The Battle for Wesnoth  1.17.0-dev
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playsingle_controller Class Reference

#include <playsingle_controller.hpp>

Inheritance diagram for playsingle_controller:


class  hotkey_handler

Public Member Functions

 playsingle_controller (const config &level, saved_game &state_of_game, bool skip_replay)
LEVEL_RESULT play_scenario (const config &level)
void play_scenario_init ()
void play_scenario_main_loop ()
virtual void handle_generic_event (const std::string &name) override
virtual void check_objectives () override
virtual void on_not_observer () override
virtual void maybe_linger ()
void end_turn ()
void force_end_turn () override
std::string describe_result () const
bool get_player_type_changed () const
void set_player_type_changed ()
virtual bool should_return_to_play_side () const override
replay_controllerget_replay_controller () const override
void enable_replay (bool is_unit_test=false)
void on_replay_end (bool is_unit_test)
- Public Member Functions inherited from play_controller
 play_controller (const config &level, saved_game &state_of_game, bool skip_replay)
virtual ~play_controller ()
bool can_undo () const
bool can_redo () const
void undo ()
void redo ()
void load_game ()
void save_game ()
void save_game_auto (const std::string &filename)
void save_replay ()
void save_replay_auto (const std::string &filename)
void save_map ()
replayget_replay ()
void init_side_begin ()
void maybe_do_init_side ()
 Called by turn_info::process_network_data() or init_side() to call do_init_side() if necessary. More...
void do_init_side ()
 Called by replay handler or init_side() to do actual work for turn change. More...
void init_side_end ()
virtual void process_oos (const std::string &msg) const
 Asks the user whether to continue on an OOS error. More...
void set_end_level_data (const end_level_data &data)
void reset_end_level_data ()
bool is_regular_game_end () const
const end_level_dataget_end_level_data () const
std::vector< team > & get_teams ()
const std::vector< team > & get_teams () const
const unit_mapget_units () const
unit_mapget_units ()
const gamemapget_map () const
const tod_managerget_tod_manager () const
bool is_observer () const
bool do_healing () const
void set_do_healing (bool do_healing)
game_stategamestate ()
const game_stategamestate () const
void check_victory ()
 Checks to see if a side has won. More...
std::size_t turn () const
int current_side () const
 Returns the number of the side whose turn it is. More...
config to_config () const
 Builds the snapshot config from members and their respective configs. More...
bool is_skipping_replay () const
void toggle_skipping_replay ()
bool is_linger_mode () const
void do_autosave ()
bool is_skipping_story () const
void do_consolesave (const std::string &filename)
events::mouse_handlerget_mouse_handler_base () override
 Get a reference to a mouse handler member a derived class uses. More...
events::menu_handlerget_menu_handler ()
std::shared_ptr< wb::managerget_whiteboard () const
const mp_game_settingsget_mp_settings ()
game_classificationget_classification ()
int get_server_request_number () const
void increase_server_request_number ()
game_events::wml_event_pumppump ()
int get_ticks () const
virtual soundsource::managerget_soundsource_man () override
 Get (optionally) a soundsources manager a derived class uses. More...
virtual plugins_contextget_plugins_context () override
 Get (optionally) a plugins context a derived class uses. More...
hotkey::command_executorget_hotkey_command_executor () override
 Optionally get a command executor to handle context menu events. More...
actions::undo_listget_undo_stack ()
bool is_browsing () const override
bool is_lingering () const
bool is_replay () const
t_string get_scenario_name () const
bool get_disallow_recall () const
std::string get_loaded_resources () const
std::string theme () const
void maybe_throw_return_to_play_side () const
void play_side ()
teamcurrent_team ()
const teamcurrent_team () const
bool can_use_synced_wml_menu () const
std::set< std::string > all_players () const
int ticks () const
game_displayget_display () override
 Get a reference to a display member a derived class uses. More...
void update_savegame_snapshot () const
void update_gui_to_player (const int team_index, const bool observe=false)
 Changes the UI for this client to the passed side index. More...
virtual bool is_networked_mp () const
virtual void send_to_wesnothd (const config &, const std::string &="unknown") const
virtual bool receive_from_wesnothd (config &) const
void refresh_objectives () const
 Reevaluate [show_if] conditions and build a new objectives string. More...
void show_objectives () const
saved_gameget_saved_game ()
- Public Member Functions inherited from controller_base
 controller_base ()
virtual ~controller_base ()
virtual void play_slice (bool is_delay_enabled=true)
void apply_keyboard_scroll (int x, int y)
void set_scroll_up (bool on)
void set_scroll_down (bool on)
void set_scroll_left (bool on)
void set_scroll_right (bool on)
- Public Member Functions inherited from events::sdl_handler
virtual void process_event ()
virtual void draw ()
virtual void volatile_draw ()
virtual void volatile_undraw ()
virtual bool requires_event_focus (const SDL_Event *=nullptr) const
virtual void process_help_string (int, int)
virtual void process_tooltip_string (int, int)
virtual void join ()
virtual void join (context &c)
virtual void join_same (sdl_handler *parent)
virtual void leave ()
virtual void join_global ()
virtual void leave_global ()
virtual bool has_joined ()
virtual bool has_joined_global ()
sdl_handleroperator= (sdl_handler &&)=delete
 Moving would require two instances' context membership to be handled, it's simpler to delete these and require the two instances to be separately constructed / destructed. More...
 sdl_handler (sdl_handler &&)=delete
- Public Member Functions inherited from events::pump_monitor
 pump_monitor ()
virtual ~pump_monitor ()
- Public Member Functions inherited from events::observer
virtual ~observer ()
- Public Member Functions inherited from quit_confirmation
 quit_confirmation (const std::function< bool()> &prompt=&quit_confirmation::default_prompt)
 ~quit_confirmation ()

