The Battle for Wesnoth 1.21.0-dev
 
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aspect.cpp
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1/*
2 Copyright (C) 2009 - 2025
3 by Yurii Chernyi <terraninfo@terraninfo.net>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16/**
17 * @file
18 */
19
21#include "ai/manager.hpp"
22#include "log.hpp"
23
24namespace ai {
25
26static lg::log_domain log_ai_aspect("ai/aspect");
27#define DBG_AI_ASPECT LOG_STREAM(debug, log_ai_aspect)
28#define LOG_AI_ASPECT LOG_STREAM(info, log_ai_aspect)
29#define WRN_AI_ASPECT LOG_STREAM(warn, log_ai_aspect)
30#define ERR_AI_ASPECT LOG_STREAM(err, log_ai_aspect)
31
32aspect::aspect(readonly_context &context, const config &cfg, const std::string &id):
33 time_of_day_(cfg["time_of_day"]),turns_(cfg["turns"]),
34 valid_(false), valid_lua_(false), cfg_(cfg),
35 invalidate_on_turn_start_(cfg["invalidate_on_turn_start"].to_bool(true)),
36 invalidate_on_tod_change_(cfg["invalidate_on_tod_change"].to_bool(true)),
37 invalidate_on_gamestate_change_(cfg["invalidate_on_gamestate_change"].to_bool()),
38 engine_(cfg["engine"]), name_(cfg["name"]), id_(id)
39 {
40 DBG_AI_ASPECT << "creating new aspect: engine=["<<engine_<<"], name=["<<name_<<"], id=["<<id_<<"]";
42 redeploy(cfg,id);
43 DBG_AI_ASPECT << "aspect has time_of_day=["<<time_of_day_<<"], turns=["<<turns_<<"]";
44 }
45
59
64
66{
67}
68
69bool aspect::redeploy(const config &cfg, const std::string& /*id*/)
70{
72
75 }
78 }
81 }
82
83 valid_ = false;
84 valid_lua_ = false;
85 cfg_ = cfg;
86 invalidate_on_turn_start_ = cfg["invalidate_on_turn_start"].to_bool(true);
87 invalidate_on_tod_change_ = cfg["invalidate_on_tod_change"].to_bool(true);
88 invalidate_on_gamestate_change_ = cfg["invalidate_on_gamestate_change"].to_bool();
89 engine_ = cfg["engine"].str();
90 name_ = cfg["name"].str();
91 id_ = cfg["id"].str();
92 DBG_AI_ASPECT << "redeploying aspect: engine=["<<engine_<<"], name=["<<name_<<"], id=["<<id_<<"]";
95 }
98 }
101 }
102 return true;
103}
104
106{
107 config cfg;
108 cfg["invalidate_on_turn_start"] = invalidate_on_turn_start_;
109 cfg["invalidate_on_tod_change"] = invalidate_on_tod_change_;
110 cfg["invalidate_on_gamestate_change"] = invalidate_on_gamestate_change_;
111 if (!time_of_day_.empty()) {
112 cfg["time_of_day"] = time_of_day_;
113 }
114 if (!turns_.empty()) {
115 cfg["turns"] = turns_;
116 }
117 cfg["engine"] = engine_;
118 cfg["name"] = name_;
119 cfg["id"] = id_;
120 return cfg;
121}
122
123bool aspect::active() const
124{
125 return this->is_active(time_of_day_,turns_);
126}
127
129{
130 return false;
131}
132
133known_aspect::known_aspect(const std::string &name)
134 : name_(name)
135{
136}
137
138const std::string& known_aspect::get_name() const
139{
140 return name_;
141}
142
146
147std::string lua_aspect_visitor::quote_string(const std::string& s)
148{
149 if (s.find_first_of('"') == std::string::npos) {
150 return '"' + s + '"';
151 } else if (s.find_first_of("'") == std::string::npos) {
152 return "'" + s + "'";
153 } else {
154 return "[=====[" + s + "]=====]";
155 }
156}
157
158// This is defined in the source file so that it can easily access the logger
159bool aspect_factory::is_duplicate(const std::string& name)
160{
161 if (get_list().find(name) != get_list().end()) {
162 ERR_AI_ASPECT << "Error: Attempt to double-register aspect " << name;
163 return true;
164 }
165 return false;
166}
167
168} //end of namespace ai
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
#define DBG_AI_ASPECT
Definition aspect.cpp:27
#define ERR_AI_ASPECT
Definition aspect.cpp:30
static factory_map & get_list()
Definition aspect.hpp:418
bool is_duplicate(const std::string &name)
Definition aspect.cpp:159
config cfg_
Definition aspect.hpp:84
bool invalidate_on_gamestate_change_
Definition aspect.hpp:87
std::string time_of_day_
Definition aspect.hpp:78
bool invalidate_on_turn_start_
Definition aspect.hpp:85
static lg::log_domain & log()
Definition aspect.cpp:60
virtual config to_config() const
Definition aspect.cpp:105
std::string id_
Definition aspect.hpp:90
std::string engine_
Definition aspect.hpp:88
virtual bool delete_all_facets()
Definition aspect.cpp:128
aspect(readonly_context &context, const config &cfg, const std::string &id)
Definition aspect.cpp:32
bool invalidate_on_tod_change_
Definition aspect.hpp:86
std::string turns_
Definition aspect.hpp:79
virtual void on_create()
Definition aspect.cpp:65
std::string name_
Definition aspect.hpp:89
virtual ~aspect()
Definition aspect.cpp:46
bool valid_lua_
Definition aspect.hpp:82
bool valid_
Definition aspect.hpp:81
virtual bool active() const
Definition aspect.cpp:123
virtual bool redeploy(const config &cfg, const std::string &id)
Definition aspect.cpp:69
virtual ~known_aspect()
Definition aspect.cpp:143
const std::string & get_name() const
Definition aspect.cpp:138
const std::string name_
Definition aspect.hpp:159
known_aspect(const std::string &name)
Definition aspect.cpp:133
static std::string quote_string(const std::string &s)
Definition aspect.cpp:147
Class that manages AIs for all sides and manages AI redeployment.
Definition manager.hpp:111
static manager & get_singleton()
Definition manager.hpp:140
void remove_gamestate_observer(events::observer *event_observer)
Removes an observer of game events except ai_user_interact event and ai_sync_network event.
Definition manager.cpp:380
void add_gamestate_observer(events::observer *event_observer)
Adds observer of game events except ai_user_interact event and ai_sync_network event.
Definition manager.cpp:374
void add_turn_started_observer(events::observer *event_observer)
Adds an observer of 'ai_turn_started' event.
Definition manager.cpp:404
void remove_turn_started_observer(events::observer *event_observer)
Deletes an observer of 'ai_turn_started' event.
Definition manager.cpp:419
void add_tod_changed_observer(events::observer *event_observer)
Adds an observer of 'ai_tod_changed' event.
Definition manager.cpp:386
void remove_tod_changed_observer(events::observer *event_observer)
Deletes an observer of 'ai_tod_changed' event.
Definition manager.cpp:390
virtual bool is_active(const std::string &time_of_day, const std::string &turns) const override
Definition contexts.hpp:748
void init_readonly_context_proxy(readonly_context &target)
Definition contexts.hpp:431
A config object defines a single node in a WML file, with access to child nodes.
Definition config.hpp:157
const config * cfg
std::string id
Text to match against addon_info.tags()
Definition manager.cpp:199
Standard logging facilities (interface).
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition actions.cpp:59
static lg::log_domain log_ai_aspect("ai/aspect")
static map_location::direction s