The Battle for Wesnoth  1.19.7+dev
playsingle_controller Member List

This is the complete list of members for playsingle_controller, including all inherited members.

additional_actions_pressed()controller_baseinlineprotectedvirtual
after_human_turn()playsingle_controllerprotectedvirtual
ai_fallback_playsingle_controllerprotected
all_players() constplay_controller
apply_keyboard_scroll(int x, int y)controller_base
before_human_turn()playsingle_controllerprotected
blockers_quit_confirmationinlineprivatestatic
can_redo() constplay_controller
can_undo() constplay_controller
can_use_synced_wml_menu() constplay_controller
check_next_scenario_is_known()play_controllerprivate
check_objectives() overrideplaysingle_controllervirtual
check_time_over()play_controllerprotectedvirtual
check_victory()play_controller
controller_base()controller_base
current_side() constplay_controllerinline
current_team()play_controller
current_team() constplay_controller
cursor_setter_playsingle_controllerprotected
default_prompt()quit_confirmationstatic
defeat_music_play_controllerprivate
describe_result() constplaysingle_controller
did_autosave_this_turn_play_controllerprotected
did_tod_sound_this_turn_play_controllerprotected
do_autosave()play_controller
do_consolesave(const std::string &filename)play_controller
do_end_level()playsingle_controller
do_healing() constplay_controllerinline
do_idle_notification()playsingle_controllerprotectedvirtual
do_init_side()play_controller
enable_replay(bool is_unit_test=false)playsingle_controller
end_turn()playsingle_controller
end_turn_enable(bool enable)playsingle_controllerprotected
end_turn_requested_playsingle_controllerprotected
enemies_visible() constplay_controllerprotected
enter_textbox()play_controllerprotected
execute_action(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu)controller_baseprotectedvirtual
execute_gotos()playsingle_controllerprotected
find_viewing_side() const overrideplaysingle_controllerprotectedvirtual
finish_side_turn()playsingle_controller
finish_side_turn_events()play_controllerprotected
finish_turn()play_controllerprotected
fire_preload()play_controllerprotected
fire_prestart()play_controllerprotected
fire_start()play_controllerprotected
force_end_turn() overrideplaysingle_controllervirtual
game_config_controller_baseprotected
gamestate()play_controllerinline
gamestate() constplay_controllerinline
gamestate_play_controllerprotected
get_classification()play_controller
get_disallow_recall() constplay_controllerinline
get_display() overrideplay_controllervirtual
get_end_level_data() constplay_controllerinline
get_hotkey_command_executor() overrideplay_controllervirtual
get_loaded_resources() constplay_controllerinline
get_map() constplay_controllerinline
get_menu_handler()play_controllerinline
get_mouse_handler_base() overrideplay_controllervirtual
get_mp_settings()play_controller
get_player_type_changed() constplaysingle_controllerinline
get_plugins_context() overrideplay_controllervirtual
get_replay()play_controller
get_replay_controller() const overrideplaysingle_controllerinlinevirtual
get_saved_game()play_controllerinline
get_scenario_name() constplay_controllerinline
get_server_request_number() constplay_controllerinline
get_soundsource_man() overrideplay_controllervirtual
get_teams()play_controllerinline
get_teams() constplay_controllerinline
get_tod_manager() constplay_controllerinline
get_undo_stack()play_controllerinline
get_units() constplay_controllerinline
get_units()play_controllerinline
get_whiteboard() constplay_controller
gui_play_controllerprotected
handle_event(const SDL_Event &event) overridecontroller_baseprotectedvirtual
handle_generic_event(const std::string &name) overrideplaysingle_controllervirtual
handle_scroll(int mousex, int mousey, int mouse_flags)controller_baseprotected
handle_window_event(const SDL_Event &)events::sdl_handlerinlinevirtual
handler_members()events::sdl_handlerinlineprotectedvirtual
has_joined()events::sdl_handlerinlinevirtual