Protected Types


Protected Member Functions

virtual void play_side_impl () override
void before_human_turn ()
void show_turn_dialog ()
void execute_gotos ()
virtual void play_human_turn ()
virtual void after_human_turn ()
void end_turn_enable (bool enable)
void play_ai_turn ()
virtual void play_idle_loop ()
virtual void do_idle_notification ()
 Will handle sending a networked notification in descendent classes. More...
virtual void play_network_turn ()
 Will handle networked turns in descendent classes. More...
virtual void init_gui () override
void linger ()
void sync_end_turn () override
void update_viewing_player () override
void reset_replay ()
- Protected Member Functions inherited from play_controller
void play_slice_catch ()
bool have_keyboard_focus () override
 Derived classes should override this to return false when arrow keys should not scroll the map, hotkeys not processed etc, for example when a textbox is active. More...
void process_focus_keydown_event (const SDL_Event &event) override
 Process keydown (only when the general map display does not have focus). More...
void process_keydown_event (const SDL_Event &event) override
 Process keydown (always). More...
void process_keyup_event (const SDL_Event &event) override
 Process keyup (always). More...
void init_managers ()
void fire_preload ()
 preload events cannot be synced More...
void fire_prestart ()
void fire_start ()
void start_game ()
void finish_side_turn ()
void finish_turn ()
bool enemies_visible () const
void enter_textbox ()
void textbox_move_vertically (bool up)
void tab ()
bool is_team_visible (int team_num, bool observer) const
int find_last_visible_team () const
 returns 0 if no such team was found. More...
actions::undo_listundo_stack ()
const actions::undo_listundo_stack () const
const std::string & select_music (bool victory) const
void reset_gamestate (const config &level, int replay_pos)
virtual void check_time_over ()
void play_turn ()
- Protected Member Functions inherited from controller_base
virtual std::vector< std::string > additional_actions_pressed ()
bool handle_scroll (int mousex, int mousey, int mouse_flags)
 Handle scrolling by keyboard, joystick and moving mouse near map edges. More...
void handle_event (const SDL_Event &event) override
 Process mouse- and keypress-events from SDL. More...
void handle_window_event (const SDL_Event &) override
virtual void process (events::pump_info &) override
virtual void show_menu (const std::vector< config > &items_arg, int xloc, int yloc, bool context_menu, display &disp)
virtual void execute_action (const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu)
virtual bool in_context_menu (hotkey::HOTKEY_COMMAND command) const
void long_touch_callback (int x, int y)
- Protected Member Functions inherited from video2::draw_layering
 draw_layering (const bool auto_join=true)
virtual ~draw_layering ()
- Protected Member Functions inherited from events::sdl_handler
 sdl_handler (const bool auto_join=true)
 sdl_handler (const sdl_handler &)
sdl_handleroperator= (const sdl_handler &)
virtual ~sdl_handler ()
virtual std::vector< sdl_handler * > handler_members ()

