Go to the source code of this file.
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| ai |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
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◆ DBG_AI_ASPECT
◆ ERR_AI_ASPECT
#define ERR_AI_ASPECT LOG_STREAM(err, log_ai_aspect) |
◆ LOG_AI_ASPECT
#define LOG_AI_ASPECT LOG_STREAM(info, log_ai_aspect) |
◆ WRN_AI_ASPECT
#define WRN_AI_ASPECT LOG_STREAM(warn, log_ai_aspect) |