has_joined_events::sdl_handlerprivate
has_joined_global()events::sdl_handlerinlinevirtual
has_joined_global_events::sdl_handlerprivate
have_keyboard_focus() overrideplay_controllerprotectedvirtual
help_manager_play_controllerprotected
hotkey_handler_play_controllerprotected
ignore_replay_errors_play_controllermutableprotected
in_context_menu(const hotkey::ui_command &cmd) constcontroller_baseprotectedvirtual
increase_server_request_number()play_controllerinline
init(const config &level)play_controllerprivate
init_gui() overrideplaysingle_controllerprotectedvirtual
init_managers()play_controllerprotected
init_side_begin()play_controller
init_side_end()play_controller
is_browsing() const overrideplay_controllervirtual
is_during_turn() constplay_controller
is_host() constplaysingle_controllerinlinevirtual
is_linger_mode() constplay_controller
is_networked_mp() constplay_controllerinlinevirtual
is_observer() constplay_controllerinline
is_regular_game_end() constplay_controllerinline
is_replay() constplay_controllerinline
is_skipping_actions() constplay_controller
is_skipping_replay() constplay_controllerinline
is_skipping_story() constplay_controllerinline
is_team_visible(int team_num, bool observer) constplaysingle_controllerprotected
join()events::sdl_handlervirtual
join(context &c)events::sdl_handlervirtual
join_global()events::sdl_handlervirtual
join_same(sdl_handler *parent)events::sdl_handlervirtual
key_controller_baseprotected
key_release_listener_controller_baseprivate
labels_manager_play_controllerprotected
last_mouse_is_touch_controller_baseprivate
last_scroll_tick_controller_baseprotected
leave()events::sdl_handlervirtual
leave_global()events::sdl_handlervirtual
level_play_controllerprotected
linger()playsingle_controllerprotected
load_game()play_controller
long_touch_callback(int x, int y)controller_baseprotected
long_touch_timer_controller_baseprivate
map_start_play_controllerprotected
maybe_do_init_side()play_controller
maybe_linger()playsingle_controllervirtual
maybe_throw_return_to_play_side() constplay_controller
menu_handler_play_controllerprotected
mouse_handler_play_controllerprotected
on_not_observer() overrideplaysingle_controllerinlinevirtual
on_replay_end(bool is_unit_test)playsingle_controller
open_quit_confirmationinlineprivatestatic
controller_base::operator=(sdl_handler &&)=deleteevents::sdl_handler
controller_base::operator=(const sdl_handler &)events::sdl_handlerprotected
persist_play_controllerprotected
play_ai_turn()playsingle_controllerprotected
play_controller(const config &level, saved_game &state_of_game)play_controller
play_human_turn()playsingle_controllerprotectedvirtual
play_idle_loop()playsingle_controllerprotectedvirtual
play_network_turn()playsingle_controllerprotectedvirtual
play_scenario(const config &level)playsingle_controller
play_scenario_init(const config &level)playsingle_controller
play_scenario_main_loop()playsingle_controller
play_side()playsingle_controller
play_side_impl()playsingle_controllerprotected
play_slice()controller_basevirtual
play_slice_catch()play_controllerprotected
play_some()playsingle_controller
player_type_changed_play_controllerprotected
playsingle_controller(const config &level, saved_game &state_of_game)playsingle_controller
plugins_context_play_controllerprotected
process() overridecontroller_baseprotectedvirtual
process_event()events::sdl_handlerinlinevirtual
process_focus_keydown_event(const SDL_Event &event) overrideplay_controllerprotectedvirtual
process_keydown_event(const SDL_Event &event) overrideplay_controllerprotectedvirtual
process_keyup_event(const SDL_Event &event) overrideplay_controllerprotectedvirtual
process_oos(const std::string &msg) constplay_controllervirtual
process_tooltip_string(int, int)events::sdl_handlerinlinevirtual
prompt_quit_confirmationprivate
pump()play_controller
pump_monitor()events::pump_monitor
quit()quit_confirmationstatic