Protected Attributes

const cursor::setter cursor_setter_
gui::floating_textbox textbox_info_
replay_network_sender replay_sender_
playturn_network_adapter network_reader_
turn_info turn_data_
END_TURN_STATE end_turn_
bool skip_next_turn_
bool ai_fallback_
std::unique_ptr< replay_controllerreplay_controller_
- Protected Attributes inherited from play_controller
std::unique_ptr< game_stategamestate_
config level_
std::unique_ptr< tooltips::managertooltips_manager_
std::shared_ptr< wb::managerwhiteboard_manager_
std::unique_ptr< plugins_contextplugins_context_
std::unique_ptr< font::floating_label_contextlabels_manager_
help::help_manager help_manager_
events::mouse_handler mouse_handler_
events::menu_handler menu_handler_
std::unique_ptr< hotkey_handlerhotkey_handler_
std::unique_ptr< soundsource::managersoundsources_manager_
persist_manager persist_
std::unique_ptr< game_displaygui_
const std::unique_ptr< unit_experience_acceleratorxp_mod_
const std::unique_ptr< const statistics::scenario_contextstatistics_context_
std::unique_ptr< replayreplay_
bool skip_replay_
bool skip_story_
bool linger_
bool init_side_done_now_
 Whether we did init sides in this session (false = we did init sides before we reloaded the game). More...
map_location map_start_
bool ignore_replay_errors_
bool player_type_changed_
- Protected Attributes inherited from controller_base
const game_config_viewgame_config_
CKey key_
bool scrolling_
bool scroll_up_
bool scroll_down_
bool scroll_left_
bool scroll_right_

Additional Inherited Members

- Static Public Member Functions inherited from controller_base
static const configget_theme (const game_config_view &game_config, std::string theme_name)
- Static Public Member Functions inherited from quit_confirmation
static bool quit ()
 Shows the quit confirmation if needed. More...
static void quit_to_title ()
static void quit_to_desktop ()
static bool show_prompt (const std::string &message)
static bool default_prompt ()

Detailed Description

Definition at line 38 of file playsingle_controller.hpp.

Member Enumeration Documentation



The turn was not ended yet.


And endturn was required eigher by the player, by the ai or by [end_turn].


An [end_turn] was added to the replay.

Definition at line 85 of file playsingle_controller.hpp.

Constructor & Destructor Documentation

◆ playsingle_controller()

playsingle_controller::playsingle_controller ( const config level,
saved_game state_of_game,
bool  skip_replay 

Member Function Documentation

◆ after_human_turn()

void playsingle_controller::after_human_turn ( )

Reimplemented in playmp_controller.

Definition at line 553 of file playsingle_controller.cpp.

References play_controller::gui_.

Referenced by playmp_controller::after_human_turn(), and play_side_impl().

◆ before_human_turn()

void playsingle_controller::before_human_turn ( )

◆ check_objectives()

void playsingle_controller::check_objectives ( )

◆ describe_result()

std::string playsingle_controller::describe_result ( ) const

◆ do_idle_notification()

void playsingle_controller::do_idle_notification ( )

Will handle sending a networked notification in descendent classes.

Reimplemented in playmp_controller.

Definition at line 612 of file playsingle_controller.cpp.

References play_controller::gui_, and events::chat_handler::MESSAGE_PUBLIC.

Referenced by play_side_impl().

◆ enable_replay()

void playsingle_controller::enable_replay ( bool  is_unit_test = false)

◆ end_turn()

void playsingle_controller::end_turn ( )

◆ end_turn_enable()

void playsingle_controller::end_turn_enable ( bool  enable)

◆ execute_gotos()

void playsingle_controller::execute_gotos ( )

◆ force_end_turn()

void playsingle_controller::force_end_turn ( )

Implements play_controller.

Definition at line 644 of file playsingle_controller.cpp.

References end_turn_, END_TURN_REQUIRED, and skip_next_turn_.

◆ get_player_type_changed()

bool playsingle_controller::get_player_type_changed ( ) const

Definition at line 59 of file playsingle_controller.hpp.

◆ get_replay_controller()

replay_controller* playsingle_controller::get_replay_controller ( ) const

◆ handle_generic_event()

void playsingle_controller::handle_generic_event ( const std::string &  name)

Reimplemented from play_controller.

Reimplemented in playmp_controller.

Definition at line 628 of file playsingle_controller.cpp.

References controller_base::play_slice().

Referenced by playmp_controller::handle_generic_event().

◆ init_gui()

void playsingle_controller::init_gui ( )

◆ linger()

void playsingle_controller::linger ( )

◆ maybe_linger()

void playsingle_controller::maybe_linger ( )

◆ on_not_observer()

virtual void playsingle_controller::on_not_observer ( )

Implements play_controller.

