#include "enum_base.hpp"
Go to the source code of this file.
Classes | |
struct | ai::ai_target_defines |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Typedefs | |
using | ai::ai_target = string_enums::enum_base< ai_target_defines > |