quit_confirmation(const std::function< bool()> &prompt=&quit_confirmation::default_prompt)quit_confirmationinlineexplicit
quit_confirmation(const quit_confirmation &)=deletequit_confirmationprivate
quit_to_desktop()quit_confirmationstatic
quit_to_title()quit_confirmationstatic
receive_actions()play_controllerinlinevirtual
receive_from_wesnothd(config &) constplay_controllerinlinevirtual
recorder() constplay_controllerinline
redo()play_controller
refresh_objectives() constplay_controller
replay_play_controllerprotected
replay_controller_playsingle_controllerprotected
require_end_turn()playsingle_controller
requires_event_focus(const SDL_Event *=nullptr) constevents::sdl_handlerinlinevirtual
reset_end_level_data()play_controllerinline
reset_gamestate(const config &level, int replay_pos)play_controllerprotected
reset_replay()playsingle_controllerprotected
reveal_map_default() constplay_controller
save_game()play_controller
save_game_auto(const std::string &filename)play_controller
save_map()play_controller
save_replay()play_controller
save_replay_auto(const std::string &filename)play_controller
saved_game_play_controllerprotected
scope_play_controllerprivate
scroll_carry_x_controller_baseprotected
scroll_carry_y_controller_baseprotected
scroll_down_controller_baseprotected
scroll_left_controller_baseprotected
scroll_right_controller_baseprotected
scroll_up_controller_baseprotected
scrolling_controller_baseprotected
sdl_handler(sdl_handler &&)=deleteevents::sdl_handler
sdl_handler(const bool auto_join=true)events::sdl_handlerprotected
sdl_handler(const sdl_handler &)events::sdl_handlerprotected
select_music(bool victory) constplay_controllerprotected
send_actions()play_controllerinlinevirtual
send_to_wesnothd(const config &, const std::string &="unknown") constplay_controllerinlinevirtual
set_do_healing(bool do_healing)play_controllerinline
set_end_level_data(const end_level_data &data)play_controllerinline
set_player_type_changed()playsingle_controllerinline
set_scroll_down(bool on)controller_baseinline
set_scroll_left(bool on)controller_baseinline
set_scroll_right(bool on)controller_baseinline
set_scroll_up(bool on)controller_baseinline
should_return_to_play_side() const overrideplaysingle_controllervirtual
show_menu(const std::vector< config > &items_arg, int xloc, int yloc, bool context_menu, display &disp)controller_baseprotectedvirtual
show_objectives() constplay_controller
show_prompt(const std::string &message)quit_confirmationstatic
show_turn_dialog()playsingle_controllerprotected
skip_empty_sides(int side_num)playsingle_controller
skip_replay_play_controllerprotected
skip_story_play_controllerprotected
soundsources_manager_play_controllerprotected
start_faded_play_controllerprotected
start_game()play_controllerprotected
statistics()play_controllerinline
statistics_context_play_controllerprotected
sync_end_turn() overrideplaysingle_controllerprotectedvirtual
tab()play_controllerprotected
textbox_move_vertically(bool up)play_controllerprotected
theme() constplay_controllerinline
timer() constplay_controllerinline
timer_play_controllerprivate
to_config() constplay_controller
toggle_skipping_replay()play_controller
tooltips_manager_play_controllerprotected
turn() constplay_controllerinline
undo()play_controller
undo_stack()play_controllerinlineprotected
undo_stack() constplay_controllerinlineprotected
update_gui_linger()playsingle_controllerprotected
update_gui_to_player(const int team_index, const bool observe=false)play_controller
update_savegame_snapshot() constplay_controller
update_viewing_player() overrideplaysingle_controllerprotectedvirtual
victory_music_play_controllerprivate
whiteboard_manager_play_controllerprotected
xp_mod_play_controllerprotected
~controller_base()controller_basevirtual
~observer()events::observerinlinevirtual
~play_controller()play_controllervirtual
~playsingle_controller()playsingle_controller
~pump_monitor()events::pump_monitorvirtual
~quit_confirmation()quit_confirmationinline
~sdl_handler()events::sdl_handlerprotectedvirtual