Reimplemented in playmp_controller.

Definition at line 50 of file playsingle_controller.hpp.

◆ on_replay_end()

void playsingle_controller::on_replay_end ( bool  is_unit_test)

◆ play_ai_turn()

void playsingle_controller::play_ai_turn ( )

◆ play_human_turn()

void playsingle_controller::play_human_turn ( )

◆ play_idle_loop()

void playsingle_controller::play_idle_loop ( )

Reimplemented in playmp_controller.

Definition at line 383 of file playsingle_controller.cpp.

References play_controller::play_slice_catch(), and should_return_to_play_side().

Referenced by play_side_impl().

◆ play_network_turn()

void playsingle_controller::play_network_turn ( )

Will handle networked turns in descendent classes.

Reimplemented in playmp_controller.

Definition at line 622 of file playsingle_controller.cpp.

References ERR_NG.

Referenced by play_side_impl().

◆ play_scenario()

LEVEL_RESULT playsingle_controller::play_scenario ( const config level)

Definition at line 227 of file playsingle_controller.cpp.

References _(), config::append_children(), game_state::board_, transient_end_level::carryover_report, config::child_range(), saved_game::clear(), sound::commit_music_changes(), gui2::dialogs::story_viewer::display(), e, config::empty(), sound::empty_playlist(), persist_manager::end_transaction(), ERR_NG, game_config::exit_at_end, game_events::wml_event_pump::fire(), play_controller::gamestate(), play_controller::get_end_level_data(), play_controller::get_scenario_name(), play_controller::get_teams(), play_controller::gui_, game_board::heal_all_survivors(), play_controller::is_observer(), play_controller::is_regular_game_end(), play_controller::is_skipping_replay(), play_controller::is_skipping_story(), end_level_data::is_victory, play_controller::linger_, ai_testing::log_game_end(), LOG_NG, game::error::message, play_controller::persist_, sound::play_music_config(), sound::play_music_once(), play_scenario_init(), play_scenario_main_loop(), game_data::PRESTART, end_level_data::proceed_to_next_level, play_controller::pump(), saved_game::remove_snapshot(), s, save(), preferences::save_compression_format(), savegame::savegame::save_game_interactive(), play_controller::saved_game_, play_controller::select_music(), play_controller::send_to_wesnothd(), saved_game::set_snapshot(), gui2::show_transient_message(), play_controller::soundsources_manager_, end_level_data::test_result, play_controller::ticks(), end_level_data::transient, and savegame::savegame::YES_NO.

Referenced by campaign_controller::playmp_scenario(), and campaign_controller::playsingle_scenario().

◆ play_scenario_init()

void playsingle_controller::play_scenario_init ( )

◆ play_scenario_main_loop()

void playsingle_controller::play_scenario_main_loop ( )

◆ play_side_impl()

void playsingle_controller::play_side_impl ( )

◆ reset_replay()

void playsingle_controller::reset_replay ( )

◆ set_player_type_changed()

void playsingle_controller::set_player_type_changed ( )

◆ should_return_to_play_side()

bool playsingle_controller::should_return_to_play_side ( ) const

◆ show_turn_dialog()

void playsingle_controller::show_turn_dialog ( )

◆ sync_end_turn()

void playsingle_controller::sync_end_turn ( )

◆ update_viewing_player()

void playsingle_controller::update_viewing_player ( )

Member Data Documentation

◆ ai_fallback_

bool playsingle_controller::ai_fallback_

Definition at line 95 of file playsingle_controller.hpp.

Referenced by play_ai_turn(), playsingle_controller(), and sync_end_turn().

◆ cursor_setter_

const cursor::setter playsingle_controller::cursor_setter_

Definition at line 79 of file playsingle_controller.hpp.

◆ end_turn_

END_TURN_STATE playsingle_controller::end_turn_

◆ network_reader_

playturn_network_adapter playsingle_controller::network_reader_

◆ replay_controller_

std::unique_ptr<replay_controller> playsingle_controller::replay_controller_

◆ replay_sender_

replay_network_sender playsingle_controller::replay_sender_

◆ skip_next_turn_

bool playsingle_controller::skip_next_turn_

◆ textbox_info_

gui::floating_textbox playsingle_controller::textbox_info_

Definition at line 80 of file playsingle_controller.hpp.

◆ turn_data_

turn_info playsingle_controller::turn_data_

The documentation for this class was generated from the following files: