn(), play_controller::player_type_changed_, require_end_turn(), synced_context::run_and_store(), turn_info::send_data(), should_return_to_play_side(), turn_info::sync_network(), turn_data_, play_controller::undo_stack(), and cursor::WAIT.
Referenced by play_side_impl().
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protectedvirtual |
Reimplemented in playmp_controller.
Definition at line 562 of file playsingle_controller.cpp.
References check_objectives(), preferences::disable_auto_moves(), end_turn_enable(), end_turn_requested_, execute_gotos(), play_controller::play_slice_catch(), should_return_to_play_side(), and show_turn_dialog().
Referenced by play_side_impl().
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protectedvirtual |
Reimplemented in playmp_controller.
Definition at line 463 of file playsingle_controller.cpp.
References play_controller::play_slice_catch(), and should_return_to_play_side().
Referenced by play_side_impl().
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protectedvirtual |
Will handle networked turns in descendent classes.
Reimplemented in playmp_controller.
Definition at line 701 of file playsingle_controller.cpp.
References ERR_NG.
Referenced by play_side_impl().
level_result::type playsingle_controller::play_scenario | ( | const config & | level | ) |
Definition at line 401 of file playsingle_controller.cpp.
References _(), config::append_children(), saved_game::clear(), sound::commit_music_changes(), gui2::dialogs::story_viewer::display(), e, config::empty(), play_controller::get_end_level_data(), string_enums::enum_base< Definition >::get_enum(), play_controller::get_scenario_name(), play_controller::is_observer(), play_controller::is_skipping_replay(), play_controller::is_skipping_story(), game_config::images::level, LOG_NG, sound::play_music_config(), play_scenario_init(), play_scenario_main_loop(), saved_game::remove_snapshot(), preferences::save_compression_format(), savegame::savegame::save_game_interactive(), play_controller::saved_game_, and savegame::savegame::YES_NO.
Referenced by campaign_controller::playmp_scenario(), and campaign_controller::playsingle_scenario().
void playsingle_controller::play_scenario_init | ( | const config & | level | ) |
Definition at line 152 of file playsingle_controller.cpp.
References _(), saved_game::classification(), config::empty(), ERR_NG, play_controller::fire_preload(), game_state::gamedata_, play_controller::gamestate(), play_controller::gamestate_, play_controller::get_teams(), play_controller::gui_, play_controller::init_side_begin(), play_controller::init_side_end(), play_controller::is_networked_mp(), game_config::images::level, game_classification::random_mode, game_data::read_phase(), saved_game::replay_start(), s, play_controller::saved_game_, game_data::set_phase(), gui2::show_transient_message(), playsingle_controller::ses_result::side_num, skip_empty_sides(), play_controller::soundsources_manager_, play_controller::start_game(), play_controller::to_config(), game_data::TURN_PLAYING, and update_viewing_player().
Referenced by play_scenario(), and play_scenario_main_loop().
void playsingle_controller::play_scenario_main_loop | ( | ) |
Definition at line 294 of file playsingle_controller.cpp.
References statistics_record::campaign_stats_t::clear_current_scenario(), end_turn_requested_, game_data::GAME_ENDED, resources::gameboard, play_controller::gamestate(), play_controller::get_saved_game(), play_controller::get_teams(), i, reset_gamestate_exception::level, ai_testing::log_game_start(), LOG_NG, play_scenario_init(), play_some(), statistics_record::campaign_stats_t::read(), replay_controller_, play_controller::reset_gamestate(), utf8::size(), reset_gamestate_exception::start_replay, saved_game::statistics(), reset_gamestate_exception::stats_, game_board::teams(), and play_controller::ticks().
Referenced by play_scenario().
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overrideprotectedvirtual |
Reimplemented from play_controller.
Definition at line 471 of file playsingle_controller.cpp.
References after_human_turn(), before_human_turn(), play_controller::current_side(), play_controller::current_team(), do_idle_notification(), end_turn_enable(), end_turn_requested_, ERR_NG, play_controller::gamestate(), string_enums::enum_base< Definition >::get_string(), play_controller::get_units(), play_controller::is_regular_game_end(), LOG_NG, play_ai_turn(), play_human_turn(), play_idle_loop(), play_network_turn(), play_controller::player_type_changed_, replay_controller_, require_end_turn(), team::side(), game_data::TURN_PLAYING, and game_data::TURN_STARTING_WAITING.
void playsingle_controller::play_some | ( | ) |
Definition at line 212 of file playsingle_controller.cpp.
References do_end_level(), game_data::end_turn_forced(), end_turn_requested_, finish_side_turn(), game_data::GAME_ENDED, game_data::GAME_ENDING, game_state::gamedata_, play_controller::gamestate(), play_controller::get_end_level_data(), play_controller::get_teams(), video::headless(), play_controller::is_regular_game_end(), maybe_linger(), play_controller::play_side(), game_data::set_phase(), game_data::TURN_ENDED, game_data::TURN_PLAYING, and game_data::TURN_STARTING_WAITING.
Referenced by play_scenario_main_loop().
void playsingle_controller::require_end_turn | ( | ) |
Definition at line 729 of file playsingle_controller.cpp.
References end_turn_requested_.
Referenced by end_turn(), play_ai_turn(), and play_side_impl().
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Definition at line 788 of file playsingle_controller.cpp.
References ERR_NG, and replay_controller_.
Referenced by playsingle_controller::hotkey_handler::reset_replay().
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Definition at line 80 of file playsingle_controller.hpp.
References play_controller::player_type_changed_.
Referenced by on_replay_end().
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Reimplemented from play_controller.
Definition at line 812 of file playsingle_controller.cpp.
References play_controller::current_team(), end_turn_requested_, play_controller::gamestate(), play_controller::is_regular_game_end(), play_controller::player_type_changed_, replay_controller_, and game_data::TURN_STARTING_WAITING.
Referenced by execute_gotos(), play_ai_turn(), play_human_turn(), playmp_controller::play_human_turn(), play_idle_loop(), and playmp_controller::play_idle_loop().
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Definition at line 537 of file playsingle_controller.cpp.
References _(), b, game_state::board_, play_controller::current_side(), play_controller::gamestate(), game_board::get_team(), play_controller::gui_, utils::interpolate_variables_into_string(), play_controller::is_regular_game_end(), gui2::show_transient_message(), team::side_name(), and preferences::turn_dialog().
Referenced by play_human_turn(), and playmp_controller::play_human_turn().
playsingle_controller::ses_result playsingle_controller::skip_empty_sides | ( | int | side_num | ) |
Calculates the current side, starting at side_num that is non-empty.
Definition at line 198 of file playsingle_controller.cpp.
References play_controller::gamestate(), play_controller::get_teams(), and modulo().
Referenced by finish_side_turn(), and play_scenario_init().
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overrideprotectedvirtual |
Reimplemented from play_controller.
Definition at line 753 of file playsingle_controller.cpp.
References ai_fallback_, play_controller::current_team(), replay::end_turn(), end_turn_requested_, game_state::gamedata_, play_controller::gamestate(), play_controller::gamestate_, team::make_ai(), resources::recorder, game_data::set_phase(), game_data::TURN_ENDED, game_data::TURN_PLAYING, and synced_context::UNSYNCED.
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Definition at line 578 of file playsingle_controller.cpp.
References play_controller::gui_, play_controller::is_linger_mode(), game_display::LINGER, and game_display::RUNNING.
Referenced by init_gui(), playmp_controller::linger(), and linger().
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Implements play_controller.
Definition at line 777 of file playsingle_controller.cpp.
References play_controller::find_viewing_side(), play_controller::gui_, replay_controller_, and play_controller::update_gui_to_player().
Referenced by play_scenario_init().
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true when the current side is actually an ai side but was taken over by a human (usually for debugging purposes), we need this variable to remember to give the ai control back next turn.
Definition at line 113 of file playsingle_controller.hpp.
Referenced by play_ai_turn(), and sync_end_turn().
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Definition at line 99 of file playsingle_controller.hpp.
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true iff the user has pressed the end turn button this turn.
(or wants to end linger mode, which is implemented via the same button)
Definition at line 110 of file playsingle_controller.hpp.
Referenced by end_turn(), finish_side_turn(), force_end_turn(), linger(), maybe_linger(), playmp_controller::maybe_linger(), play_human_turn(), playmp_controller::play_human_turn(), playmp_controller::play_linger_turn(), play_scenario_main_loop(), play_side_impl(), play_some(), require_end_turn(), should_return_to_play_side(), and sync_end_turn().
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Used by turn_data_.
Definition at line 105 of file playsingle_controller.hpp.
Referenced by playmp_controller::play_linger_turn(), and playmp_controller::process_network_data().
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non-null when replay mode in active, is used in singleplayer and for the "back to turn" feature in multiplayer.
Definition at line 115 of file playsingle_controller.hpp.
Referenced by enable_replay(), get_replay_controller(), linger(), on_replay_end(), playmp_controller::play_linger_turn(), play_scenario_main_loop(), play_side_impl(), reset_replay(), should_return_to_play_side(), and update_viewing_player().
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Helper to send our actions to the server Used by turn_data_.
Definition at line 103 of file playsingle_controller.hpp.
Referenced by playmp_controller::play_slice().
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Helper to read and execute (in particular replay data/ user actions ) messsages from the server.
Definition at line 107 of file playsingle_controller.hpp.
Referenced by playmp_controller::after_human_turn(), playmp_controller::handle_generic_event(), playmp_controller::linger(), play_ai_turn(), playmp_controller::play_human_turn(), playmp_controller::play_idle_loop(), playmp_controller::play_linger_turn(), playmp_controller::play_network_turn(), playmp_controller::playmp_controller(), playmp_controller::process_network_data(), playmp_controller::pull_remote_choice(), playmp_controller::send_user_choice(), playmp_controller::surrender(), playmp_controller::wait_for_upload(), and playmp_controller::~playmp_controller().