Managing the AI-Game interaction - AI actions and their results. More...
#include "actions/undo.hpp"
#include "ai/actions.hpp"
#include "ai/manager.hpp"
#include "ai/simulated_actions.hpp"
#include "actions/attack.hpp"
#include "actions/create.hpp"
#include "attack_prediction.hpp"
#include "preferences/preferences.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "mouse_handler_base.hpp"
#include "pathfind/teleport.hpp"
#include "play_controller.hpp"
#include "recall_list_manager.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
Go to the source code of this file.
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
#define | DBG_AI_ACTIONS LOG_STREAM(debug, log_ai_actions) |
#define | LOG_AI_ACTIONS LOG_STREAM(info, log_ai_actions) |
#define | WRN_AI_ACTIONS LOG_STREAM(warn, log_ai_actions) |
#define | ERR_AI_ACTIONS LOG_STREAM(err, log_ai_actions) |
Functions | |
static void | ai::execute_or_check (action_result &action, bool execute) |
void | ai::sim_gamestate_changed (action_result *result, bool gamestate_changed) |
std::ostream & | operator<< (std::ostream &s, const ai::attack_result &r) |
std::ostream & | operator<< (std::ostream &s, const ai::move_result &r) |
std::ostream & | operator<< (std::ostream &s, const ai::recall_result &r) |
std::ostream & | operator<< (std::ostream &s, const ai::recruit_result &r) |
std::ostream & | operator<< (std::ostream &s, const ai::stopunit_result &r) |
std::ostream & | operator<< (std::ostream &s, const ai::synced_command_result &r) |
Variables | |
static lg::log_domain | ai::log_ai_actions ("ai/actions") |
Managing the AI-Game interaction - AI actions and their results.
Definition in file actions.cpp.
#define DBG_AI_ACTIONS LOG_STREAM(debug, log_ai_actions) |
Definition at line 62 of file actions.cpp.
#define ERR_AI_ACTIONS LOG_STREAM(err, log_ai_actions) |
Definition at line 65 of file actions.cpp.
#define LOG_AI_ACTIONS LOG_STREAM(info, log_ai_actions) |
Definition at line 63 of file actions.cpp.
#define WRN_AI_ACTIONS LOG_STREAM(warn, log_ai_actions) |
Definition at line 64 of file actions.cpp.
std::ostream& operator<< | ( | std::ostream & | s, |
const ai::attack_result & | r | ||
) |
Definition at line 1118 of file actions.cpp.
References ai::attack_result::do_describe(), and s.
Referenced by std::operator<<().
std::ostream& operator<< | ( | std::ostream & | s, |
const ai::move_result & | r | ||
) |
Definition at line 1123 of file actions.cpp.
References ai::move_result::do_describe(), and s.
std::ostream& operator<< | ( | std::ostream & | s, |
const ai::recall_result & | r | ||
) |
Definition at line 1128 of file actions.cpp.
References ai::recall_result::do_describe(), and s.
std::ostream& operator<< | ( | std::ostream & | s, |
const ai::recruit_result & | r | ||
) |
Definition at line 1133 of file actions.cpp.
References ai::recruit_result::do_describe(), and s.
std::ostream& operator<< | ( | std::ostream & | s, |
const ai::stopunit_result & | r | ||
) |
Definition at line 1138 of file actions.cpp.
References ai::stopunit_result::do_describe(), and s.
std::ostream& operator<< | ( | std::ostream & | s, |
const ai::synced_command_result & | r | ||
) |
Definition at line 1143 of file actions.cpp.
References ai::synced_command_result::do_describe(), and s.