#include <component.hpp>
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static bool | add_component (component *root, const std::string &path, const config &cfg) |
static bool | change_component (component *root, const std::string &path, const config &cfg) |
static bool | delete_component (component *root, const std::string &path) |
static std::string | print_component_tree (component *root, const std::string &path) |
static component * | get_component (component *root, const std::string &path) |
Definition at line 74 of file component.hpp.
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Definition at line 172 of file component.cpp.
References c, ai::find_component(), config::optional_child(), game_config::path, and ai::path_element::property.
Referenced by intf_debug_ai(), and ai::holder::modify_ai().
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Definition at line 187 of file component.cpp.
References c, ai::find_component(), config::optional_child(), game_config::path, and ai::path_element::property.
Referenced by ai::holder::modify_ai().
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Definition at line 201 of file component.cpp.
References c, ai::find_component(), and game_config::path.
Referenced by ai::holder::modify_ai().
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Definition at line 249 of file component.cpp.
References ai::find_component(), and game_config::path.
Referenced by ai::holder::get_component().
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Definition at line 231 of file component.cpp.
References c, ERR_AI_COMPONENT, ai::find_component(), game_config::path, ai::print_component(), and s.
Referenced by ai::holder::get_ai_structure().